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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Necklace_of_rupture</id>
	<title>Necklace of rupture - Revision history</title>
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	<updated>2026-10-22T22:20:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Necklace_of_rupture&amp;diff=643&amp;oldid=prev</id>
		<title>Maintenance script: Add reviewed October game updates: Tempering, Gridmaster prestige, rewards, shops and encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Necklace_of_rupture&amp;diff=643&amp;oldid=prev"/>
		<updated>2026-10-20T22:55:07Z</updated>

		<summary type="html">&lt;p&gt;Add reviewed October game updates: Tempering, Gridmaster prestige, rewards, shops and encounters&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Necklace of rupture&lt;br /&gt;
|item_type = Ranged jewellery&lt;br /&gt;
|tradeable = Yes&lt;br /&gt;
|slot = Amulet&lt;br /&gt;
|requirements = 90 Hitpoints to equip; 84 current Crafting to create&lt;br /&gt;
|effects = Successful Ranged hits can apply a refreshable NPC bleed&lt;br /&gt;
|sources = Etched elder venator fang + Necklace of anguish&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Necklace of rupture&amp;#039;&amp;#039;&amp;#039; is ranged jewellery made with an elder venator fang from [[Maggot King]]. It requires &amp;#039;&amp;#039;&amp;#039;90 Hitpoints&amp;#039;&amp;#039;&amp;#039; to equip and gives &amp;#039;&amp;#039;&amp;#039;+20 Ranged attack&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;+8 Ranged strength&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;+3 Prayer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
# Obtain an &amp;#039;&amp;#039;&amp;#039;elder venator fang&amp;#039;&amp;#039;&amp;#039; from Maggot King&amp;#039;s stomach loot. Its base chance is &amp;#039;&amp;#039;&amp;#039;1/340 per stomach claim&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Have at least &amp;#039;&amp;#039;&amp;#039;84 current Crafting&amp;#039;&amp;#039;&amp;#039; and a chisel. Choose &amp;#039;&amp;#039;&amp;#039;Etch&amp;#039;&amp;#039;&amp;#039; on the fang, or use the chisel on it, to make an &amp;#039;&amp;#039;&amp;#039;etched elder venator fang&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Use the etched fang with a &amp;#039;&amp;#039;&amp;#039;Necklace of anguish&amp;#039;&amp;#039;&amp;#039; and confirm. Both ingredients must be free of attached item effects. The fang is consumed and the anguish becomes a Necklace of rupture.&lt;br /&gt;
&lt;br /&gt;
The etched fang is tradeable, so another player can supply it. Creating the necklace still needs 84 current Crafting. The unetched fang is untradeable.&lt;br /&gt;
&lt;br /&gt;
== Rupture passive ==&lt;br /&gt;
A successful damaging Ranged hit against an NPC has a &amp;#039;&amp;#039;&amp;#039;20% chance&amp;#039;&amp;#039;&amp;#039; to apply a bleed, with at most one activation check per game tick. The bleed deals &amp;#039;&amp;#039;&amp;#039;2 damage every three ticks&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;three pulses&amp;#039;&amp;#039;&amp;#039;. Further activations on the same target refresh its three pulses without stacking the damage or delaying the next pulse.&lt;br /&gt;
&lt;br /&gt;
You can bleed only one NPC at a time. Applying it to another target ends the old bleed. It stops if you remove the necklace, die, log out, move more than 16 tiles from the target, move to another height, or the target dies, disappears or changes form. Secondary item-perk hits do not trigger it, and the passive does not apply to players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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