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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Gridmaster_equipment</id>
	<title>Gridmaster equipment - Revision history</title>
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	<updated>2026-10-08T06:53:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=Gridmaster_equipment&amp;diff=589&amp;oldid=prev</id>
		<title>Maintenance script: Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.</title>
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		<updated>2026-10-04T09:18:55Z</updated>

		<summary type="html">&lt;p&gt;Add detailed Gridmaster mode, task, relic, mastery, rates and rewards guides; connect navigation and search shortcuts.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Gridmaster equipment&amp;#039;&amp;#039;&amp;#039; is earned from equipment rewards on the [[Gridmaster board and tasks|Gridmaster board]]. Claim the reward, then equip the item to use its combat bonuses and weapon effects. The item effects belong to the equipped gear; separate mastery and relic bonuses require active Gridmaster play.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Reward !! Requirement to equip&lt;br /&gt;
|-&lt;br /&gt;
| [[#Drygore blowpipe|Drygore blowpipe (empty)]] || Kill the Kalphite Queen, tile 7,3 || 80 Ranged&lt;br /&gt;
|-&lt;br /&gt;
| [[#Thunder khopesh|Thunder khopesh]] || Build a demonic throne, tile 2,1 || 80 Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[#Devil&amp;#039;s element|Devil&amp;#039;s element]] || Kill each of the three Dagannoth Kings, tile 5,1 || 80 Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[#Avernic treads (max)|Avernic treads (max)]] || Kill the Doom of Mokhaiotl at delve level 8 or deeper, tile 7,6 || 80 Defence&lt;br /&gt;
|-&lt;br /&gt;
| [[#Amulet of the monarchs|Amulet of the monarchs]] || Complete row 1 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Emperor ring|Emperor ring]] || Complete row 7 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#The dogsword|The dogsword]] || Complete column 1 || 75 Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[#Sunlight spear|Sunlight spear]] || Complete column 7 || 80 Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Drygore blowpipe ==&lt;br /&gt;
The board grants the empty two-handed Drygore blowpipe. It has +124 Ranged attack and +100 Ranged strength. Load it before attacking; the claim does not supply darts.&lt;br /&gt;
&lt;br /&gt;
Use darts on the blowpipe in your inventory. It holds up to &amp;#039;&amp;#039;&amp;#039;16,383 darts of one type&amp;#039;&amp;#039;&amp;#039;. Supported types are bronze, iron, steel, black, mithril, adamant, rune, dragon, amethyst and drygore darts. Loading the empty form turns it into the loaded form. &amp;#039;&amp;#039;&amp;#039;Zulrah&amp;#039;s scales are not required.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Check&amp;#039;&amp;#039;&amp;#039; on the loaded blowpipe to see its dart type and amount. Use &amp;#039;&amp;#039;&amp;#039;Unload&amp;#039;&amp;#039;&amp;#039; with inventory room to remove the stored darts and return it to the empty form. Unload before switching dart types; attempting to add a different type while one is stored is rejected.&lt;br /&gt;
&lt;br /&gt;
A loaded Drygore blowpipe attacks NPCs using stored darts and cannot attack players. Its damage and accuracy depend on the target&amp;#039;s Strength level. Its normal attack adds 75% damage before other combat effects and attempts to inflict venom. The base attack interval against NPCs is 3 ticks, or 2 ticks on Rapid, before attack-speed modifiers.&lt;br /&gt;
&lt;br /&gt;
Stored dart use follows the blowpipe&amp;#039;s own quiver, Ava and Fully Loaded item-perk saving checks. The ordinary tier I ammunition-preservation roll does not apply to these stored darts.&lt;br /&gt;
&lt;br /&gt;
== Thunder khopesh ==&lt;br /&gt;
The Thunder khopesh has +95 stab attack, +145 slash attack, +55 crush attack and +180 melee strength. Its base attack interval is 4 ticks.&lt;br /&gt;
&lt;br /&gt;
Normal attacks hit NPCs twice, with the second hit rolling up to 75% of the first hit&amp;#039;s base maximum. Large NPCs receive a third hit with a maximum of 50%. Each damaging outgoing hit while the weapon is equipped has a 1/5 chance to call delayed lightning that damages nearby NPCs. Guardian and mastery echo hits do not trigger this lightning.&lt;br /&gt;
&lt;br /&gt;
The special attack costs 50% energy before modifiers. It makes two slash hits, each with a base maximum of 150% of the ordinary melee max hit and doubled accuracy. If either initial hit deals damage, it adds a third hit with a base maximum of 225%.&lt;br /&gt;
&lt;br /&gt;
== Devil&amp;#039;s element ==&lt;br /&gt;
Devil&amp;#039;s element is an offhand with +22 Magic attack, +18 Magic defence, +3% Magic damage and +4 Prayer.&lt;br /&gt;
&lt;br /&gt;
While equipped, it supplies unlimited air, water, earth and fire runes. Other required runes are still needed. Standard elemental spells against NPCs gain 30% damage and an additional 30% accuracy boost. This spell boost stacks with the NPC&amp;#039;s elemental weakness. The damage and accuracy boost does not apply against players.&lt;br /&gt;
&lt;br /&gt;
== Avernic treads (max) ==&lt;br /&gt;
The max Avernic treads provide +20 to each melee attack style and Magic attack, +25 Ranged attack, +10 melee strength, +6 Ranged strength and +5% Magic damage. They provide +40 stab, slash and crush defence and +25 Magic defence.&lt;br /&gt;
&lt;br /&gt;
== Amulet of the monarchs ==&lt;br /&gt;
The Amulet of the monarchs provides +30 to every attack and defence style, +15 melee strength, +15 Ranged strength, +10% Magic damage and +10 Prayer.&lt;br /&gt;
&lt;br /&gt;
== Emperor ring ==&lt;br /&gt;
The Emperor ring provides +30 to every attack and defence style, +15 melee strength, +15 Ranged strength, +5% Magic damage and +10 Prayer.&lt;br /&gt;
&lt;br /&gt;
== The dogsword ==&lt;br /&gt;
The dogsword is a two-handed weapon with +132 slash attack, +80 crush attack, +132 melee strength and +8 Prayer. Its base attack interval is 6 ticks.&lt;br /&gt;
&lt;br /&gt;
While equipped, it counts as an Armadyl, Saradomin, Zamorak and Bandos item for God Wars aggression protection. Bosses and their bodyguards still attack.&lt;br /&gt;
&lt;br /&gt;
Its special attack costs 50% energy before modifiers, adds 37.5% to the base maximum and doubles accuracy. The initial hit is capped at 87 damage against players. When it deals damage, it drains the target&amp;#039;s stats in this order: Defence, Strength, Attack, Prayer, Magic and Ranged. It also freezes the target for 20 seconds, heals half the damage and restores Prayer equal to one quarter of the damage, rounding both restorations up.&lt;br /&gt;
&lt;br /&gt;
After 6 ticks, a blood siphon deals a base hit of 25 and restores 25 raw Hitpoints if the target remains within 4 tiles. The target and attacker must remain alive. Normal combat effects can alter the siphon&amp;#039;s damage, and restoration bonuses can increase the healing: tier II mastery raises the raw 25 to 30 before the Hitpoints cap.&lt;br /&gt;
&lt;br /&gt;
== Sunlight spear ==&lt;br /&gt;
The Sunlight spear is a two-handed weapon with +125 stab attack, +75 slash attack and +169 melee strength. It gives +70 stab, slash, crush and Ranged defence and +28 Magic defence. Its base attack interval is 5 ticks. Its ordinary Slash and Crush attacks are still halved against the [[Corporeal Beast]].&lt;br /&gt;
&lt;br /&gt;
Outgoing hits while the spear is equipped add sunlight stacks, up to 20, including hits that deal no damage. Guardian and mastery echo hits do not add stacks. Use the special attack button with at least 7 stacks to spend 7 and slam nearby NPCs. The slam reaches up to 3 tiles away, uses no special attack energy and adds 3% to its maximum damage for each point of total equipment Prayer bonus. It damages NPCs rather than players. Stack decay begins after 20 ticks without incoming combat, then removes one stack per 21 eligible ticks. Continuing to attack alone does not stop this decay.&lt;br /&gt;
&lt;br /&gt;
The slam and Thunder&amp;#039;s lightning are separate area damage. They do not receive outgoing mastery damage bonuses, Vampyric Touch healing or Last Stand recovery credit.&lt;br /&gt;
&lt;br /&gt;
The dogsword, Thunder khopesh and Sunlight spear can cut webs while equipped. Normal web-cutting success checks still apply.&lt;br /&gt;
&lt;br /&gt;
== Gridmaster interactions ==&lt;br /&gt;
[[Gridmaster combat relics#Specialist|Specialist]] reduces ordinary special-attack costs against NPCs to 20% before later cost modifiers. It also doubles primary-special accuracy and refunds 10% energy when an accuracy roll fails. This applies to the Thunder khopesh and The dogsword. The Sunlight spear&amp;#039;s stack-powered slam already uses no special energy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gridmaster]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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