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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Death</id>
	<title>Death - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Death"/>
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	<updated>2026-10-08T06:26:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Death&amp;diff=176&amp;oldid=prev</id>
		<title>Maintenance script: Add practical Death and Wilderness guides and link them from player navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Death&amp;diff=176&amp;oldid=prev"/>
		<updated>2026-10-02T01:57:47Z</updated>

		<summary type="html">&lt;p&gt;Add practical Death and Wilderness guides and link them from player navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Death&lt;br /&gt;
|feature_type = Item loss and respawning&lt;br /&gt;
|access = Items kept on death in the equipment tab&lt;br /&gt;
|effects = Item loss depends on the area, skull and Protect Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Death&amp;#039;&amp;#039;&amp;#039; returns you to home after an ordinary fight. What happens to your items depends on where you died and whether another player killed you.&lt;br /&gt;
&lt;br /&gt;
== What happens when you die? ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Situation !! What to expect&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary monster fight outside the Wilderness, with no player killer || You keep your inventory and equipment and return to home. You do not need to reclaim these items from Death.&lt;br /&gt;
|-&lt;br /&gt;
| Death in the [[Wilderness]] || You keep protected items. Other items can drop, break or lose charges, even if a monster killed you.&lt;br /&gt;
|-&lt;br /&gt;
| Killed by another player || Unprotected tradeable items can go to the killer as ground loot or a loot key.&lt;br /&gt;
|-&lt;br /&gt;
| Minigame, raid or other activity || The activity can use its own death and respawn rules. Check the activity before entering.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Keeping your equipment does not protect Hardcore Ironman status. An ordinary death can turn a Hardcore Ironman into a regular Ironman.&lt;br /&gt;
&lt;br /&gt;
== Protected items ==&lt;br /&gt;
For an ordinary dangerous death, the base protection is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skull !! Protect Item off !! Protect Item active&lt;br /&gt;
|-&lt;br /&gt;
| No skull || 3 eligible items || 4 eligible items&lt;br /&gt;
|-&lt;br /&gt;
| Normal skull || 0 eligible items || 1 eligible item&lt;br /&gt;
|-&lt;br /&gt;
| High-risk skull || 0 eligible items || Prayer disabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Protection takes eligible items from your inventory and worn equipment in order of their protection value. This value can differ from the price you paid. Some items cannot be protected.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Protect Item&amp;#039;&amp;#039;&amp;#039; requires 25 Prayer and must be active when you die. Keep enough prayer points for it to stay on. A high-risk skull disables this prayer.&lt;br /&gt;
&lt;br /&gt;
Open &amp;#039;&amp;#039;&amp;#039;Items kept on death&amp;#039;&amp;#039;&amp;#039; from the equipment tab to inspect your setup. Its switches let you preview a skull, Protect Item, a player killer and deeper Wilderness. Switching these options changes the preview; it does not activate the prayer or remove a real skull. Use the item exceptions below when planning what to carry.&lt;br /&gt;
&lt;br /&gt;
== Common item exceptions ==&lt;br /&gt;
These examples apply when the item is not protected during a dangerous death.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! What can be lost&lt;br /&gt;
|-&lt;br /&gt;
| Looting bag || The bag&amp;#039;s contents are added to your lost items.&lt;br /&gt;
|-&lt;br /&gt;
| Rune pouch or divine rune pouch || The runes inside are lost.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic blowpipe || It becomes uncharged, with darts and scales added to the lost items.&lt;br /&gt;
|-&lt;br /&gt;
| Bow of faerdhinen or Blade of saeldor in the Wilderness or a PvP area || It becomes an enhanced crystal weapon seed, including corrupted versions.&lt;br /&gt;
|-&lt;br /&gt;
| Crystal helm, body or legs in the Wilderness or a PvP area || They become 1, 3 or 2 crystal armour seeds respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Untradeable does not always mean safe. Some equipment breaks, loses an upgrade or turns into components. Carrying extra supplies and loot also increases what you can lose.&lt;br /&gt;
&lt;br /&gt;
== After a death ==&lt;br /&gt;
# Check your inventory and worn gear at home.&lt;br /&gt;
# If a monster killed you in the Wilderness, your lost items can be on the ground where you died. Return with a cheap setup and collect them promptly.&lt;br /&gt;
# If a player killed you, do not expect to recover the tradeable loot awarded to them.&lt;br /&gt;
# Restock food and prayer supplies, then adjust your equipment before trying again.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wilderness]]&lt;br /&gt;
* [[Account modes]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[First day]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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