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	<title>Fortune Finder - Revision history</title>
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	<updated>2026-10-08T06:40:23Z</updated>
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		<id>https://wiki.sarimps.com/index.php?title=Fortune_Finder&amp;diff=479&amp;oldid=prev</id>
		<title>Maintenance script: Explain all 19 item perks with levels, benefits, examples and active limits; refresh Workbench references</title>
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		<updated>2026-10-04T02:27:20Z</updated>

		<summary type="html">&lt;p&gt;Explain all 19 item perks with levels, benefits, examples and active limits; refresh Workbench references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Fortune Finder&lt;br /&gt;
|feature_type = Equipment attachment&lt;br /&gt;
|access = [[Item Workbench]] · Perks Mode&lt;br /&gt;
|requirements = Ring&lt;br /&gt;
|limits = Uses one item attachment slot&lt;br /&gt;
|progression = Levels 1–5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fortune Finder&amp;#039;&amp;#039;&amp;#039; is an [[Item perks|item perk]] made at [[Item Workbench]]. Its compatible equipment is listed above.&lt;br /&gt;
&lt;br /&gt;
== What it changes ==&lt;br /&gt;
Increases eligible rare monster-drop entry chances. An entry must have a listed table rate of 1/50 or rarer, before global monster drop-rate adjustments. Level 1 currently gives the same chance as having no attachment.&lt;br /&gt;
&lt;br /&gt;
== When it helps ==&lt;br /&gt;
Levels 2–5 give additional eligible monster-drop chances while the ring is worn. It targets those entry rolls rather than adding global Drop Rate to pets, raid purples or reward containers.&lt;br /&gt;
&lt;br /&gt;
=== Worked example ===&lt;br /&gt;
If an eligible entry has a 1% chance after normal drop-rate adjustments, no attachment and level 1 both make its roll chance 1.01%. Level 5 makes it 1.05%: 0.04 percentage points, or about 3.96% more than the current chance without the attachment. Selecting between several successful rare entries can change the item&amp;#039;s final chance per kill.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Effects at this level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rare-entry chance factor: 1.01×&amp;lt;br&amp;gt;Extra chance over no attachment, before rounding/caps: 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rare-entry chance factor: 1.02×&amp;lt;br&amp;gt;Extra chance over no attachment, before rounding/caps: about 0.99%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rare-entry chance factor: 1.03×&amp;lt;br&amp;gt;Extra chance over no attachment, before rounding/caps: about 1.98%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rare-entry chance factor: 1.04×&amp;lt;br&amp;gt;Extra chance over no attachment, before rounding/caps: about 2.97%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rare-entry chance factor: 1.05×&amp;lt;br&amp;gt;Extra chance over no attachment, before rounding/caps: about 3.96%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Limits and interactions ==&lt;br /&gt;
For eligible entry rolls, having no attachment currently gives the same 1.01× factor as level 1. Levels 2–5 improve on that starting value; the table shows the extra chance relative to no attachment.&lt;br /&gt;
&lt;br /&gt;
It does not change guaranteed loot, common or uncommon entries, separate monster pet rolls, raid purples, or rewards rolled when opening boxes and clue caskets. A box or casket can still qualify as a rare item dropped directly by a monster.&lt;br /&gt;
&lt;br /&gt;
The ordinary monster-drop benefit is inactive in Gridmaster. The ring must be worn when the reward is calculated.&lt;br /&gt;
&lt;br /&gt;
The factor combines with applicable normal drop-rate adjustments and the separate player reward-set bonus. An entry chance cannot exceed 100%.&lt;br /&gt;
&lt;br /&gt;
A kill can make several rolls and select one item from several successful rare entries. The final chance of receiving a particular item need not rise by exactly the factor shown.&lt;br /&gt;
&lt;br /&gt;
== Attach and upgrade ==&lt;br /&gt;
At [[Sarim Home|home]], open [[Item Workbench]] and choose &amp;#039;&amp;#039;&amp;#039;Perks Mode&amp;#039;&amp;#039;&amp;#039;. Select the equipment from your inventory, then choose &amp;#039;&amp;#039;&amp;#039;Fortune Finder&amp;#039;&amp;#039;&amp;#039;. The first application rolls a level from 1 to 5. Applying it again can raise its level; an equal or lower roll keeps the current level and does not refund materials used. Each attempt normally spends the recipe again; eligible donation ranks can preserve individual recipe entries. This does not change the level-roll chances. Level 5 cannot be upgraded further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Full recipe !! Remove Perk return&lt;br /&gt;
|-&lt;br /&gt;
| Refined Essence || 150 || 105&lt;br /&gt;
|-&lt;br /&gt;
| Prismatic Essence || 50 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Ascendant Catalyst || 2 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stored and carried materials combine; storage is used first. The return column is for &amp;#039;&amp;#039;&amp;#039;Remove Perk&amp;#039;&amp;#039;&amp;#039; in Perks Mode. It refunds part of one base recipe to Workbench Storage, even after several upgrades. Disintegration destroys the equipment and its attachments.&lt;br /&gt;
&lt;br /&gt;
=== Level roll chances ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rolled level !! Chance per attempt&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 45%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 23%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are the chances of each exact rolled level. Selecting a level preview does not choose the result. Repeated attempts do not guarantee level 5.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item Workbench]]&lt;br /&gt;
* [[Perks Menu|Player perks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Item perks]]&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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