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	<title>God Wars Dungeon - Revision history</title>
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	<updated>2026-10-08T06:53:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=God_Wars_Dungeon&amp;diff=206&amp;oldid=prev</id>
		<title>Maintenance script: Add God Wars Dungeon entry guide and all four boss fights</title>
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		<updated>2026-10-02T03:55:27Z</updated>

		<summary type="html">&lt;p&gt;Add God Wars Dungeon entry guide and all four boss fights&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;God Wars Dungeon&amp;#039;&amp;#039;&amp;#039; is home to four bosses: [[General Graardor]], [[Kree&amp;#039;arra]], [[Commander Zilyana]] and [[K&amp;#039;ril Tsutsaroth]]. Each boss has three bodyguards and drops its god&amp;#039;s equipment, godsword hilt and godsword shards.&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Choose &amp;#039;&amp;#039;&amp;#039;Godwars Dungeon&amp;#039;&amp;#039;&amp;#039; in [[Teleports Menu|Sarim Hub]]. The teleport takes you inside the main dungeon.&lt;br /&gt;
&lt;br /&gt;
Bring food, prayer potions or super restores, combat potions, and a teleport for resupplying. Pack ammunition or charges for your weapon. Equip items belonging to the gods whose followers you pass to stop those followers attacking you automatically. &amp;#039;&amp;#039;&amp;#039;God items do not protect you from the bosses or their bodyguards.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The route from the main dungeon depends on your boss:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Area !! Boss !! What to bring or do&lt;br /&gt;
|-&lt;br /&gt;
| Bandos, northwest || [[General Graardor]] || Bring a hammer and open the stronghold gate.&lt;br /&gt;
|-&lt;br /&gt;
| Armadyl, southwest || [[Kree&amp;#039;arra]] || Use &amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; on the pillar. Bring a ranged weapon for the boss.&lt;br /&gt;
|-&lt;br /&gt;
| Saradomin, southeast || [[Commander Zilyana]] || Bring two ropes for your first trip. Attach them at the two descents. The first descent checks &amp;#039;&amp;#039;&amp;#039;70 Agility&amp;#039;&amp;#039;&amp;#039;; boosts and Momentum can help meet this requirement.&lt;br /&gt;
|-&lt;br /&gt;
| Zamorak, northeast || [[K&amp;#039;ril Tsutsaroth]] || Cross the icy water with &amp;#039;&amp;#039;&amp;#039;70 Hitpoints&amp;#039;&amp;#039;&amp;#039; and at least &amp;#039;&amp;#039;&amp;#039;70 current health&amp;#039;&amp;#039;&amp;#039;. Bring poison protection for the fight. The return swim drains Prayer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A dragon warhammer in your inventory or equipped also opens the Bandos gate. A normal hammer in your inventory is enough.&lt;br /&gt;
&lt;br /&gt;
== Entering a boss room ==&lt;br /&gt;
Kill followers of the boss&amp;#039;s god to build its kill count, then use the boss-room door. Normal entry costs &amp;#039;&amp;#039;&amp;#039;40 kills&amp;#039;&amp;#039;&amp;#039; of that faction. The door removes the required count each time you enter. Leaving the dungeon resets your faction counts.&lt;br /&gt;
&lt;br /&gt;
There are two ways to skip the count:&lt;br /&gt;
* Activate &amp;#039;&amp;#039;&amp;#039;Godslayer&amp;#039;&amp;#039;&amp;#039; in [[Perks Menu|your player perks]]. It lets you enter without kill count or a key.&lt;br /&gt;
* Carry an &amp;#039;&amp;#039;&amp;#039;ecumenical key&amp;#039;&amp;#039;&amp;#039;. The door consumes one key instead of using kill count.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A carried key is used before your kill count&amp;#039;&amp;#039;&amp;#039;, even if you already have enough kills. Keep it out of your inventory if you want to use kill count instead. An active Godslayer perk takes priority over the key.&lt;br /&gt;
&lt;br /&gt;
Donator ranks change the normal kill-count cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Kills needed per entry&lt;br /&gt;
|-&lt;br /&gt;
| No donator rank || 40&lt;br /&gt;
|-&lt;br /&gt;
| Donator || 35&lt;br /&gt;
|-&lt;br /&gt;
| Super Donator || 30&lt;br /&gt;
|-&lt;br /&gt;
| Elite Donator || 20&lt;br /&gt;
|-&lt;br /&gt;
| Noble Donator || 10&lt;br /&gt;
|-&lt;br /&gt;
| Gold, Platinum, Legendary or Supreme Donator || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instances ===&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Instance&amp;#039;&amp;#039;&amp;#039; on the boss-room door to open the instance menu. Creating a room costs &amp;#039;&amp;#039;&amp;#039;500,000 coins&amp;#039;&amp;#039;&amp;#039;, taken from your inventory or bank. After creating it, choose &amp;#039;&amp;#039;&amp;#039;Enter your instance&amp;#039;&amp;#039;&amp;#039;. This entry does not use kill count or an ecumenical key.&lt;br /&gt;
&lt;br /&gt;
Choose Public, Password or Private access when creating the room. Ironman rooms are private, and Ironmen cannot enter a friend&amp;#039;s room. A room lasts &amp;#039;&amp;#039;&amp;#039;60 minutes&amp;#039;&amp;#039;&amp;#039; before monsters stop respawning. It is destroyed if left empty for &amp;#039;&amp;#039;&amp;#039;10 minutes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Boss fights ==&lt;br /&gt;
Use the full boss guides for attack details, bodyguards and drops.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Boss !! Basic method&lt;br /&gt;
|-&lt;br /&gt;
| [[General Graardor]] || Use melee and &amp;#039;&amp;#039;&amp;#039;Protect from Melee&amp;#039;&amp;#039;&amp;#039; when he attacks you up close. Players staying out of melee range can use &amp;#039;&amp;#039;&amp;#039;Protect from Missiles&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kree&amp;#039;arra]] || Use ranged and &amp;#039;&amp;#039;&amp;#039;Protect from Missiles&amp;#039;&amp;#039;&amp;#039;. Keep attacking after eating so he does not move in for melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander Zilyana]] || Use ranged, keep run on, and move around the room so she cannot reach you. &amp;#039;&amp;#039;&amp;#039;Protect from Magic&amp;#039;&amp;#039;&amp;#039; blocks Growler and Zilyana&amp;#039;s Magic attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[K&amp;#039;ril Tsutsaroth]] || Use melee with &amp;#039;&amp;#039;&amp;#039;Protect from Melee&amp;#039;&amp;#039;&amp;#039; and poison protection. Keep health above &amp;#039;&amp;#039;&amp;#039;49&amp;#039;&amp;#039;&amp;#039; and refill Prayer after his piercing attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Kill the bodyguards after the boss, then collect loot and prepare for the next spawn. God items do not make the room safe.&lt;br /&gt;
&lt;br /&gt;
== Altars and leaving ==&lt;br /&gt;
Each boss room has an altar. &amp;#039;&amp;#039;&amp;#039;Pray&amp;#039;&amp;#039;&amp;#039; restores Prayer once you are out of combat. The restore has a &amp;#039;&amp;#039;&amp;#039;10-minute cooldown shared by all four altars&amp;#039;&amp;#039;&amp;#039;. Kill the remaining bodyguards and wait for combat to end before trying it.&lt;br /&gt;
&lt;br /&gt;
The altar&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Teleport&amp;#039;&amp;#039;&amp;#039; option takes you outside the boss-room door. Entering the normal room again costs more kill count or another key unless you have a bypass. Use your own teleport when you need to bank and resupply.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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