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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Group_Ironman</id>
	<title>Group Ironman - Revision history</title>
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	<updated>2026-10-08T06:23:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=Group_Ironman&amp;diff=502&amp;oldid=prev</id>
		<title>Maintenance script: Add missing Sarim activity, training, account and reward guides and connect navigation</title>
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		<updated>2026-10-04T04:09:46Z</updated>

		<summary type="html">&lt;p&gt;Add missing Sarim activity, training, account and reward guides and connect navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Group Ironman&lt;br /&gt;
|feature_type = Group account mode&lt;br /&gt;
|access = Group island&amp;lt;br /&amp;gt;Group view in the quest tab&lt;br /&gt;
|limits = Five members per group&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Group Ironman&amp;#039;&amp;#039;&amp;#039; lets up to &amp;#039;&amp;#039;&amp;#039;five players&amp;#039;&amp;#039;&amp;#039; progress together with personal banks, trading within the team and shared group storage. &amp;#039;&amp;#039;&amp;#039;Hardcore Group Ironman&amp;#039;&amp;#039;&amp;#039; adds &amp;#039;&amp;#039;&amp;#039;five lives shared by the whole team&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Choose the same normal or hardcore group type as your teammates during [[First day|account setup]]. Your [[XP rates|XP difficulty]] is a separate choice. A group account must join or form a group before leaving the group island.&lt;br /&gt;
&lt;br /&gt;
== Create a group and invite teammates ==&lt;br /&gt;
# Select &amp;#039;&amp;#039;&amp;#039;Group IM&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Hardcore Group IM&amp;#039;&amp;#039;&amp;#039; during account creation and finish setup.&lt;br /&gt;
# On the group island, decide which player will be the leader.&lt;br /&gt;
# The leader uses &amp;lt;code&amp;gt;::creategroup&amp;lt;/code&amp;gt; and enters an unused group name.&lt;br /&gt;
# Right-click a teammate and choose &amp;#039;&amp;#039;&amp;#039;Invite-GIM&amp;#039;&amp;#039;&amp;#039;. Only the leader can send invitations.&lt;br /&gt;
# The invited player chooses &amp;#039;&amp;#039;&amp;#039;Yes, I&amp;#039;ll join&amp;#039;&amp;#039;&amp;#039; in the dialogue. Invitations expire after &amp;#039;&amp;#039;&amp;#039;60 seconds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Invite one teammate at a time. Repeat until the team is ready, then use the island portal to leave for [[Sarim Home|home]].&lt;br /&gt;
&lt;br /&gt;
Invited players must use the same Group IM or Hardcore Group IM type, have no existing group and satisfy the leave/rejoin wait below. The group cannot exceed five members. Close shops, trades, banks and other busy interfaces before the leader sends an invitation.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;group portal at home&amp;#039;&amp;#039;&amp;#039; returns group accounts to the island. An ungrouped account cannot use the island exit or another teleport to bypass joining or creating a group.&lt;br /&gt;
&lt;br /&gt;
== View the group ==&lt;br /&gt;
Open the &amp;#039;&amp;#039;&amp;#039;Group Ironman&amp;#039;&amp;#039;&amp;#039; view in the quest tab to see the group name, members, online status and remaining hardcore lives. Use &amp;lt;code&amp;gt;::groupmembers&amp;lt;/code&amp;gt; to list member names in chat.&lt;br /&gt;
&lt;br /&gt;
If the view says no group is assigned, create a group or accept its leader&amp;#039;s invitation. If an existing group cannot be found after login, contact staff instead of assuming its shared storage has moved to a new team.&lt;br /&gt;
&lt;br /&gt;
== Trading and shared storage ==&lt;br /&gt;
Group members can trade each other. A group account cannot trade another team or an ordinary player. Membership is checked when trading; matching account types alone are not enough.&lt;br /&gt;
&lt;br /&gt;
=== Open group storage ===&lt;br /&gt;
# Open your normal bank at a banker or bank object.&lt;br /&gt;
# Choose the bank&amp;#039;s &amp;#039;&amp;#039;&amp;#039;group storage&amp;#039;&amp;#039;&amp;#039; control.&lt;br /&gt;
# Deposit supplies or withdraw the items your team needs.&lt;br /&gt;
# Use the storage&amp;#039;s quantity, search and noted-withdrawal controls to manage stacks.&lt;br /&gt;
# Close storage when finished.&lt;br /&gt;
&lt;br /&gt;
Unequip worn items into your inventory before depositing them. The direct worn-equipment deposit button and group-storage placeholders are unavailable.&lt;br /&gt;
&lt;br /&gt;
The group storage holds up to &amp;#039;&amp;#039;&amp;#039;150 different item entries&amp;#039;&amp;#039;&amp;#039;. Items are shared with the team; they do not belong only to the member who deposited them. Keep personal reserve supplies in your own bank.&lt;br /&gt;
&lt;br /&gt;
Some modified, charged or untradeable items cannot be deposited. In particular, equipment carrying saved item modifications can be blocked even when a plain copy can be shared. Keep rejected items in your personal bank and use only the items the storage accepts. Temporary activity equipment cannot be moved through this storage.&lt;br /&gt;
&lt;br /&gt;
Check the confirmation and inventory after a storage action. If a save fails, the operation can be cancelled; do not plan a trip around an item that did not arrive in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Hardcore shared lives ==&lt;br /&gt;
A new hardcore group has &amp;#039;&amp;#039;&amp;#039;five total lives&amp;#039;&amp;#039;&amp;#039;, rather than five for each member. The group view shows how many remain. When the last life is lost, members become ordinary Group Ironmen; trading and group storage remain group features.&lt;br /&gt;
&lt;br /&gt;
For the ordinary death system, a death with a player killer or in the [[Wilderness]] can consume a shared life. An ordinary monster death outside the Wilderness, with no player killer, does not use the shared-life check. This differs from solo Hardcore Ironman status loss.&lt;br /&gt;
&lt;br /&gt;
Activities can replace the ordinary death rules. Check the raid, minigame or boss guide before treating an activity as safe. Protecting your equipment and protecting hardcore status are separate concerns; an item-loss preview does not establish whether an activity consumes a life.&lt;br /&gt;
&lt;br /&gt;
== Leaving and joining another group ==&lt;br /&gt;
A non-leader can choose the group&amp;#039;s leave control and confirm the dialogue. Leaving:&lt;br /&gt;
* removes access to that group&amp;#039;s storage;&lt;br /&gt;
* returns the account to the group island;&lt;br /&gt;
* starts a &amp;#039;&amp;#039;&amp;#039;seven-day wait before joining another group&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Take the items your team agrees you should keep before leaving. You must join or create a group before leaving the island again. The seven-day rule applies to joining a different group; it is not a promise that creating a new group transfers the old group&amp;#039;s items.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The leader cannot leave through this control.&amp;#039;&amp;#039;&amp;#039; The group controls described here do not provide a leadership-transfer or member-kick option. Contact support about a leadership problem before making plans that depend on changing the leader.&lt;br /&gt;
&lt;br /&gt;
A group account cannot de-iron while it still belongs to a group with a leader. See [[Account modes]] before relying on an account-status change.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Account modes]]&lt;br /&gt;
* [[Ironman]]&lt;br /&gt;
* [[First day]]&lt;br /&gt;
* [[XP rates]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Gear Loadouts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Account modes]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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