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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Cerberus</id>
	<title>Cerberus - Revision history</title>
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	<updated>2026-10-08T06:40:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=Cerberus&amp;diff=197&amp;oldid=prev</id>
		<title>Maintenance script: Add Cerberus fight guide and boss navigation</title>
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		<updated>2026-10-02T03:01:40Z</updated>

		<summary type="html">&lt;p&gt;Add Cerberus fight guide and boss navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox NPC&lt;br /&gt;
|name = Cerberus&lt;br /&gt;
|npc_type = Slayer boss&lt;br /&gt;
|location = Cerberus&amp;#039;s Lair&lt;br /&gt;
|hitpoints = 600&lt;br /&gt;
|attack_styles = Melee&amp;lt;br /&amp;gt;Ranged&amp;lt;br /&amp;gt;Magic&lt;br /&gt;
|max_hit = 23 (normal attacks)&amp;lt;br /&amp;gt;30 (souls)&lt;br /&gt;
|attack_ticks = 4&lt;br /&gt;
|immunities = Poison&amp;lt;br /&amp;gt;Venom&lt;br /&gt;
|loot = Primordial, pegasian and eternal crystals; smouldering stone&lt;br /&gt;
|pet = Hellpuppy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cerberus&amp;#039;&amp;#039;&amp;#039; is a three-headed Slayer boss that requires &amp;#039;&amp;#039;&amp;#039;91 Slayer&amp;#039;&amp;#039;&amp;#039; to attack. It drops primordial, pegasian and eternal crystals, the smouldering stone and the Hellpuppy pet.&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Choose &amp;#039;&amp;#039;&amp;#039;Cerberus&amp;#039;&amp;#039;&amp;#039; in [[Teleports Menu|Sarim Hub]]. Use &amp;#039;&amp;#039;&amp;#039;Peek&amp;#039;&amp;#039;&amp;#039; on an iron winch to check whether its room is occupied, then choose &amp;#039;&amp;#039;&amp;#039;Turn&amp;#039;&amp;#039;&amp;#039; to enter. There are three public rooms, reached from the west, east and north winches.&lt;br /&gt;
&lt;br /&gt;
Bring a melee setup, food, prayer potions or super restores, and a teleport for resupplying. A crush weapon is a good starting choice because Cerberus has lower crush defence than stab or slash defence. Have all three protection prayers available.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;spectral spirit shield&amp;#039;&amp;#039;&amp;#039; is useful if you have one. Equip it for the souls to halve their Prayer drain.&lt;br /&gt;
&lt;br /&gt;
== Fight ==&lt;br /&gt;
# Start with &amp;#039;&amp;#039;&amp;#039;Protect from Magic&amp;#039;&amp;#039;&amp;#039;. The opening combo uses Magic, ranged, then melee. Switch to &amp;#039;&amp;#039;&amp;#039;Protect from Missiles&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;Protect from Melee&amp;#039;&amp;#039;&amp;#039; for those hits.&lt;br /&gt;
# Watch for later combos and repeat that prayer order. Between combos, Cerberus mixes attack styles, so keep your hitpoints high.&lt;br /&gt;
# At 400 hitpoints or less, watch for souls. Read their order from west to east and use the matching prayer &amp;#039;&amp;#039;&amp;#039;before each soul attacks&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# At 200 hitpoints or less, watch for lava. Move at least &amp;#039;&amp;#039;&amp;#039;two tiles away from every pool&amp;#039;&amp;#039;&amp;#039; and stay clear through the final burst.&lt;br /&gt;
# Collect your loot and leave to resupply before running out of food or Prayer supplies.&lt;br /&gt;
&lt;br /&gt;
=== Souls ===&lt;br /&gt;
When Cerberus howls &amp;#039;&amp;#039;&amp;#039;Aaarrrooooooo&amp;#039;&amp;#039;&amp;#039;, three souls approach. They attack from &amp;#039;&amp;#039;&amp;#039;west to east&amp;#039;&amp;#039;&amp;#039;. Their styles are shuffled each wave, so check the order each time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Soul&amp;#039;s attack style !! Prayer&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || Protect from Missiles&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Protect from Magic&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Protect from Melee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Activate the right prayer &amp;#039;&amp;#039;&amp;#039;before the soul launches its attack&amp;#039;&amp;#039;&amp;#039;. Switching after the projectile has launched is too late. Change to the next soul&amp;#039;s prayer after the previous soul attacks.&lt;br /&gt;
&lt;br /&gt;
Blocking a soul drains up to &amp;#039;&amp;#039;&amp;#039;30 Prayer points&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039; with a spectral spirit shield equipped. A full wave can drain &amp;#039;&amp;#039;&amp;#039;90 points&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;45&amp;#039;&amp;#039;&amp;#039; with the shield, as well as your normal prayer drain. Drink a potion before the wave and again between attacks if needed. Do not let Prayer reach zero while switching.&lt;br /&gt;
&lt;br /&gt;
A missed prayer allows a &amp;#039;&amp;#039;&amp;#039;30-damage hit&amp;#039;&amp;#039;&amp;#039;. Food helps you recover, but correct prayer switches and enough Prayer points are the main way to survive the wave.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
At 200 hitpoints or less, Cerberus can growl &amp;#039;&amp;#039;&amp;#039;Grrrrrrrrrr&amp;#039;&amp;#039;&amp;#039; and create three lava pools. One appears on the tile you are standing on.&lt;br /&gt;
&lt;br /&gt;
Move immediately. Both the marked tile and the tiles next to it take damage, so moving only one tile is unsafe. Stay at least &amp;#039;&amp;#039;&amp;#039;two tiles from every pool&amp;#039;&amp;#039;&amp;#039; until the final burst ends. Keep watching your prayers while moving, since other attacks can still occur.&lt;br /&gt;
&lt;br /&gt;
=== Leaving ===&lt;br /&gt;
Use the room&amp;#039;s portcullis to leave and confirm the exit dialogue. Bank and restore your supplies before another trip.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
These rates are per kill in the normal world, without reward bonuses or extra rolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Quantity !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Primordial crystal || 1 || 1/500&lt;br /&gt;
|-&lt;br /&gt;
| Pegasian crystal || 1 || 1/500&lt;br /&gt;
|-&lt;br /&gt;
| Eternal crystal || 1 || 1/500&lt;br /&gt;
|-&lt;br /&gt;
| Smouldering stone || 1 || 1/500&lt;br /&gt;
|-&lt;br /&gt;
| Jar of souls || 1 || 1/194&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pet ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Hellpuppy&amp;#039;&amp;#039;&amp;#039; has a &amp;#039;&amp;#039;&amp;#039;1/1001&amp;#039;&amp;#039;&amp;#039; chance per pet roll before boosts.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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