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	<id>https://wiki.sarimps.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script</id>
	<title>Sarim Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sarimps.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script"/>
	<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/Special:Contributions/Maintenance_script"/>
	<updated>2026-10-08T06:21:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Umbral_robe_bottom&amp;diff=635</id>
		<title>Umbral robe bottom</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Umbral_robe_bottom&amp;diff=635"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Umbral robe bottom&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Legs&lt;br /&gt;
|requirements = 85 Magic, 75 Defence&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral robe bottom&#039;&#039;&#039; is a leg armour made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Ancestral robe bottom || 1&lt;br /&gt;
|-&lt;br /&gt;
| Virtus robe bottom || 1&lt;br /&gt;
|-&lt;br /&gt;
| Kandarin echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 50% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 5 percentage points to later attempts, up to a 20-point bonus. All three Umbral recipes share this bonus; creating any piece resets it.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Kandarin echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Umbral robe bottom&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 36&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 35&lt;br /&gt;
|slash_defence_bonus = 29&lt;br /&gt;
|crush_defence_bonus = 36&lt;br /&gt;
|magic_defence_bonus = 25&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 5%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Umbral_robe_top&amp;diff=634</id>
		<title>Umbral robe top</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Umbral_robe_top&amp;diff=634"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Umbral robe top&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Body&lt;br /&gt;
|requirements = 85 Magic, 75 Defence&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral robe top&#039;&#039;&#039; is a body armour made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Ancestral robe top || 1&lt;br /&gt;
|-&lt;br /&gt;
| Virtus robe top || 1&lt;br /&gt;
|-&lt;br /&gt;
| Kandarin echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 50% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 5 percentage points to later attempts, up to a 20-point bonus. All three Umbral recipes share this bonus; creating any piece resets it.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Kandarin echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Umbral robe top&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 45&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 49&lt;br /&gt;
|slash_defence_bonus = 39&lt;br /&gt;
|crush_defence_bonus = 58&lt;br /&gt;
|magic_defence_bonus = 36&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 5%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Umbral_hat&amp;diff=633</id>
		<title>Umbral hat</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Umbral_hat&amp;diff=633"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Umbral hat&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Head&lt;br /&gt;
|requirements = 85 Magic, 75 Defence&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral hat&#039;&#039;&#039; is a helmet made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Ancestral hat || 1&lt;br /&gt;
|-&lt;br /&gt;
| Virtus mask || 1&lt;br /&gt;
|-&lt;br /&gt;
| Kandarin echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 50% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 5 percentage points to later attempts, up to a 20-point bonus. All three Umbral recipes share this bonus; creating any piece resets it.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Kandarin echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Umbral hat&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 14&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 18&lt;br /&gt;
|slash_defence_bonus = 21&lt;br /&gt;
|crush_defence_bonus = 23&lt;br /&gt;
|magic_defence_bonus = 8&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 5%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Wiki_index&amp;diff=632</id>
		<title>Wiki index</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Wiki_index&amp;diff=632"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every gameplay article on the Sarim RSPS wiki. New players can start with [[First day]] or the [[Guides|guide library]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Sarim Home]]&lt;br /&gt;
* [[First day]]&lt;br /&gt;
* [[Account modes]]&lt;br /&gt;
* [[XP rates]]&lt;br /&gt;
* [[Ironman]]&lt;br /&gt;
* [[RuneLite]]&lt;br /&gt;
* [[Group Ironman]]&lt;br /&gt;
* [[Lucklocked]]&lt;br /&gt;
* [[Fortune Hunts]]&lt;br /&gt;
&lt;br /&gt;
== Home and client tools ==&lt;br /&gt;
* [[Sarim Home]]&lt;br /&gt;
* [[Teleports Menu|Sarim Hub]]&lt;br /&gt;
* [[Sarim Shops]]&lt;br /&gt;
* [[Sarim Achievements]]&lt;br /&gt;
* [[Combat Achievements]]&lt;br /&gt;
* [[Money making]]&lt;br /&gt;
* [[Collection log]]&lt;br /&gt;
* [[Daily Tasks]]&lt;br /&gt;
* [[Gear Loadouts]]&lt;br /&gt;
* [[Drop rate and boosts]]&lt;br /&gt;
* [[Clue scrolls]]&lt;br /&gt;
* [[Reward boxes and caskets]]&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
&lt;br /&gt;
== Progression systems ==&lt;br /&gt;
* [[Skilling]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Custom content|Sarim custom content]]&lt;br /&gt;
* [[Tempering]]&lt;br /&gt;
* [[Perks Menu|Player and item perks]]&lt;br /&gt;
* [[Item Workbench]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Demonic Pact equipment]]&lt;br /&gt;
&lt;br /&gt;
== Skill training ==&lt;br /&gt;
* [[Skilling]]&lt;br /&gt;
* [[Prayer]]&lt;br /&gt;
* [[Herblore]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Construction]]&lt;br /&gt;
&lt;br /&gt;
== Activities and capes ==&lt;br /&gt;
* [[Gauntlet]]&lt;br /&gt;
* [[Fight Caves]]&lt;br /&gt;
* [[Inferno]]&lt;br /&gt;
* [[Pest Control]]&lt;br /&gt;
* [[Wintertodt]]&lt;br /&gt;
* [[Shooting Stars]]&lt;br /&gt;
&lt;br /&gt;
== Equipment attachments ==&lt;br /&gt;
* [[Trailblazer]]&lt;br /&gt;
* [[True Strike]]&lt;br /&gt;
* [[Conservation]]&lt;br /&gt;
* [[Cluebound]]&lt;br /&gt;
* [[Elemental Attunement]]&lt;br /&gt;
* [[Scorch]]&lt;br /&gt;
* [[Twin Cast]]&lt;br /&gt;
* [[Soul Rend]]&lt;br /&gt;
* [[Last Stand]]&lt;br /&gt;
* [[Renewal]]&lt;br /&gt;
* [[Ravager]]&lt;br /&gt;
* [[Bulwark]]&lt;br /&gt;
* [[Temporal Snare]]&lt;br /&gt;
* [[Jellified]]&lt;br /&gt;
* [[Deathwish]]&lt;br /&gt;
* [[Guardian Spirit]]&lt;br /&gt;
* [[Reinforced]]&lt;br /&gt;
* [[Fortune Finder]]&lt;br /&gt;
* [[Raid Fortune]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Items|Item directory]]: equipment, components and utility items.&lt;br /&gt;
* [[Custom items|Custom item directory]]: custom equipment, starter gear and utility items.&lt;br /&gt;
* [[Abyssal bludgeon]]&lt;br /&gt;
* [[Abyssal tentacle]]&lt;br /&gt;
* [[Abyssal whip]]&lt;br /&gt;
* [[Arclight]]&lt;br /&gt;
* [[Crystal key]]&lt;br /&gt;
* [[Dark totem]]&lt;br /&gt;
* [[Draconic visage]]&lt;br /&gt;
* [[Dragon hunter lance]]&lt;br /&gt;
* [[Dragonfire shield]]&lt;br /&gt;
* [[Magic fang]]&lt;br /&gt;
* [[Rune pouch]]&lt;br /&gt;
* [[Sarachnis cudgel]]&lt;br /&gt;
* [[Serpentine helm]]&lt;br /&gt;
* [[Serpentine visage]]&lt;br /&gt;
* [[Tanzanite fang]]&lt;br /&gt;
* [[Toxic blowpipe]]&lt;br /&gt;
* [[Trident of the seas]]&lt;br /&gt;
* [[Trident of the swamp]]&lt;br /&gt;
* [[Unsired]]&lt;br /&gt;
* [[Zulrah&#039;s scales]]&lt;br /&gt;
&lt;br /&gt;
=== Custom equipment and utility items ===&lt;br /&gt;
* [[Ring of AoE]]&lt;br /&gt;
* [[Ring of loot]]&lt;br /&gt;
* [[Divine spirit shield]]&lt;br /&gt;
* [[Dragon hunter staff]]&lt;br /&gt;
* [[Merlin&#039;s cloak]]&lt;br /&gt;
* [[Ophidian mask]]&lt;br /&gt;
* [[Ophidian body]]&lt;br /&gt;
* [[Ophidian chaps]]&lt;br /&gt;
* [[Imbued heart (Ranged)]]&lt;br /&gt;
* [[Imbued heart (Melee)]]&lt;br /&gt;
* [[Merlin&#039;s max cape]]&lt;br /&gt;
* [[Training amulet]]&lt;br /&gt;
* [[Training bow]]&lt;br /&gt;
* [[Training sword]]&lt;br /&gt;
* [[Training staff]]&lt;br /&gt;
* [[Galvek&#039;s eye]]&lt;br /&gt;
* [[Slayer task pick scroll]]&lt;br /&gt;
* [[Master capes]]&lt;br /&gt;
&lt;br /&gt;
=== Item Creation Bench results ===&lt;br /&gt;
* [[Accursed sceptre]]&lt;br /&gt;
* [[Amulet of the monarchs]]&lt;br /&gt;
* [[Avernic treads (max)]]&lt;br /&gt;
* [[Bellator ring]]&lt;br /&gt;
* [[Blazing blowpipe]]&lt;br /&gt;
* [[Blood Torva full helm]]&lt;br /&gt;
* [[Blood Torva platebody]]&lt;br /&gt;
* [[Blood Torva platelegs]]&lt;br /&gt;
* [[Corrupted boots]]&lt;br /&gt;
* [[Corrupted offhand]]&lt;br /&gt;
* [[Corrupted slayer helm]]&lt;br /&gt;
* [[Corrupted spirit shield]]&lt;br /&gt;
* [[Corrupted warhammer]]&lt;br /&gt;
* [[Demonic amulet]]&lt;br /&gt;
* [[Demonic bracelet]]&lt;br /&gt;
* [[Devil&#039;s element]]&lt;br /&gt;
* [[Dragon hunter dark bow]]&lt;br /&gt;
* [[Dragon slayer boots]]&lt;br /&gt;
* [[Drygore blowpipe]]&lt;br /&gt;
* [[Emperor ring]]&lt;br /&gt;
* [[Fang of the hound]]&lt;br /&gt;
* [[Heroic gloves]]&lt;br /&gt;
* [[Imbued heart (Overload)]]&lt;br /&gt;
* [[Infernal tecpatl]]&lt;br /&gt;
* [[King&#039;s barrage]]&lt;br /&gt;
* [[Magus ring]]&lt;br /&gt;
* [[Nature&#039;s recurve]]&lt;br /&gt;
* [[Radiant oathplate chest]]&lt;br /&gt;
* [[Radiant oathplate helm]]&lt;br /&gt;
* [[Radiant oathplate legs]]&lt;br /&gt;
* [[Scythe of Amascut]]&lt;br /&gt;
* [[Shadow of harmony]]&lt;br /&gt;
* [[Shadowflame quadrant]]&lt;br /&gt;
* [[Sunlight spear]]&lt;br /&gt;
* [[Superior overload heart]]&lt;br /&gt;
* [[The dogsword]]&lt;br /&gt;
* [[Thunder khopesh]]&lt;br /&gt;
* [[Twisted zaryte bow]]&lt;br /&gt;
* [[Ultor ring]]&lt;br /&gt;
* [[Umbral hat]]&lt;br /&gt;
* [[Umbral robe bottom]]&lt;br /&gt;
* [[Umbral robe top]]&lt;br /&gt;
* [[Ursine chainmace]]&lt;br /&gt;
* [[V&#039;s helm]]&lt;br /&gt;
* [[Venator ring]]&lt;br /&gt;
* [[Webweaver bow]]&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
* [[Bosses|Boss directory]]: boss guides, combat stats, strategies and drops.&lt;br /&gt;
* [[Abyssal sire]]&lt;br /&gt;
* [[Alchemical hydra]]&lt;br /&gt;
* [[Araxxor]]&lt;br /&gt;
* [[Argentavis]]&lt;br /&gt;
* [[Balance Elemental]]&lt;br /&gt;
* [[Callisto]]&lt;br /&gt;
* [[Cerberus]]&lt;br /&gt;
* [[Corporeal Beast]]&lt;br /&gt;
* [[Dagannoth Kings]]&lt;br /&gt;
* [[Demonic gorillas]]&lt;br /&gt;
* [[Duke Sucellus]]&lt;br /&gt;
* [[Galvek]]&lt;br /&gt;
* [[Giant Mole]]&lt;br /&gt;
* [[God Wars Dungeon]]: [[General Graardor]], [[Kree&#039;arra]], [[Commander Zilyana]] and [[K&#039;ril Tsutsaroth]].&lt;br /&gt;
* [[Grotesque Guardians]]&lt;br /&gt;
* [[Kalphite Queen]]&lt;br /&gt;
* [[King Black Dragon]]&lt;br /&gt;
* [[Kraken]]&lt;br /&gt;
* [[Leviathan]]&lt;br /&gt;
* [[Malakar]]&lt;br /&gt;
* [[Nex]]&lt;br /&gt;
* [[Nightmare]]&lt;br /&gt;
* [[Ophidia]]&lt;br /&gt;
* [[Phantom Muspah]]&lt;br /&gt;
* [[Royal Titans]]&lt;br /&gt;
* [[Sarachnis]]&lt;br /&gt;
* [[Scurrius]]&lt;br /&gt;
* [[Skotizo]]&lt;br /&gt;
* [[Sol Heredit]]&lt;br /&gt;
* [[The Whisperer]]&lt;br /&gt;
* [[Thermonuclear smoke devil]]&lt;br /&gt;
* [[Vardorvis]]&lt;br /&gt;
* [[Venenatis]]&lt;br /&gt;
* [[Vet&#039;ion]]&lt;br /&gt;
* [[Vorkath]]&lt;br /&gt;
* [[Yama]]&lt;br /&gt;
* [[Zulrah]]&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
* [[Raids]]: travel, preparation and raid selection.&lt;br /&gt;
* [[Chambers of Xeric]]&lt;br /&gt;
* [[Theatre of Blood]]&lt;br /&gt;
* [[Tombs of Amascut]]&lt;br /&gt;
* [[The Forsaken Trials]]&lt;br /&gt;
&lt;br /&gt;
== Echo encounters ==&lt;br /&gt;
* [[Echo bosses]]: private solo encounters and their reward paths.&lt;br /&gt;
* [[Echo Cerberus]]&lt;br /&gt;
* [[Echo Dagannoth Kings]]&lt;br /&gt;
* [[Echo Kalphite Queen]]&lt;br /&gt;
* [[Echo King Black Dragon]]&lt;br /&gt;
* [[Echo Sol Heredit]]&lt;br /&gt;
&lt;br /&gt;
== Choosing a server ==&lt;br /&gt;
* [[OSRS private servers]]&lt;br /&gt;
* [[Choosing a private server]]&lt;br /&gt;
* [[No-reset policy]]&lt;br /&gt;
&lt;br /&gt;
== Death and dangerous areas ==&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
* [[First day]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
&lt;br /&gt;
== Gridmaster ==&lt;br /&gt;
* [[Gridmaster]]&lt;br /&gt;
* [[Gridmaster board and tasks]]&lt;br /&gt;
* [[Gridmaster task list]]&lt;br /&gt;
* [[Gridmaster relics]]&lt;br /&gt;
* [[Gridmaster combat masteries]]&lt;br /&gt;
* [[Gridmaster combat relics]]&lt;br /&gt;
* [[Gridmaster skilling relics]]&lt;br /&gt;
* [[Gridmaster utility relics]]&lt;br /&gt;
* [[Gridmaster equipment]]&lt;br /&gt;
* [[Gridmaster rates]]&lt;br /&gt;
* [[Gridmaster rewards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=True_Strike&amp;diff=631</id>
		<title>True Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=True_Strike&amp;diff=631"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = True Strike&lt;br /&gt;
|feature_type = Equipment attachment&lt;br /&gt;
|access = [[Item Workbench]] · Perks Mode&lt;br /&gt;
|requirements = Weapon&lt;br /&gt;
|limits = Uses one item attachment slot&lt;br /&gt;
|progression = Levels 1–5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;True Strike&#039;&#039;&#039; is an [[Item perks|item perk]] made at [[Item Workbench]]. Its compatible equipment is listed above.&lt;br /&gt;
&lt;br /&gt;
== What it changes ==&lt;br /&gt;
On supported attacks against monsters, an activation raises the starting damage-roll minimum to a fraction of the attack&#039;s calculated maximum. Most supported weapons also bypass the normal defence roll; tridents and the warped sceptre keep their normal accuracy check. Ordinary single-hit attacks keep their starting maximum, but a dark bow&#039;s second arrow can also gain a higher maximum.&lt;br /&gt;
&lt;br /&gt;
The minimum is rounded down. Multi-hit attacks do not automatically get a separate activation roll on every hit.&lt;br /&gt;
&lt;br /&gt;
== When it helps ==&lt;br /&gt;
Makes supported attacks more reliable against monsters with high defence and removes low damage rolls when it triggers. It is useful when missed hits matter more than raising your maximum hit.&lt;br /&gt;
&lt;br /&gt;
=== Worked example ===&lt;br /&gt;
For a supported ordinary melee attack with a calculated maximum of 40 and no other modifiers, level 5 has a 15% trigger chance. A trigger skips the normal defence roll and rolls from 20 to 40 instead of 0 to 40. Encounter immunities, damage caps and later reductions can still change the result.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Effects at this level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Proc chance: 6%&amp;lt;br&amp;gt;Starting minimum on a trigger: 25% of max hit&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Proc chance: 8%&amp;lt;br&amp;gt;Starting minimum on a trigger: 30% of max hit&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Proc chance: 10%&amp;lt;br&amp;gt;Starting minimum on a trigger: 35% of max hit&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Proc chance: 12%&amp;lt;br&amp;gt;Starting minimum on a trigger: 40% of max hit&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Proc chance: 15%&amp;lt;br&amp;gt;Starting minimum on a trigger: 50% of max hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Limits and interactions ==&lt;br /&gt;
Does not affect attacks against players. There is no Wilderness exclusion or cooldown for supported monster attacks. Ordinary Gridmaster attacks are eligible; Gridmaster Echo and Guardian hits do not run this trigger.&lt;br /&gt;
&lt;br /&gt;
Supported attacks include ordinary melee and ranged attacks, spellbook combat spells, training-staff attacks and several powered staffs. Chinchompas can trigger it for the primary target, but their splash hits do not inherit it. Infernal tecpatl, Gauntlet staff attacks, corrupted javelin and Tonalztics of ralos do not receive True Strike.&lt;br /&gt;
&lt;br /&gt;
Trident of the seas, trident of the swamp and warped sceptre attacks raise the minimum when it activates, but still make their normal accuracy roll.&lt;br /&gt;
&lt;br /&gt;
Dark bows apply the effect to their second arrow using the main attack&#039;s maximum; this can also raise that arrow&#039;s starting maximum. Blazing blowpipe applies it to its first dart. Scythe variants reuse the minimum calculated from the main hit for their smaller hits, so the table is not a separate percentage floor for each component.&lt;br /&gt;
&lt;br /&gt;
Ordinary melee and ranged special attacks generally bypass this effect. Skipping the normal defence roll does not bypass encounter-specific blocking or immunity.&lt;br /&gt;
&lt;br /&gt;
== Attach and upgrade ==&lt;br /&gt;
At [[Sarim Home|home]], open [[Item Workbench]] and choose &#039;&#039;&#039;Perks Mode&#039;&#039;&#039;. Select the equipment from your inventory, then choose &#039;&#039;&#039;True Strike&#039;&#039;&#039;. The first application rolls a level from 1 to 5. Applying it again can raise its level; an equal or lower roll keeps the current level and does not refund materials used. Each attempt normally spends the recipe again; eligible donation ranks can preserve individual recipe entries. This does not change the level-roll chances. Level 5 cannot be upgraded further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Full recipe !! Remove Perk return&lt;br /&gt;
|-&lt;br /&gt;
| Fractured Essence || 105 || 73&lt;br /&gt;
|-&lt;br /&gt;
| Refined Essence || 25 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Catalyst || 2 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stored and carried materials combine; storage is used first. The return column is for &#039;&#039;&#039;Remove Perk&#039;&#039;&#039; in Perks Mode. It refunds part of one base recipe to Workbench Storage, even after several upgrades. Disintegration destroys the equipment and its attachments.&lt;br /&gt;
&lt;br /&gt;
=== Level roll chances ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rolled level !! Chance per attempt&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 7%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are the chances of each exact rolled level. Selecting a level preview does not choose the result. Repeated attempts do not guarantee level 5.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item Workbench]]&lt;br /&gt;
* [[Perks Menu|Player perks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Item perks]]&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Blazing_blowpipe&amp;diff=630</id>
		<title>Blazing blowpipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Blazing_blowpipe&amp;diff=630"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Blazing blowpipe&lt;br /&gt;
|tradeable = Yes&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 80 Ranged&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blazing blowpipe&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Toxic blowpipe (empty) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bow of faerdhinen (c) (supported colour variants) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Magma mutagen &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 80% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Magma mutagen&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
This recipe has no increasing bonus from failed attempts.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Fires three hits per ordinary attack against monsters. The shared base maximum is 55% of an ordinary ranged maximum; the first and second hits add 20% and 10% damage boosts respectively. Each ordinary attack has a 1/16 chance to add a burn hit rolling 30–75 damage before other combat modifiers. It cannot attack players.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
Requires no loaded darts or Zulrah scales.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Blazing blowpipe&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 0&lt;br /&gt;
|range_attack_bonus = 118&lt;br /&gt;
|stab_defence_bonus = 0&lt;br /&gt;
|slash_defence_bonus = 0&lt;br /&gt;
|crush_defence_bonus = 0&lt;br /&gt;
|magic_defence_bonus = 0&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 90&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in other recipes ==&lt;br /&gt;
This item is an ingredient for [[Drygore blowpipe]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Scythe_of_Amascut&amp;diff=629</id>
		<title>Scythe of Amascut</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Scythe_of_Amascut&amp;diff=629"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Scythe of Amascut&lt;br /&gt;
|tradeable = Yes&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 82 Attack, 90 Strength&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scythe of Amascut&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Osmumten&#039;s fang (or) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of vitur || 1&lt;br /&gt;
|-&lt;br /&gt;
| Osmumten&#039;s spirit &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 80% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Osmumten&#039;s spirit&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
This recipe has no increasing bonus from failed attempts.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Normal attacks hit small monsters twice and large monsters or combat dummies four times. Successive hits have maximums of 100%, 75%, 50% and 25% of the first hit&#039;s maximum. Player targets receive one hit. It avoids the Corporeal Beast&#039;s usual weapon-resistance damage reduction.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
Does not require Scythe of Vitur blood-rune charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Scythe of Amascut&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 95&lt;br /&gt;
|slash_attack_bonus = 145&lt;br /&gt;
|crush_attack_bonus = 55&lt;br /&gt;
|magic_attack_bonus = 0&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 0&lt;br /&gt;
|slash_defence_bonus = 18&lt;br /&gt;
|crush_defence_bonus = 0&lt;br /&gt;
|magic_defence_bonus = 0&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 105&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Shadow_of_harmony&amp;diff=628</id>
		<title>Shadow of harmony</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Shadow_of_harmony&amp;diff=628"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Shadow of harmony&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 85 Magic&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow of harmony&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Tumeken&#039;s Shadow || 1&lt;br /&gt;
|-&lt;br /&gt;
| Harmonised Nightmare Staff || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 60% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Shadow echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 10 percentage points to later attempts, up to a 20-point bonus. A successful creation resets the bonus.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Shadow echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Its built-in spell normally attacks every 3 game ticks against monsters, one tick faster than Tumeken&#039;s shadow, and has an additional 20% maximum-hit multiplier. Wielding it triples total Magic attack and Magic damage bonuses, or quadruples them in Tombs of Amascut. The built-in spell cannot attack players.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
The built-in spell requires no rune charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Shadow of harmony&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 20&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 2&lt;br /&gt;
|slash_defence_bonus = 3&lt;br /&gt;
|crush_defence_bonus = 1&lt;br /&gt;
|magic_defence_bonus = 20&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 3&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Item_Creation_Bench&amp;diff=627</id>
		<title>Item Creation Bench</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Item_Creation_Bench&amp;diff=627"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Item Creation Bench&#039;&#039;&#039; combines equipment ingredients with a binding component to make custom weapons, armour, jewellery and hearts. Open &#039;&#039;&#039;Item Upgrades&#039;&#039;&#039; with &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt;, then choose the item you want to create.&lt;br /&gt;
&lt;br /&gt;
== Make an item ==&lt;br /&gt;
# Carry &#039;&#039;&#039;one of each listed ingredient&#039;&#039;&#039; and the binding component in your inventory. For an ingredient with alternate versions, use one of the accepted variants.&lt;br /&gt;
# Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; and select the result. The recipe shows the required items, base chance and your account&#039;s current chance.&lt;br /&gt;
# Check that each ingredient is recognised. Read the component loss rule below, then press &#039;&#039;&#039;Upgrade&#039;&#039;&#039; and confirm.&lt;br /&gt;
# If a selected ingredient is tempered, review the additional confirmation: the successful result starts at Temper +0.&lt;br /&gt;
&lt;br /&gt;
Equipment requirements on the item pages are requirements to equip or use the result. They are separate from the ingredients needed to make it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;success-and-failure&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Success and failure ==&lt;br /&gt;
* &#039;&#039;&#039;Success:&#039;&#039;&#039; consumes the equipment ingredients and binding component, then gives one result.&lt;br /&gt;
* &#039;&#039;&#039;Failure:&#039;&#039;&#039; consumes only the binding component. The equipment ingredients remain in your inventory.&lt;br /&gt;
* &#039;&#039;&#039;Tempering:&#039;&#039;&#039; a successfully created item starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;. Use [[Tempering]] to improve the new item afterwards.&lt;br /&gt;
&lt;br /&gt;
A 100% base recipe succeeds once you have all required items. For other recipes, use the displayed chance for your account; donor rank and the failure bonuses below can change it. A chance of 100% or more guarantees success and still gives one item.&lt;br /&gt;
&lt;br /&gt;
=== Donor rank additions ===&lt;br /&gt;
Rank additions are percentage points, not a multiplier of the base chance. For example, an 80% recipe with a three-point addition has an 83% chance before any failure bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Added percentage points&lt;br /&gt;
|-&lt;br /&gt;
| No donor rank || 0&lt;br /&gt;
|-&lt;br /&gt;
| Donator || +1&lt;br /&gt;
|-&lt;br /&gt;
| Super || +2&lt;br /&gt;
|-&lt;br /&gt;
| Elite || +3&lt;br /&gt;
|-&lt;br /&gt;
| Noble || +4&lt;br /&gt;
|-&lt;br /&gt;
| Gold || +5&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || +7&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || +9&lt;br /&gt;
|-&lt;br /&gt;
| Supreme || +11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonuses after failed attempts ===&lt;br /&gt;
These recipes gain an increasing success bonus, capped at &#039;&#039;&#039;20 percentage points&#039;&#039;&#039;. Success resets the matching bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recipe !! Points added per failure !! Shared progress&lt;br /&gt;
|-&lt;br /&gt;
| [[Drygore blowpipe]], [[The dogsword]], [[Thunder khopesh]], [[Shadow of harmony]] || +10 || Each recipe has its own bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunlight spear]] || +5 || Its own bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Emperor ring]], [[Amulet of the monarchs]] || +5 || These two recipes share one bonus. Success with either resets it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral hat]], [[Umbral robe top]], [[Umbral robe bottom]] || +5 || All three pieces share one bonus. Success with any piece resets it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other recipes have no increasing failure bonus. An 80% starting chance on [[Scythe of Amascut]], for example, does not increase through failed attempts.&lt;br /&gt;
&lt;br /&gt;
== All 46 recipes ==&lt;br /&gt;
Each row needs one of every listed equipment ingredient plus one &#039;&#039;&#039;binding component&#039;&#039;&#039;. An &#039;&#039;or&#039;&#039; within an ingredient means choose one accepted version. Open the item&#039;s page for requirements, combat bonuses, effects and charge rules.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Ingredients and binding component !! Base chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted zaryte bow]] || Twisted bow&amp;lt;br&amp;gt;Zaryte crossbow&amp;lt;br&amp;gt;&#039;&#039;&#039;Robin&#039;s diary&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow of harmony]] || Tumeken&#039;s Shadow&amp;lt;br&amp;gt;Harmonised Nightmare Staff&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadow echo orb&#039;&#039;&#039; (binding) || 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder khopesh]] || Voidwaker&amp;lt;br&amp;gt;Ancient scimitar&amp;lt;br&amp;gt;Scythe of vitur&amp;lt;br&amp;gt;&#039;&#039;&#039;Wilderness echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe of Amascut]] || Osmumten&#039;s fang (or)&amp;lt;br&amp;gt;Scythe of vitur&amp;lt;br&amp;gt;&#039;&#039;&#039;Osmumten&#039;s spirit&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted warhammer]] || Bandos godsword&amp;lt;br&amp;gt;Dragon warhammer&amp;lt;br&amp;gt;&#039;&#039;&#039;Corrupting Agent&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing blowpipe]] || Toxic blowpipe (empty)&amp;lt;br&amp;gt;Bow of faerdhinen (c) (supported colour variants)&amp;lt;br&amp;gt;&#039;&#039;&#039;Magma mutagen&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon hunter dark bow]] || Dragon hunter crossbow&amp;lt;br&amp;gt;Dark bow&amp;lt;br&amp;gt;&#039;&#039;&#039;Dark essence&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Drygore blowpipe]] || [[Blazing blowpipe]]&amp;lt;br&amp;gt;Twisted bow&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert echo orb&#039;&#039;&#039; (binding) || 55%&lt;br /&gt;
|-&lt;br /&gt;
| [[The dogsword]] || Bandos godsword&amp;lt;br&amp;gt;Ancient godsword&amp;lt;br&amp;gt;Zamorak godsword&amp;lt;br&amp;gt;&#039;&#039;&#039;Asgarnia echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunlight spear]] || Solar spear&amp;lt;br&amp;gt;Varlamore crest&amp;lt;br&amp;gt;&#039;&#039;&#039;Varlamore echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal tecpatl]] || [[Arclight]]&amp;lt;br&amp;gt;Tzhaar-ket-om&amp;lt;br&amp;gt;&#039;&#039;&#039;Chitinous pact fang&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature&#039;s recurve]] || Venator bow or Venator bow (uncharged)&amp;lt;br&amp;gt;Magic shortbow (i)&amp;lt;br&amp;gt;&#039;&#039;&#039;Queen&#039;s recurve limb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang of the hound]] || Abyssal dagger&amp;lt;br&amp;gt;Primordial crystal&amp;lt;br&amp;gt;&#039;&#039;&#039;Houndfire fang&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[King&#039;s barrage]] || Dragon hunter crossbow&amp;lt;br&amp;gt;Armadyl crossbow&amp;lt;br&amp;gt;&#039;&#039;&#039;Frozen king core&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowflame quadrant]] || Kodai wand&amp;lt;br&amp;gt;Smoke battlestaff&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowflame prism&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursine chainmace]] || Viggora&#039;s chainmace uncharged&amp;lt;br&amp;gt;&#039;&#039;&#039;Claws of Callisto&#039;&#039;&#039; (binding) || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Accursed sceptre]] || Thammarons sceptre uncharged&amp;lt;br&amp;gt;&#039;&#039;&#039;Skull of Vet&#039;ion&#039;&#039;&#039; (binding) || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Webweaver bow]] || Craw&#039;s bow uncharged&amp;lt;br&amp;gt;&#039;&#039;&#039;Fangs of venenatis&#039;&#039;&#039; (binding) || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour, boots and offhands ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Ingredients and binding component !! Base chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted slayer helm]] || Torva full helm&amp;lt;br&amp;gt;Virtus mask&amp;lt;br&amp;gt;Ophidian mask&amp;lt;br&amp;gt;&#039;&#039;&#039;Corrupted slayer helm kit (active)&#039;&#039;&#039; (binding) || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant oathplate helm]] || [[Blood Torva full helm]]&amp;lt;br&amp;gt;Oathplate helm&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiant tome&#039;&#039;&#039; (binding) || 70%&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant oathplate chest]] || [[Blood Torva platebody]]&amp;lt;br&amp;gt;Oathplate chest&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiant tome&#039;&#039;&#039; (binding) || 70%&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant oathplate legs]] || [[Blood Torva platelegs]]&amp;lt;br&amp;gt;Oathplate legs&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiant tome&#039;&#039;&#039; (binding) || 70%&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Torva platebody]] || Torva platebody&amp;lt;br&amp;gt;Justiciar chestguard&amp;lt;br&amp;gt;&#039;&#039;&#039;Corrupted symbiosis&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Torva platelegs]] || Torva platelegs&amp;lt;br&amp;gt;Justiciar legguards&amp;lt;br&amp;gt;&#039;&#039;&#039;Corrupted symbiosis&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Torva full helm]] || Torva full helm&amp;lt;br&amp;gt;Justiciar faceguard&amp;lt;br&amp;gt;&#039;&#039;&#039;Corrupted symbiosis&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral hat]] || Ancestral hat&amp;lt;br&amp;gt;Virtus mask&amp;lt;br&amp;gt;&#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral robe top]] || Ancestral robe top&amp;lt;br&amp;gt;Virtus robe top&amp;lt;br&amp;gt;&#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral robe bottom]] || Ancestral robe bottom&amp;lt;br&amp;gt;Virtus robe bottom&amp;lt;br&amp;gt;&#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Avernic treads (max)]] || [[Corrupted boots]]&amp;lt;br&amp;gt;Avernic treads&amp;lt;br&amp;gt;&#039;&#039;&#039;Ethereal essence&#039;&#039;&#039; (binding) || 70%&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted boots]] || Primordial boots&amp;lt;br&amp;gt;Pegasian boots&amp;lt;br&amp;gt;Eternal boots&amp;lt;br&amp;gt;&#039;&#039;&#039;Imbued bone&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Demonic bracelet]] || Tormented bracelet&amp;lt;br&amp;gt;Ring of suffering&amp;lt;br&amp;gt;&#039;&#039;&#039;Demonic blood&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon slayer boots]] || Dragon boots&amp;lt;br&amp;gt;[[Draconic visage]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Big Wing&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted spirit shield]] || Arcane spirit shield&amp;lt;br&amp;gt;Elysian spirit shield&amp;lt;br&amp;gt;Divine spirit shield&amp;lt;br&amp;gt;&#039;&#039;&#039;Core spirit&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroic gloves]] || [[Demonic bracelet]]&amp;lt;br&amp;gt;Ferocious gloves&amp;lt;br&amp;gt;Zaryte vambraces&amp;lt;br&amp;gt;&#039;&#039;&#039;Argentavis feather&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted offhand]] || [[Ultor ring]]&amp;lt;br&amp;gt;Avernic defender&amp;lt;br&amp;gt;&#039;&#039;&#039;Nylocas fangs&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&#039;s element]] || Mage&#039;s book&amp;lt;br&amp;gt;Tome of fire or Tome of fire (empty)&amp;lt;br&amp;gt;Tome of water or Tome of water (empty)&amp;lt;br&amp;gt;&#039;&#039;&#039;Elemental pact sigil&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[V&#039;s helm]] || Slayer helmet (i)&amp;lt;br&amp;gt;Neitiznot faceguard&amp;lt;br&amp;gt;&#039;&#039;&#039;Viking pact crest&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jewellery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Ingredients and binding component !! Base chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Demonic amulet]] || Amulet of torture&amp;lt;br&amp;gt;Necklace of anguish&amp;lt;br&amp;gt;Occult necklace&amp;lt;br&amp;gt;&#039;&#039;&#039;Demonic string&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Magus ring]] || Seers ring&amp;lt;br&amp;gt;Magus vestige&amp;lt;br&amp;gt;&#039;&#039;&#039;Dagannoth tooth&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Venator ring]] || Archers ring&amp;lt;br&amp;gt;Venator vestige&amp;lt;br&amp;gt;&#039;&#039;&#039;Dagannoth tooth&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultor ring]] || Berserker ring&amp;lt;br&amp;gt;Ultor vestige&amp;lt;br&amp;gt;&#039;&#039;&#039;Dagannoth tooth&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bellator ring]] || Warrior ring&amp;lt;br&amp;gt;Bellator vestige&amp;lt;br&amp;gt;&#039;&#039;&#039;Dagannoth tooth&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Emperor ring]] || [[Bellator ring]]&amp;lt;br&amp;gt;[[Venator ring]]&amp;lt;br&amp;gt;[[Magus ring]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fremennik echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet of the monarchs]] || Amulet of rancour&amp;lt;br&amp;gt;[[Demonic amulet]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fremennik echo orb&#039;&#039;&#039; (binding) || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hearts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Ingredients and binding component !! Base chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbued heart (Overload)]] || Imbued heart (Magic)&amp;lt;br&amp;gt;Imbued heart (Ranged)&amp;lt;br&amp;gt;Imbued heart (Melee)&amp;lt;br&amp;gt;&#039;&#039;&#039;Big Wing&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Superior overload heart]] || [[Imbued heart (Overload)]]&amp;lt;br&amp;gt;Superior potion&amp;lt;br&amp;gt;&#039;&#039;&#039;Snake tail&#039;&#039;&#039; (binding) || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related systems ==&lt;br /&gt;
* [[Item perks]]: equipment attachment effects, levels and examples.&lt;br /&gt;
* [[Items]]: the full item directory.&lt;br /&gt;
* [[Demonic Pact equipment]]: solo Echo component and direct-drop routes for seven bench items.&lt;br /&gt;
* [[The Forsaken Trials]]: a custom raid with Echo orb rewards.&lt;br /&gt;
* [[Item Workbench]]: disintegration materials and equipment attachments.&lt;br /&gt;
* [[Tempering]]: improving equipment using identical copies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Custom content]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Items&amp;diff=626</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Items&amp;diff=626"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Items&#039;&#039;&#039; include equipment, components and supplies used throughout Sarim. Open an entry for its requirements, uses and ways to obtain it. For choosing your next upgrade, see [[Equipment progression]].&lt;br /&gt;
&lt;br /&gt;
== Custom items ==&lt;br /&gt;
[[Custom items]] lists Sarim&#039;s custom rings, weapons, armour, training gear and utility items, including [[Ring of AoE]], [[Dragon hunter staff]], [[Ophidian mask|Ophidian armour]] and [[Galvek&#039;s eye]].&lt;br /&gt;
&lt;br /&gt;
== Melee weapons ==&lt;br /&gt;
* [[Abyssal bludgeon]]&lt;br /&gt;
* [[Abyssal tentacle]]&lt;br /&gt;
* [[Abyssal whip]]&lt;br /&gt;
* [[Arclight]]&lt;br /&gt;
* [[Dragon hunter lance]]&lt;br /&gt;
* [[Sarachnis cudgel]]&lt;br /&gt;
&lt;br /&gt;
== Ranged and Magic weapons ==&lt;br /&gt;
* [[Toxic blowpipe]]&lt;br /&gt;
* [[Trident of the seas]]&lt;br /&gt;
* [[Trident of the swamp]]&lt;br /&gt;
&lt;br /&gt;
== Armour and shields ==&lt;br /&gt;
* [[Dragonfire shield]]&lt;br /&gt;
* [[Serpentine helm]]&lt;br /&gt;
&lt;br /&gt;
== Components and charging supplies ==&lt;br /&gt;
* [[Draconic visage]]&lt;br /&gt;
* [[Magic fang]]&lt;br /&gt;
* [[Serpentine visage]]&lt;br /&gt;
* [[Tanzanite fang]]&lt;br /&gt;
* [[Zulrah&#039;s scales]]&lt;br /&gt;
&lt;br /&gt;
== Keys, rewards and utility items ==&lt;br /&gt;
* [[Crystal key]]&lt;br /&gt;
* [[Dark totem]]&lt;br /&gt;
* [[Rune pouch]]&lt;br /&gt;
* [[Unsired]]&lt;br /&gt;
&lt;br /&gt;
== Item Creation Bench ==&lt;br /&gt;
[[Item Creation Bench]] lists all 46 equipment recipes, their ingredients and success chances. Browse [[:Category:Item Creation Bench|the bench item category]] for every result, including [[Scythe of Amascut]], [[Drygore blowpipe]], [[Radiant oathplate helm]] and [[Superior overload heart]].&lt;br /&gt;
&lt;br /&gt;
== Related guides ==&lt;br /&gt;
* [[Bosses]]: fight guides and drops.&lt;br /&gt;
* [[Sarim Shops]]: equipment and supplies sold around home.&lt;br /&gt;
* [[Item perks]]: all 19 attachments, effects, level values and worked examples.&lt;br /&gt;
* [[Item Workbench]]: equipment materials and attachments.&lt;br /&gt;
* [[Tempering]]: improving equipment with duplicate items.&lt;br /&gt;
* [[Demonic Pact equipment]]: Sarim&#039;s custom equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Drop_rate_and_boosts&amp;diff=625</id>
		<title>Drop rate and boosts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Drop_rate_and_boosts&amp;diff=625"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Drop rate and boosts&lt;br /&gt;
|feature_type = Reward chance modifiers&lt;br /&gt;
|access = Drop-rate summary in Sarim Hub&lt;br /&gt;
|limits = 95% shared drop-rate balance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop rate and boosts&#039;&#039;&#039; improve particular reward chances on Sarim. Your shared drop-rate bonus combines difficulty, equipment, permanent scrolls, donor rank and certain world bonuses. Attachments, perk sets, extra loot rolls and pet boosts have their own rules.&lt;br /&gt;
&lt;br /&gt;
== Before a farming trip ==&lt;br /&gt;
# Open [[Teleports Menu|Sarim Hub]] and look up the correct monster or reward source in &#039;&#039;&#039;Drops&#039;&#039;&#039;.&lt;br /&gt;
# Check your equipment and active [[Perks Menu|player perks]]. A useful reward bonus must apply to the reward you are pursuing.&lt;br /&gt;
# Read a boost scroll&#039;s confirmation before consuming it. Permanent drop-rate scrolls, timed drop-rate scrolls, double-drop scrolls and pet scrolls do different things.&lt;br /&gt;
# Use the boss or activity guide for contribution requirements, deaths, points and separate reward rolls.&lt;br /&gt;
&lt;br /&gt;
The Hub&#039;s drop-rate heading shows your shared bonus and whether the timed boost is active. A displayed rate is useful for choosing a target, but does not include every attachment, perk-set effect or reward condition. It is also not a guarantee after that many kills.&lt;br /&gt;
&lt;br /&gt;
== What adds to the shared bonus? ==&lt;br /&gt;
The following contributions add together, up to &#039;&#039;&#039;95%&#039;&#039;&#039;. Equipment must be worn, and location or world bonuses require their stated condition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Contribution !! Added bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[XP rates|Normal difficulty]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Hard difficulty || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Extreme difficulty || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Sarim || 2%&lt;br /&gt;
|-&lt;br /&gt;
| Ring of loot || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Ring of wealth (i) || 3%; the ordinary ring does not add this bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of avarice || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Permanent drop-rate scroll || Adds the scroll&#039;s 5% or 15% to your permanent bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Active Camel Statue Drop Rate Boost || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Skulled inside the Revenant cave || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ring bonuses are alternatives because you can wear one ring. For example, Hard difficulty, a ring of loot and a redeemed permanent 5% scroll add up to &#039;&#039;&#039;24%&#039;&#039;&#039;, before other contributions.&lt;br /&gt;
&lt;br /&gt;
=== Donor rank contribution ===&lt;br /&gt;
Use the bonus for your current rank. The rows do not add together.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Added shared drop rate !! Timed drop-rate and double-drop duration&lt;br /&gt;
|-&lt;br /&gt;
| None || 0% || 1×&lt;br /&gt;
|-&lt;br /&gt;
| Donator || 0% || 1.05×&lt;br /&gt;
|-&lt;br /&gt;
| Super Donator || 2% || 1.10×&lt;br /&gt;
|-&lt;br /&gt;
| Elite Donator || 3% || 1.12×&lt;br /&gt;
|-&lt;br /&gt;
| Noble Donator || 5% || 1.15×&lt;br /&gt;
|-&lt;br /&gt;
| Gold Donator || 6% || 1.20×&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Donator || 7% || 1.30×&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Donator || 8% || 1.40×&lt;br /&gt;
|-&lt;br /&gt;
| Supreme Donator || 10% || 1.50×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cap applies to this shared balance. It does not combine all separate reward effects into a universal 95% limit. Redeeming a permanent scroll while already capped adds no immediate benefit to the capped balance.&lt;br /&gt;
&lt;br /&gt;
== What does a percentage mean? ==&lt;br /&gt;
For eligible ordinary monster loot and supported rare-table gates, &#039;&#039;&#039;50% drop rate means a 1.5× chance multiplier&#039;&#039;&#039;. It does not add 50 percentage points to the reward&#039;s chance.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brimstone chest&#039;&#039;&#039; illustrates the difference. Its rare-table chance starts at &#039;&#039;&#039;2% per opening&#039;&#039;&#039;. A 50% shared bonus raises that gate to &#039;&#039;&#039;3%&#039;&#039;&#039;. The timed 5% drop-rate boost then raises it to &#039;&#039;&#039;3.15%&#039;&#039;&#039;. Winning the rare-table roll still leads to a random item from that table.&lt;br /&gt;
&lt;br /&gt;
Ordinary monster drops round their improved denominators up. Before attachment and perk-set bonuses, an eligible entry with a base gate of 1/80 becomes 1/54 with 50% shared drop rate, or 1/51 with that bonus and the timed boost. Small increases can therefore give the same rounded result.&lt;br /&gt;
&lt;br /&gt;
=== Ordinary monster loot ===&lt;br /&gt;
Sarim improves ordinary monster-table chances before applying your personal bonus: divide a non-guaranteed entry&#039;s original denominator by &#039;&#039;&#039;1.25&#039;&#039;&#039;, round up, and keep a minimum denominator of 2. An original 1/100 entry therefore starts at a base 1/80 before personal bonuses.&lt;br /&gt;
&lt;br /&gt;
Shared drop rate then applies to entries originally listed as &#039;&#039;&#039;1/50 or rarer&#039;&#039;&#039;. Guaranteed drops and common or uncommon entries do not receive that personal multiplier. The eligibility test uses the original entry, so a globally improved displayed rate below 1/50 can still qualify.&lt;br /&gt;
&lt;br /&gt;
[[Fortune Finder]] and [[Perks Menu#gilded-fortune|Gilded Fortune]] multiply eligible ordinary rare-drop chances separately. They do not increase the shared balance. Fortune Finder level 1 currently gives the same reward chance as having no attachment; use its guide to compare the extra benefit of later levels.&lt;br /&gt;
&lt;br /&gt;
When several rare entries pass on the same loot roll, one is awarded. Successful rare entries take priority over ordinary loot. A chance to pass an individual entry is therefore different from its final chance of being the item you receive.&lt;br /&gt;
&lt;br /&gt;
== Keep these reward rules separate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward or boost !! What to check&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary monster rare loot || Shared drop rate, timed 5% boost, Fortune Finder and Gilded Fortune apply at their respective stages.&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed drops and common loot || Shared drop rate does not improve their ordinary entry chances.&lt;br /&gt;
|-&lt;br /&gt;
| Raid purples || [[Raid Fortune]], raid perks, points, invocation, deaths and the raid&#039;s own rules. The shared balance does not boost ordinary CoX, ToB or ToA purple rolls.&lt;br /&gt;
|-&lt;br /&gt;
| Pets || Pet chances use their own rules. Ordinary monster pets reduce their denominator using the shared bonus, rather than using the ordinary rare-loot multiplier. Read [[Pets]] and the source&#039;s guide.&lt;br /&gt;
|-&lt;br /&gt;
| Mystery boxes and clue rewards || The containers covered by [[Reward boxes and caskets]] and [[Clue scrolls]] use their own reward pools. Improving a monster&#039;s chance to drop a container does not automatically improve its contents.&lt;br /&gt;
|-&lt;br /&gt;
| Explicit rare-table gates || Content such as the Brimstone chest can apply shared drop rate directly to its rare gate. Follow that activity&#039;s rules.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timed scrolls ==&lt;br /&gt;
* &#039;&#039;&#039;Timed 5% drop-rate scroll:&#039;&#039;&#039; choose &#039;&#039;&#039;Activate&#039;&#039;&#039; and confirm. It adds &#039;&#039;&#039;60 minutes&#039;&#039;&#039; before the donor duration bonus. Further scrolls add time. On eligible rare loot, it multiplies the shared chance bonus by another &#039;&#039;&#039;1.05&#039;&#039;&#039;. It does not add five points to the shared balance. The Vote Point Store sells it for &#039;&#039;&#039;4 vote points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Double-drop scroll:&#039;&#039;&#039; choose &#039;&#039;&#039;Read&#039;&#039;&#039; and confirm. It adds &#039;&#039;&#039;30 minutes&#039;&#039;&#039; before the donor duration bonus. On the ordinary monster path it doubles the current standard loot-roll count at that stage. It does not double guaranteed drops, the separate pet roll or every activity reward. Later extra-roll sources can still add rolls after the doubling.&lt;br /&gt;
* &#039;&#039;&#039;Pet drop scroll:&#039;&#039;&#039; choose &#039;&#039;&#039;Activate&#039;&#039;&#039; and confirm. It lasts &#039;&#039;&#039;24 hours&#039;&#039;&#039; and cannot be activated while another pet boost is running. It improves supported pet rolls, rather than normal item loot. See [[Pets]].&lt;br /&gt;
&lt;br /&gt;
Timed drop-rate and double-drop scrolls extend time when used again; they do not repeatedly multiply the same bonus. Check the remaining-time message when you log in.&lt;br /&gt;
&lt;br /&gt;
== Choosing useful bonuses ==&lt;br /&gt;
Pick the reward first. For ordinary rare equipment, compare shared drop rate, Fortune Finder and Gilded Fortune against the combat strength you would give up. For a raid unique, use its raid-specific setup. For a pet, use the source&#039;s pet rules.&lt;br /&gt;
&lt;br /&gt;
More kills per trip can be useful alongside a reward bonus. A ring with a small drop bonus is not automatically a better farming choice than the ring that lets you finish the fight consistently.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fortune Finder]]&lt;br /&gt;
* [[Raid Fortune]]&lt;br /&gt;
* [[Cluebound]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Lucklocked]] and [[Fortune Hunts]]&lt;br /&gt;
* [[Teleports Menu|Sarim Hub]]&lt;br /&gt;
&lt;br /&gt;
== Gridmaster seasonal drops ==&lt;br /&gt;
[[Gridmaster]] uses a separate seasonal rare-drop rule on World 2. Eligible native rare NPC rolls and the three raids&#039; unique gates receive an eightfold chance boost, capped at a guaranteed successful gate. Ordinary extra loot rolls and rare-drop bonus stacks do not compound with that seasonal rule.&lt;br /&gt;
&lt;br /&gt;
Pet rolls retain their native seasonal rules; Chambers of Xeric’s boosted unique gate creates more Olmlet opportunities. See [[Gridmaster rates]] for the eligibility threshold, table-selection limits, raids and pet conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Drygore_blowpipe&amp;diff=624</id>
		<title>Drygore blowpipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Drygore_blowpipe&amp;diff=624"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Drygore blowpipe&lt;br /&gt;
|variant = Empty bench result&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 80 Ranged&lt;br /&gt;
|sources = [[Item Creation Bench]]&amp;lt;br /&amp;gt;[[Gridmaster equipment|Gridmaster Kalphite Queen task]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drygore blowpipe&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]] or claimed from the Kalphite Queen task in [[Gridmaster]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing blowpipe]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Twisted bow || 1&lt;br /&gt;
|-&lt;br /&gt;
| Desert echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 55% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Desert echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 10 percentage points to later attempts, up to a 20-point bonus. A successful creation resets the bonus.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Desert echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
== Gridmaster reward ==&lt;br /&gt;
On a seasonal Gridmaster character, defeat both normal [[Kalphite Queen]] forms and complete the board&#039;s Kalphite Queen tile. Claim the reward from &#039;&#039;&#039;Details&#039;&#039;&#039; with room in your inventory. It gives the empty form; load darts before using it. See [[Gridmaster equipment#Drygore blowpipe|Gridmaster equipment]] for its seasonal interactions.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Once loaded, attacks monsters with a 75% maximum-hit bonus; accuracy and damage also scale with the target&#039;s Strength level. Each attack attempts to envenom the target. It cannot attack players.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
The bench creates an empty blowpipe. Use darts on it to load up to 16,383 darts of one type: bronze, iron, steel, black, mithril, adamant, rune, dragon, amethyst or drygore. It needs no Zulrah scales. Check shows stored darts; Unload returns them and restores the empty form. Loaded darts contribute their Ranged strength bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Drygore blowpipe&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 0&lt;br /&gt;
|range_attack_bonus = 124&lt;br /&gt;
|stab_defence_bonus = 0&lt;br /&gt;
|slash_defence_bonus = 0&lt;br /&gt;
|crush_defence_bonus = 0&lt;br /&gt;
|magic_defence_bonus = 0&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 100&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Equipment_progression&amp;diff=623</id>
		<title>Equipment progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Equipment_progression&amp;diff=623"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Equipment progression&#039;&#039;&#039; means building a setup that can finish the trips you want to do. Start with a usable weapon and supplies, then improve armour and utility items. Keep enough money to replace ammunition, runes, food and potions.&lt;br /&gt;
&lt;br /&gt;
== Build your first setup ==&lt;br /&gt;
# Choose melee, ranged or Magic for the activity you want to try.&lt;br /&gt;
# Train the equipment requirements before buying the next weapon.&lt;br /&gt;
# Return home and browse [[Sarim Shops]] for weapons, armour and supplies.&lt;br /&gt;
# Equip a matching [[Perk builds|perk build]].&lt;br /&gt;
# Read the boss or [[Slayer]] guide and bring its protection or finishing items.&lt;br /&gt;
&lt;br /&gt;
Use [[Money making]] for starter coins. Buy enough supplies for a short trip before spending the rest on equipment.&lt;br /&gt;
&lt;br /&gt;
== Early weapon goals ==&lt;br /&gt;
These are useful shop options for regular accounts. Prices appear in the shop panel; Ironmen have a separate store.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Style !! Weapon goal !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Rune scimitar, then dragon scimitar || 40 Attack, then 60 Attack&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || Magic shortbow || 50 Ranged; bring arrows&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || Rune crossbow || 61 Ranged; bring bolts&lt;br /&gt;
|-&lt;br /&gt;
| Magic || An elemental staff with runes for your chosen spells || Meet the spell&#039;s Magic level and rune requirements&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Ancient staff || 50 Attack and 50 Magic; bring runes for your spells&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The melee shop stocks both scimitars. The ranged shop stocks the shortbow, crossbow and ammunition. The magic shop stocks elemental staves, the ancient staff and runes.&lt;br /&gt;
&lt;br /&gt;
The magic shortbow and rune crossbow are different options. Choose for the fight and ammunition you can maintain, rather than replacing a working setup just because another weapon needs a higher level.&lt;br /&gt;
&lt;br /&gt;
== Ironman start ==&lt;br /&gt;
The &#039;&#039;&#039;Iron Man Store&#039;&#039;&#039; sells:&lt;br /&gt;
* Rune scimitar: &#039;&#039;&#039;25,000 coins&#039;&#039;&#039;.&lt;br /&gt;
* Dragon scimitar: &#039;&#039;&#039;185,000 coins&#039;&#039;&#039;.&lt;br /&gt;
* Elemental staves: &#039;&#039;&#039;1,500 coins each&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Gather supplies and work towards drops you can obtain yourself. Regular equipment and supply shops have account restrictions; check the Iron Man Store before planning purchases from a regular shop.&lt;br /&gt;
&lt;br /&gt;
== Build a midgame setup ==&lt;br /&gt;
Choose a weapon you can obtain and keep supplied. These goals open different farming routes; you can build one reliable style first, then add another style for encounters that need switches.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Goal !! Requirement !! Plan for&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal whip]] || 70 Attack || A drop from Abyssal demons, which need 85 Slayer to fight. Build this through [[Slayer]] or obtain a tradeable copy where your account allows.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarachnis cudgel]] || 65 Attack || A crush weapon from [[Sarachnis]]. Read the fight guide before farming it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxic blowpipe]] || 75 Ranged || Darts and [[Zulrah&#039;s scales|Zulrah scales]]. [[Zulrah]] drops the [[Tanzanite fang|tanzanite fang]]; use a chisel on it at 53 Fletching to make an uncharged blowpipe, then add darts and scales.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the seas]] || 75 Magic || Charges. Check its drop sources in [[Teleports Menu|Sarim Hub]] and include charging supplies in your budget.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each trident charge uses &#039;&#039;&#039;1 death rune, 1 chaos rune, 5 fire runes and 250 coins&#039;&#039;&#039;. Use a charging ingredient on the trident to add charges. Check the weapon before leaving home.&lt;br /&gt;
&lt;br /&gt;
Choose a target you can already farm with your current setup. A weapon goal is useful only if you can keep it supplied.&lt;br /&gt;
&lt;br /&gt;
=== Add a toxic trident ===&lt;br /&gt;
An &#039;&#039;&#039;uncharged trident of the seas&#039;&#039;&#039; and a [[Magic fang|magic fang]] from [[Zulrah]] make a [[Trident of the swamp|trident of the swamp]] at &#039;&#039;&#039;59 Crafting&#039;&#039;&#039;. Uncharge the seas trident before combining it. The usable swamp trident needs &#039;&#039;&#039;75 Magic&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each swamp charge uses &#039;&#039;&#039;1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah scale&#039;&#039;&#039;. Keep the scales in your budget alongside the blowpipe&#039;s darts and scales.&lt;br /&gt;
&lt;br /&gt;
== Plan a raid or late-game weapon goal ==&lt;br /&gt;
The requirements below refer to the usable weapon. Meeting them does not mean your whole setup is ready for the source encounter. Use the raid or boss guide to prepare protection, switches, supplies and a suitable group.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Style !! Goal and route !! Requirement and upkeep&lt;br /&gt;
|-&lt;br /&gt;
| Melee || &#039;&#039;&#039;Osmumten&#039;s fang&#039;&#039;&#039; from [[Tombs of Amascut]] || &#039;&#039;&#039;82 Attack&#039;&#039;&#039;. A stab-focused option to compare with your current melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Melee || &#039;&#039;&#039;Scythe of vitur&#039;&#039;&#039; from [[Theatre of Blood]] || &#039;&#039;&#039;75 Attack&#039;&#039;&#039;. Recharge with blood runes; use &#039;&#039;&#039;Check&#039;&#039;&#039; before a trip.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || &#039;&#039;&#039;Bow of faerdhinen&#039;&#039;&#039; through [[Gauntlet]] and crystal singing || &#039;&#039;&#039;75 Ranged&#039;&#039;&#039;. Make it with an enhanced crystal weapon seed and 100 crystal shards at &#039;&#039;&#039;82 Crafting and 82 Smithing&#039;&#039;&#039;; keep shards for charging.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || &#039;&#039;&#039;Twisted bow&#039;&#039;&#039; from [[Chambers of Xeric]] || &#039;&#039;&#039;75 Ranged&#039;&#039;&#039;. Bring supported arrows. Its performance depends on the target&#039;s Magic level.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || &#039;&#039;&#039;Sanguinesti staff&#039;&#039;&#039; from [[Theatre of Blood]] || &#039;&#039;&#039;75 Magic&#039;&#039;&#039;. Each charge uses &#039;&#039;&#039;3 blood runes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || &#039;&#039;&#039;Tumeken&#039;s Shadow&#039;&#039;&#039; from [[Tombs of Amascut]] || &#039;&#039;&#039;85 Magic&#039;&#039;&#039;. Each charge uses &#039;&#039;&#039;5 chaos runes and 2 soul runes&#039;&#039;&#039;. Use the staff&#039;s &#039;&#039;&#039;Charge&#039;&#039;&#039; action with those runes in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Raid rewards are chance-based goals. Build around the items you obtain and can use consistently, and read [[Drop rate and boosts]] before buying a bonus for a particular reward.&lt;br /&gt;
&lt;br /&gt;
=== Bowfa charges and corruption ===&lt;br /&gt;
The ordinary Bow of faerdhinen takes crystal shards; a shard supplies &#039;&#039;&#039;100 charges&#039;&#039;&#039;, up to &#039;&#039;&#039;20,000&#039;&#039;&#039;. Its charge dialogue also offers corruption for &#039;&#039;&#039;2,000 shards&#039;&#039;&#039;. The corrupted version does not use that ordinary charge counter.&lt;br /&gt;
&lt;br /&gt;
Corruption is also a component step for the [[Blazing blowpipe]] recipe. Budget the bow&#039;s acquisition and shards before treating it as a ready bench ingredient.&lt;br /&gt;
&lt;br /&gt;
=== Keep an upkeep reserve ===&lt;br /&gt;
The ordinary Scythe of vitur adds &#039;&#039;&#039;one charge per blood rune&#039;&#039;&#039; when recharged on Sarim. The Sanguinesti staff and Shadow use the different costs shown above. Check the actual weapon and its remaining charges; a weapon&#039;s name does not establish its charging ingredients.&lt;br /&gt;
&lt;br /&gt;
Keep enough supplies for another trip after an upgrade purchase. [[Gear Loadouts]] can save your working setups, but loading a preset preserves current charges and does not refill a weapon.&lt;br /&gt;
&lt;br /&gt;
== Armour and utility upgrades ==&lt;br /&gt;
Choose armour for the style and fight you are doing. Check requirements before buying, and keep task protection equipped when needed. A nose peg, earmuffs or other Slayer item can matter more than a small armour upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Farm armour one piece at a time ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Style !! Source goal !! Equip requirements&lt;br /&gt;
|-&lt;br /&gt;
| Melee || &#039;&#039;&#039;Bandos chestplate and tassets&#039;&#039;&#039; from [[General Graardor]] || &#039;&#039;&#039;65 Defence&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || &#039;&#039;&#039;Armadyl helmet, chestplate and chainskirt&#039;&#039;&#039; from [[Kree&#039;arra]] || &#039;&#039;&#039;70 Ranged and 70 Defence&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || &#039;&#039;&#039;Masori mask, chestplate and chaps&#039;&#039;&#039; from [[Tombs of Amascut]] || &#039;&#039;&#039;80 Ranged and 30 Defence&#039;&#039;&#039; for the ordinary pieces. Fortified versions have different requirements.&lt;br /&gt;
|-&lt;br /&gt;
| Magic || &#039;&#039;&#039;Ancestral hat, robe top and robe bottom&#039;&#039;&#039; from [[Chambers of Xeric]] || &#039;&#039;&#039;75 Magic and 65 Defence&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use a piece that suits your fight as soon as you can equip it. Check the bonuses shown in the equipment panel and the encounter&#039;s attack styles before replacing useful defensive or task equipment. A two-handed weapon also changes what you can carry in your offhand slot.&lt;br /&gt;
&lt;br /&gt;
=== Gloves and supplies ===&lt;br /&gt;
The [[Sarim Achievements#Achievement Point Store|Achievement Point Store]] offers an early glove route:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gloves !! Achievement Points&lt;br /&gt;
|-&lt;br /&gt;
| Mithril || 3&lt;br /&gt;
|-&lt;br /&gt;
| Adamant || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rune || 9&lt;br /&gt;
|-&lt;br /&gt;
| Dragon || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The store also has a &#039;&#039;&#039;[[Rune pouch|rune pouch]] for 13 points&#039;&#039;&#039; and a &#039;&#039;&#039;holy wrench for 6 points&#039;&#039;&#039;. Check the full store guide before an upgrade purchase, including whether it consumes a previous item. Achievement Points are separate from coins and perk points.&lt;br /&gt;
&lt;br /&gt;
== Improving equipment you plan to keep ==&lt;br /&gt;
Use [[Item Creation Bench]] to combine equipment into custom items. Its individual item pages list recipes, requirements, effects and supplies.&lt;br /&gt;
&lt;br /&gt;
=== Concrete custom branches ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Starting equipment goal !! Later bench goal !! What changes your plan&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of vitur and the accepted Osmumten&#039;s fang (or) ingredient || [[Scythe of Amascut]] || &#039;&#039;&#039;82 Attack and 90 Strength&#039;&#039;&#039;. Its extra-hit behavior depends on target size; its own attack does not need ordinary Scythe blood charges.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic blowpipe and a corrupted Bow of faerdhinen || [[Blazing blowpipe]], then [[Drygore blowpipe]] || Both need &#039;&#039;&#039;80 Ranged&#039;&#039;&#039;. Blazing supplies its own ordinary projectiles; Drygore needs loaded darts and its recipe also uses a Twisted bow. Their attacks are for monsters.&lt;br /&gt;
|-&lt;br /&gt;
| Twisted bow and Zaryte crossbow || [[Twisted zaryte bow]] || &#039;&#039;&#039;85 Ranged&#039;&#039;&#039;. Maintain supported ammunition for monster combat.&lt;br /&gt;
|-&lt;br /&gt;
| Tumeken&#039;s Shadow and Harmonised Nightmare Staff || [[Shadow of harmony]] || &#039;&#039;&#039;85 Magic&#039;&#039;&#039;. Its built-in monster attack does not use ordinary Shadow rune charges.&lt;br /&gt;
|-&lt;br /&gt;
| Torva and Justiciar pieces || [[Blood Torva full helm|Blood Torva]], then [[Radiant oathplate helm|Radiant oathplate]] || A separate recipe for each armour slot. Read each piece&#039;s ingredients and requirements before using a piece of your current set.&lt;br /&gt;
|-&lt;br /&gt;
| Ancestral and Virtus pieces || [[Umbral hat|Umbral]] armour || A separate recipe for each slot; &#039;&#039;&#039;85 Magic and 75 Defence&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every branch also needs its listed binding component. Read the item&#039;s page for that component&#039;s source. [[Demonic Pact equipment]] covers another group of custom recipes. The bench consumes equipment ingredients on success, consumes the binding component on failure, and a successful result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;. Keep a spare usable weapon before committing a main weapon to a recipe.&lt;br /&gt;
&lt;br /&gt;
Use [[Item perks]] to compare equipment attachments by damage, healing, supplies and rewards; [[Item Workbench]] to attach them; and [[Tempering]] for equipment upgrades. Read the recipe, compatible equipment and cost before spending materials. Prioritise equipment you expect to keep using.&lt;br /&gt;
&lt;br /&gt;
Player perks, item perks and tempering are separate systems. Equipment attachments do not take any of your six player-perk slots.&lt;br /&gt;
&lt;br /&gt;
== Before a risky trip ==&lt;br /&gt;
Check [[Death]] and [[Wilderness]] before taking valuable equipment into dangerous areas. Charged weapons and other items can have special loss rules. Bring a setup you can replace and keep a spare weapon and supplies in the bank where your account allows it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[First day]]&lt;br /&gt;
* [[Money making]]&lt;br /&gt;
* [[Sarim Shops]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Raids]]&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Gear Loadouts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Custom_items&amp;diff=622</id>
		<title>Custom items</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Custom_items&amp;diff=622"/>
		<updated>2026-10-05T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Custom items&#039;&#039;&#039; are Sarim&#039;s equipment, starter gear and utility items with their own effects. Open an item guide for its requirements, bonuses, acquisition and use. For equipment made from recipes, see the [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
* [[Ring of AoE]]: extra Magic hits against nearby monsters.&lt;br /&gt;
* [[Ring of loot]]: bonus drop rate and a chance for another NPC loot roll.&lt;br /&gt;
&lt;br /&gt;
== Weapons, armour and capes ==&lt;br /&gt;
* [[Dragon hunter staff]]: a powered Magic weapon with bonuses against dragons.&lt;br /&gt;
* [[Divine spirit shield]]: reduces incoming NPC damage and drains Prayer points.&lt;br /&gt;
* [[Ophidian mask]], [[Ophidian body]] and [[Ophidian chaps]]: Ranged equipment with a bonus on each piece.&lt;br /&gt;
* [[Merlin&#039;s cloak]]: a Magic cape dropped by Argentavis.&lt;br /&gt;
* [[Merlin&#039;s max cape]]: combine Merlin&#039;s cloak with a max cape and hood.&lt;br /&gt;
* [[Master capes]]: all 23 capes for reaching 200,000,000 XP in a skill.&lt;br /&gt;
&lt;br /&gt;
== Boosts and utility ==&lt;br /&gt;
* [[Imbued heart (Ranged)]]: boost Ranged and Defence.&lt;br /&gt;
* [[Imbued heart (Melee)]]: boost Attack, Strength and Defence.&lt;br /&gt;
* [[Galvek&#039;s eye]]: a reusable series of Hitpoints and Prayer restoration pulses.&lt;br /&gt;
* [[Slayer task pick scroll]]: select a normal or boss Slayer task.&lt;br /&gt;
&lt;br /&gt;
== Training gear ==&lt;br /&gt;
* [[Training amulet]]: early combat XP and eligible starter-equipment upgrades.&lt;br /&gt;
* [[Training bow]]: a charged starter Ranged weapon.&lt;br /&gt;
* [[Training sword]]: a charged starter melee weapon.&lt;br /&gt;
* [[Training staff]]: a charged starter Magic weapon.&lt;br /&gt;
&lt;br /&gt;
== Item Creation Bench equipment ==&lt;br /&gt;
The [[Item Creation Bench]] lists &#039;&#039;&#039;46 equipment recipes&#039;&#039;&#039;, with ingredients, success chances and links to every resulting item. Browse [[:Category:Item Creation Bench|the bench item category]] for the full collection.&lt;br /&gt;
&lt;br /&gt;
Examples include [[Scythe of Amascut]], [[Drygore blowpipe]], [[Dragon hunter dark bow]], [[Emperor ring]], [[Corrupted spirit shield]], [[Radiant oathplate helm]], [[Avernic treads (max)]] and [[Superior overload heart]]. The [[Demonic Pact equipment]] guide compares the Demonic amulet and Demonic bracelet.&lt;br /&gt;
&lt;br /&gt;
== Equipment enhancements ==&lt;br /&gt;
* [[Item perks]]: attach combat and reward effects to equipment.&lt;br /&gt;
* [[Item Workbench]]: break equipment into materials and add attachments.&lt;br /&gt;
* [[Tempering]]: improve eligible equipment using duplicate copies.&lt;br /&gt;
* [[Equipment progression]]: choose your next upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Custom items]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Corporeal_Beast&amp;diff=621</id>
		<title>Corporeal Beast</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Corporeal_Beast&amp;diff=621"/>
		<updated>2026-10-05T03:18:40Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use current Sarim names for the ring and renamed Creation Bench items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox NPC&lt;br /&gt;
|name = Corporeal Beast&lt;br /&gt;
|npc_type = Boss&lt;br /&gt;
|location = Corporeal Beast cave&lt;br /&gt;
|hitpoints = 2000&lt;br /&gt;
|attack = 320&lt;br /&gt;
|strength = 320&lt;br /&gt;
|defence = 310&lt;br /&gt;
|magic = 350&lt;br /&gt;
|ranged = 150&lt;br /&gt;
|attack_styles = Crush and magic&lt;br /&gt;
|max_hit = 51 melee; 65 magic&lt;br /&gt;
|attack_ticks = 6&lt;br /&gt;
|immunities = Poison and venom&lt;br /&gt;
|pet = Pet dark core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Corporeal Beast&#039;&#039;&#039; is a boss with 2,000 hitpoints found in the Corporeal Beast cave. Each player who damages the boss and remains in its area receives their own item drops.&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Choose &#039;&#039;&#039;Corporeal beast&#039;&#039;&#039; in the [[Teleports Menu|Sarim Hub]], then use the passage to enter the chamber.&lt;br /&gt;
&lt;br /&gt;
The cave exit leads into the &#039;&#039;&#039;Wilderness&#039;&#039;&#039; and asks for confirmation before leaving.&lt;br /&gt;
&lt;br /&gt;
== Fight ==&lt;br /&gt;
Corporeal Beast halves damage from many weapons. &#039;&#039;&#039;Sunlight spear&#039;&#039;&#039;, &#039;&#039;&#039;Osmumten&#039;s fang&#039;&#039;&#039; and its ornamented form, and &#039;&#039;&#039;Scythe of Amascut&#039;&#039;&#039; bypass this resistance. Damage is capped at &#039;&#039;&#039;100&#039;&#039;&#039; before critical hits and other damage boosts.&lt;br /&gt;
&lt;br /&gt;
Corp attacks every six ticks with melee and magic:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee&#039;&#039;&#039; hits up to 51.&lt;br /&gt;
* &#039;&#039;&#039;Basic magic&#039;&#039;&#039; hits up to 65.&lt;br /&gt;
* &#039;&#039;&#039;Powered magic&#039;&#039;&#039; deals 30–65 damage, reduced to 10–35 with Protect from Magic. It ignores Defence and receives no further reduction from that prayer.&lt;br /&gt;
* &#039;&#039;&#039;Split magic&#039;&#039;&#039; hits up to 42, then scatters five impacts near the target. Each impact deals 15–35 damage and ignores Defence and protection prayers. Several impacts can land on the same tile; move away from them.&lt;br /&gt;
&lt;br /&gt;
=== Dark energy core ===&lt;br /&gt;
When Corp survives a hit of at least 32 damage, it has a &#039;&#039;&#039;1/8&#039;&#039;&#039; chance to summon a dark energy core if none is active. The core jumps near players and drains anyone within one tile, dealing up to 12 damage and healing Corp by the same amount. Move away from its landing position. A poisoned core does not drain players.&lt;br /&gt;
&lt;br /&gt;
Corp restores its health when no players remain visible to it. Leaving the chamber allows it to heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Drops ==&lt;br /&gt;
Deal damage and remain in the boss&#039;s area until drops are awarded to receive your own item drops. Rates below are for one normal-world drop roll per player, without reward bonuses or extra rolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Quantity !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamant arrow || 750 || 1/33&lt;br /&gt;
|-&lt;br /&gt;
| Runite bolts || 250 || 1/33&lt;br /&gt;
|-&lt;br /&gt;
| Mystic air staff || 1 || 1/66&lt;br /&gt;
|-&lt;br /&gt;
| Mystic water staff || 1 || 1/66&lt;br /&gt;
|-&lt;br /&gt;
| Mystic earth staff || 1 || 1/66&lt;br /&gt;
|-&lt;br /&gt;
| Mystic fire staff || 1 || 1/66&lt;br /&gt;
|-&lt;br /&gt;
| Mystic robe top (blue) || 1 || 1/75&lt;br /&gt;
|-&lt;br /&gt;
| Mystic robe bottom (blue) || 1 || 1/75&lt;br /&gt;
|-&lt;br /&gt;
| Onyx bolts (e) || 175 || 1/112&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball || 2,000 || 1/112&lt;br /&gt;
|-&lt;br /&gt;
| Spirit shield || 1 || 1/112&lt;br /&gt;
|-&lt;br /&gt;
| Arcane sigil || 1 || 1/963&lt;br /&gt;
|-&lt;br /&gt;
| Spectral sigil || 1 || 1/963&lt;br /&gt;
|-&lt;br /&gt;
| Divine sigil || 1 || 1/2890&lt;br /&gt;
|-&lt;br /&gt;
| Core spirit || 1 || 1/963&lt;br /&gt;
|-&lt;br /&gt;
| Elysian sigil || 1 || 1/1445&lt;br /&gt;
|-&lt;br /&gt;
| Pure essence || 2,500 || 1/23&lt;br /&gt;
|-&lt;br /&gt;
| Law rune || 250 || 1/23&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic rune || 500 || 1/35&lt;br /&gt;
|-&lt;br /&gt;
| Death rune || 300 || 1/35&lt;br /&gt;
|-&lt;br /&gt;
| Soul rune || 250 || 1/35&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite ore || 125 || 1/3&lt;br /&gt;
|-&lt;br /&gt;
| Runite ore || 20 || 1/39&lt;br /&gt;
|-&lt;br /&gt;
| Adamantite bar || 35 || 1/39&lt;br /&gt;
|-&lt;br /&gt;
| Teak plank || 100 || 1/76&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany logs || 150 || 1/76&lt;br /&gt;
|-&lt;br /&gt;
| Magic logs || 75 || 1/63&lt;br /&gt;
|-&lt;br /&gt;
| Green dragonhide || 100 || 1/63&lt;br /&gt;
|-&lt;br /&gt;
| Watermelon seed || 24 || 1/44&lt;br /&gt;
|-&lt;br /&gt;
| Raw shark || 70 || 1/44&lt;br /&gt;
|-&lt;br /&gt;
| White berries || 120 || 1/44&lt;br /&gt;
|-&lt;br /&gt;
| Desert goat horn || 120 || 1/44&lt;br /&gt;
|-&lt;br /&gt;
| Tuna potato || 30 || 1/48&lt;br /&gt;
|-&lt;br /&gt;
| Antidote++(4) || 40 || 1/48&lt;br /&gt;
|-&lt;br /&gt;
| Ranarr seed || 10 || 1/48&lt;br /&gt;
|-&lt;br /&gt;
| Crystal key || 1–5 || 1/73&lt;br /&gt;
|-&lt;br /&gt;
| Holy elixir || 1 || 1/73&lt;br /&gt;
|-&lt;br /&gt;
| Clue scroll (elite) || 1 || 1/73&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional rewards ===&lt;br /&gt;
Only the killer receives the pet roll, with a &#039;&#039;&#039;1/1001&#039;&#039;&#039; chance of &#039;&#039;&#039;pet dark core&#039;&#039;&#039; per roll before boosts. Other players still receive their own item drops.&lt;br /&gt;
&lt;br /&gt;
Three separate bonus-coin rolls can award 500,000 or 2,000,000 coins, 2,000,000 or 5,000,000 coins, and 25,000,000 or 50,000,000 coins. These rolls are independent of the main table and can succeed together. Donation benefits can change the amounts.&lt;br /&gt;
&lt;br /&gt;
[[Bosses|More boss guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Virelith_robe_bottom&amp;diff=620</id>
		<title>Virelith robe bottom</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Virelith_robe_bottom&amp;diff=620"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Virelith robe bottom to Umbral robe bottom: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Umbral robe bottom]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Umbral_robe_bottom&amp;diff=619</id>
		<title>Umbral robe bottom</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Umbral_robe_bottom&amp;diff=619"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Virelith robe bottom to Umbral robe bottom: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Virelith robe bottom&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Legs&lt;br /&gt;
|requirements = 85 Magic, 75 Defence&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virelith robe bottom&#039;&#039;&#039; is a leg armour made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Ancestral robe bottom || 1&lt;br /&gt;
|-&lt;br /&gt;
| Virtus robe bottom || 1&lt;br /&gt;
|-&lt;br /&gt;
| Kandarin echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 50% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 5 percentage points to later attempts, up to a 20-point bonus. All three Virelith recipes share this bonus; creating any piece resets it.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Kandarin echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Virelith robe bottom&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 36&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 35&lt;br /&gt;
|slash_defence_bonus = 29&lt;br /&gt;
|crush_defence_bonus = 36&lt;br /&gt;
|magic_defence_bonus = 25&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 5%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Virelith_robe_top&amp;diff=618</id>
		<title>Virelith robe top</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Virelith_robe_top&amp;diff=618"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Virelith robe top to Umbral robe top: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Umbral robe top]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Umbral_robe_top&amp;diff=617</id>
		<title>Umbral robe top</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Umbral_robe_top&amp;diff=617"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Virelith robe top to Umbral robe top: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Virelith robe top&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Body&lt;br /&gt;
|requirements = 85 Magic, 75 Defence&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virelith robe top&#039;&#039;&#039; is a body armour made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Ancestral robe top || 1&lt;br /&gt;
|-&lt;br /&gt;
| Virtus robe top || 1&lt;br /&gt;
|-&lt;br /&gt;
| Kandarin echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 50% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 5 percentage points to later attempts, up to a 20-point bonus. All three Virelith recipes share this bonus; creating any piece resets it.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Kandarin echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Virelith robe top&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 45&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 49&lt;br /&gt;
|slash_defence_bonus = 39&lt;br /&gt;
|crush_defence_bonus = 58&lt;br /&gt;
|magic_defence_bonus = 36&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 5%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Virelith_hat&amp;diff=616</id>
		<title>Virelith hat</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Virelith_hat&amp;diff=616"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Virelith hat to Umbral hat: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Umbral hat]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Umbral_hat&amp;diff=615</id>
		<title>Umbral hat</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Umbral_hat&amp;diff=615"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Virelith hat to Umbral hat: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Virelith hat&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Head&lt;br /&gt;
|requirements = 85 Magic, 75 Defence&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virelith hat&#039;&#039;&#039; is a helmet made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Ancestral hat || 1&lt;br /&gt;
|-&lt;br /&gt;
| Virtus mask || 1&lt;br /&gt;
|-&lt;br /&gt;
| Kandarin echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 50% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Kandarin echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 5 percentage points to later attempts, up to a 20-point bonus. All three Virelith recipes share this bonus; creating any piece resets it.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Kandarin echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Virelith hat&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 14&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 18&lt;br /&gt;
|slash_defence_bonus = 21&lt;br /&gt;
|crush_defence_bonus = 23&lt;br /&gt;
|magic_defence_bonus = 8&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 5%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Magma_blowpipe&amp;diff=614</id>
		<title>Magma blowpipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Magma_blowpipe&amp;diff=614"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Magma blowpipe to Blazing blowpipe: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blazing blowpipe]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Blazing_blowpipe&amp;diff=613</id>
		<title>Blazing blowpipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Blazing_blowpipe&amp;diff=613"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Magma blowpipe to Blazing blowpipe: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Magma blowpipe&lt;br /&gt;
|tradeable = Yes&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 80 Ranged&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magma blowpipe&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Toxic blowpipe (empty) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bow of faerdhinen (c) (supported colour variants) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Magma mutagen &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 80% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Magma mutagen&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
This recipe has no increasing bonus from failed attempts.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Fires three hits per ordinary attack against monsters. The shared base maximum is 55% of an ordinary ranged maximum; the first and second hits add 20% and 10% damage boosts respectively. Each ordinary attack has a 1/16 chance to add a burn hit rolling 30–75 damage before other combat modifiers. It cannot attack players.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
Requires no loaded darts or Zulrah scales.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Magma blowpipe&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 0&lt;br /&gt;
|range_attack_bonus = 118&lt;br /&gt;
|stab_defence_bonus = 0&lt;br /&gt;
|slash_defence_bonus = 0&lt;br /&gt;
|crush_defence_bonus = 0&lt;br /&gt;
|magic_defence_bonus = 0&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 90&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in other recipes ==&lt;br /&gt;
This item is an ingredient for [[Drygore blowpipe]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Osmumten%27s_scythe&amp;diff=612</id>
		<title>Osmumten&#039;s scythe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Osmumten%27s_scythe&amp;diff=612"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Osmumten&amp;#039;s scythe to Scythe of Amascut: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scythe of Amascut]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Scythe_of_Amascut&amp;diff=611</id>
		<title>Scythe of Amascut</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Scythe_of_Amascut&amp;diff=611"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Osmumten&amp;#039;s scythe to Scythe of Amascut: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Osmumten&#039;s scythe&lt;br /&gt;
|tradeable = Yes&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 82 Attack, 90 Strength&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Osmumten&#039;s scythe&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Osmumten&#039;s fang (or) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of vitur || 1&lt;br /&gt;
|-&lt;br /&gt;
| Osmumten&#039;s spirit &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 80% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Osmumten&#039;s spirit&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
This recipe has no increasing bonus from failed attempts.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Normal attacks hit small monsters twice and large monsters or combat dummies four times. Successive hits have maximums of 100%, 75%, 50% and 25% of the first hit&#039;s maximum. Player targets receive one hit. It avoids the Corporeal Beast&#039;s usual weapon-resistance damage reduction.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
Does not require Scythe of Vitur blood-rune charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Osmumten&#039;s scythe&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 95&lt;br /&gt;
|slash_attack_bonus = 145&lt;br /&gt;
|crush_attack_bonus = 55&lt;br /&gt;
|magic_attack_bonus = 0&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 0&lt;br /&gt;
|slash_defence_bonus = 18&lt;br /&gt;
|crush_defence_bonus = 0&lt;br /&gt;
|magic_defence_bonus = 0&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 105&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Harmonised_shadow&amp;diff=610</id>
		<title>Harmonised shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Harmonised_shadow&amp;diff=610"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Harmonised shadow to Shadow of harmony: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shadow of harmony]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Shadow_of_harmony&amp;diff=609</id>
		<title>Shadow of harmony</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Shadow_of_harmony&amp;diff=609"/>
		<updated>2026-10-04T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Maintenance script moved page Harmonised shadow to Shadow of harmony: Use updated Creation Bench item names; preserve old addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Harmonised shadow&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 85 Magic&lt;br /&gt;
|sources = [[Item Creation Bench]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmonised shadow&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Tumeken&#039;s Shadow || 1&lt;br /&gt;
|-&lt;br /&gt;
| Harmonised Nightmare Staff || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 60% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Shadow echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 10 percentage points to later attempts, up to a 20-point bonus. A successful creation resets the bonus.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Shadow echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Its built-in spell normally attacks every 3 game ticks against monsters, one tick faster than Tumeken&#039;s shadow, and has an additional 20% maximum-hit multiplier. Wielding it triples total Magic attack and Magic damage bonuses, or quadruples them in Tombs of Amascut. The built-in spell cannot attack players.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
The built-in spell requires no rune charges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Harmonised shadow&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 20&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 2&lt;br /&gt;
|slash_defence_bonus = 3&lt;br /&gt;
|crush_defence_bonus = 1&lt;br /&gt;
|magic_defence_bonus = 20&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 3&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_relic_guide&amp;diff=608</id>
		<title>Gridmaster relic guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_relic_guide&amp;diff=608"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gridmaster relics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_reward_shop&amp;diff=607</id>
		<title>Gridmaster reward shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_reward_shop&amp;diff=607"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gridmaster rewards]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_masteries&amp;diff=606</id>
		<title>Gridmaster masteries</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_masteries&amp;diff=606"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gridmaster combat masteries]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_tasks&amp;diff=605</id>
		<title>Gridmaster tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_tasks&amp;diff=605"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gridmaster task list]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_guide&amp;diff=604</id>
		<title>Gridmaster guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_guide&amp;diff=604"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gridmaster]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Grid_Master&amp;diff=603</id>
		<title>Grid Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Grid_Master&amp;diff=603"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gridmaster]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Drygore_blowpipe&amp;diff=602</id>
		<title>Drygore blowpipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Drygore_blowpipe&amp;diff=602"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Drygore blowpipe&lt;br /&gt;
|variant = Empty bench result&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = Yes&lt;br /&gt;
|requirements = 80 Ranged&lt;br /&gt;
|sources = [[Item Creation Bench]]&amp;lt;br /&amp;gt;[[Gridmaster equipment|Gridmaster Kalphite Queen task]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drygore blowpipe&#039;&#039;&#039; is a weapon made at [[Item Creation Bench]] or claimed from the Kalphite Queen task in [[Gridmaster]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::upgrade&amp;lt;/code&amp;gt; to open [[Item Creation Bench]]. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Required item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma blowpipe]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Twisted bow || 1&lt;br /&gt;
|-&lt;br /&gt;
| Desert echo orb &#039;&#039;&#039;(binding component)&#039;&#039;&#039; || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base success chance: 55% per attempt.&#039;&#039;&#039; Donor rank can increase this chance; use the chance shown for your account.&lt;br /&gt;
&lt;br /&gt;
On failure, only the &#039;&#039;&#039;Desert echo orb&#039;&#039;&#039; is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.&lt;br /&gt;
&lt;br /&gt;
Each failed attempt adds 10 percentage points to later attempts, up to a 20-point bonus. A successful creation resets the bonus.&lt;br /&gt;
&lt;br /&gt;
The result starts at &#039;&#039;&#039;Temper +0&#039;&#039;&#039;, even when an ingredient was tempered. See [[Item Creation Bench#success-and-failure|bench success and failure]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
The Desert echo orb is one of the orb rewards from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
== Gridmaster reward ==&lt;br /&gt;
On a seasonal Gridmaster character, defeat both normal [[Kalphite Queen]] forms and complete the board&#039;s Kalphite Queen tile. Claim the reward from &#039;&#039;&#039;Details&#039;&#039;&#039; with room in your inventory. It gives the empty form; load darts before using it. See [[Gridmaster equipment#Drygore blowpipe|Gridmaster equipment]] for its seasonal interactions.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Once loaded, attacks monsters with a 75% maximum-hit bonus; accuracy and damage also scale with the target&#039;s Strength level. Each attack attempts to envenom the target. It cannot attack players.&lt;br /&gt;
&lt;br /&gt;
== Ammunition and charges ==&lt;br /&gt;
The bench creates an empty blowpipe. Use darts on it to load up to 16,383 darts of one type: bronze, iron, steel, black, mithril, adamant, rune, dragon, amethyst or drygore. It needs no Zulrah scales. Check shows stored darts; Unload returns them and restores the empty form. Loaded darts contribute their Ranged strength bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
Base equipment bonuses before [[Tempering]] and other equipment effects.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Drygore blowpipe&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 0&lt;br /&gt;
|range_attack_bonus = 124&lt;br /&gt;
|stab_defence_bonus = 0&lt;br /&gt;
|slash_defence_bonus = 0&lt;br /&gt;
|crush_defence_bonus = 0&lt;br /&gt;
|magic_defence_bonus = 0&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 100&lt;br /&gt;
|magic_damage_bonus = 0%&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item Creation Bench]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=No-reset_policy&amp;diff=601</id>
		<title>No-reset policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=No-reset_policy&amp;diff=601"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sarim RSPS doesn&#039;t wipe accounts. Our policy is &#039;&#039;&#039;“No server resets. Ever.”&#039;&#039;&#039;, so your progress stays. Changing your own XP difficulty does reset your skills, but that&#039;s your choice, not a server wipe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;sarims-policy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== The published commitment ==&lt;br /&gt;
&lt;br /&gt;
The no-reset commitment concerns server resets. It should be read separately from actions you take on your own account, the consequences of death and changes to the game’s balance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;An XP difficulty change resets your skills.&#039;&#039;&#039; Party Pete offers up to three difficulty changes. Confirming one resets skills to level 1 and Hitpoints to 10. This player-requested action is different from a server-wide reset. Read the [[XP rates#changing-rate|XP change procedure]] before using it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;what-is-a-reset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Keep these situations separate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Different changes have different consequences&lt;br /&gt;
|-&lt;br /&gt;
! Situation&lt;br /&gt;
! What it means&lt;br /&gt;
! Where to check&lt;br /&gt;
|-&lt;br /&gt;
! Server reset&lt;br /&gt;
| A reset of player progression across the server. Sarim’s published commitment is no server resets.&lt;br /&gt;
| This policy page.&lt;br /&gt;
|-&lt;br /&gt;
! Voluntary XP difficulty change&lt;br /&gt;
| Your own skills reset when you confirm a different difficulty.&lt;br /&gt;
| [[XP rates#changing-rate|XP rates and changes]].&lt;br /&gt;
|-&lt;br /&gt;
! Hardcore death&lt;br /&gt;
| An unsafe death can remove hardcore status or use a group life.&lt;br /&gt;
| [[Account modes#hardcore|Account-mode rules]] and the relevant activity guide.&lt;br /&gt;
|-&lt;br /&gt;
! Content or balance update&lt;br /&gt;
| Mechanics, item effects and rewards may change.&lt;br /&gt;
| [https://sarimps.com/news/ Published updates].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;why-resets-happen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Evaluate a policy by what it actually says ==&lt;br /&gt;
&lt;br /&gt;
When comparing private servers, look for a written progression policy rather than assuming that every server follows the same model. A permanent world and a separately announced seasonal mode answer different needs.&lt;br /&gt;
&lt;br /&gt;
Do not infer a future season’s duration, carry-over rules or rewards from the existing world’s policy. Those details need their own announcement. Sarim’s development references to Gridmaster do not establish a released seasonal mode or a launch date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ironman&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Planning a self-sufficient account ==&lt;br /&gt;
&lt;br /&gt;
For an Ironman, each equipment target also involves a route to its supplies and ingredients. A continuing account lets you plan several linked goals: build combat gear, collect materials, improve attachments and attempt new encounters.&lt;br /&gt;
&lt;br /&gt;
The same applies to a group’s shared progress. Discuss which resources are shared and which goals each member wants to pursue. The no-reset commitment does not remove Ironman restrictions or hardcore death consequences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;echo-content&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Long-term goals still have changing details ==&lt;br /&gt;
&lt;br /&gt;
Use the [[Echo bosses|Echo boss guides]] and [[Demonic Pact equipment|Demonic Pact reference]] for unlocks, reward sources and crafting conditions. Use [https://sarimps.com/news/ Updates] for changes to those systems.&lt;br /&gt;
&lt;br /&gt;
A progression policy is not a guarantee that an item’s market price, effect or place in a build will stay the same. Check the current rules before spending a rare component or planning an upgrade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;quick-answers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Quick answers ==&lt;br /&gt;
&lt;br /&gt;
=== Does “no reset” mean I cannot change my XP rate? ===&lt;br /&gt;
&lt;br /&gt;
No. Difficulty changes are available, with their own explicit skill-reset consequence.&lt;br /&gt;
&lt;br /&gt;
=== Does it protect hardcore status from death? ===&lt;br /&gt;
&lt;br /&gt;
No. Hardcore status follows the account mode’s death rules.&lt;br /&gt;
&lt;br /&gt;
=== Where should I ask about a situation this page does not cover? ===&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/KsrsG93 Ask Sarim support] before making the account or progression decision. A future mode’s terms must be stated in its own announcement.&lt;br /&gt;
&lt;br /&gt;
== Gridmaster seasonal progression ==&lt;br /&gt;
[[Gridmaster]] is a separate seasonal mode on World 2. Its character and board progression belong to that season, while the main character remains separate. Main-account Grid points include points earned across seasons, less what you have spent.&lt;br /&gt;
&lt;br /&gt;
Read [[Gridmaster]] for the mode&#039;s setup and [[Gridmaster rewards]] for the permanent main-account reward shop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Choosing a server]]&lt;br /&gt;
[[Category:Server information]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Sarim_Shops&amp;diff=600</id>
		<title>Sarim Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Sarim_Shops&amp;diff=600"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Sarim Shops&lt;br /&gt;
|feature_type = Client shop browser&lt;br /&gt;
|access = Sarim Shops in the client sidebar&lt;br /&gt;
|location = Home for sidebar purchases&lt;br /&gt;
|cost = Coins or the selected shop currency&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarim Shops&#039;&#039;&#039; lets you browse shops and buy supplies from the client sidebar. Return home before buying, choose a shop, then right-click an item to select an amount.&lt;br /&gt;
&lt;br /&gt;
== Buying items ==&lt;br /&gt;
# Open &#039;&#039;&#039;Sarim Shops&#039;&#039;&#039; in the client sidebar. If it is missing, enable the Sarim Shops plugin in your client settings.&lt;br /&gt;
# Choose a shop from the shop selector.&lt;br /&gt;
# Use &#039;&#039;&#039;Search items&#039;&#039;&#039; or a category to find what you need. Search applies to the selected shop.&lt;br /&gt;
# Check the price, currency and item requirements. Carry coins in your inventory for coin purchases.&lt;br /&gt;
# Right-click the item and choose &#039;&#039;&#039;Buy 1&#039;&#039;&#039;, &#039;&#039;&#039;Buy 5&#039;&#039;&#039;, &#039;&#039;&#039;Buy 10&#039;&#039;&#039;, &#039;&#039;&#039;Buy 50&#039;&#039;&#039; or &#039;&#039;&#039;Buy X&#039;&#039;&#039;. Leave room for the items.&lt;br /&gt;
&lt;br /&gt;
The panel also has sort and price filters. Clear your search and choose &#039;&#039;&#039;All&#039;&#039;&#039; if you cannot find an item. Ironman restrictions still apply, even when an item appears in a shop.&lt;br /&gt;
&lt;br /&gt;
== Which shop should I use? ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What you need !! Where to look&lt;br /&gt;
|-&lt;br /&gt;
| Food and potions on a regular account || Consumables Store&lt;br /&gt;
|-&lt;br /&gt;
| Basic weapons and armour || The melee, ranged and magic shops&lt;br /&gt;
|-&lt;br /&gt;
| Tools and supplies for training || Skilling Shop, Crafting Store and Herblore Store&lt;br /&gt;
|-&lt;br /&gt;
| Basic equipment and tools on an Ironman account || Iron Man Store&lt;br /&gt;
|-&lt;br /&gt;
| Task protection and finishing items || Slayer Coin Shop&lt;br /&gt;
|-&lt;br /&gt;
| Rewards bought with Slayer points || Slayer Point Shop&lt;br /&gt;
|-&lt;br /&gt;
| Rewards bought with Sarim points || Sarim Point Store&lt;br /&gt;
|-&lt;br /&gt;
| Rewards bought with Achievement Points || Achievement Point Store&lt;br /&gt;
|-&lt;br /&gt;
| Voting rewards || Vote Point Store&lt;br /&gt;
|-&lt;br /&gt;
| Rewards bought with Donator points || Donator Point Store&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The regular Consumables Store and Skilling Shop are unavailable to Ironman accounts. The Iron Man Store provides its own equipment, tools and basic supplies.&lt;br /&gt;
&lt;br /&gt;
=== Useful first purchases ===&lt;br /&gt;
* &#039;&#039;&#039;Slayer equipment:&#039;&#039;&#039; the Slayer Coin Shop sells an enchanted gem for 1 coin, a rock hammer for 500 coins, a nose peg for 200 coins and earmuffs for 200 coins. Buy the protection or finishing item your assignment needs.&lt;br /&gt;
* &#039;&#039;&#039;Ironman melee:&#039;&#039;&#039; the Iron Man Store sells a rune scimitar for 25,000 coins and a dragon scimitar for 185,000 coins. Check your equipment requirements before buying.&lt;br /&gt;
* &#039;&#039;&#039;Ironman magic:&#039;&#039;&#039; elemental staves cost 1,500 coins each in the Iron Man Store.&lt;br /&gt;
* &#039;&#039;&#039;Ironman skilling:&#039;&#039;&#039; a small fishing net costs 5 coins and a bronze axe costs 5 coins in the Iron Man Store.&lt;br /&gt;
&lt;br /&gt;
Start with supplies for one trip. Keep some coins for food, ammunition and task changes before spending the rest on equipment.&lt;br /&gt;
&lt;br /&gt;
== Currencies ==&lt;br /&gt;
Coins, Sarim points, Slayer points, Achievement Points, vote points and Donator points are separate balances. Check the currency beside the item price before buying.&lt;br /&gt;
&lt;br /&gt;
[[Daily Tasks]] award coins and Sarim points. [[Slayer]] awards Slayer points for completed assignments. [[Sarim Achievements]] explains Achievement Points and its reward store. See [[First day#vote|Voting and claiming]] for voting instructions.&lt;br /&gt;
&lt;br /&gt;
Some donor ranks reduce prices in the Sarim Point Store and Achievement Point Store. You may still need enough points for the full listed price before the discounted purchase is accepted. Other shops have their own rules.&lt;br /&gt;
&lt;br /&gt;
== Selling and shop windows ==&lt;br /&gt;
Talking to a shop NPC can open a shop window with &#039;&#039;&#039;Buy&#039;&#039;&#039; and &#039;&#039;&#039;Sell&#039;&#039;&#039; tabs. Selling is available only when the shop accepts items. The point stores listed above do not buy items back.&lt;br /&gt;
&lt;br /&gt;
Check the offered sell price before confirming. Shop stock and prices can change, so buying an item does not mean you can sell it back for the same amount.&lt;br /&gt;
&lt;br /&gt;
== If a purchase fails ==&lt;br /&gt;
* Return home if you are using the sidebar.&lt;br /&gt;
* Check that you have the correct currency and enough inventory space.&lt;br /&gt;
* Check your account restrictions and the item&#039;s requirements.&lt;br /&gt;
* Reopen the shop if it reports that the stock or session has changed.&lt;br /&gt;
&lt;br /&gt;
== Plan supplies before buying ==&lt;br /&gt;
The [[Herblore]], [[Farming]] and [[Construction]] guides list useful ingredients and tools for a training session. Check your mode&#039;s store and the quantity needed before purchasing. [[Reward boxes and caskets]] explains the difference between currency rewards and item rewards.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Teleports Menu|Sarim Hub]]&lt;br /&gt;
* [[Daily Tasks]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[First day]]&lt;br /&gt;
&lt;br /&gt;
== Grid Master Rewards ==&lt;br /&gt;
Earn Grid points by completing [[Gridmaster]] tasks on the seasonal character, then spend them on your &#039;&#039;&#039;main character&#039;&#039;&#039;. Trade the &#039;&#039;&#039;League Tutor&#039;&#039;&#039; near the home arrival point to open &#039;&#039;&#039;Grid Master Rewards&#039;&#039;&#039;. The shop sells Trailblazer reloaded outfits, a banner, a torch and trophies for Grid points, and accepts both regular and Ironman accounts.&lt;br /&gt;
&lt;br /&gt;
Talk to the tutor to refresh and check the point balance. The shop does not buy items back. See [[Gridmaster rewards]] for all prices and how points earned across seasons contribute to the main-account balance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Drop_rate_and_boosts&amp;diff=599</id>
		<title>Drop rate and boosts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Drop_rate_and_boosts&amp;diff=599"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Drop rate and boosts&lt;br /&gt;
|feature_type = Reward chance modifiers&lt;br /&gt;
|access = Drop-rate summary in Sarim Hub&lt;br /&gt;
|limits = 95% shared drop-rate balance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop rate and boosts&#039;&#039;&#039; improve particular reward chances on Sarim. Your shared drop-rate bonus combines difficulty, equipment, permanent scrolls, donor rank and certain world bonuses. Attachments, perk sets, extra loot rolls and pet boosts have their own rules.&lt;br /&gt;
&lt;br /&gt;
== Before a farming trip ==&lt;br /&gt;
# Open [[Teleports Menu|Sarim Hub]] and look up the correct monster or reward source in &#039;&#039;&#039;Drops&#039;&#039;&#039;.&lt;br /&gt;
# Check your equipment and active [[Perks Menu|player perks]]. A useful reward bonus must apply to the reward you are pursuing.&lt;br /&gt;
# Read a boost scroll&#039;s confirmation before consuming it. Permanent drop-rate scrolls, timed drop-rate scrolls, double-drop scrolls and pet scrolls do different things.&lt;br /&gt;
# Use the boss or activity guide for contribution requirements, deaths, points and separate reward rolls.&lt;br /&gt;
&lt;br /&gt;
The Hub&#039;s drop-rate heading shows your shared bonus and whether the timed boost is active. A displayed rate is useful for choosing a target, but does not include every attachment, perk-set effect or reward condition. It is also not a guarantee after that many kills.&lt;br /&gt;
&lt;br /&gt;
== What adds to the shared bonus? ==&lt;br /&gt;
The following contributions add together, up to &#039;&#039;&#039;95%&#039;&#039;&#039;. Equipment must be worn, and location or world bonuses require their stated condition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Contribution !! Added bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[XP rates|Normal difficulty]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Hard difficulty || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Extreme difficulty || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Reason || 2%&lt;br /&gt;
|-&lt;br /&gt;
| Ring of loot || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Ring of wealth (i) || 3%; the ordinary ring does not add this bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of avarice || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Permanent drop-rate scroll || Adds the scroll&#039;s 5% or 15% to your permanent bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Active Camel Statue Drop Rate Boost || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Skulled inside the Revenant cave || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ring bonuses are alternatives because you can wear one ring. For example, Hard difficulty, a ring of loot and a redeemed permanent 5% scroll add up to &#039;&#039;&#039;24%&#039;&#039;&#039;, before other contributions.&lt;br /&gt;
&lt;br /&gt;
=== Donor rank contribution ===&lt;br /&gt;
Use the bonus for your current rank. The rows do not add together.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Added shared drop rate !! Timed drop-rate and double-drop duration&lt;br /&gt;
|-&lt;br /&gt;
| None || 0% || 1×&lt;br /&gt;
|-&lt;br /&gt;
| Donator || 0% || 1.05×&lt;br /&gt;
|-&lt;br /&gt;
| Super Donator || 2% || 1.10×&lt;br /&gt;
|-&lt;br /&gt;
| Elite Donator || 3% || 1.12×&lt;br /&gt;
|-&lt;br /&gt;
| Noble Donator || 5% || 1.15×&lt;br /&gt;
|-&lt;br /&gt;
| Gold Donator || 6% || 1.20×&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Donator || 7% || 1.30×&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Donator || 8% || 1.40×&lt;br /&gt;
|-&lt;br /&gt;
| Supreme Donator || 10% || 1.50×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cap applies to this shared balance. It does not combine all separate reward effects into a universal 95% limit. Redeeming a permanent scroll while already capped adds no immediate benefit to the capped balance.&lt;br /&gt;
&lt;br /&gt;
== What does a percentage mean? ==&lt;br /&gt;
For eligible ordinary monster loot and supported rare-table gates, &#039;&#039;&#039;50% drop rate means a 1.5× chance multiplier&#039;&#039;&#039;. It does not add 50 percentage points to the reward&#039;s chance.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brimstone chest&#039;&#039;&#039; illustrates the difference. Its rare-table chance starts at &#039;&#039;&#039;2% per opening&#039;&#039;&#039;. A 50% shared bonus raises that gate to &#039;&#039;&#039;3%&#039;&#039;&#039;. The timed 5% drop-rate boost then raises it to &#039;&#039;&#039;3.15%&#039;&#039;&#039;. Winning the rare-table roll still leads to a random item from that table.&lt;br /&gt;
&lt;br /&gt;
Ordinary monster drops round their improved denominators up. Before attachment and perk-set bonuses, an eligible entry with a base gate of 1/80 becomes 1/54 with 50% shared drop rate, or 1/51 with that bonus and the timed boost. Small increases can therefore give the same rounded result.&lt;br /&gt;
&lt;br /&gt;
=== Ordinary monster loot ===&lt;br /&gt;
Sarim improves ordinary monster-table chances before applying your personal bonus: divide a non-guaranteed entry&#039;s original denominator by &#039;&#039;&#039;1.25&#039;&#039;&#039;, round up, and keep a minimum denominator of 2. An original 1/100 entry therefore starts at a base 1/80 before personal bonuses.&lt;br /&gt;
&lt;br /&gt;
Shared drop rate then applies to entries originally listed as &#039;&#039;&#039;1/50 or rarer&#039;&#039;&#039;. Guaranteed drops and common or uncommon entries do not receive that personal multiplier. The eligibility test uses the original entry, so a globally improved displayed rate below 1/50 can still qualify.&lt;br /&gt;
&lt;br /&gt;
[[Fortune Finder]] and [[Perks Menu#gilded-fortune|Gilded Fortune]] multiply eligible ordinary rare-drop chances separately. They do not increase the shared balance. Fortune Finder level 1 currently gives the same reward chance as having no attachment; use its guide to compare the extra benefit of later levels.&lt;br /&gt;
&lt;br /&gt;
When several rare entries pass on the same loot roll, one is awarded. Successful rare entries take priority over ordinary loot. A chance to pass an individual entry is therefore different from its final chance of being the item you receive.&lt;br /&gt;
&lt;br /&gt;
== Keep these reward rules separate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward or boost !! What to check&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary monster rare loot || Shared drop rate, timed 5% boost, Fortune Finder and Gilded Fortune apply at their respective stages.&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed drops and common loot || Shared drop rate does not improve their ordinary entry chances.&lt;br /&gt;
|-&lt;br /&gt;
| Raid purples || [[Raid Fortune]], raid perks, points, invocation, deaths and the raid&#039;s own rules. The shared balance does not boost ordinary CoX, ToB or ToA purple rolls.&lt;br /&gt;
|-&lt;br /&gt;
| Pets || Pet chances use their own rules. Ordinary monster pets reduce their denominator using the shared bonus, rather than using the ordinary rare-loot multiplier. Read [[Pets]] and the source&#039;s guide.&lt;br /&gt;
|-&lt;br /&gt;
| Mystery boxes and clue rewards || The containers covered by [[Reward boxes and caskets]] and [[Clue scrolls]] use their own reward pools. Improving a monster&#039;s chance to drop a container does not automatically improve its contents.&lt;br /&gt;
|-&lt;br /&gt;
| Explicit rare-table gates || Content such as the Brimstone chest can apply shared drop rate directly to its rare gate. Follow that activity&#039;s rules.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timed scrolls ==&lt;br /&gt;
* &#039;&#039;&#039;Timed 5% drop-rate scroll:&#039;&#039;&#039; choose &#039;&#039;&#039;Activate&#039;&#039;&#039; and confirm. It adds &#039;&#039;&#039;60 minutes&#039;&#039;&#039; before the donor duration bonus. Further scrolls add time. On eligible rare loot, it multiplies the shared chance bonus by another &#039;&#039;&#039;1.05&#039;&#039;&#039;. It does not add five points to the shared balance. The Vote Point Store sells it for &#039;&#039;&#039;4 vote points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Double-drop scroll:&#039;&#039;&#039; choose &#039;&#039;&#039;Read&#039;&#039;&#039; and confirm. It adds &#039;&#039;&#039;30 minutes&#039;&#039;&#039; before the donor duration bonus. On the ordinary monster path it doubles the current standard loot-roll count at that stage. It does not double guaranteed drops, the separate pet roll or every activity reward. Later extra-roll sources can still add rolls after the doubling.&lt;br /&gt;
* &#039;&#039;&#039;Pet drop scroll:&#039;&#039;&#039; choose &#039;&#039;&#039;Activate&#039;&#039;&#039; and confirm. It lasts &#039;&#039;&#039;24 hours&#039;&#039;&#039; and cannot be activated while another pet boost is running. It improves supported pet rolls, rather than normal item loot. See [[Pets]].&lt;br /&gt;
&lt;br /&gt;
Timed drop-rate and double-drop scrolls extend time when used again; they do not repeatedly multiply the same bonus. Check the remaining-time message when you log in.&lt;br /&gt;
&lt;br /&gt;
== Choosing useful bonuses ==&lt;br /&gt;
Pick the reward first. For ordinary rare equipment, compare shared drop rate, Fortune Finder and Gilded Fortune against the combat strength you would give up. For a raid unique, use its raid-specific setup. For a pet, use the source&#039;s pet rules.&lt;br /&gt;
&lt;br /&gt;
More kills per trip can be useful alongside a reward bonus. A ring with a small drop bonus is not automatically a better farming choice than the ring that lets you finish the fight consistently.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fortune Finder]]&lt;br /&gt;
* [[Raid Fortune]]&lt;br /&gt;
* [[Cluebound]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Lucklocked]] and [[Fortune Hunts]]&lt;br /&gt;
* [[Teleports Menu|Sarim Hub]]&lt;br /&gt;
&lt;br /&gt;
== Gridmaster seasonal drops ==&lt;br /&gt;
[[Gridmaster]] uses a separate seasonal rare-drop rule on World 2. Eligible native rare NPC rolls and the three raids&#039; unique gates receive an eightfold chance boost, capped at a guaranteed successful gate. Ordinary extra loot rolls and rare-drop bonus stacks do not compound with that seasonal rule.&lt;br /&gt;
&lt;br /&gt;
Pet rolls retain their native seasonal rules; Chambers of Xeric’s boosted unique gate creates more Olmlet opportunities. See [[Gridmaster rates]] for the eligibility threshold, table-selection limits, raids and pet conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=XP_rates&amp;diff=598</id>
		<title>XP rates</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=XP_rates&amp;diff=598"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sarim RSPS has three XP difficulties: Normal at 25×, Hard at 10× and Extreme at 3×. These are base experience multipliers. Your account type is chosen separately, and extra XP effects can change the amount you actually receive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;comparison&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== The three rates at a glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Base XP difficulties and starter equipment&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Base combat and skilling XP&lt;br /&gt;
! Starter equipment relevant to training&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 25×&lt;br /&gt;
| Training amulet.&lt;br /&gt;
|-&lt;br /&gt;
! Hard&lt;br /&gt;
| 10×&lt;br /&gt;
| Training amulet.&lt;br /&gt;
|-&lt;br /&gt;
! Extreme&lt;br /&gt;
| 3×&lt;br /&gt;
| Training amulet, training sword, training staff and training bow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For an action worth 100 base XP, the difficulty multiplier alone gives 2,500 XP on Normal, 1,000 XP on Hard or 300 XP on Extreme. This example excludes equipment, activity and temporary bonuses, and assumes the action uses the normal XP multiplier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;rate-25x&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Normal 25× ===&lt;br /&gt;
&lt;br /&gt;
Choose the highest base rate if you want skill requirements to take a smaller share of your progression. You still need equipment, resources and the relevant content unlocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;rate-10x&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hard 10× ===&lt;br /&gt;
&lt;br /&gt;
Choose the middle rate if you want more training between milestones than 25×. Compare the rest of the difficulty’s benefits as well as its headline XP rate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;rate-3x&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Extreme 3× ===&lt;br /&gt;
&lt;br /&gt;
Choose the lowest starting rate if a longer training journey is part of the appeal. Extreme’s training weapons help define its start, but the headline multiplier is still 3×.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;changing-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Changing difficulty resets your skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Read this before changing your rate.&#039;&#039;&#039; You can change XP difficulty through Party Pete up to three times. Each change resets skills to level 1 and Hitpoints to 10. This is a player-requested reset, separate from Sarim’s no-server-reset policy.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Speak to Party Pete and choose the difficulty-change option.&lt;br /&gt;
# Read the remaining-change count and the reset warning.&lt;br /&gt;
# Remove all equipped items. Leave the required inventory space for any training items.&lt;br /&gt;
# Confirm the new difficulty only if you intend to restart skill training.&lt;br /&gt;
&lt;br /&gt;
Changing difficulty also updates training-weapon availability. Do not treat it as a temporary XP toggle for a single activity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;decision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Make the choice around your goals ==&lt;br /&gt;
&lt;br /&gt;
Decide whether you enjoy training as a substantial part of the account or mainly want to meet requirements for other activities. Then compare your intended account mode: gathering supplies yourself adds a different constraint from gaining XP more slowly.&lt;br /&gt;
&lt;br /&gt;
No rate guarantees a particular time to max or a first boss kill. Your route, gear, bonuses and familiarity with the content all matter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;drop-rates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== XP rate is not a universal drop multiplier ==&lt;br /&gt;
&lt;br /&gt;
Difficulty also participates in drop and progression systems. Hard and Extreme are described in the selection screen as having improved drops, but one percentage cannot describe every boss, reward chest and bonus roll.&lt;br /&gt;
&lt;br /&gt;
Inspect the target and item in &#039;&#039;&#039;Sarim Hub&#039;&#039;&#039; before choosing a farming goal. A displayed denominator such as 1 in 100 describes a chance per eligible roll; it does not promise the item by kill 100. For custom encounters, use the [[Echo bosses|Echo reference]] to check whether a roll is per boss, per King or per completed trio.&lt;br /&gt;
&lt;br /&gt;
[[File:Sarim-guide-dropsimulator-poster.webp|thumb|alt=A recorded drop-simulator demonstration. A simulated sample illustrates randomness; it is not a prediction of your next kills.|A recorded drop-simulator demonstration. A simulated sample illustrates randomness; it is not a prediction of your next kills. ([https://sarimps.com/assets/images/dropsimulator-optimized.mp4 watch the video])]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;account-modes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Keep account restrictions separate ==&lt;br /&gt;
&lt;br /&gt;
Ironman restrictions concern trading and obtaining resources. Ultimate Ironman also restricts banking; group modes add a team structure. Read the [[Account modes|account-mode comparison]] before combining those restrictions with your XP difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;quick-answers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Quick answers ==&lt;br /&gt;
&lt;br /&gt;
=== Does the multiplier apply to every XP reward? ===&lt;br /&gt;
&lt;br /&gt;
No. The values above are base rates for XP that uses the difficulty multiplier. Bonuses and rewards with their own rules can differ.&lt;br /&gt;
&lt;br /&gt;
=== Is the rate permanent? ===&lt;br /&gt;
&lt;br /&gt;
No. Up to three changes are available through Party Pete, with a skill reset each time.&lt;br /&gt;
&lt;br /&gt;
=== Will a content update reset my account? ===&lt;br /&gt;
&lt;br /&gt;
Sarim publishes a [[No-reset policy|no-server-reset commitment]]. Choosing a difficulty change yourself is a separate action with an explicit reset warning.&lt;br /&gt;
&lt;br /&gt;
== Gridmaster seasonal XP ==&lt;br /&gt;
[[Gridmaster]] uses its own seasonal XP multiplier on World 2. It starts at &#039;&#039;&#039;5×&#039;&#039;&#039; and rises by 2× for each of five task or line upgrades, up to &#039;&#039;&#039;15×&#039;&#039;&#039;. Earned upgrades activate immediately. The seasonal multiplier replaces the ordinary difficulty, donor, event, equipment and temporary XP bonus stack.&lt;br /&gt;
&lt;br /&gt;
Board lamps use the earned multiplier at the moment they are claimed. See [[Gridmaster rates]] for all five upgrades and examples, and [[Gridmaster skilling relics]] for activity-specific XP effects and permanent skill links.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Progression]]&lt;br /&gt;
[[Category:Getting started]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Account_modes&amp;diff=597</id>
		<title>Account modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Account_modes&amp;diff=597"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sarim RSPS offers seven account modes. The choice changes who you can trade with, how you store items and whether deaths affect a hardcore status. Your XP rate is a separate choice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Compare the seven account modes&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! Trading and storage&lt;br /&gt;
! What defines the mode&lt;br /&gt;
|-&lt;br /&gt;
! [[#normal|Regular]]&lt;br /&gt;
| Player trading and a personal bank.&lt;br /&gt;
| Build through your own drops, skilling and the player economy.&lt;br /&gt;
|-&lt;br /&gt;
! [[#ironman|Ironman]]&lt;br /&gt;
| No trading with other players; personal bank.&lt;br /&gt;
| Earn your own equipment and supplies.&lt;br /&gt;
|-&lt;br /&gt;
! [[#hardcore|Hardcore Ironman]]&lt;br /&gt;
| Ironman restrictions and a personal bank.&lt;br /&gt;
| One hardcore life; an unsafe death removes hardcore status.&lt;br /&gt;
|-&lt;br /&gt;
! [[#ultimate|Ultimate Ironman]]&lt;br /&gt;
| No player trading or personal bank.&lt;br /&gt;
| Plan progression around inventory and equipment space.&lt;br /&gt;
|-&lt;br /&gt;
! [[#group|Group Ironman]]&lt;br /&gt;
| Trade within your group; personal banks and group storage.&lt;br /&gt;
| A self-sufficient team of up to five players.&lt;br /&gt;
|-&lt;br /&gt;
! [[#hardcore-group|Hardcore Group Ironman]]&lt;br /&gt;
| Group Ironman trading and storage.&lt;br /&gt;
| Five shared lives; losing them removes the group’s hardcore status.&lt;br /&gt;
|-&lt;br /&gt;
! [[#lucklocked|Lucklocked]]&lt;br /&gt;
| Ironman restrictions and a personal bank.&lt;br /&gt;
| Extra reward-box and clue chances from monster kills, with some activity rewards given as containers. The mode is permanent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;how-to-choose&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Start with the restriction you want ==&lt;br /&gt;
&lt;br /&gt;
If you want to participate in the player economy, choose Regular. If obtaining each upgrade yourself is the appeal, choose Ironman. Add hardcore or Ultimate restrictions because you want that challenge. Choose a group mode when cooperating with a team is part of the plan. Choose Lucklocked if you want Ironman restrictions with extra reward-box and clue chances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;normal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Regular: access to the player economy ==&lt;br /&gt;
&lt;br /&gt;
The creation screen calls this &#039;&#039;&#039;Regular Account&#039;&#039;&#039;. It has no Ironman restrictions. You can earn an item yourself or trade with another player for it. This is a useful starting point if you want to explore Sarim’s systems before committing to a self-sufficient route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ironman&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ironman: your own supply chain ==&lt;br /&gt;
&lt;br /&gt;
The creation screen calls this &#039;&#039;&#039;Standard IM&#039;&#039;&#039;. You cannot trade with other players, but you can bank. Before pursuing an upgrade, check both its drop source and any materials you will need to use or improve it. The [[Ironman|Sarim Ironman guide]] turns that approach into a starting route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hardcore&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Hardcore Ironman: protect your status ==&lt;br /&gt;
&lt;br /&gt;
Hardcore Ironman adds a survival condition to Ironman. An unsafe death changes the account to ordinary Ironman. Safe-death exceptions exist, so check the activity’s rules before treating a death as safe.&lt;br /&gt;
&lt;br /&gt;
Choose it for the survival challenge. Learning an unfamiliar boss or entering the Wilderness has a different consequence when your hardcore status is at stake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ultimate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Ultimate Ironman: work within your inventory ==&lt;br /&gt;
&lt;br /&gt;
Ultimate Ironman cannot trade with players or use a personal bank. Supplies, equipment changes and crafting ingredients compete for inventory space. Read an activity’s item requirements and death rules before taking your setup there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;group&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Group Ironman: progress together ==&lt;br /&gt;
&lt;br /&gt;
Group Ironman supports up to five players, trading within that group and shared storage. Agree who will gather supplies, pursue equipment and hold shared items before the group starts spending resources.&lt;br /&gt;
&lt;br /&gt;
New group accounts must join or form a group on the island before leaving. Coordinate the account type with your teammates; selecting Group IM is only the first part of setup.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hardcore-group&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Hardcore Group Ironman: five shared lives ==&lt;br /&gt;
&lt;br /&gt;
Hardcore Group IM combines group progression with five lives shared by the team. Unsafe deaths use those lives. When none remain, the group loses hardcore status. Review encounter risks as a group rather than assuming one member’s equipment protects everyone’s progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;lucklocked&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Lucklocked: extra reward containers ==&lt;br /&gt;
&lt;br /&gt;
Lucklocked is selected directly during account creation. It follows Ironman restrictions, with a personal bank and no trading with other players. Ordinary monster drops remain available, with extra chances of reward boxes and clues. Some activity rewards are given as source-specific containers, such as the Echo orb mystery box from [[The Forsaken Trials]].&lt;br /&gt;
&lt;br /&gt;
The starter package includes 500,000 coins, basic equipment, runes, arrows, 300 noted lobsters, three low tier mystery boxes and one Slayer mystery box. See [[First day]] for the first equipment and supply steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucklocked is permanent.&#039;&#039;&#039; You cannot change a Lucklocked account to another account mode after creation. Read the selection&#039;s restrictions before confirming it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;rules&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Account type and XP difficulty are different decisions ==&lt;br /&gt;
&lt;br /&gt;
The difficulty selection offers &#039;&#039;&#039;Normal 25×&#039;&#039;&#039;, &#039;&#039;&#039;Hard 10×&#039;&#039;&#039; and &#039;&#039;&#039;Extreme 3×&#039;&#039;&#039;. “Normal” here names an XP difficulty; it does not mean the account is Regular.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Changing XP difficulty resets your skills.&#039;&#039;&#039; Party Pete allows up to three difficulty changes. A change resets skills to level 1, with Hitpoints at 10. Read the [[XP rates#changing-rate|full change procedure]] before confirming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not choose an Ironman account on the assumption that you can freely switch to another type later. For an account-status removal request, [https://discord.gg/KsrsG93 ask Sarim support] about your specific account before relying on a change. Buying a bond does not remove mode restrictions; check the [https://sarimps.com/store/ purchase details] separately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;quick-answers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Before you confirm ==&lt;br /&gt;
&lt;br /&gt;
* Check the selected account name, especially Regular versus Normal XP difficulty.&lt;br /&gt;
* If playing with friends, agree on the group type and first meeting point.&lt;br /&gt;
* Choose your [[XP rates|XP rate]] with its change consequences in mind.&lt;br /&gt;
* Continue to [[First day#onboarding|first-session setup]] for the optional PIN, group island and free perk.&lt;br /&gt;
&lt;br /&gt;
== Operating your mode ==&lt;br /&gt;
* [[Group Ironman]] explains group creation, invitations, shared storage, shared hardcore lives and membership changes.&lt;br /&gt;
* [[Lucklocked]] explains its Hub, permanent restrictions, Fates, reward containers and private Fortune encounters.&lt;br /&gt;
* [[Fortune Hunts]] explains weekly goals and claiming completed rewards.&lt;br /&gt;
&lt;br /&gt;
== Gridmaster seasonal characters ==&lt;br /&gt;
[[Gridmaster]] runs separately on World 2 during an enabled season. Its fresh character starts as an Ironman with level 1 skills and 10 Hitpoints. It has a fixed task board, seasonal relics, shared combat masteries and an XP multiplier that rises from 5× to 15×.&lt;br /&gt;
&lt;br /&gt;
Use your account login to play the seasonal character. Main-character skills, items and progression are separate. Earned Grid points buy cosmetics on your main character through the League Tutor at home. See [[Gridmaster]] for setup and [[Gridmaster rewards]] for the point balance and shop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Getting started]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Custom_content&amp;diff=596</id>
		<title>Custom content</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Custom_content&amp;diff=596"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sarim custom content&#039;&#039;&#039; includes equipment enhancements, player perks, bosses and a custom raid with their own mechanics and rewards.&lt;br /&gt;
&lt;br /&gt;
== Custom item guides ==&lt;br /&gt;
[[Custom items]] lists Sarim&#039;s custom rings, weapons, armour and utility items. Start with [[Ring of AoE]], [[Ring of loot]], [[Dragon hunter staff]], [[Ophidian mask|Ophidian armour]], [[Merlin&#039;s cloak]] or [[Galvek&#039;s eye]]. Training gear, imbued hearts and master capes also have dedicated guides.&lt;br /&gt;
&lt;br /&gt;
== Equipment and progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempering]] || Consume identical copies of equipment to increase its combat bonuses, up to Temper +8.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Workbench]] || Break equipment into materials and attach item perks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item perks]] || Compare all 19 equipment attachments, their effects, levels and benefits.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu|Player perks]] || Unlock and equip perks for combat, skilling and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Creation Bench]] || Combine equipment and binding components into custom items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demonic Pact equipment]] || Custom equipment upgrades and their special effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarim Achievements]] || Complete skilling, combat and activity tasks for points and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Achievements]] || Complete boss challenges for tier rewards, combat bonuses and Echo unlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom raid ==&lt;br /&gt;
&#039;&#039;&#039;[[The Forsaken Trials]]&#039;&#039;&#039; is a solo raid through Echo Kalphite Queen, King Black Dragon, Cerberus, Hunllef, the Dagannoth Kings and Sol Heredit. Use &amp;lt;code&amp;gt;::trials&amp;lt;/code&amp;gt; to reach the entrance. Bring 91 Slayer for Cerberus, combat switches and supplies for all six rooms. Completion rewards include Drygore darts, equipment, supplies and a chance of an Echo orb.&lt;br /&gt;
&lt;br /&gt;
== Custom bosses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss !! Fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Argentavis]] || Switch protection prayers, clear minions and keep ahead of tornadoes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Malakar]] || Fight with a group and move to the portal matching your assigned colour. Each nearby contributor receives a personal reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ophidia]] || Switch away from the absorbed attack style, kill healing snakes and dodge lightning and portals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Browse [[Bosses]] for the full boss directory, or [[Guides]] for starting guides.&lt;br /&gt;
&lt;br /&gt;
== Gridmaster seasonal mode ==&lt;br /&gt;
[[Gridmaster]] is a seasonal mode on World 2 with a fixed 49-task board. Complete tasks and full rows or columns for relics, gathering tools, equipment, XP upgrades and combat masteries. The seasonal character has separate progression from your main character.&lt;br /&gt;
&lt;br /&gt;
Start with [[Gridmaster board and tasks]] and [[Gridmaster task list]]. Use [[Gridmaster relics]] to compare the relics, or [[Gridmaster rewards]] for mega weapons, Grid points and the main-account cosmetic shop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom content]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Wiki_index&amp;diff=595</id>
		<title>Wiki index</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Wiki_index&amp;diff=595"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every gameplay article on the Sarim RSPS wiki. New players can start with [[First day]] or the [[Guides|guide library]].&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Sarim Home]]&lt;br /&gt;
* [[First day]]&lt;br /&gt;
* [[Account modes]]&lt;br /&gt;
* [[XP rates]]&lt;br /&gt;
* [[Ironman]]&lt;br /&gt;
* [[RuneLite]]&lt;br /&gt;
* [[Group Ironman]]&lt;br /&gt;
* [[Lucklocked]]&lt;br /&gt;
* [[Fortune Hunts]]&lt;br /&gt;
&lt;br /&gt;
== Home and client tools ==&lt;br /&gt;
* [[Sarim Home]]&lt;br /&gt;
* [[Teleports Menu|Sarim Hub]]&lt;br /&gt;
* [[Sarim Shops]]&lt;br /&gt;
* [[Sarim Achievements]]&lt;br /&gt;
* [[Combat Achievements]]&lt;br /&gt;
* [[Money making]]&lt;br /&gt;
* [[Collection log]]&lt;br /&gt;
* [[Daily Tasks]]&lt;br /&gt;
* [[Gear Loadouts]]&lt;br /&gt;
* [[Drop rate and boosts]]&lt;br /&gt;
* [[Clue scrolls]]&lt;br /&gt;
* [[Reward boxes and caskets]]&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
&lt;br /&gt;
== Progression systems ==&lt;br /&gt;
* [[Skilling]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Custom content|Sarim custom content]]&lt;br /&gt;
* [[Tempering]]&lt;br /&gt;
* [[Perks Menu|Player and item perks]]&lt;br /&gt;
* [[Item Workbench]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item Creation Bench]]&lt;br /&gt;
* [[Demonic Pact equipment]]&lt;br /&gt;
&lt;br /&gt;
== Skill training ==&lt;br /&gt;
* [[Skilling]]&lt;br /&gt;
* [[Prayer]]&lt;br /&gt;
* [[Herblore]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Construction]]&lt;br /&gt;
&lt;br /&gt;
== Activities and capes ==&lt;br /&gt;
* [[Gauntlet]]&lt;br /&gt;
* [[Fight Caves]]&lt;br /&gt;
* [[Inferno]]&lt;br /&gt;
* [[Pest Control]]&lt;br /&gt;
* [[Wintertodt]]&lt;br /&gt;
* [[Shooting Stars]]&lt;br /&gt;
&lt;br /&gt;
== Equipment attachments ==&lt;br /&gt;
* [[Trailblazer]]&lt;br /&gt;
* [[True Strike]]&lt;br /&gt;
* [[Conservation]]&lt;br /&gt;
* [[Cluebound]]&lt;br /&gt;
* [[Elemental Attunement]]&lt;br /&gt;
* [[Scorch]]&lt;br /&gt;
* [[Twin Cast]]&lt;br /&gt;
* [[Soul Rend]]&lt;br /&gt;
* [[Last Stand]]&lt;br /&gt;
* [[Renewal]]&lt;br /&gt;
* [[Ravager]]&lt;br /&gt;
* [[Bulwark]]&lt;br /&gt;
* [[Temporal Snare]]&lt;br /&gt;
* [[Jellified]]&lt;br /&gt;
* [[Deathwish]]&lt;br /&gt;
* [[Guardian Spirit]]&lt;br /&gt;
* [[Reinforced]]&lt;br /&gt;
* [[Fortune Finder]]&lt;br /&gt;
* [[Raid Fortune]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Items|Item directory]]: equipment, components and utility items.&lt;br /&gt;
* [[Custom items|Custom item directory]]: custom equipment, starter gear and utility items.&lt;br /&gt;
* [[Abyssal bludgeon]]&lt;br /&gt;
* [[Abyssal tentacle]]&lt;br /&gt;
* [[Abyssal whip]]&lt;br /&gt;
* [[Arclight]]&lt;br /&gt;
* [[Crystal key]]&lt;br /&gt;
* [[Dark totem]]&lt;br /&gt;
* [[Draconic visage]]&lt;br /&gt;
* [[Dragon hunter lance]]&lt;br /&gt;
* [[Dragonfire shield]]&lt;br /&gt;
* [[Magic fang]]&lt;br /&gt;
* [[Rune pouch]]&lt;br /&gt;
* [[Sarachnis cudgel]]&lt;br /&gt;
* [[Serpentine helm]]&lt;br /&gt;
* [[Serpentine visage]]&lt;br /&gt;
* [[Tanzanite fang]]&lt;br /&gt;
* [[Toxic blowpipe]]&lt;br /&gt;
* [[Trident of the seas]]&lt;br /&gt;
* [[Trident of the swamp]]&lt;br /&gt;
* [[Unsired]]&lt;br /&gt;
* [[Zulrah&#039;s scales]]&lt;br /&gt;
&lt;br /&gt;
=== Custom equipment and utility items ===&lt;br /&gt;
* [[Ring of AoE]]&lt;br /&gt;
* [[Ring of loot]]&lt;br /&gt;
* [[Divine spirit shield]]&lt;br /&gt;
* [[Dragon hunter staff]]&lt;br /&gt;
* [[Merlin&#039;s cloak]]&lt;br /&gt;
* [[Ophidian mask]]&lt;br /&gt;
* [[Ophidian body]]&lt;br /&gt;
* [[Ophidian chaps]]&lt;br /&gt;
* [[Imbued heart (Ranged)]]&lt;br /&gt;
* [[Imbued heart (Melee)]]&lt;br /&gt;
* [[Merlin&#039;s max cape]]&lt;br /&gt;
* [[Training amulet]]&lt;br /&gt;
* [[Training bow]]&lt;br /&gt;
* [[Training sword]]&lt;br /&gt;
* [[Training staff]]&lt;br /&gt;
* [[Galvek&#039;s eye]]&lt;br /&gt;
* [[Slayer task pick scroll]]&lt;br /&gt;
* [[Master capes]]&lt;br /&gt;
&lt;br /&gt;
=== Item Creation Bench results ===&lt;br /&gt;
* [[Accursed sceptre]]&lt;br /&gt;
* [[Amulet of the monarchs]]&lt;br /&gt;
* [[Avernic treads (max)]]&lt;br /&gt;
* [[Bellator ring]]&lt;br /&gt;
* [[Blood Torva full helm]]&lt;br /&gt;
* [[Blood Torva platebody]]&lt;br /&gt;
* [[Blood Torva platelegs]]&lt;br /&gt;
* [[Corrupted boots]]&lt;br /&gt;
* [[Corrupted offhand]]&lt;br /&gt;
* [[Corrupted slayer helm]]&lt;br /&gt;
* [[Corrupted spirit shield]]&lt;br /&gt;
* [[Corrupted warhammer]]&lt;br /&gt;
* [[Demonic amulet]]&lt;br /&gt;
* [[Demonic bracelet]]&lt;br /&gt;
* [[Devil&#039;s element]]&lt;br /&gt;
* [[Dragon hunter dark bow]]&lt;br /&gt;
* [[Dragon slayer boots]]&lt;br /&gt;
* [[Drygore blowpipe]]&lt;br /&gt;
* [[Emperor ring]]&lt;br /&gt;
* [[Fang of the hound]]&lt;br /&gt;
* [[Harmonised shadow]]&lt;br /&gt;
* [[Heroic gloves]]&lt;br /&gt;
* [[Imbued heart (Overload)]]&lt;br /&gt;
* [[Infernal tecpatl]]&lt;br /&gt;
* [[King&#039;s barrage]]&lt;br /&gt;
* [[Magma blowpipe]]&lt;br /&gt;
* [[Magus ring]]&lt;br /&gt;
* [[Nature&#039;s recurve]]&lt;br /&gt;
* [[Osmumten&#039;s scythe]]&lt;br /&gt;
* [[Radiant oathplate chest]]&lt;br /&gt;
* [[Radiant oathplate helm]]&lt;br /&gt;
* [[Radiant oathplate legs]]&lt;br /&gt;
* [[Shadowflame quadrant]]&lt;br /&gt;
* [[Sunlight spear]]&lt;br /&gt;
* [[Superior overload heart]]&lt;br /&gt;
* [[The dogsword]]&lt;br /&gt;
* [[Thunder khopesh]]&lt;br /&gt;
* [[Twisted zaryte bow]]&lt;br /&gt;
* [[Ultor ring]]&lt;br /&gt;
* [[Ursine chainmace]]&lt;br /&gt;
* [[V&#039;s helm]]&lt;br /&gt;
* [[Venator ring]]&lt;br /&gt;
* [[Virelith hat]]&lt;br /&gt;
* [[Virelith robe bottom]]&lt;br /&gt;
* [[Virelith robe top]]&lt;br /&gt;
* [[Webweaver bow]]&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
* [[Bosses|Boss directory]]: boss guides, combat stats, strategies and drops.&lt;br /&gt;
* [[Abyssal sire]]&lt;br /&gt;
* [[Alchemical hydra]]&lt;br /&gt;
* [[Araxxor]]&lt;br /&gt;
* [[Argentavis]]&lt;br /&gt;
* [[Balance Elemental]]&lt;br /&gt;
* [[Callisto]]&lt;br /&gt;
* [[Cerberus]]&lt;br /&gt;
* [[Corporeal Beast]]&lt;br /&gt;
* [[Dagannoth Kings]]&lt;br /&gt;
* [[Demonic gorillas]]&lt;br /&gt;
* [[Duke Sucellus]]&lt;br /&gt;
* [[Galvek]]&lt;br /&gt;
* [[Giant Mole]]&lt;br /&gt;
* [[God Wars Dungeon]]: [[General Graardor]], [[Kree&#039;arra]], [[Commander Zilyana]] and [[K&#039;ril Tsutsaroth]].&lt;br /&gt;
* [[Grotesque Guardians]]&lt;br /&gt;
* [[Kalphite Queen]]&lt;br /&gt;
* [[King Black Dragon]]&lt;br /&gt;
* [[Kraken]]&lt;br /&gt;
* [[Leviathan]]&lt;br /&gt;
* [[Malakar]]&lt;br /&gt;
* [[Nex]]&lt;br /&gt;
* [[Nightmare]]&lt;br /&gt;
* [[Ophidia]]&lt;br /&gt;
* [[Phantom Muspah]]&lt;br /&gt;
* [[Royal Titans]]&lt;br /&gt;
* [[Sarachnis]]&lt;br /&gt;
* [[Scurrius]]&lt;br /&gt;
* [[Skotizo]]&lt;br /&gt;
* [[Sol Heredit]]&lt;br /&gt;
* [[The Whisperer]]&lt;br /&gt;
* [[Thermonuclear smoke devil]]&lt;br /&gt;
* [[Vardorvis]]&lt;br /&gt;
* [[Venenatis]]&lt;br /&gt;
* [[Vet&#039;ion]]&lt;br /&gt;
* [[Vorkath]]&lt;br /&gt;
* [[Yama]]&lt;br /&gt;
* [[Zulrah]]&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
* [[Raids]]: travel, preparation and raid selection.&lt;br /&gt;
* [[Chambers of Xeric]]&lt;br /&gt;
* [[Theatre of Blood]]&lt;br /&gt;
* [[Tombs of Amascut]]&lt;br /&gt;
* [[The Forsaken Trials]]&lt;br /&gt;
&lt;br /&gt;
== Echo encounters ==&lt;br /&gt;
* [[Echo bosses]]: private solo encounters and their reward paths.&lt;br /&gt;
* [[Echo Cerberus]]&lt;br /&gt;
* [[Echo Dagannoth Kings]]&lt;br /&gt;
* [[Echo Kalphite Queen]]&lt;br /&gt;
* [[Echo King Black Dragon]]&lt;br /&gt;
* [[Echo Sol Heredit]]&lt;br /&gt;
&lt;br /&gt;
== Choosing a server ==&lt;br /&gt;
* [[OSRS private servers]]&lt;br /&gt;
* [[Choosing a private server]]&lt;br /&gt;
* [[No-reset policy]]&lt;br /&gt;
&lt;br /&gt;
== Death and dangerous areas ==&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
* [[First day]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
&lt;br /&gt;
== Gridmaster ==&lt;br /&gt;
* [[Gridmaster]]&lt;br /&gt;
* [[Gridmaster board and tasks]]&lt;br /&gt;
* [[Gridmaster task list]]&lt;br /&gt;
* [[Gridmaster relics]]&lt;br /&gt;
* [[Gridmaster combat masteries]]&lt;br /&gt;
* [[Gridmaster combat relics]]&lt;br /&gt;
* [[Gridmaster skilling relics]]&lt;br /&gt;
* [[Gridmaster utility relics]]&lt;br /&gt;
* [[Gridmaster equipment]]&lt;br /&gt;
* [[Gridmaster rates]]&lt;br /&gt;
* [[Gridmaster rewards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Guides&amp;diff=594</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Guides&amp;diff=594"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guides for playing Sarim RSPS, a free OSRS private server: setting up the client, choosing an account and pace, and your first goals. For bosses, perks and equipment, see the [[Wiki index]].&lt;br /&gt;
&lt;br /&gt;
== Start playing ==&lt;br /&gt;
* [[Sarim Home]]: the server at a glance and the tools around home.&lt;br /&gt;
* [[RuneLite]]: the Sarim client, launcher setup and troubleshooting.&lt;br /&gt;
* [[Account modes]]: Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman, Hardcore Group Ironman and Lucklocked.&lt;br /&gt;
* [[XP rates]]: Normal 25×, Hard 10× and Extreme 3×, and what changing difficulty does.&lt;br /&gt;
* [[First day]]: your first perk, Slayer, achievements, clues and early goals.&lt;br /&gt;
&lt;br /&gt;
== Training and rewards ==&lt;br /&gt;
* [[Skilling]]: tools, starting spots and gathering level goals.&lt;br /&gt;
* [[Equipment progression]]: first weapons, later upgrades and supplies.&lt;br /&gt;
* [[Items]]: item requirements, combat bonuses, charging and uses.&lt;br /&gt;
* [[Perk builds]]: starter choices, combat cores and saved loadouts.&lt;br /&gt;
* [[Item perks]]: equipment attachments, level values, practical benefits and limits.&lt;br /&gt;
* [[Money making]]: first coins, daily rewards and repeatable combat trips.&lt;br /&gt;
* [[Collection log]]: unique items, perk milestones and completion reward claims.&lt;br /&gt;
* [[Slayer]]: getting assignments, choosing a master, skipping tasks and earning points.&lt;br /&gt;
* [[Daily Tasks]]: five daily assignments, rewards and claim instructions.&lt;br /&gt;
* [[Teleports Menu|Sarim Hub]]: travel, drop tables and task controls.&lt;br /&gt;
* [[Sarim Shops]]: buying supplies, shop currencies and useful first purchases.&lt;br /&gt;
* [[Sarim Achievements]]: task requirements, rewards and a starter route.&lt;br /&gt;
* [[Combat Achievements]]: combat tasks, reward tiers and Echo unlocks.&lt;br /&gt;
* [[Bosses]]: fight guides and drops.&lt;br /&gt;
&lt;br /&gt;
== Skill training and self-supply ==&lt;br /&gt;
* [[Prayer]]: bones, altars, overheads and prayer scrolls.&lt;br /&gt;
* [[Herblore]]: useful recipes, herb supply and potion doses.&lt;br /&gt;
* [[Farming]]: patch runs, fast growth, disease and potion ingredients.&lt;br /&gt;
* [[Construction]]: buying a house, making planks and useful furniture.&lt;br /&gt;
&lt;br /&gt;
== Activities and capes ==&lt;br /&gt;
* [[Gauntlet]]: normal and Corrupted preparation, Hunllef and rewards.&lt;br /&gt;
* [[Fight Caves]]: a reward run for the fire cape and separate practice modes.&lt;br /&gt;
* [[Inferno]]: waves, Zuk, the infernal cape and practice limits.&lt;br /&gt;
* [[Pest Control]]: points, activity requirements and Void equipment.&lt;br /&gt;
* [[Wintertodt]]: supplies, Warmth, stored points and the reward exchange.&lt;br /&gt;
* [[Shooting Stars]]: finding stars, mining layers and spending Stardust.&lt;br /&gt;
&lt;br /&gt;
== Account operations and reward chances ==&lt;br /&gt;
* [[Lucklocked]]: permanent mode rules, bonus containers and the Lucklocked Hub.&lt;br /&gt;
* [[Fortune Hunts]]: weekly Fortune goals and reward claims.&lt;br /&gt;
* [[Group Ironman]]: forming a group, shared storage, lives and membership changes.&lt;br /&gt;
* [[Gear Loadouts]]: saving equipment, bank-based loading and sorting bank tabs.&lt;br /&gt;
* [[Drop rate and boosts]]: which bonuses affect ordinary loot, raids and pets.&lt;br /&gt;
* [[Clue scrolls]]: instant reward claims, master follow-ups and caskets.&lt;br /&gt;
* [[Reward boxes and caskets]]: compare opening, reward and overflow rules.&lt;br /&gt;
* [[Pets]]: summoning, boosts and free lost-pet recovery.&lt;br /&gt;
&lt;br /&gt;
== Raids ==&lt;br /&gt;
* [[Raids]]: preparation and an overview of the four raids.&lt;br /&gt;
* [[Chambers of Xeric]]: regular Chambers, Olm-only and Challenge Mode.&lt;br /&gt;
* [[Theatre of Blood]]: party setup and all six encounters.&lt;br /&gt;
* [[Tombs of Amascut]]: invocations, path bosses and the Wardens.&lt;br /&gt;
* [[The Forsaken Trials]]: a solo custom raid through six Echo boss encounters.&lt;br /&gt;
&lt;br /&gt;
== Death and dangerous areas ==&lt;br /&gt;
* [[Death]]: protected items, dangerous deaths and what to do after dying.&lt;br /&gt;
* [[Wilderness]]: preparation, player combat, Risk Protection and escape limits.&lt;br /&gt;
&lt;br /&gt;
== Choosing a server ==&lt;br /&gt;
* [[OSRS private servers]]: what an RSPS is and how it differs from official OSRS.&lt;br /&gt;
* [[Choosing a private server]]: eight things to check before you commit.&lt;br /&gt;
* [[No-reset policy]]: what &amp;quot;No server resets. Ever.&amp;quot; covers.&lt;br /&gt;
* [[Ironman]]: planning a self-sufficient account on Sarim.&lt;br /&gt;
&lt;br /&gt;
== Sarim custom content ==&lt;br /&gt;
* [[Custom content]]: equipment enhancements, player perks and custom bosses.&lt;br /&gt;
* [[Custom items]]: custom equipment, starter gear and utility item guides.&lt;br /&gt;
* [[Item Creation Bench]]: all equipment recipes, success chances and individual item guides.&lt;br /&gt;
* [[Tempering]]: upgrade equipment using identical copies.&lt;br /&gt;
* [[Argentavis]], [[Malakar]] and [[Ophidia]]: custom boss fights and rewards.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Perks Menu|Player and item perks]]&lt;br /&gt;
* [[Item Workbench]]&lt;br /&gt;
&lt;br /&gt;
[https://sarimps.com/play/ Play Sarim free]&lt;br /&gt;
&lt;br /&gt;
== Gridmaster seasonal mode ==&lt;br /&gt;
* [[Gridmaster]]: World 2, fresh seasonal progression and how to open the board.&lt;br /&gt;
* [[Gridmaster board and tasks]]: progression, row and column rewards, and claim rules.&lt;br /&gt;
* [[Gridmaster task list]]: all 49 tiles and their completion requirements.&lt;br /&gt;
* [[Gridmaster relics]]: gathering, skilling, utility, combat and equipment reward directory.&lt;br /&gt;
* [[Gridmaster combat masteries]]: six shared tiers for all three combat styles.&lt;br /&gt;
* [[Gridmaster rates]]: XP upgrades, rare drops, pets and activity points.&lt;br /&gt;
* [[Gridmaster rewards]]: mega-weapon choices and the main-account cosmetic shop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Main_Page&amp;diff=593</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Main_Page&amp;diff=593"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&amp;lt;div class=&amp;quot;sarim-home sarim-home--directory&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Sarim RSPS Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;sarim-home-intro&amp;quot;&amp;gt;The player guide to Sarim, a free semi-custom OSRS private server. Find your first goals, plan your upgrades and learn the fights.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-browse&amp;quot;&amp;gt;[[Guides|All guides]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Wiki index|Wiki index]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Custom content|Sarim custom content]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [https://sarimps.com/play/ Play Sarim]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-start&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-start-copy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;New to Sarim?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Start with the [[First day|first-day guide]] for your starter gear, first perk and early rewards. Choose your [[Account modes|account mode]] and [[XP rates|XP rate]], or get help with the [[RuneLite|client and launcher]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-start-action&amp;quot;&amp;gt;[[First day|Start the first-day guide →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-directory&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section-icon&amp;quot;&amp;gt;[[File:Sarim-theme-hilt.png|80px|link=|alt=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Bosses and raids&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Prepare for a fight, learn its mechanics and check the rewards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bosses|Boss guides]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Echo bosses]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Slayer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Raids|Raid preparation and overview]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chambers of Xeric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Theatre of Blood]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tombs of Amascut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[The Forsaken Trials]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section-icon&amp;quot;&amp;gt;[[File:Sarim-theme-lamp.png|100px|link=|alt=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Equipment and perks&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Choose your next upgrade and build a loadout around it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Equipment progression]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Items|Item directory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Perks Menu|Player perks]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Perk builds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Item perks|Item perks and attachments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Custom items]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Ring of AoE]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Item Workbench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Item Creation Bench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tempering]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section-icon&amp;quot;&amp;gt;[[File:Sarim-theme-law-rune.png|80px|link=|alt=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Skilling and activities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Train your skills, gather supplies and work towards your next cape.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Skilling|Skilling guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prayer]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Herblore]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Farming]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Construction]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gauntlet|Gauntlet and Corrupted Gauntlet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fight Caves]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Inferno]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pest Control]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Wintertodt]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Shooting Stars]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section-icon&amp;quot;&amp;gt;[[File:Sarim-theme-coins.png|90px|link=|alt=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Goals and rewards&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Find ways to earn coins, complete tasks and collect rewards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Money making]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Daily Tasks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sarim Achievements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Combat Achievements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Collection log]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Pets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Drop rate and boosts]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Clue scrolls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Reward boxes and caskets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section-icon&amp;quot;&amp;gt;[[File:Sarim-theme-book.png|80px|link=|alt=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Account modes&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Understand your account&#039;s rules and the systems that support it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Account modes|Compare account modes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[XP rates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ironman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Group Ironman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lucklocked]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gridmaster|Gridmaster seasonal mode]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fortune Hunts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-section-icon sarim-home-section-icon--scene&amp;quot;&amp;gt;[[File:Sarim-theme-harbour.png|200px|link=|alt=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Home and tools&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Get around, manage your gear and prepare for dangerous trips.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sarim Home|Around home]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Teleports Menu|Sarim Hub and teleports]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sarim Shops|Shops and currencies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gear Loadouts|Gear Loadouts and bank tools]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Death]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Wilderness]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[RuneLite|Client help]] &amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; [[Glossary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;sarim-home-footer&amp;quot;&amp;gt;Looking for a particular item or boss? Use the wiki search, or browse the [[Wiki index|full article index]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Category:Gridmaster&amp;diff=592</id>
		<title>Category:Gridmaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Category:Gridmaster&amp;diff=592"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gridmaster guides&#039;&#039;&#039; cover Sarim&#039;s seasonal World 2 mode, its 49-task board, relics, combat masteries, equipment and rewards. Start with [[Gridmaster]], then use [[Gridmaster task list]] and [[Gridmaster relics]] for the detailed references.&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom content]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_rewards&amp;diff=591</id>
		<title>Gridmaster rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_rewards&amp;diff=591"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gridmaster rewards&#039;&#039;&#039; include seasonal board unlocks and cosmetics bought on your main character. Tools, relics, lamps and equipment are claimed from the board. Grid points are earned automatically from completed tasks and spent at the League Tutor on the main world.&lt;br /&gt;
&lt;br /&gt;
== Seasonal board rewards ==&lt;br /&gt;
Open the Gridmaster sidebar, select the completed task or line and use its claim action. A full row or column has seven completed tasks. Keep free inventory space for item rewards.&lt;br /&gt;
&lt;br /&gt;
* [[Gridmaster combat masteries|Mastery tiers]] and [[Gridmaster rates|XP upgrades]] activate when earned.&lt;br /&gt;
* [[Gridmaster skilling relics|Gathering tools]] offer a choice of the Mining, Woodcutting or Fishing tool you do not already own.&lt;br /&gt;
* [[Gridmaster relics|Relics]] and [[Gridmaster equipment|fixed equipment rewards]] require claims.&lt;br /&gt;
* XP lamps require a skill choice and scale with the seasonal XP multiplier at the moment you claim them.&lt;br /&gt;
&lt;br /&gt;
Gathering tool rewards unlock gathering effects. You still need the normal skill tools and supplies; the claim does not add a physical tool to your inventory.&lt;br /&gt;
&lt;br /&gt;
See [[Gridmaster board and tasks]] for the full reward-claim rules and [[Gridmaster task list]] for each tile&#039;s reward.&lt;br /&gt;
&lt;br /&gt;
=== Mega-weapon choices ===&lt;br /&gt;
Three raid tasks offer a mega-weapon: obtain a unique from a full Chambers of Xeric raid, the normal Theatre of Blood, or Tombs of Amascut. Ordinary raid completion alone does not earn the unique task&#039;s weapon choice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Choice !! What the claim gives&lt;br /&gt;
|-&lt;br /&gt;
| Twisted bow || One twisted bow and 4,000 dragon arrows.&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of vitur || One scythe of vitur with 20,000 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Tumeken&#039;s shadow || One Tumeken&#039;s shadow with 20,000 charges.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may choose each weapon &#039;&#039;&#039;once&#039;&#039;&#039;. The first claim can be any of the three; later claims must choose a weapon you have not already claimed. The claim is permanent. Completing all three tasks lets you obtain all three weapons, with one choice per task.&lt;br /&gt;
&lt;br /&gt;
The twisted-bow claim needs room for both the bow and its arrows. Other item claims also need sufficient inventory space. A full inventory does not make an earned reward disappear; clear space and claim again.&lt;br /&gt;
&lt;br /&gt;
== Earning Grid points ==&lt;br /&gt;
Task difficulty is determined by its distance from the centre of the fixed board. Every completed task earns points once. Row and column rewards do not add another set of Grid points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Task tier !! Tiles !! Points per tile !! Total for the tier&lt;br /&gt;
|-&lt;br /&gt;
| Centre introduction || 1 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || 4 || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 8 || 100 || 800&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 12 || 250 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 12 || 500 || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| Elite || 8 || 1,000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| Master corners || 4 || 2,000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
! Full board !! 49 !! !! 26,300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Grid points follow the same account across its seasonal characters. On the main character, your available balance is the total earned across seasons minus points already spent. Claiming or leaving an XP lamp unused does not change that point total.&lt;br /&gt;
&lt;br /&gt;
== Buying cosmetics on your main account ==&lt;br /&gt;
# Log into your main character after earning seasonal points.&lt;br /&gt;
# Return to [[Sarim Home|home]] and find the &#039;&#039;&#039;League Tutor&#039;&#039;&#039; near the home arrival point.&lt;br /&gt;
# Use &#039;&#039;&#039;Talk-to&#039;&#039;&#039; to check your available balance, or &#039;&#039;&#039;Trade&#039;&#039;&#039; to open &#039;&#039;&#039;Grid Master Rewards&#039;&#039;&#039;.&lt;br /&gt;
# Check the Grid-point price and buy the cosmetic you want. Leave room in your inventory.&lt;br /&gt;
&lt;br /&gt;
Both regular and Ironman accounts can use this shop. It spends Grid points, so you do not carry a point-token item. You cannot sell items back to the shop. If a newly earned balance has not appeared, allow your seasonal progress to save and trade the tutor again. If the tutor reports that points could not be loaded, try again shortly.&lt;br /&gt;
&lt;br /&gt;
=== Trailblazer reloaded outfits ===&lt;br /&gt;
Each tier contains a headband, top, trousers and boots. Prices are per piece.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Outfit tier !! Headband !! Top !! Trousers !! Boots !! Complete set&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 400 || 400 || 400 || 400 || 1,600&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 800 || 800 || 800 || 800 || 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 1,200 || 1,200 || 1,200 || 1,200 || 4,800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All prices are in Grid points.&lt;br /&gt;
&lt;br /&gt;
=== Banner, torch and trophies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cosmetic !! Grid points&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded banner || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded torch || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded bronze trophy || 250&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded iron trophy || 500&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded steel trophy || 750&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded mithril trophy || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded adamant trophy || 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded rune trophy || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Trailblazer reloaded dragon trophy || 4,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of each shop item costs &#039;&#039;&#039;22,100 Grid points&#039;&#039;&#039;. Completing all 49 tasks earns enough for all 21 cosmetics and leaves &#039;&#039;&#039;4,200 points&#039;&#039;&#039;. You do not need to complete the full board to begin spending earned points.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gridmaster]]&lt;br /&gt;
* [[Gridmaster equipment]]&lt;br /&gt;
* [[Gridmaster task list]]&lt;br /&gt;
* [[Sarim Shops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gridmaster]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_rates&amp;diff=590</id>
		<title>Gridmaster rates</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_rates&amp;diff=590"/>
		<updated>2026-10-04T09:18:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gridmaster rates&#039;&#039;&#039; apply to seasonal progression on World 2. The mode starts at 5× XP, increases eligible rare-drop chances eightfold, speeds Farming growth and boosts selected activity points. Individual relics add their own effects.&lt;br /&gt;
&lt;br /&gt;
== XP multiplier ==&lt;br /&gt;
The seasonal multiplier applies to ordinary combat and skilling XP. It replaces the usual difficulty, donor, event, equipment and temporary XP bonus stack. An activity or relic can still change the base XP awarded before that multiplier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! XP upgrades completed !! Seasonal XP multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 5×&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7×&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9×&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11×&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13×&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each of these five completions adds 2×:&lt;br /&gt;
* Catch 25 lobsters.&lt;br /&gt;
* Loot a Barrows chest after killing all six brothers.&lt;br /&gt;
* Win Pest Control with at least 50 activity.&lt;br /&gt;
* Complete row 4.&lt;br /&gt;
* Complete column 4.&lt;br /&gt;
&lt;br /&gt;
The order does not matter. An upgrade takes effect as soon as it is earned; it does not wait for a claim. An ordinary 100-base-XP action gives 500 XP at the starting rate and 1,500 XP at the maximum rate, before any activity-specific change to base XP.&lt;br /&gt;
&lt;br /&gt;
=== XP lamps ===&lt;br /&gt;
A board lamp uses your &#039;&#039;&#039;current earned seasonal multiplier when claimed&#039;&#039;&#039;. The lamp&#039;s listed base XP is not the final award. For example, the 10,000-base-XP lamp gives 50,000 XP at 5× or 150,000 XP at 15×. Raising the multiplier before spending a lamp increases that lamp&#039;s award.&lt;br /&gt;
&lt;br /&gt;
Choose a skill when claiming the lamp, turn off XP lock and remember that each lamp can be claimed once. See [[Gridmaster board and tasks]] for the lamp rewards.&lt;br /&gt;
&lt;br /&gt;
== Rare drops and raid uniques ==&lt;br /&gt;
Eligible rare NPC-table rolls receive &#039;&#039;&#039;8× the native chance&#039;&#039;&#039;, capped at a guaranteed successful roll. Ordinary NPC-table entries qualify when their native denominator is 50 or greater. Guaranteed and more common entries do not receive this seasonal rare-drop boost.&lt;br /&gt;
&lt;br /&gt;
For an eligible roll with native chance 1/800, the seasonal chance is 1/100. This describes that entry&#039;s roll. A table&#039;s order, selection rules and your eligibility can still affect whether the item is awarded on a kill.&lt;br /&gt;
&lt;br /&gt;
The seasonal chance replaces ordinary drop-rate, timed rare-drop and eligible attachment or perk-set bonuses on those rolls. Ordinary NPC loot uses one seasonal drop roll; the usual extra-roll effects do not add more rolls.&lt;br /&gt;
&lt;br /&gt;
The rare-unique gates for [[Chambers of Xeric]], [[Theatre of Blood]] and [[Tombs of Amascut]] also receive the seasonal eightfold boost. Their underlying conditions still matter: personal points in Chambers, party deaths and participation in the Theatre, and invocation level and deaths in Tombs. The boost increases the chance to pass the unique gate; it does not multiply the number of unique items awarded.&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
Ordinary NPC pets use &#039;&#039;&#039;one native pet roll&#039;&#039;&#039;, without the usual donor, timed pet, shared drop-rate or extra pet-roll bonuses. The Theatre of Blood and Tombs of Amascut likewise retain their native pet rules and contribution requirements without the ordinary pet bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olmlet is a special case:&#039;&#039;&#039; Chambers of Xeric rolls it only when a unique is awarded. Its conditional pet roll remains 1/40, but the seasonal unique boost creates more opportunities for that pet roll. Pursue each pet&#039;s activity and participation conditions; the 8× unique boost is not a separate multiplier on pet rolls.&lt;br /&gt;
&lt;br /&gt;
== Farming and activity points ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Progress or currency !! Seasonal rate !! What to expect&lt;br /&gt;
|-&lt;br /&gt;
| Farming growth || 5× elapsed growth || Crops move through their growth stages faster. Farmer&#039;s Fortune has a separate faster-growth effect.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer completion points || 5× || The native master and streak award is multiplied. Ordinary donor and double-Slayer point bonuses do not stack onto it.&lt;br /&gt;
|-&lt;br /&gt;
| Boss Slayer completion points || 5× || The seasonal multiplier applies to the native completion award.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Control points || 8× || Successful-game points use the boat&#039;s native award, without the ordinary donor additions.&lt;br /&gt;
|-&lt;br /&gt;
| Wintertodt points || 8× || Points gained during the game are multiplied. Seasonal game points are reset at the game&#039;s reset points.&lt;br /&gt;
|-&lt;br /&gt;
| Mage Arena points || 8× || An eligible battle-mage kill awards 24–48 points instead of the native 3–6.&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Zone points || 8× || The native monster and dream-difficulty point award is multiplied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These activity currencies are separate from &#039;&#039;&#039;Grid points&#039;&#039;&#039;. Grid points depend on completed board tasks, not on the number of Slayer or minigame points you accumulate. See [[Gridmaster rewards]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gridmaster]]&lt;br /&gt;
* [[Gridmaster combat masteries]]&lt;br /&gt;
* [[Gridmaster skilling relics]]&lt;br /&gt;
* [[Gridmaster utility relics]]&lt;br /&gt;
* [[Drop rate and boosts]] for the ordinary-world rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gridmaster]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_equipment&amp;diff=589</id>
		<title>Gridmaster equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_equipment&amp;diff=589"/>
		<updated>2026-10-04T09:18:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gridmaster equipment&#039;&#039;&#039; is earned from equipment rewards on the [[Gridmaster board and tasks|Gridmaster board]]. Claim the reward, then equip the item to use its combat bonuses and weapon effects. The item effects belong to the equipped gear; separate mastery and relic bonuses require active Gridmaster play.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Reward !! Requirement to equip&lt;br /&gt;
|-&lt;br /&gt;
| [[#Drygore blowpipe|Drygore blowpipe (empty)]] || Kill the Kalphite Queen, tile 7,3 || 80 Ranged&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thunder khopesh|Thunder khopesh]] || Build a demonic throne, tile 2,1 || 80 Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[#Devil&#039;s element|Devil&#039;s element]] || Kill each of the three Dagannoth Kings, tile 5,1 || 80 Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[#Avernic treads (max)|Avernic treads (max)]] || Kill the Doom of Mokhaiotl at delve level 8 or deeper, tile 7,6 || 80 Defence&lt;br /&gt;
|-&lt;br /&gt;
| [[#Amulet of the monarchs|Amulet of the monarchs]] || Complete row 1 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Emperor ring|Emperor ring]] || Complete row 7 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#The dogsword|The dogsword]] || Complete column 1 || 75 Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[#Sunlight spear|Sunlight spear]] || Complete column 7 || 80 Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Drygore blowpipe ==&lt;br /&gt;
The board grants the empty two-handed Drygore blowpipe. It has +124 Ranged attack and +100 Ranged strength. Load it before attacking; the claim does not supply darts.&lt;br /&gt;
&lt;br /&gt;
Use darts on the blowpipe in your inventory. It holds up to &#039;&#039;&#039;16,383 darts of one type&#039;&#039;&#039;. Supported types are bronze, iron, steel, black, mithril, adamant, rune, dragon, amethyst and drygore darts. Loading the empty form turns it into the loaded form. &#039;&#039;&#039;Zulrah&#039;s scales are not required.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;Check&#039;&#039;&#039; on the loaded blowpipe to see its dart type and amount. Use &#039;&#039;&#039;Unload&#039;&#039;&#039; with inventory room to remove the stored darts and return it to the empty form. Unload before switching dart types; attempting to add a different type while one is stored is rejected.&lt;br /&gt;
&lt;br /&gt;
A loaded Drygore blowpipe attacks NPCs using stored darts and cannot attack players. Its damage and accuracy depend on the target&#039;s Strength level. Its normal attack adds 75% damage before other combat effects and attempts to inflict venom. The base attack interval against NPCs is 3 ticks, or 2 ticks on Rapid, before attack-speed modifiers.&lt;br /&gt;
&lt;br /&gt;
Stored dart use follows the blowpipe&#039;s own quiver, Ava and Fully Loaded item-perk saving checks. The ordinary tier I ammunition-preservation roll does not apply to these stored darts.&lt;br /&gt;
&lt;br /&gt;
== Thunder khopesh ==&lt;br /&gt;
The Thunder khopesh has +95 stab attack, +145 slash attack, +55 crush attack and +180 melee strength. Its base attack interval is 4 ticks.&lt;br /&gt;
&lt;br /&gt;
Normal attacks hit NPCs twice, with the second hit rolling up to 75% of the first hit&#039;s base maximum. Large NPCs receive a third hit with a maximum of 50%. Each damaging outgoing hit while the weapon is equipped has a 1/5 chance to call delayed lightning that damages nearby NPCs. Guardian and mastery echo hits do not trigger this lightning.&lt;br /&gt;
&lt;br /&gt;
The special attack costs 50% energy before modifiers. It makes two slash hits, each with a base maximum of 150% of the ordinary melee max hit and doubled accuracy. If either initial hit deals damage, it adds a third hit with a base maximum of 225%.&lt;br /&gt;
&lt;br /&gt;
== Devil&#039;s element ==&lt;br /&gt;
Devil&#039;s element is an offhand with +22 Magic attack, +18 Magic defence, +3% Magic damage and +4 Prayer.&lt;br /&gt;
&lt;br /&gt;
While equipped, it supplies unlimited air, water, earth and fire runes. Other required runes are still needed. Standard elemental spells against NPCs gain 30% damage and an additional 30% accuracy boost. This spell boost stacks with the NPC&#039;s elemental weakness. The damage and accuracy boost does not apply against players.&lt;br /&gt;
&lt;br /&gt;
== Avernic treads (max) ==&lt;br /&gt;
The max Avernic treads provide +20 to each melee attack style and Magic attack, +25 Ranged attack, +10 melee strength, +6 Ranged strength and +5% Magic damage. They provide +40 stab, slash and crush defence and +25 Magic defence.&lt;br /&gt;
&lt;br /&gt;
== Amulet of the monarchs ==&lt;br /&gt;
The Amulet of the monarchs provides +30 to every attack and defence style, +15 melee strength, +15 Ranged strength, +10% Magic damage and +10 Prayer.&lt;br /&gt;
&lt;br /&gt;
== Emperor ring ==&lt;br /&gt;
The Emperor ring provides +30 to every attack and defence style, +15 melee strength, +15 Ranged strength, +5% Magic damage and +10 Prayer.&lt;br /&gt;
&lt;br /&gt;
== The dogsword ==&lt;br /&gt;
The dogsword is a two-handed weapon with +132 slash attack, +80 crush attack, +132 melee strength and +8 Prayer. Its base attack interval is 6 ticks.&lt;br /&gt;
&lt;br /&gt;
While equipped, it counts as an Armadyl, Saradomin, Zamorak and Bandos item for God Wars aggression protection. Bosses and their bodyguards still attack.&lt;br /&gt;
&lt;br /&gt;
Its special attack costs 50% energy before modifiers, adds 37.5% to the base maximum and doubles accuracy. The initial hit is capped at 87 damage against players. When it deals damage, it drains the target&#039;s stats in this order: Defence, Strength, Attack, Prayer, Magic and Ranged. It also freezes the target for 20 seconds, heals half the damage and restores Prayer equal to one quarter of the damage, rounding both restorations up.&lt;br /&gt;
&lt;br /&gt;
After 6 ticks, a blood siphon deals a base hit of 25 and restores 25 raw Hitpoints if the target remains within 4 tiles. The target and attacker must remain alive. Normal combat effects can alter the siphon&#039;s damage, and restoration bonuses can increase the healing: tier II mastery raises the raw 25 to 30 before the Hitpoints cap.&lt;br /&gt;
&lt;br /&gt;
== Sunlight spear ==&lt;br /&gt;
The Sunlight spear is a two-handed weapon with +125 stab attack, +75 slash attack and +169 melee strength. It gives +70 stab, slash, crush and Ranged defence and +28 Magic defence. Its base attack interval is 5 ticks. Its ordinary Slash and Crush attacks are still halved against the [[Corporeal Beast]].&lt;br /&gt;
&lt;br /&gt;
Outgoing hits while the spear is equipped add sunlight stacks, up to 20, including hits that deal no damage. Guardian and mastery echo hits do not add stacks. Use the special attack button with at least 7 stacks to spend 7 and slam nearby NPCs. The slam reaches up to 3 tiles away, uses no special attack energy and adds 3% to its maximum damage for each point of total equipment Prayer bonus. It damages NPCs rather than players. Stack decay begins after 20 ticks without incoming combat, then removes one stack per 21 eligible ticks. Continuing to attack alone does not stop this decay.&lt;br /&gt;
&lt;br /&gt;
The slam and Thunder&#039;s lightning are separate area damage. They do not receive outgoing mastery damage bonuses, Vampyric Touch healing or Last Stand recovery credit.&lt;br /&gt;
&lt;br /&gt;
The dogsword, Thunder khopesh and Sunlight spear can cut webs while equipped. Normal web-cutting success checks still apply.&lt;br /&gt;
&lt;br /&gt;
== Gridmaster interactions ==&lt;br /&gt;
[[Gridmaster combat relics#Specialist|Specialist]] reduces ordinary special-attack costs against NPCs to 20% before later cost modifiers. It also doubles primary-special accuracy and refunds 10% energy when an accuracy roll fails. This applies to the Thunder khopesh and The dogsword. The Sunlight spear&#039;s stack-powered slam already uses no special energy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gridmaster]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_utility_relics&amp;diff=588</id>
		<title>Gridmaster utility relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_utility_relics&amp;diff=588"/>
		<updated>2026-10-04T09:18:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gridmaster utility relics&#039;&#039;&#039; help with money, travel, supplies, clues and looting in [[Gridmaster]] on World 2. Claim them from their completed board rewards. They work alongside your other owned relics.&lt;br /&gt;
&lt;br /&gt;
Use the board&#039;s &#039;&#039;&#039;Relics&#039;&#039;&#039; tab for Recall and settings. The &amp;lt;code&amp;gt;::gridmaster&amp;lt;/code&amp;gt; command also offers Golden God&#039;s noted-shop setting and Loot Hound&#039;s banking toggle. See [[Gridmaster skilling relics]] for gathering rewards, production and permanent skill links, or [[Gridmaster relics]] for the full directory.&lt;br /&gt;
&lt;br /&gt;
== Golden God ==&lt;br /&gt;
Golden God turns Low and High Level Alchemy into a repeating money-making action. Alchemy needs &#039;&#039;&#039;no runes or Magic level&#039;&#039;&#039;, gives &#039;&#039;&#039;15% more coins&#039;&#039;&#039; than the item&#039;s ordinary alchemy value, and has a &#039;&#039;&#039;65% chance to keep the item&#039;&#039;&#039;. The coin bonus is rounded down.&lt;br /&gt;
&lt;br /&gt;
Cast alchemy on an eligible inventory item to start. It repeats on that same inventory item or stack, including while you walk or fight, until the item is used up, moved or changed, a new alchemy action replaces it, or your character can no longer perform the action. Low alchemy repeats every &#039;&#039;&#039;3 ticks&#039;&#039;&#039; and high alchemy every &#039;&#039;&#039;5 ticks&#039;&#039;&#039;, subject to the normal alchemy delay.&lt;br /&gt;
&lt;br /&gt;
Noted items use their unnoted item&#039;s alchemy value. Coins, zero-value items, free items and ordinary untradeable items cannot be alchemised. Leave room for the coins. Unlike ordinary alchemy, Golden God does not require moving to another tile after repeated casts in the same place.&lt;br /&gt;
&lt;br /&gt;
For example, an ordinary high-alchemy value of 30,000 coins becomes &#039;&#039;&#039;34,500 coins&#039;&#039;&#039; per cast. Keeping the item still awards coins and Magic XP, so one item can produce several payouts. The 65% save is a fresh chance each cast, rather than a guaranteed number of uses.&lt;br /&gt;
&lt;br /&gt;
=== Noted shop purchases ===&lt;br /&gt;
Turn on &#039;&#039;&#039;Noted shop buys&#039;&#039;&#039; in the Relics tab, or &#039;&#039;&#039;Shop purchases noted&#039;&#039;&#039; in &amp;lt;code&amp;gt;::gridmaster&amp;lt;/code&amp;gt;, to receive eligible &#039;&#039;&#039;coin-shop&#039;&#039;&#039; purchases as notes. The item must have a valid tradeable noted form and pass the same item restrictions used by Banker&#039;s Note. Shops using points or another currency are unaffected.&lt;br /&gt;
&lt;br /&gt;
This is useful for buying a larger stack to alchemise. The shop&#039;s price, stock and ordinary purchase rules still apply. Items that cannot be noted arrive in their ordinary form.&lt;br /&gt;
&lt;br /&gt;
=== Offering coins for Prayer XP ===&lt;br /&gt;
Use a stack of coins on a supported prayer altar. Each offering needs &#039;&#039;&#039;20,000 coins&#039;&#039;&#039; and repeats every &#039;&#039;&#039;3 ticks&#039;&#039;&#039; while you can continue. It gives &#039;&#039;&#039;72 base Prayer XP&#039;&#039;&#039; multiplied by the altar&#039;s offering bonus and your current Gridmaster XP rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Altar !! Base Prayer XP per offering !! Coins used&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary prayer altar || 72 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| House altar || 72 × its altar bonus, including lit burners || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Chaos altar || 252 || 20,000, with a 50% chance to keep them&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At a 5× XP rate, an ordinary altar gives &#039;&#039;&#039;360 Prayer XP&#039;&#039;&#039; per offering. A gilded house altar with two lit burners gives &#039;&#039;&#039;252 base XP&#039;&#039;&#039;, or &#039;&#039;&#039;1,260 XP&#039;&#039;&#039; at 5×. The Chaos altar also gives 252 base XP and rolls its coin-saving chance each offering. You still need at least 20,000 coins available for the next offering even when the previous one saved them.&lt;br /&gt;
&lt;br /&gt;
Combatant can share the credited Magic or Prayer XP with two other permanently linked combat skills. Golden God&#039;s alchemy saves and noted-shop setting do not affect the coin cost at an altar.&lt;br /&gt;
&lt;br /&gt;
== Dodgy Deals ==&lt;br /&gt;
Dodgy Deals makes eligible pickpocket attempts succeed and starts automatic repeat pickpocketing. Normal Thieving levels, inventory space and the &#039;&#039;&#039;1.5-second interaction throttle&#039;&#039;&#039; still apply. The repeat has no fixed duration, but stops for combat, a full inventory, an unavailable target or the guard&#039;s anti-theft check.&lt;br /&gt;
&lt;br /&gt;
Eligible loot arrives noted. For stackable loot, its quantity is multiplied by the number of visible, available NPCs of the &#039;&#039;&#039;same exact type&#039;&#039;&#039; within &#039;&#039;&#039;5 tiles&#039;&#039;&#039; of you on the same plane. The target can count toward this total. Only the loot quantity is multiplied; the action still gives its normal Thieving XP.&lt;br /&gt;
&lt;br /&gt;
For example, a 50-coin result becomes 150 coins when three matching NPCs are nearby. This is a loot multiplier, rather than three separate pickpocket actions. The full rogue outfit&#039;s two ordinary loot rolls remain separate and can each use the nearby-NPC multiplier.&lt;br /&gt;
&lt;br /&gt;
Stall stealing also repeats, notes eligible loot and keeps the stall available instead of emptying it. The supported repeat pauses &#039;&#039;&#039;2 ticks&#039;&#039;&#039; after the stealing action. Normal level, distance, inventory, combat and guard checks remain; home stalls also retain their entry cooldown. Stall loot does not receive the nearby-NPC multiplier.&lt;br /&gt;
&lt;br /&gt;
== Banker&#039;s Note ==&lt;br /&gt;
Banker&#039;s Note lets you convert eligible items in your ordinary inventory without visiting a bank. Right-click an unnoted item and choose &#039;&#039;&#039;Note-all&#039;&#039;&#039;. Right-click a noted stack and choose &#039;&#039;&#039;Un-note 1&#039;&#039;&#039;, &#039;&#039;&#039;Un-note 5&#039;&#039;&#039; or &#039;&#039;&#039;Un-note All&#039;&#039;&#039;. All must fit in your inventory; the exchange fails without changing anything if there is not enough space.&lt;br /&gt;
&lt;br /&gt;
Note-all converts every plain copy of that item in your inventory. Unnoting converts the requested amount from the clicked noted stack. For example, 20 unnoted logs can become one noted stack, then Un-note 5 can turn five of them back into logs when five slots are available.&lt;br /&gt;
&lt;br /&gt;
The item needs an ordinary tradeable noted pair. Stackable base items, placeholders, encounter-only items, items with special withdrawal behaviour, charge-checking or uncharging options, and items carrying custom attributes or a unique value are excluded. This protects the properties of charged and modified items.&lt;br /&gt;
&lt;br /&gt;
It works in combat when you are otherwise able to act. It does not work while locked or dead, or while an activity replaces your inventory or equipment. Noting does not move anything into your bank.&lt;br /&gt;
&lt;br /&gt;
== Total Recall ==&lt;br /&gt;
Total Recall saves one location together with your &#039;&#039;&#039;hitpoints, Prayer points and special attack energy&#039;&#039;&#039;. Open the Relics tab and choose &#039;&#039;&#039;Save location&#039;&#039;&#039;, then use &#039;&#039;&#039;Recall&#039;&#039;&#039; to return and restore those saved amounts.&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no relic cooldown&#039;&#039;&#039; and returning does not use up the saved point. Saving again replaces it. Recall restores the saved amounts, which can be lower than your current amounts; save while fully prepared for the trip you want to repeat.&lt;br /&gt;
&lt;br /&gt;
For a supply loop, save beside an ordinary training spot with full hitpoints, Prayer and special energy, leave to bank, then Recall. Inventory contents, run energy, other skill boosts and potion effects are not part of the saved restoration.&lt;br /&gt;
&lt;br /&gt;
Both saving and returning require an ordinary accessible area. Recall does not work in player-owned houses, dynamic instances, Chambers of Xeric, Tombs of Amascut, Theatre of Blood, Fight Caves, Inferno, Gauntlet, Pest Control or other tracked party/instance activities. The saved tile must still be accessible and free of blocking objects.&lt;br /&gt;
&lt;br /&gt;
Recall is also blocked while dead, locked, jailed, frozen, teleblocked, waiting after a special attack, already teleporting or under an area&#039;s teleport restriction. Being in combat alone is not a separate block. Recall has no fixed Wilderness-level limit, but freezing and teleblock still prevent it.&lt;br /&gt;
&lt;br /&gt;
== Wayfarer ==&lt;br /&gt;
Wayfarer prevents charge use on supported teleport jewellery and prevents ordinary teleport tablets from being consumed. Use the teleport normally; no setting is needed. A one-charge jewellery item keeps that charge instead of breaking or becoming uncharged.&lt;br /&gt;
&lt;br /&gt;
You must still own usable jewellery or a tablet. Normal teleport checks remain, including teleblock, the wait after special attacks, area restrictions and the teleport&#039;s Wilderness limit. Ordinary tablets use the level-20 Wilderness limit; dragonstone jewellery uses level 30. House tablets still require a house.&lt;br /&gt;
&lt;br /&gt;
This effect covers the ordinary jewellery and tablet teleport routes. It does not give spell teleports free runes or prevent every other type of teleport item from being consumed.&lt;br /&gt;
&lt;br /&gt;
== Treasure Hunter ==&lt;br /&gt;
Treasure Hunter improves the ordinary monster clue-scroll roll and adds &#039;&#039;&#039;1 extra item roll&#039;&#039;&#039; to each reward casket. The extra roll uses that casket&#039;s normal item table, alongside its ordinary item rolls. It does not add another bonus-master-clue roll or coin roll.&lt;br /&gt;
&lt;br /&gt;
The monster-clue bonus is roughly triple the ordinary chance, with integer rounding. It applies after the Combat Achievement and Cluebound adjustments to this roll. It does not change clue bottles, geodes, nests or separately listed clues in a monster&#039;s item drop table.&lt;br /&gt;
&lt;br /&gt;
Without those other clue modifiers, the ordinary clue rolls change as follows. These are chances per eligible monster kill, and the monster must meet the clue&#039;s combat-level range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clue !! Monster combat level !! Ordinary chance !! With Treasure Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Beginner || Below 25 || 1/41 || 1/13&lt;br /&gt;
|-&lt;br /&gt;
| Easy || Above 25 and below 50 || 1/41 || 1/13&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Above 50 and below 80 || 1/51 || 1/17&lt;br /&gt;
|-&lt;br /&gt;
| Hard || Above 80 || 1/61 || 1/20&lt;br /&gt;
|-&lt;br /&gt;
| Elite || Above 140 || 1/151 || 1/50&lt;br /&gt;
|-&lt;br /&gt;
| Master || Above 140 || 1/251 || 1/83&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher-level monsters can roll hard, elite and master clues separately. Treasure Hunter changes their eligible chances; it does not make every clue tier eligible on every monster.&lt;br /&gt;
&lt;br /&gt;
== Loot Hound ==&lt;br /&gt;
Loot Hound sends eligible drops from the ordinary monster-drop route straight to your bank. Noted drops are banked as their base item. If the bank can accept only part of a stack, the remainder drops normally. If it cannot accept any, the whole drop remains on the ground.&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;Bank loot&#039;&#039;&#039; in the Relics tab or &#039;&#039;&#039;Loot Hound banking&#039;&#039;&#039; in &amp;lt;code&amp;gt;::gridmaster&amp;lt;/code&amp;gt; to pause or resume it. Banking starts on when the relic is owned.&lt;br /&gt;
&lt;br /&gt;
It does not bank Wilderness drops, encounter-only items or drops while you have a temporary inventory or equipment. Other automatic-loot effects can take an item first, so an item may still enter your inventory. In particular, &#039;&#039;&#039;Devout&#039;&#039;&#039; consumes eligible bones and ashes for Prayer XP before Loot Hound can bank them; pausing Loot Hound does not turn off Devout.&lt;br /&gt;
&lt;br /&gt;
Loot Hound is useful for long trips, but check your bank space and the banking messages. It handles drops that reach this ordinary monster-drop route, rather than every chest, reward interface or ground item in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Custom content]]&lt;br /&gt;
[[Category:Gridmaster]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_skilling_relics&amp;diff=587</id>
		<title>Gridmaster skilling relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_skilling_relics&amp;diff=587"/>
		<updated>2026-10-04T09:18:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gridmaster skilling relics&#039;&#039;&#039; improve gathering, production and skill training in [[Gridmaster]] on World 2. Claim a reward from its completed task, then use the board&#039;s &#039;&#039;&#039;Relics&#039;&#039;&#039; tab to change its settings. The &amp;lt;code&amp;gt;::gridmaster&amp;lt;/code&amp;gt; command also opens the gathering settings and skill-link choices.&lt;br /&gt;
&lt;br /&gt;
Claimed passive relics work together. There is no limit on how many of these relics you can have active. The three gathering rewards each let you choose a different bonus, and each skill-link relic has three permanent skill choices.&lt;br /&gt;
&lt;br /&gt;
For alchemy, noting, Recall, teleport charges, clues and banked monster drops, see [[Gridmaster utility relics]]. See [[Gridmaster relics]] for the complete relic directory.&lt;br /&gt;
&lt;br /&gt;
== Choosing a gathering bonus ==&lt;br /&gt;
The gathering rewards offer &#039;&#039;&#039;Power Miner&#039;&#039;&#039;, &#039;&#039;&#039;Lumberjack&#039;&#039;&#039; or &#039;&#039;&#039;Animal Wrangler&#039;&#039;&#039;. You can claim each bonus once, so the three rewards can eventually give you all three. These are passive bonuses: you still need the normal pickaxe, axe, fishing supplies or Hunter tools, and must meet the gathering level requirements.&lt;br /&gt;
&lt;br /&gt;
Choose the bonus for the resources you want to gather first. Power Miner supplies bars and gems, Lumberjack supplies logs or arrow shafts, and Animal Wrangler combines Fishing with Hunter benefits.&lt;br /&gt;
&lt;br /&gt;
Each bonus improves failed rolls for its matching skill — Mining, Woodcutting or Fishing — with a separate &#039;&#039;&#039;50% chance to rescue a failed roll&#039;&#039;&#039;. This does not mean every attempt has a flat 50% success rate. For example, an ordinary 40% success chance becomes 70% when the failed 60% of attempts receive this extra chance.&lt;br /&gt;
&lt;br /&gt;
The automatic processing and banking benefits do not work with a temporary inventory or equipment, in Chambers of Xeric, Tombs of Amascut or the Gauntlet. Special resources used only inside encounters are also excluded. Primary resources go to your bank first; if the bank cannot hold all of them, the remainder goes to your inventory or the ground. Extra resources from other effects can still arrive in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Power Miner ===&lt;br /&gt;
Power Miner banks the primary ore, stone or gem from an ordinary Mining success. A full inventory does not stop this gathering route. Rocks skip their ordinary depletion roll for the first three successful resources in that mining action; from the fourth onward, normal depletion rolls resume.&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;Smelt&#039;&#039;&#039; and &#039;&#039;&#039;Cut gems&#039;&#039;&#039; in the Relics tab, or &#039;&#039;&#039;Auto-smelt&#039;&#039;&#039; and &#039;&#039;&#039;Auto-cut gems&#039;&#039;&#039; in &amp;lt;code&amp;gt;::gridmaster&amp;lt;/code&amp;gt;, to choose how resources arrive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Effect !! Practical use&lt;br /&gt;
|-&lt;br /&gt;
| Both off || Bank the resource unchanged. || Keep ores for furnace recipes or uncut gems for later Crafting.&lt;br /&gt;
|-&lt;br /&gt;
| Smelt on || A matching primary ore becomes its bar and gives the bar&#039;s smelting XP. No extra ore or coal is consumed. Coal itself stays coal. || Mine iron for iron bars, or higher ores for their matching bars.&lt;br /&gt;
|-&lt;br /&gt;
| Cut gems on || A matching uncut gem becomes its cut form and gives its normal gem-cutting XP. || Gather cut gems and Crafting XP at gem rocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Automatic smelting and gem cutting do not check the processing skill&#039;s level or require a furnace, chisel or recipe ingredients. Mining requirements still apply. Iron ore becomes an iron bar, rather than a steel bar. The primary resource is replaced by the processed result; you do not receive both.&lt;br /&gt;
&lt;br /&gt;
Power Miner takes priority over the infernal pickaxe&#039;s automatic processing and ordinary profession auto-banking for that primary resource. Pickaxe and skillcape bonus ores are separate, so leave some inventory space if you use them.&lt;br /&gt;
&lt;br /&gt;
=== Lumberjack ===&lt;br /&gt;
Lumberjack lets you choose &#039;&#039;&#039;Bank&#039;&#039;&#039;, &#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Fletch&#039;&#039;&#039; for ordinary primary logs. Change &#039;&#039;&#039;Logs&#039;&#039;&#039; in the Relics tab or &amp;lt;code&amp;gt;::gridmaster&amp;lt;/code&amp;gt; to cycle between the three modes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mode !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Bank || The log goes to your bank.&lt;br /&gt;
|-&lt;br /&gt;
| Burn || A matching burnable log is consumed for its normal Firemaking XP. No log is banked.&lt;br /&gt;
|-&lt;br /&gt;
| Fletch || A matching log becomes arrow shafts and gives the shaft recipe&#039;s Fletching XP. The shafts go to your bank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Burn and Fletch do not require the normal Firemaking or Fletching level, a tinderbox or a knife. You still need the Woodcutting level and a usable axe to chop the tree. Logs with no matching processing recipe are banked unchanged. For example, a maple log in Fletch mode produces &#039;&#039;&#039;60 arrow shafts&#039;&#039;&#039; and &#039;&#039;&#039;20 base Fletching XP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Lumberjack takes priority over the infernal axe and ordinary profession processing for the primary log. Bird nests and extra logs from the dragon axe special are separate rewards.&lt;br /&gt;
&lt;br /&gt;
With &#039;&#039;&#039;Pyromancer&#039;&#039;&#039;, Bank mode gives logs and Firemaking XP together if you meet the log&#039;s Firemaking level. Burn mode can award both Lumberjack&#039;s burning XP and Pyromancer&#039;s chopping XP when that level requirement is met.&lt;br /&gt;
&lt;br /&gt;
=== Animal Wrangler ===&lt;br /&gt;
Animal Wrangler banks primary Fishing catches and reduces the pause between ordinary Fishing attempts from &#039;&#039;&#039;2 ticks to 1 tick&#039;&#039;&#039;. Bait and other normal Fishing requirements still apply.&lt;br /&gt;
&lt;br /&gt;
Turn on &#039;&#039;&#039;Auto-cook&#039;&#039;&#039; to give a matching raw food a &#039;&#039;&#039;50% chance&#039;&#039;&#039; to arrive cooked, with its normal Cooking XP. The remaining catches arrive raw. This automatic cooking has no Cooking-level requirement. Animal Wrangler also prevents food from burning in the ordinary Cooking action, although the recipe&#039;s Cooking-level requirement still applies.&lt;br /&gt;
&lt;br /&gt;
For Hunter, Animal Wrangler:&lt;br /&gt;
&lt;br /&gt;
* Guarantees the catch roll for eligible trapped creatures and implings, after their normal level and other checks.&lt;br /&gt;
* Reduces supported trap placing, dismantling and checking delays from &#039;&#039;&#039;2 ticks to 1 tick&#039;&#039;&#039;.&lt;br /&gt;
* Doubles chinchompa loot and chinchompa catch XP.&lt;br /&gt;
* Stops impling jars from breaking when looted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter loot goes to your inventory.&#039;&#039;&#039; The Fishing banking setting does not bank Hunter catches. You still need space for loot and returned traps. Animal Wrangler guarantees a trap&#039;s catch roll once a creature attempts it; &#039;&#039;&#039;Natural Instinct&#039;&#039;&#039; helps creatures choose your traps in the first place.&lt;br /&gt;
&lt;br /&gt;
== Production and supplies ==&lt;br /&gt;
=== Production Prodigy ===&lt;br /&gt;
Production Prodigy maintains a &#039;&#039;&#039;+12 temporary level boost&#039;&#039;&#039; in Crafting, Smithing, Herblore, Fletching and Cooking. It does not raise your base levels. A higher existing boost is kept, and a drained skill is restored to at least its base level plus 12. For example, 63 base Herblore stays at least 75 while you own the relic.&lt;br /&gt;
&lt;br /&gt;
Supported recipes process inventory batches with most per-item delays removed. Normal level, tool and ingredient checks still apply. Some actions pause between batches of 28; potion recipes with stackable secondaries retain their normal per-item pause.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Supported examples&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || Cutting gems, leather armour, battlestaves, amulet stringing, jewellery at a furnace, molten glass, glassblowing, pottery and spinning.&lt;br /&gt;
|-&lt;br /&gt;
| Smithing || Smelting bars, anvil smithing and cannonballs.&lt;br /&gt;
|-&lt;br /&gt;
| Herblore || Faster unfinished-potion and eligible finished-potion batches; an extra-result chance when cleaning herbs.&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || Cutting logs, stringing bows, cutting bolt tips, and supported arrow, bolt, dart and javelin assembly.&lt;br /&gt;
|-&lt;br /&gt;
| Cooking || Ordinary food cooking and wine making.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eligible completed actions have a &#039;&#039;&#039;25% chance&#039;&#039;&#039; to send an extra result to your bank, with the XP for the amount successfully banked. The normal result remains in your inventory. If the bank cannot accept the extra result, that extra quantity and its XP are lost. Ammunition rolls can copy a batch rather than a single piece.&lt;br /&gt;
&lt;br /&gt;
The extra-result chance excludes temporary inventories and equipment, encounter-only items, raid potions and potion recipes with stackable secondaries. Making unfinished potions is faster, but does not have the extra-result roll. Automatic processing by gathering rewards does not use this production roll.&lt;br /&gt;
&lt;br /&gt;
The relic also increases ammunition assembly limits tenfold: &#039;&#039;&#039;100&#039;&#039;&#039; darts or tipped bolts, and &#039;&#039;&#039;150&#039;&#039;&#039; arrows or javelins per supported action, limited by your supplies. This is not a general increase to every recipe&#039;s output.&lt;br /&gt;
&lt;br /&gt;
=== Master Chef ===&lt;br /&gt;
Master Chef prevents burning in ordinary Cooking and removes most per-item cooking pauses, with a pause between batches of 28. Cooking levels and ingredients are still required.&lt;br /&gt;
&lt;br /&gt;
Food eaten through the normal eating action heals &#039;&#039;&#039;10% more&#039;&#039;&#039;, rounded up, with at least &#039;&#039;&#039;1 extra hitpoint&#039;&#039;&#039; for food that heals. A food normally healing 20 heals 22; one normally healing 15 heals 17. The normal hitpoint cap and eating delay still apply. This bonus follows other food-healing bonuses. It does not increase the food&#039;s Wintertodt warmth restoration.&lt;br /&gt;
&lt;br /&gt;
Master Chef and Production Prodigy can work together: Master Chef prevents burning, while Production Prodigy adds its level boost and eligible extra cooked food. Animal Wrangler already supplies the ordinary no-burn benefit, so Master Chef&#039;s additional benefits are batch cooking and stronger healing.&lt;br /&gt;
&lt;br /&gt;
=== Friendly Forager (Herbalist) ===&lt;br /&gt;
Friendly Forager gives you a &#039;&#039;&#039;herb sack&#039;&#039;&#039;. Carry it in your inventory while Mining, Fishing, checking successful Hunter traps or catching implings to gather extra grimy herbs.&lt;br /&gt;
&lt;br /&gt;
A successful eligible action can add &#039;&#039;&#039;1 herb at most every 5.4 seconds&#039;&#039;&#039;. The herb is chosen from types whose cleaning requirement is no more than your &#039;&#039;&#039;current Herblore level +25&#039;&#039;&#039;, and which have fewer than &#039;&#039;&#039;30&#039;&#039;&#039; of that type stored in the sack. Gathering the herb also awards its base cleaning XP. No herb is generated if every eligible type is full. Woodcutting does not trigger this herb generation.&lt;br /&gt;
&lt;br /&gt;
Use the sack&#039;s &#039;&#039;&#039;Check&#039;&#039;&#039; and &#039;&#039;&#039;Empty&#039;&#039;&#039; options to manage its contents, and empty it regularly to keep foraging. Eligible herbs use your current level, so Production Prodigy&#039;s Herblore boost can broaden the herb selection.&lt;br /&gt;
&lt;br /&gt;
When mixing ordinary potions, Friendly Forager produces &#039;&#039;&#039;4 doses&#039;&#039;&#039; instead of 3 when the potion has a four-dose version. Eligible recipes with exactly one secondary ingredient have a &#039;&#039;&#039;90% chance&#039;&#039;&#039; to keep that secondary. You must still carry the secondary to start the recipe. Divine potions and multi-secondary recipes do not receive this secondary-saving effect, and raid potions do not receive these Herbalist mixing benefits.&lt;br /&gt;
&lt;br /&gt;
Super combat potions instead have a separate &#039;&#039;&#039;90% chance to keep the primary torstol&#039;&#039;&#039;; their three secondary potions are still used normally. Production Prodigy&#039;s extra potion can use the same four-dose output when its extra-result conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Metallurgist ===&lt;br /&gt;
Metallurgist batches ordinary furnace smelting and anvil smithing, skipping most per-item pauses with a pause after each 28 items. Each supported smelt or anvil recipe has a &#039;&#039;&#039;20% chance&#039;&#039;&#039; to keep all its required materials. You must possess the materials before the action can begin.&lt;br /&gt;
&lt;br /&gt;
Coal requirements are &#039;&#039;&#039;halved, rounded up&#039;&#039;&#039;. A two-coal recipe needs one coal; a four-coal recipe needs two. One-coal recipes still need one. Steel uses one coal with Metallurgist. The material-saving roll can then save that coal and the ore together.&lt;br /&gt;
&lt;br /&gt;
Metallurgist and Production Prodigy combine: saving materials does not prevent the normal product, and Production can add a separate banked product. Metallurgist&#039;s batching does not speed up cannonball production; that route uses Production Prodigy. Power Miner&#039;s automatic ore conversion is separate from furnace material saving.&lt;br /&gt;
&lt;br /&gt;
=== Essence Surge ===&lt;br /&gt;
Essence Surge doubles the runes produced by ordinary Runecrafting altars. It applies after level-based multiple runes and the rune-yield equipment bonus. An action that would yield 140 runes yields &#039;&#039;&#039;280&#039;&#039;&#039;. Essence consumption is unchanged, and this relic does not double the action&#039;s Runecrafting XP.&lt;br /&gt;
&lt;br /&gt;
=== Pyromancer ===&lt;br /&gt;
Each ordinary primary log chopped can also give the base Firemaking XP for burning that log, without consuming it. You must meet the log&#039;s current Firemaking-level requirement for this chopping XP. Woodcutting XP is still awarded normally.&lt;br /&gt;
&lt;br /&gt;
Pyromancer also makes ordinary fires light on their first success roll. Firemaking levels, a suitable lighting method and a valid place for the fire remain required. With Lumberjack, choose Bank for logs plus Firemaking XP, or Fletch for shafts plus Fletching and eligible Firemaking XP.&lt;br /&gt;
&lt;br /&gt;
=== Master Builder ===&lt;br /&gt;
Master Builder gives each supported furniture build a &#039;&#039;&#039;50% chance to keep its complete material cost&#039;&#039;&#039;. Levels, tools, materials and hotspot requirements must still be met before building.&lt;br /&gt;
&lt;br /&gt;
Ordinary hotspot construction and furniture removal take &#039;&#039;&#039;1 tick&#039;&#039;&#039;. Flatpack production can save materials too, but keeps its &#039;&#039;&#039;8-tick&#039;&#039;&#039; production delay. Repeatedly build and remove suitable furniture in your own house to use the faster hotspot actions.&lt;br /&gt;
&lt;br /&gt;
== Farming and Hunter ==&lt;br /&gt;
=== Farmer&#039;s Fortune ===&lt;br /&gt;
Farmer&#039;s Fortune makes healthy planted crops grow immediately through their remaining growth stages and prevents new disease rolls. It does not revive an already dead crop or cure an already diseased one. Existing healthy crops finish on their next patch update; planting a new crop triggers growth straight away.&lt;br /&gt;
&lt;br /&gt;
Planting has a &#039;&#039;&#039;20% chance to keep the full seed or sapling cost&#039;&#039;&#039;. You must still carry the normal number of seeds, meet the Farming level and bring the planting tools. For an allotment, the successful save keeps all three required seeds.&lt;br /&gt;
&lt;br /&gt;
Herbs, allotments, flowers, hops and regrowing fruit give &#039;&#039;&#039;3 items for each unit of produce harvested&#039;&#039;&#039;, noted when the produce has a noted form. Their supported harvesting loops work in batches of up to &#039;&#039;&#039;25&#039;&#039;&#039; instead of pausing for each unit. The tripled quantity does not triple the harvest XP or the number of primary harvest actions.&lt;br /&gt;
&lt;br /&gt;
For example, a herb patch with eight ordinary produce units gives &#039;&#039;&#039;24 herbs&#039;&#039;&#039;, while awarding the XP of eight harvests. Compost and other effects that increase the patch&#039;s starting produce can still affect the amount before Farmer&#039;s Fortune triples each harvest.&lt;br /&gt;
&lt;br /&gt;
Fruit-tree produce retains its ordinary regrowth timer after picking. Farmer&#039;s Fortune&#039;s instant growth does not make picked fruit refill instantly.&lt;br /&gt;
&lt;br /&gt;
=== Natural Instinct ===&lt;br /&gt;
Natural Instinct adds &#039;&#039;&#039;2&#039;&#039;&#039; to your maximum placed traps and removes the creature&#039;s chance to ignore an otherwise viable trap. The trap must still be the right type, in range, visible to the creature, ready and not busy. Normal level and placement checks remain.&lt;br /&gt;
&lt;br /&gt;
Supported trap catches give &#039;&#039;&#039;50% more Hunter XP&#039;&#039;&#039;. This XP bonus applies to the trapped-creature route, rather than impling capture. At level 99, the ordinary five-trap limit becomes &#039;&#039;&#039;7&#039;&#039;&#039;, or &#039;&#039;&#039;8&#039;&#039;&#039; in the Wilderness when its extra-trap condition applies.&lt;br /&gt;
&lt;br /&gt;
With Animal Wrangler, a chinchompa catch gives &#039;&#039;&#039;3 times its ordinary base catch XP&#039;&#039;&#039; before the current Gridmaster XP rate: Animal Wrangler doubles it, then Natural Instinct adds 50%. The quantity remains Animal Wrangler&#039;s doubled quantity; Natural Instinct does not add another chinchompa multiplier.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
=== Corner Cutter ===&lt;br /&gt;
Corner Cutter gives Agility XP while actually running two tiles in a movement step, at most once every &#039;&#039;&#039;6 seconds&#039;&#039;&#039;. The base award is &#039;&#039;&#039;10 + two-thirds of your current Agility level&#039;&#039;&#039;, with the level part rounded down. At level 99, this is &#039;&#039;&#039;76 base XP&#039;&#039;&#039; per eligible award, before the current Gridmaster XP rate.&lt;br /&gt;
&lt;br /&gt;
Course completion gives &#039;&#039;&#039;25% more completion XP&#039;&#039;&#039; and &#039;&#039;&#039;2 lap-counter credits&#039;&#039;&#039; instead of 1. The XP bonus applies to the completion award, rather than every obstacle. Gnome, Barbarian, Wilderness, Prifddinas and the supported rooftop courses use these bonuses. Separate activity checks and task progress can still count the physical lap once.&lt;br /&gt;
&lt;br /&gt;
When marks of grace spawn, Corner Cutter adds &#039;&#039;&#039;10,000 coins for each mark&#039;&#039;&#039; at the same spawn tile. A spawn of three marks comes with 30,000 coins. Pick up the coins as well as the marks.&lt;br /&gt;
&lt;br /&gt;
Ordinary running already does not drain energy on Sarim. Explicit encounter or other mechanics can still drain it, and Corner Cutter does not remove obstacle level checks, failure damage or movement restrictions.&lt;br /&gt;
&lt;br /&gt;
== Linking skills ==&lt;br /&gt;
&#039;&#039;&#039;Combatant&#039;&#039;&#039;, &#039;&#039;&#039;Craftsman&#039;&#039;&#039; and &#039;&#039;&#039;Gatherer&#039;&#039;&#039; each let you permanently choose &#039;&#039;&#039;3 different skills&#039;&#039;&#039; from their own group. Use &#039;&#039;&#039;Choose skills&#039;&#039;&#039; in the Relics tab or the corresponding skills option in &amp;lt;code&amp;gt;::gridmaster&amp;lt;/code&amp;gt;. Each choice is saved as you make it. You may choose later, but cannot replace a chosen skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Relic !! Eligible skills&lt;br /&gt;
|-&lt;br /&gt;
| Combatant || Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer&lt;br /&gt;
|-&lt;br /&gt;
| Craftsman || Construction, Cooking, Crafting, Firemaking, Fletching, Herblore, Runecrafting, Smithing&lt;br /&gt;
|-&lt;br /&gt;
| Gatherer || Mining, Fishing, Woodcutting, Hunter, Agility, Slayer, Thieving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once all three choices for a relic are made, earned XP in one selected skill gives each of its other two selected skills &#039;&#039;&#039;50% of the XP actually credited&#039;&#039;&#039;. The shared XP is not multiplied again and does not create another sharing chain. For example, a credited 1,000 Crafting XP gives 500 XP each to your other two Craftsman skills.&lt;br /&gt;
&lt;br /&gt;
Choose one skill you expect to train often and two you want to advance alongside it. Craftsman can link a frequently trained production skill to Construction or Runecrafting. Gatherer can link Mining, Fishing or Thieving with Hunter, Agility or Slayer. Combatant can link Magic with Prayer and another combat skill, including XP earned through Golden God&#039;s alchemy and altar offerings.&lt;br /&gt;
&lt;br /&gt;
Only ordinary earned-XP awards using the normal multiplier route trigger sharing. XP lamps and other direct XP grants do not, and no XP is shared when the source skill receives no XP because it is already at the XP cap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Custom content]]&lt;br /&gt;
[[Category:Gridmaster]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_combat_relics&amp;diff=586</id>
		<title>Gridmaster combat relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Gridmaster_combat_relics&amp;diff=586"/>
		<updated>2026-10-04T09:18:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Gridmaster combat relics&lt;br /&gt;
|feature_type = Seasonal relic rewards&lt;br /&gt;
|access = Gridmaster board Relics tab; ::gridmaster for relic actions&lt;br /&gt;
|requirements = Claim the matching board reward.&lt;br /&gt;
|effects = Combat, healing, resource and Slayer benefits.&lt;br /&gt;
|limits = Each relic keeps its own target, area and cooldown rules.&lt;br /&gt;
|availability = [[Gridmaster]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gridmaster combat relics&#039;&#039;&#039; provide combat, healing, resource and Slayer benefits. Claim a relic from its completed tile or line. Passive relics then work whenever their conditions are met. Use the board&#039;s &#039;&#039;&#039;Relics&#039;&#039;&#039; tab or &#039;&#039;&#039;::gridmaster&#039;&#039;&#039; for Guardian and spellbook actions.&lt;br /&gt;
&lt;br /&gt;
The relics below have separate conditions. Most outgoing damage effects require an NPC target. Last Stand, ordinary resource preservation and some defensive effects can also work during PvP.&lt;br /&gt;
&lt;br /&gt;
== Relic directory ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Relic !! Unlock !! Main benefit&lt;br /&gt;
|-&lt;br /&gt;
| [[#Minimum Potential|Minimum Potential]] || Kill the Wizards&#039; Tower demon || Raises positive direct NPC damage below 5 to 5 before accuracy and mitigation.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Precision|Precision]] || Complete column 2 || 10% extra ordinary attack roll against NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Exposure|Exposure]] || Complete column 6 || Qualifying special hits have a 50% chance for 50% extra rolled damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Specialist|Specialist]] || Complete the Inferno || Usually 20% energy per NPC special, double special attack roll, a 10% refund on an accuracy miss and 15% energy restored on credited NPC kills.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Dragonbane|Dragonbane]] || Kill the King Black Dragon 10 times || Dragonfire immunity and 20% extra direct damage to dragon NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Vampyric Touch|Vampyric Touch]] || Complete a Chambers of Xeric raid || Restores 10% of direct NPC damage actually dealt.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiky Aura (Recoil)|Spiky Aura]] || Receive an Araxxor unique || Reflects a quarter of actual NPC damage received, rounded up.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Guardian Thrall|Guardian Thrall]] || Complete row 6 || Summons a 30-minute companion that attacks NPCs every four ticks.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Last Stand|Last Stand]] || Receive a Yama unique || Survives a qualifying lethal hit, boosts combat stats and restores Hitpoints from NPC damage dealt during its protection.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Slayer Master|Slayer Master]] || Complete your first Slayer task || Recognized Slayer families count as on task, with off-task Slayer XP, unlocks and a one-time 100-kill family bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Rune Saviour|Rune Saviour]] || Kill Zulrah 10 times || Free spell runes and charge preservation for supported magic weapons and tomes.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Devout|Devout]] || Bury 100 dragon bones || Slower ongoing Prayer drain and automatic burial of eligible NPC bones and ashes outside the Wilderness.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bottomless Brew|Bottomless Brew]] || Make a Zamorak brew || Preserves ordinary potion doses, including Chambers potions; separate Tombs supplies still consume doses.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Grimoire|Grimoire]] || Kill Vorkath 10 times || Spellbook switching, prayer unlocks and access to thrall spells without the Elite combat-achievement gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See [[Gridmaster equipment]] for the eight fixed equipment rewards. [[Gridmaster skilling relics#Linking skills|Gridmaster skilling relics]] covers Combatant&#039;s permanent skill links. [[Gridmaster utility relics]] covers travel, banking, clues and loot settings.&lt;br /&gt;
&lt;br /&gt;
== Minimum Potential ==&lt;br /&gt;
Minimum Potential raises positive direct NPC damage of 1–4 to 5. A zero roll stays zero. The effect happens before the accuracy check, damage caps and protection, so a miss or an immune target can still take no damage.&lt;br /&gt;
&lt;br /&gt;
== Precision ==&lt;br /&gt;
Precision multiplies the ordinary NPC attack roll by 1.1. It increases accuracy, with no separate damage or speed bonus. It combines with the tier III mastery multiplier. It does not increase the chance of an already accurate tier VI ranged attack above 100%.&lt;br /&gt;
&lt;br /&gt;
== Exposure ==&lt;br /&gt;
Each qualifying special hit has a 50% chance to gain 50% extra rolled damage, rounded down. Multi-hit specials can have separate rolls for their direct hits. Accuracy, protection and encounter damage caps still apply.&lt;br /&gt;
&lt;br /&gt;
The order is Minimum Potential, then Dragonbane, then Exposure. A positive roll of 3 becomes 5 with Minimum Potential, 6 against a dragon with Dragonbane, and 9 if Exposure activates. This is before any later mitigation.&lt;br /&gt;
&lt;br /&gt;
== Specialist ==&lt;br /&gt;
Against NPCs, Specialist sets the usual special attack cost to &#039;&#039;&#039;20%&#039;&#039;&#039; and doubles the attack roll of qualifying special hits. A special hit that fails its accuracy roll restores &#039;&#039;&#039;10%&#039;&#039;&#039; energy. A blocked boss phase or a hit dealing zero damage does not automatically give this refund.&lt;br /&gt;
&lt;br /&gt;
Liquid adrenaline halves the 20% cost to &#039;&#039;&#039;10%&#039;&#039;&#039;. In Tombs of Amascut, Overly Draining overrides the cost to 100%, or 50% with liquid adrenaline. These costs apply after earlier cost-reduction effects.&lt;br /&gt;
&lt;br /&gt;
The refund is per qualifying missed hit. For a single-hit special with no other changes, an accuracy miss therefore leaves a net cost of 10%. Damage bonuses such as Exposure still need the hit to pass its accuracy and encounter checks.&lt;br /&gt;
&lt;br /&gt;
Each qualifying NPC kill also restores &#039;&#039;&#039;15%&#039;&#039;&#039; energy. You need positive damage credit and must remain alive and online on the same floor within 32 tiles when the NPC dies. Marked solo Echo bosses are excluded. This kill restoration also works on ordinary NPCs that are not board-task targets.&lt;br /&gt;
&lt;br /&gt;
== Dragonbane ==&lt;br /&gt;
Dragonbane gives full dragonfire immunity, including native dragonfire attacks that penetrate ordinary protection. It also adds &#039;&#039;&#039;20%&#039;&#039;&#039; to rolled direct damage against NPCs classed as dragons, rounded down.&lt;br /&gt;
&lt;br /&gt;
The damage bonus requires a dragon NPC. Its name alone does not determine this. Dragonfire protection and the damage bonus have separate checks; ordinary non-dragonfire attacks still damage you.&lt;br /&gt;
&lt;br /&gt;
== Vampyric Touch ==&lt;br /&gt;
Vampyric Touch restores &#039;&#039;&#039;10% of actual direct damage dealt to NPCs&#039;&#039;&#039;. Fractions below one Hitpoint carry into the next hit. Overkill does not count as extra damage. The tier II mastery restoration bonus applies to each whole restore.&lt;br /&gt;
&lt;br /&gt;
For example, direct hits dealing 7 and then 3 damage produce one raw Hitpoint of healing. Higher mastery does not turn this one-point restore into two. A 100-damage hit produces 10 raw healing, or 12 with tier II, if enough Hitpoints are missing.&lt;br /&gt;
&lt;br /&gt;
Guardian, echoes and other secondary hits do not receive Vampyric Touch healing. Ordinary healing is also blocked while Last Stand is active.&lt;br /&gt;
&lt;br /&gt;
== Spiky Aura (Recoil) ==&lt;br /&gt;
Spiky Aura returns a quarter of actual damage received from an NPC, rounded up. A 9-damage hit reflects 3 damage. The attacker must still be alive.&lt;br /&gt;
&lt;br /&gt;
Tier IV incoming reduction is applied before the reflection is calculated. A hit stopped by Last Stand reflects nothing. Spiky Aura does not reflect attacks from players.&lt;br /&gt;
&lt;br /&gt;
== Guardian Thrall ==&lt;br /&gt;
Choose &#039;&#039;&#039;Summon guardian&#039;&#039;&#039; in Relics or ::gridmaster. The same action dismisses an active Guardian. There is no rune cost or summon cooldown, and each summon lasts up to &#039;&#039;&#039;30 minutes&#039;&#039;&#039;. The Guardian is separate from an Arceuus thrall.&lt;br /&gt;
&lt;br /&gt;
It attacks your current NPC target every &#039;&#039;&#039;4 ticks&#039;&#039;&#039; while the target is within &#039;&#039;&#039;10 tiles&#039;&#039;&#039; and can be attacked. It chooses Crush, Ranged or Magic using the target&#039;s lowest defence roll. Its base damage is &#039;&#039;&#039;5–13&#039;&#039;&#039; with a fixed attack roll of 45,000. Accuracy, target protection and encounter mechanics still apply.&lt;br /&gt;
&lt;br /&gt;
The Guardian follows you, teleporting beside you when it is more than three tiles away. It pauses while you are locked or teleporting and ends when you log out, die or its duration expires. Temporary inventory or equipment activities prevent it from being active.&lt;br /&gt;
&lt;br /&gt;
=== Area attacks ===&lt;br /&gt;
Toggle &#039;&#039;&#039;Guardian area attacks&#039;&#039;&#039; in Relics or ::gridmaster. The setting starts off. Area attacks occur only when the Guardian chooses Ranged or Magic and both you and the primary target are in multi-combat.&lt;br /&gt;
&lt;br /&gt;
It can strike the primary target and up to eight additional attackable NPCs within one tile of that target. Additional targets must also be in multi-combat. A Crush attack remains single-target.&lt;br /&gt;
&lt;br /&gt;
Guardian hits do not use the ordinary player mastery damage rolls, healing or outgoing equipment bonuses. Some weapon sigils can still interact with them and consume charges. Guardian damage contributes to Last Stand&#039;s recovery total.&lt;br /&gt;
&lt;br /&gt;
== Last Stand ==&lt;br /&gt;
When ready, Last Stand stops a qualifying lethal hit, leaves you at &#039;&#039;&#039;1 Hitpoint&#039;&#039;&#039; and raises Attack, Strength, Defence, Ranged and Magic to &#039;&#039;&#039;255&#039;&#039;&#039;. It protects you for &#039;&#039;&#039;16 ticks (9.6 seconds)&#039;&#039;&#039;. Further qualifying damage cannot reduce you below 1 Hitpoint during this time.&lt;br /&gt;
&lt;br /&gt;
The cooldown is &#039;&#039;&#039;3 minutes from activation&#039;&#039;&#039;. The boosted stats fall toward your base level plus 15 over the protection period. At base level 99, that means a final boosted level of 114.&lt;br /&gt;
&lt;br /&gt;
Normal healing and Hitpoints regeneration are blocked during protection. Keep dealing damage to NPCs: when the protection ends, the actual NPC damage you dealt is added to your remaining Hitpoints, up to your normal maximum. Guardian and echo damage can contribute. There is a further one-tick damage grace period after recovery.&lt;br /&gt;
&lt;br /&gt;
For example, if you remain at 1 Hitpoint and deal 60 actual NPC damage, you finish with 61 Hitpoints, subject to your maximum. Damage dealt to players does not increase this recovery. Death resets Last Stand&#039;s cooldown and protection state.&lt;br /&gt;
&lt;br /&gt;
Last Stand can activate against ordinary PvP damage and some scripted damage. Secondary hits and direct Hitpoints changes can bypass its protection. Tier IV incoming reduction is applied before the lethal-hit check.&lt;br /&gt;
&lt;br /&gt;
== Slayer Master ==&lt;br /&gt;
Slayer Master treats recognized Slayer families as on task, even without a matching assignment. This allows the appropriate Slayer helmet bonuses. You still need the monster&#039;s Slayer level and must follow its access and combat rules.&lt;br /&gt;
&lt;br /&gt;
It unlocks the native Slayer unlocks, including superior creatures. Eligible kills outside an assignment grant Slayer XP based on the NPC&#039;s maximum Hitpoints; superior creatures give ten times that base amount. A kill already handled by the normal assignment counter does not receive a second base XP award.&lt;br /&gt;
&lt;br /&gt;
The first &#039;&#039;&#039;100 credited kills of each recognized family&#039;&#039;&#039; give a one-time XP bonus. The base bonus ranges from 1,000 to 15,000 with the family&#039;s Slayer requirement, before the seasonal XP multiplier. The Abyssal demon family gives &#039;&#039;&#039;13,000 base Slayer XP&#039;&#039;&#039; at its 100th kill.&lt;br /&gt;
&lt;br /&gt;
Having the relic does not create an assignment or award assignment completion points for every kill. Assignment counters, location rules and effects that require an actual assignment keep their own checks. Superior creatures can spawn without an assigned task, but their normal spawn chance still applies.&lt;br /&gt;
&lt;br /&gt;
== Rune Saviour ==&lt;br /&gt;
Rune Saviour supplies the runes for spells without consuming them. You do not need those runes in your inventory. Non-rune ingredients and other spell requirements still apply.&lt;br /&gt;
&lt;br /&gt;
It also prevents charge use for the supported tridents, Sanguinesti staves, Tumeken&#039;s shadow and tomes of fire and water. Supported empty forms become charged forms when prepared for combat. This does not supply ammunition or make every charged item free.&lt;br /&gt;
&lt;br /&gt;
These resource benefits have no separate NPC-target requirement, so they can also apply to eligible spells during PvP. Without Rune Saviour, the tier I mastery preservation chance still requires real supplies before the attack or spell begins.&lt;br /&gt;
&lt;br /&gt;
== Devout ==&lt;br /&gt;
Outside the Wilderness, Devout halves ongoing Prayer drain. This affects active-prayer drain, rather than direct Prayer costs or drains from other mechanics.&lt;br /&gt;
&lt;br /&gt;
It automatically buries or scatters recognized bones and ashes from ordinary NPC drops for &#039;&#039;&#039;three times their base Prayer XP&#039;&#039;&#039;, before the seasonal XP multiplier. Noted forms count as their unnoted form. These drops are consumed before Loot Hound can bank them.&lt;br /&gt;
&lt;br /&gt;
Both automatic burial and slower Prayer drain stop in the Wilderness. Instance-only items are excluded from automatic drop handling.&lt;br /&gt;
&lt;br /&gt;
== Bottomless Brew ==&lt;br /&gt;
Bottomless Brew preserves ordinary potion doses, including Chambers of Xeric potions. The potion still applies its effect. Drinking delays, duel restrictions, potion-specific requirements and other normal limits remain.&lt;br /&gt;
&lt;br /&gt;
Tombs of Amascut supplies such as ambrosia, tears, nectar and liquid adrenaline still consume doses. Their separate drinking effects do not receive Bottomless Brew&#039;s dose preservation.&lt;br /&gt;
&lt;br /&gt;
There is no separate Wilderness or PvP restriction on dose preservation. It does not preserve food or every special consumable.&lt;br /&gt;
&lt;br /&gt;
== Grimoire ==&lt;br /&gt;
Choose &#039;&#039;&#039;Grimoire: change spellbook&#039;&#039;&#039; in Relics or ::gridmaster to select a spellbook. You must be able to use the relic action and cannot change while using a temporary inventory or equipment activity.&lt;br /&gt;
&lt;br /&gt;
Claiming Grimoire unlocks Rigour, Augury and Preserve. You still need the prayer&#039;s normal levels. It also removes the Elite combat-achievement requirement for Arceuus thrall spells, while their Magic level, Prayer cost and other requirements remain. Guardian uses a separate summon and can coexist with a normal thrall.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gridmaster combat masteries]]&lt;br /&gt;
* [[Gridmaster equipment]]&lt;br /&gt;
* [[Gridmaster board and tasks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Gridmaster]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>