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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Confliction_gauntlets</id>
	<title>Confliction gauntlets - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Confliction_gauntlets"/>
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	<updated>2026-10-22T22:20:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Confliction_gauntlets&amp;diff=754&amp;oldid=prev</id>
		<title>Maintenance script: Add remaining source-reviewed gameplay guides, item rules, rewards and navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Confliction_gauntlets&amp;diff=754&amp;oldid=prev"/>
		<updated>2026-10-20T23:46:12Z</updated>

		<summary type="html">&lt;p&gt;Add remaining source-reviewed gameplay guides, item rules, rewards and navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Confliction gauntlets&lt;br /&gt;
|slot = Hands&lt;br /&gt;
|requirements = 90 Hitpoints&lt;br /&gt;
|effects = Magic miss reroll with one-handed weapons&lt;br /&gt;
|sources = Tormented bracelet + [[Mokhaiotl cloth]] + 10,000 [[Demon tear|demon tears]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Confliction gauntlets&amp;#039;&amp;#039;&amp;#039; are Magic gloves made from a &amp;#039;&amp;#039;&amp;#039;tormented bracelet&amp;#039;&amp;#039;&amp;#039;, [[Mokhaiotl cloth]] and &amp;#039;&amp;#039;&amp;#039;10,000 [[Demon tear|demon tears]]&amp;#039;&amp;#039;&amp;#039;. Combine the bracelet and cloth while standing at a bank, with &amp;#039;&amp;#039;&amp;#039;70 Smithing and 83 Crafting&amp;#039;&amp;#039;&amp;#039;, then confirm the upgrade. Wearing the result requires &amp;#039;&amp;#039;&amp;#039;90 Hitpoints&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The base item keeps its existing item perks. Account [[Tempering|Temper]] stays with its original equipment family and does not transfer to a different family. Remove attached state from the consumed component first.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
While using Magic without a two-handed weapon, a miss can help the next attack against the same target with the same spell or powered weapon. If that following attack also misses its accuracy check, it gets &amp;#039;&amp;#039;&amp;#039;one additional accuracy roll&amp;#039;&amp;#039;&amp;#039; at the same hit chance.&lt;br /&gt;
&lt;br /&gt;
Switching target or spell breaks the sequence. A success clears it. Special attacks and secondary perk hits are excluded. The gauntlets do not simply add a fixed accuracy percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Combat bonuses ==&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Confliction gauntlets&lt;br /&gt;
|context = Base equipment bonuses before Tempering and other effects&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 20&lt;br /&gt;
|range_attack_bonus = -4&lt;br /&gt;
|stab_defence_bonus = 15&lt;br /&gt;
|slash_defence_bonus = 18&lt;br /&gt;
|crush_defence_bonus = 7&lt;br /&gt;
|magic_defence_bonus = 5&lt;br /&gt;
|range_defence_bonus = 5&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 7%&lt;br /&gt;
|prayer_bonus = 2&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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