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	<title>Kree&#039;arra - Revision history</title>
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	<updated>2026-10-08T06:43:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Kree%27arra&amp;diff=208&amp;oldid=prev</id>
		<title>Maintenance script: Add God Wars Dungeon entry guide and all four boss fights</title>
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		<updated>2026-10-02T03:55:27Z</updated>

		<summary type="html">&lt;p&gt;Add God Wars Dungeon entry guide and all four boss fights&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox NPC&lt;br /&gt;
|name = Kree&amp;#039;arra&lt;br /&gt;
|npc_type = Boss&lt;br /&gt;
|location = God Wars Dungeon&lt;br /&gt;
|hitpoints = 255&lt;br /&gt;
|attack_styles = Ranged&amp;lt;br /&amp;gt;Magic&amp;lt;br /&amp;gt;Melee&lt;br /&gt;
|max_hit = 27 (ranged)&lt;br /&gt;
|attack_ticks = 3&lt;br /&gt;
|immunities = Poison&amp;lt;br /&amp;gt;Venom&lt;br /&gt;
|loot = Armadyl armour; Armadyl hilt&lt;br /&gt;
|pet = Pet kree&amp;#039;arra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kree&amp;#039;arra&amp;#039;&amp;#039;&amp;#039; is the Armadyl boss in [[God Wars Dungeon]]. He mainly uses ranged attacks and drops Armadyl armour and the Armadyl hilt. He is immune to melee attacks.&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Choose &amp;#039;&amp;#039;&amp;#039;Godwars Dungeon&amp;#039;&amp;#039;&amp;#039; in [[Teleports Menu|Sarim Hub]]. Head to the southwest area and use &amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; on the pillar. Collect Armadyl kill count, then enter the boss-room door. See [[God Wars Dungeon#Entering a boss room|room entry]] for keys, Godslayer, donator reductions and instances.&lt;br /&gt;
&lt;br /&gt;
Bring a ranged weapon with ammunition or charges, ranged armour, food, prayer potions or super restores, a ranging potion, and a teleport. Equip an Armadyl item while collecting kill count; it does not protect you from the boss or his bodyguards.&lt;br /&gt;
&lt;br /&gt;
== Fight ==&lt;br /&gt;
# Turn on &amp;#039;&amp;#039;&amp;#039;Protect from Missiles&amp;#039;&amp;#039;&amp;#039; before entering.&lt;br /&gt;
# Attack Kree&amp;#039;arra with ranged and keep attacking regularly.&lt;br /&gt;
# After eating or drinking, attack him again promptly. Long gaps let him move close and use melee.&lt;br /&gt;
# When he dies, kill the bodyguards, collect your drops, and heal before the next spawn.&lt;br /&gt;
&lt;br /&gt;
Kree&amp;#039;arra&amp;#039;s ranged attack can hit &amp;#039;&amp;#039;&amp;#039;27&amp;#039;&amp;#039;&amp;#039; and push you back a tile. His less common Magic attack can hit &amp;#039;&amp;#039;&amp;#039;21&amp;#039;&amp;#039;&amp;#039;. Both can hit several players in the room. Keep Protect from Missiles active while fighting him; it also protects against Flockleader Geerin.&lt;br /&gt;
&lt;br /&gt;
If you stop attacking, Kree&amp;#039;arra can approach and hit &amp;#039;&amp;#039;&amp;#039;26&amp;#039;&amp;#039;&amp;#039; with melee. Move away if he gets close during a pause, then resume attacking. Eating and looting are common times to lose track of him.&lt;br /&gt;
&lt;br /&gt;
=== Bodyguards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bodyguard !! Attack style !! Max hit&lt;br /&gt;
|-&lt;br /&gt;
| Flight Kilisa || Melee || 18&lt;br /&gt;
|-&lt;br /&gt;
| Wingman Skree || Magic || 16&lt;br /&gt;
|-&lt;br /&gt;
| Flockleader Geerin || Ranged || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After Kree&amp;#039;arra dies, change prayer to match the bodyguard you are fighting. Leave yourself time to restore health and Prayer before the boss returns.&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
These are notable drops from the boss. Rates are rounded base chances per ordinary kill, without drop-rate bonuses or extra loot rolls. Bodyguard drops are separate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Quantity !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Armadyl helmet || 1 || 1/250&lt;br /&gt;
|-&lt;br /&gt;
| Armadyl chestplate || 1 || 1/250&lt;br /&gt;
|-&lt;br /&gt;
| Armadyl chainskirt || 1 || 1/250&lt;br /&gt;
|-&lt;br /&gt;
| Clue scroll (elite) || 1 || 1/154&lt;br /&gt;
|-&lt;br /&gt;
| Godsword shard 1 || 1 || 1/318&lt;br /&gt;
|-&lt;br /&gt;
| Godsword shard 2 || 1 || 1/318&lt;br /&gt;
|-&lt;br /&gt;
| Godsword shard 3 || 1 || 1/318&lt;br /&gt;
|-&lt;br /&gt;
| Armadyl hilt || 1 || 1/397&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pet kree&amp;#039;arra has a base chance of &amp;#039;&amp;#039;&amp;#039;1/1,001 per pet roll&amp;#039;&amp;#039;&amp;#039;. Pet boosts and extra pet rolls improve the chance.&lt;br /&gt;
&lt;br /&gt;
== Leaving ==&lt;br /&gt;
Kill the remaining bodyguards before using the altar to restore Prayer. Its restore shares a 10-minute cooldown with the other God Wars altars. The altar&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Teleport&amp;#039;&amp;#039;&amp;#039; option takes you outside the room. Use your own teleport when you need to bank.&lt;br /&gt;
&lt;br /&gt;
See [[God Wars Dungeon#Altars and leaving|altars and re-entry]] before leaving and coming back.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[God Wars Dungeon]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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