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	<title>Herblore - Revision history</title>
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	<updated>2026-10-08T06:23:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=Herblore&amp;diff=509&amp;oldid=prev</id>
		<title>Maintenance script: Add missing Sarim activity, training, account and reward guides and connect navigation</title>
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		<updated>2026-10-04T04:09:46Z</updated>

		<summary type="html">&lt;p&gt;Add missing Sarim activity, training, account and reward guides and connect navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|name = Herblore&lt;br /&gt;
|training_methods = Clean herbs and mix potions&lt;br /&gt;
|tools = Herbs, vials of water, secondary ingredients&lt;br /&gt;
|rewards = Combat boosts and restorative supplies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Herblore&amp;#039;&amp;#039;&amp;#039; turns herbs and secondary ingredients into useful combat supplies. Train with potions you will use: Prayer potions at &amp;#039;&amp;#039;&amp;#039;38&amp;#039;&amp;#039;&amp;#039;, super restores at &amp;#039;&amp;#039;&amp;#039;63&amp;#039;&amp;#039;&amp;#039; and Saradomin brews at &amp;#039;&amp;#039;&amp;#039;81&amp;#039;&amp;#039;&amp;#039; are practical targets. [[Farming]] supplies herbs, while monster drops and shops supply many secondaries.&lt;br /&gt;
&lt;br /&gt;
== Make your first potions ==&lt;br /&gt;
# Get &amp;#039;&amp;#039;&amp;#039;grimy guam&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;vials of water&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;eyes of newt&amp;#039;&amp;#039;&amp;#039;. Regular accounts can buy vials and eyes in the Herblore Store through [[Sarim Shops]]. Ironmen can buy water-filled vials and eye of newt packs in the Iron Man Store.&lt;br /&gt;
# Choose &amp;#039;&amp;#039;&amp;#039;Clean&amp;#039;&amp;#039;&amp;#039; on the guam. Cleaning requires the herb&amp;#039;s Herblore level and gives a small amount of XP.&lt;br /&gt;
# Use the clean guam on a vial of water to make a &amp;#039;&amp;#039;&amp;#039;guam potion (unf)&amp;#039;&amp;#039;&amp;#039;. This unfinished step gives no XP.&lt;br /&gt;
# Use an eye of newt on the unfinished potion and choose an amount in the production menu. Attack potions require &amp;#039;&amp;#039;&amp;#039;level 1&amp;#039;&amp;#039;&amp;#039; and give &amp;#039;&amp;#039;&amp;#039;25 base XP&amp;#039;&amp;#039;&amp;#039; per completed potion.&lt;br /&gt;
&lt;br /&gt;
Most ordinary recipes below make a &amp;#039;&amp;#039;&amp;#039;three-dose potion&amp;#039;&amp;#039;&amp;#039;. Keep the primary ingredient and every required secondary in your inventory. The production loop stops when ingredients run out or you interrupt it.&lt;br /&gt;
&lt;br /&gt;
== Useful training recipes ==&lt;br /&gt;
XP is the base amount for finishing the potion, before [[XP rates|difficulty and other XP modifiers]]. Herb cleaning has a separate requirement; do not use the Farming level as the Herblore level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Potion !! Herblore !! Primary ingredient !! Secondary !! Base XP&lt;br /&gt;
|-&lt;br /&gt;
| Attack || 1 || Guam potion (unf) || Eye of newt || 25&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 12 || Tarromin potion (unf) || Limpwurt root || 50&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 38 || Ranarr potion (unf) || Snape grass || 87.5&lt;br /&gt;
|-&lt;br /&gt;
| Super attack || 45 || Irit potion (unf) || Eye of newt || 100&lt;br /&gt;
|-&lt;br /&gt;
| Super energy || 52 || Avantoe potion (unf) || Mort myre fungus || 117.5&lt;br /&gt;
|-&lt;br /&gt;
| Super strength || 55 || Kwuarm potion (unf) || Limpwurt root || 125&lt;br /&gt;
|-&lt;br /&gt;
| Super restore || 63 || Snapdragon potion (unf) || Red spiders&amp;#039; eggs || 142.5&lt;br /&gt;
|-&lt;br /&gt;
| Super defence || 66 || Cadantine potion (unf) || White berries || 150&lt;br /&gt;
|-&lt;br /&gt;
| Antifire || 69 || Lantadyme potion (unf) || Dragon scale dust || 157.5&lt;br /&gt;
|-&lt;br /&gt;
| Ranging || 72 || Dwarf weed potion (unf) || Wine of Zamorak || 162.5&lt;br /&gt;
|-&lt;br /&gt;
| Magic || 76 || Lantadyme potion (unf) || Potato cactus || 172.5&lt;br /&gt;
|-&lt;br /&gt;
| Saradomin brew || 81 || Toadflax potion (unf) || Crushed nest || 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At &amp;#039;&amp;#039;&amp;#039;90 Herblore&amp;#039;&amp;#039;&amp;#039;, a super combat potion uses &amp;#039;&amp;#039;&amp;#039;one clean torstol, one super attack(3), one super strength(3) and one super defence(3)&amp;#039;&amp;#039;&amp;#039;, for &amp;#039;&amp;#039;&amp;#039;150 base XP&amp;#039;&amp;#039;&amp;#039;. It consumes all four ingredients unless an active material-saving effect preserves the batch.&lt;br /&gt;
&lt;br /&gt;
== Build a supply loop ==&lt;br /&gt;
For an Ironman, pair Farming with the potion you want. Ranarr needs &amp;#039;&amp;#039;&amp;#039;32 Farming&amp;#039;&amp;#039;&amp;#039; to plant and Prayer potions need &amp;#039;&amp;#039;&amp;#039;38 Herblore&amp;#039;&amp;#039;&amp;#039; to finish. Snapdragon needs &amp;#039;&amp;#039;&amp;#039;62 Farming&amp;#039;&amp;#039;&amp;#039; and super restores need &amp;#039;&amp;#039;&amp;#039;63 Herblore&amp;#039;&amp;#039;&amp;#039;. Growing the herb does not supply the secondary ingredient. Snape grass can be grown in allotments at &amp;#039;&amp;#039;&amp;#039;61 Farming&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Search the missing ingredient in Sarim Hub&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Drops&amp;#039;&amp;#039;&amp;#039; tab and choose a monster you can kill consistently. Bank matching herb and secondary stacks together so the next session is ready to mix.&lt;br /&gt;
&lt;br /&gt;
The Iron Man Store sells a &amp;#039;&amp;#039;&amp;#039;vial of water for 6 coins&amp;#039;&amp;#039;&amp;#039;, a &amp;#039;&amp;#039;&amp;#039;pestle and mortar for 25 coins&amp;#039;&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;&amp;#039;eye of newt pack for 15,000 coins&amp;#039;&amp;#039;&amp;#039;. The regular Herblore Store sells a &amp;#039;&amp;#039;&amp;#039;vial of water for 2 coins&amp;#039;&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;&amp;#039;eye of newt for 3 coins&amp;#039;&amp;#039;&amp;#039;. Shop access follows your [[Account modes|account mode]].&lt;br /&gt;
&lt;br /&gt;
== Doses and perks ==&lt;br /&gt;
Use matching partially used potions together to combine their doses. A potion decanter&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Decant&amp;#039;&amp;#039;&amp;#039; action lets you choose one-, two-, three- or four-dose output for potions in your inventory. Decanting rearranges doses; it does not create extra potion doses or train Herblore.&lt;br /&gt;
&lt;br /&gt;
Equip &amp;#039;&amp;#039;&amp;#039;Apothecary&amp;#039;&amp;#039;&amp;#039; through [[Perks Menu#profession-perks|Sarim Perks]] before mixing. It can increase the number processed together and preserve ingredients. You still need the ingredients and recipe level to start. [[Perk builds]] explains active slots and loadouts.&lt;br /&gt;
&lt;br /&gt;
== If mixing fails ==&lt;br /&gt;
* Check the recipe&amp;#039;s Herblore level and every secondary ingredient.&lt;br /&gt;
* Clean grimy herbs before using the normal unfinished-potion route.&lt;br /&gt;
* Use the required dose variant for recipes such as super combat.&lt;br /&gt;
* Check your bank for a missing secondary rather than collecting more of the herb you already have.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Skilling]]&lt;br /&gt;
* [[Sarim Shops]]&lt;br /&gt;
* [[Perks Menu]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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