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	<title>Gear Loadouts - Revision history</title>
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	<updated>2026-10-08T06:26:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Gear_Loadouts&amp;diff=503&amp;oldid=prev</id>
		<title>Maintenance script: Add missing Sarim activity, training, account and reward guides and connect navigation</title>
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		<updated>2026-10-04T04:09:46Z</updated>

		<summary type="html">&lt;p&gt;Add missing Sarim activity, training, account and reward guides and connect navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Gear Loadouts&lt;br /&gt;
|feature_type = Equipment and inventory presets&lt;br /&gt;
|access = Gear Loadouts client sidebar&lt;br /&gt;
|requirements = Open normal bank to save or load&lt;br /&gt;
|limits = 5–15 slots, by donor rank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gear Loadouts&amp;#039;&amp;#039;&amp;#039; save a named equipment and inventory setup, then load the available items you own for that setup. Use them to prepare repeat trips without rebuilding the same inventory by hand.&lt;br /&gt;
&lt;br /&gt;
Open &amp;#039;&amp;#039;&amp;#039;Gear Loadouts&amp;#039;&amp;#039;&amp;#039; from the [[RuneLite|client sidebar]]. The plugin is called &amp;#039;&amp;#039;&amp;#039;Sarim Gear Loadouts&amp;#039;&amp;#039;&amp;#039;. Saving and loading require an &amp;#039;&amp;#039;&amp;#039;open normal bank&amp;#039;&amp;#039;&amp;#039;; a deposit box does not qualify.&lt;br /&gt;
&lt;br /&gt;
== Save your first loadout ==&lt;br /&gt;
# Equip the gear you want to use.&lt;br /&gt;
# Arrange your inventory, including food, potions, runes and ammunition.&lt;br /&gt;
# Open a bank and the Gear Loadouts sidebar.&lt;br /&gt;
# Select the next empty unlocked slot and enter a unique name.&lt;br /&gt;
# Press &amp;#039;&amp;#039;&amp;#039;Save Current&amp;#039;&amp;#039;&amp;#039;. Check the saved equipment and inventory preview.&lt;br /&gt;
&lt;br /&gt;
Names can be 1–24 characters, using letters, numbers, spaces, apostrophes, hyphens and underscores. A name already used by another loadout is rejected. Rename a saved loadout from the sidebar, or delete it after confirming the deletion prompt.&lt;br /&gt;
&lt;br /&gt;
Saving records the equipment and inventory slots. It does not create extra items or reserve them away from your bank. [[Perks Menu|Player-perk loadouts]] are managed separately.&lt;br /&gt;
&lt;br /&gt;
== Load the setup you need ==&lt;br /&gt;
Open a normal bank, select the saved loadout and choose one action:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Button !! What changes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Load Both&amp;#039;&amp;#039;&amp;#039; || Loads the saved equipment and inventory. Equipment gets first use of a matching item if only one copy is available.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Load Gear&amp;#039;&amp;#039;&amp;#039; || Loads saved equipment and preserves your current inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Load Inventory&amp;#039;&amp;#039;&amp;#039; || Loads the saved inventory and preserves your current equipment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Items can come from your bank, inventory or worn equipment. A selective load reserves the side you are keeping before filling the side you are changing.&lt;br /&gt;
&lt;br /&gt;
The loadout uses the actual items you own. It preserves their current charges; loading a saved charged weapon does not refill it to the charge count it had when saved.&lt;br /&gt;
&lt;br /&gt;
=== Missing items and partial loads ===&lt;br /&gt;
A loadout loads the items available and reports how many saved units were unavailable. Missing food or ammunition can mean a smaller stack. Missing equipment can leave part of the loaded setup empty. Check the resulting setup before leaving the bank.&lt;br /&gt;
&lt;br /&gt;
If none of the requested saved items are available, the load fails and keeps the current setup. An intentionally empty saved side can still clear that side, so check the preview before using it.&lt;br /&gt;
&lt;br /&gt;
For example, if a saved inventory asks for 20 food and only 12 are available, a partial load can prepare the 12 and report eight unavailable. It does not buy or generate the other eight.&lt;br /&gt;
&lt;br /&gt;
== Slots and loading limits ==&lt;br /&gt;
Ordinary accounts have &amp;#039;&amp;#039;&amp;#039;five loadout slots&amp;#039;&amp;#039;&amp;#039;. Donor rank increases the limit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary / Donator || 5&lt;br /&gt;
|-&lt;br /&gt;
| Super Donator || 7&lt;br /&gt;
|-&lt;br /&gt;
| Elite Donator || 9&lt;br /&gt;
|-&lt;br /&gt;
| Noble Donator || 11&lt;br /&gt;
|-&lt;br /&gt;
| Gold Donator || 13&lt;br /&gt;
|-&lt;br /&gt;
| Platinum, Legendary or Supreme Donator || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A load can be refused when:&lt;br /&gt;
* the bank is closed, or lacks room to put away your current items;&lt;br /&gt;
* you no longer meet the saved equipment&amp;#039;s stat requirements;&lt;br /&gt;
* your character is locked or using temporary activity inventory/equipment;&lt;br /&gt;
* the current or saved setup contains a loot key or an unsupported modified item.&lt;br /&gt;
&lt;br /&gt;
Legacy charge-state items and stacks of attributed items may need to be banked manually before using loadouts. Read the error message and move the unsupported item out of your setup. If an operation fails partway through, the previous setup is restored where possible; otherwise affected items remain in the bank. Inspect your bank and equipment before retrying.&lt;br /&gt;
&lt;br /&gt;
== Automatically sort your bank ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::sortbank&amp;lt;/code&amp;gt; to organize your personal bank into automatic tabs. The dialogue asks whether to &amp;#039;&amp;#039;&amp;#039;replace your current tabs&amp;#039;&amp;#039;&amp;#039; with the sorted layout. Confirm only when you want that rearrangement.&lt;br /&gt;
&lt;br /&gt;
Sorting also clears bank fillers and blank slots. New items absent from the sorting index are placed at the end. If the automatic sorter is temporarily unavailable, the command reports that instead of completing a sort. Ultimate Ironmen cannot use this bank tool.&lt;br /&gt;
&lt;br /&gt;
Bank sorting changes organization; Gear Loadouts prepare equipment and inventory. Neither replaces checking food, charges, prayers and encounter-specific protection before a trip.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[RuneLite]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Group Ironman]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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