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	<title>Item perks - Revision history</title>
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	<updated>2026-10-08T06:23:53Z</updated>
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		<id>https://wiki.sarimps.com/index.php?title=Item_perks&amp;diff=481&amp;oldid=prev</id>
		<title>Maintenance script: Explain all 19 item perks with levels, benefits, examples and active limits; refresh Workbench references</title>
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		<updated>2026-10-04T02:27:21Z</updated>

		<summary type="html">&lt;p&gt;Explain all 19 item perks with levels, benefits, examples and active limits; refresh Workbench references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Item perks&amp;#039;&amp;#039;&amp;#039; are equipment attachments made at [[Item Workbench]]. They change damage, accuracy, healing, resource use, XP or reward chances while you use the relevant equipment. There are &amp;#039;&amp;#039;&amp;#039;19 attachments&amp;#039;&amp;#039;&amp;#039;, each with levels &amp;#039;&amp;#039;&amp;#039;1–5&amp;#039;&amp;#039;&amp;#039;. They use an item&amp;#039;s attachment slots, leaving your six [[Perks Menu|player-perk slots]] available.&lt;br /&gt;
&lt;br /&gt;
== Choose the benefit you need ==&lt;br /&gt;
Choose for the activity and equipment you actually use. A spell perk does not improve every Magic weapon, a charge perk does not cover every ammunition type, and a defensive perk does not stop every boss mechanic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What you want to improve !! Perks to compare&lt;br /&gt;
|-&lt;br /&gt;
| More reliable ordinary attacks || [[True Strike]]: occasional higher minimum rolls on supported attacks. Read its weapon exceptions.&lt;br /&gt;
|-&lt;br /&gt;
| Elemental spell damage || [[Elemental Attunement]] for a damage bonus; [[Twin Cast]] for a chance of an extra elemental hit.&lt;br /&gt;
|-&lt;br /&gt;
| Extra damage against monsters || [[Scorch]] adds a burn; [[Soul Rend]] adds damage based on the monster&amp;#039;s current Hitpoints. Soul Rend cannot be attached to scythes.&lt;br /&gt;
|-&lt;br /&gt;
| Damage while fighting at low Hitpoints || [[Deathwish]] scales with missing Hitpoints; [[Ravager]] activates a temporary rage window. Their thresholds and triggers differ.&lt;br /&gt;
|-&lt;br /&gt;
| Smaller ordinary incoming monster hits || [[Reinforced]] gives a continuing reduction; [[Bulwark]] can trigger a temporary reduction when you deal damage.&lt;br /&gt;
|-&lt;br /&gt;
| Protection when your Hitpoints are low || [[Last Stand]] reduces qualifying damage below its threshold; [[Jellified]] can reduce an incoming hit and heal part of the prevented damage.&lt;br /&gt;
|-&lt;br /&gt;
| Healing during a trip || [[Renewal]] gives periodic personal healing; [[Guardian Spirit]] can summon a healer for nearby players.&lt;br /&gt;
|-&lt;br /&gt;
| Slower normal monster attacks || [[Temporal Snare]] adds a tick to supported monster attack intervals.&lt;br /&gt;
|-&lt;br /&gt;
| Lower supply consumption || [[Conservation]] saves supported charges. Check the equipment exceptions before choosing it.&lt;br /&gt;
|-&lt;br /&gt;
| Agility XP alongside other training || [[Trailblazer]] can grant extra Agility XP alongside qualifying non-Agility XP gains.&lt;br /&gt;
|-&lt;br /&gt;
| More clues or rare rewards || [[Cluebound]], [[Fortune Finder]] and [[Raid Fortune]] affect different reward rolls. Read the level-1 rule below.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Get an attachment ==&lt;br /&gt;
# At [[Sarim Home|home]], open [[Item Workbench]] and choose &amp;#039;&amp;#039;&amp;#039;Perks Mode&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Select the equipment from your inventory. Check its compatible perks and free attachment slots.&lt;br /&gt;
# Choose a perk and have its full recipe in Workbench Storage and inventory. Stored materials are used first.&lt;br /&gt;
# Apply it to roll a level from 1 to 5. Equip the item to use its equipment effects.&lt;br /&gt;
# Apply the same perk again if you want a higher level. An equal or lower roll keeps the existing level, and materials already used are not refunded. Level 5 cannot be upgraded further.&lt;br /&gt;
&lt;br /&gt;
Eligible donation ranks can preserve individual recipe entries during payment. These material savings do not improve the level-roll chances.&lt;br /&gt;
&lt;br /&gt;
Each page below lists the recipe, actual level-roll chances, effects at every level, a worked example and relevant limits. Selecting a level preview in the Workbench does not select the rolled result.&lt;br /&gt;
&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Remove Perk&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;Confirm Remove&amp;#039;&amp;#039;&amp;#039;, in Perks Mode to remove an attachment and return part of &amp;#039;&amp;#039;&amp;#039;one base recipe&amp;#039;&amp;#039;&amp;#039; to Workbench Storage. The refund is 70% of each recipe entry, rounded down. It does not repay every previous upgrade attempt. The older dialogue opened by using an item on the bench gives no material refund.&lt;br /&gt;
&lt;br /&gt;
[[Item Workbench|Disintegration]] destroys the selected equipment and its attachments to produce materials. Removing a perk and disintegrating equipment are different actions.&lt;br /&gt;
&lt;br /&gt;
== All 19 perks ==&lt;br /&gt;
=== Weapon attachments ===&lt;br /&gt;
* [[True Strike]]&lt;br /&gt;
* [[Elemental Attunement]]&lt;br /&gt;
* [[Scorch]]&lt;br /&gt;
* [[Twin Cast]]&lt;br /&gt;
* [[Soul Rend]]&lt;br /&gt;
* [[Ravager]]&lt;br /&gt;
* [[Deathwish]]&lt;br /&gt;
&lt;br /&gt;
=== Defence and healing ===&lt;br /&gt;
* [[Last Stand]]&lt;br /&gt;
* [[Renewal]]&lt;br /&gt;
* [[Bulwark]]&lt;br /&gt;
* [[Temporal Snare]]&lt;br /&gt;
* [[Jellified]]&lt;br /&gt;
* [[Guardian Spirit]]&lt;br /&gt;
* [[Reinforced]]&lt;br /&gt;
&lt;br /&gt;
=== Supplies, XP and rewards ===&lt;br /&gt;
* [[Trailblazer]]&lt;br /&gt;
* [[Conservation]]&lt;br /&gt;
* [[Cluebound]]&lt;br /&gt;
* [[Fortune Finder]]&lt;br /&gt;
* [[Raid Fortune]]&lt;br /&gt;
&lt;br /&gt;
== Read the numbers correctly ==&lt;br /&gt;
=== Activation chance and damage are separate ===&lt;br /&gt;
A 15% activation chance means a roll on an eligible action. It is not a permanent 15% damage bonus. A perk can have both an activation chance and a separate amount of damage, healing or reduction when it activates.&lt;br /&gt;
&lt;br /&gt;
A maximum-hit floor raises the lower end of a supported damage roll. It does not make every hit equal to your maximum. Extra hits, burns and ordinary attacks can also have different eligibility rules.&lt;br /&gt;
&lt;br /&gt;
[[Conservation]] level 5 preserves every &amp;#039;&amp;#039;&amp;#039;supported&amp;#039;&amp;#039;&amp;#039; consumption attempt. That does not make all runes, arrows, special attacks or final-charge transitions free.&lt;br /&gt;
&lt;br /&gt;
=== Reward bonuses are relative ===&lt;br /&gt;
A 10% relative bonus to a 1% eligible chance gives 1.1%, before other rules. It does not give an 11% chance. Rounding can also make small denominator bonuses produce the same displayed or actual denominator.&lt;br /&gt;
&lt;br /&gt;
On the ordinary reward paths covered by their guides, &amp;#039;&amp;#039;&amp;#039;level-1 Fortune Finder, Cluebound and Raid Fortune chance values already match the chance without that attachment&amp;#039;&amp;#039;&amp;#039;. Higher levels improve on that starting value. Level-1 Cluebound still adds its eligible clue auto-pickup benefit.&lt;br /&gt;
&lt;br /&gt;
[[Raid Fortune]] has a separate effect in [[The Forsaken Trials]]: it increases the eligible purple chance by &amp;#039;&amp;#039;&amp;#039;5/10/15/20/25% relative&amp;#039;&amp;#039;&amp;#039; at levels 1–5, and that route requires the attachment. Its Chambers of Xeric, Theatre of Blood and Tombs of Amascut values are &amp;#039;&amp;#039;&amp;#039;2/4/6/8/10%&amp;#039;&amp;#039;&amp;#039;; read the perk page for the starting-value and rounding rules.&lt;br /&gt;
&lt;br /&gt;
=== Copies and reductions do not simply add ===&lt;br /&gt;
[[Last Stand]], [[Jellified]] and [[Reinforced]] use the strongest equipped copy across Head, Body and Legs. [[Temporal Snare]] uses the strongest equipped copy across Amulet and Ring. Attaching the same perk to every eligible piece does not add all of those levels together.&lt;br /&gt;
&lt;br /&gt;
Reinforced and active Last Stand multiply the damage left over. Level-5 Reinforced and level-5 Last Stand leave &amp;#039;&amp;#039;&amp;#039;0.85 × 0.75 = 63.75%&amp;#039;&amp;#039;&amp;#039; of a qualifying hit before rounding, a &amp;#039;&amp;#039;&amp;#039;36.25% reduction&amp;#039;&amp;#039;&amp;#039;. The calculation that includes eligible permanent player-perk reduction caps at 40%; active Bulwark combines afterwards, with a 60% combined cap. [[Jellified]] has a separate incoming-hit step. Scripted encounter damage may fall outside these reductions.&lt;br /&gt;
&lt;br /&gt;
Low-Hitpoints offensive perks trade away some room to survive the next hit. They do not replace the threshold, cooldown and normal-hit restrictions on defensive perks.&lt;br /&gt;
&lt;br /&gt;
== Related systems ==&lt;br /&gt;
* [[Item Workbench]]: materials, disintegration and item capacity.&lt;br /&gt;
* [[Perks Menu]] and [[Perk builds]]: player perks and six-slot builds.&lt;br /&gt;
* [[Tempering]]: improve equipment bonuses using duplicate items.&lt;br /&gt;
* [[Item Creation Bench]]: combine equipment into custom items.&lt;br /&gt;
* [[Equipment progression]]: choose upgrades you can keep using.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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