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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Perk_ascension</id>
	<title>Perk ascension - Revision history</title>
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	<updated>2026-10-22T22:07:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=Perk_ascension&amp;diff=721&amp;oldid=prev</id>
		<title>Maintenance script: Add source-reviewed perk ascension and skill prestige guides, XP-mode rules and navigation</title>
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		<updated>2026-10-20T23:17:49Z</updated>

		<summary type="html">&lt;p&gt;Add source-reviewed perk ascension and skill prestige guides, XP-mode rules and navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Perk ascension&lt;br /&gt;
|feature_type = Player-perk progression&lt;br /&gt;
|access = Ascend in Sarim Perks or at the Perk Table&lt;br /&gt;
|location = [[Sarim Home|Home]]&lt;br /&gt;
|requirements = Owned rank 5 perk; 5,000 qualifying kills or skill actions with that perk active&lt;br /&gt;
|cost = 250 perk points and 25,000,000 inventory coins per attempt&lt;br /&gt;
|effects = Permanent Ascended benefits for the selected perk&lt;br /&gt;
|limits = One ascension per perk; six active slots remain&lt;br /&gt;
|progression = 55% success per paid attempt; failure preserves rank and mastery&lt;br /&gt;
|availability = Unavailable in Gridmaster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Perk ascension&amp;#039;&amp;#039;&amp;#039; permanently improves an owned rank 5 [[Perks Menu|player perk]]. Complete its mastery challenge while the perk is equipped, then pay &amp;#039;&amp;#039;&amp;#039;250 perk points and 25,000,000 coins&amp;#039;&amp;#039;&amp;#039; for a &amp;#039;&amp;#039;&amp;#039;55% chance&amp;#039;&amp;#039;&amp;#039; to ascend it. A failed attempt consumes the payment, but keeps rank 5 and your completed mastery.&lt;br /&gt;
&lt;br /&gt;
== Ascend a perk ==&lt;br /&gt;
# Equip the perk and complete &amp;#039;&amp;#039;&amp;#039;5,000 qualifying NPC kills or skill actions&amp;#039;&amp;#039;&amp;#039;, as listed below. Mastery can be earned before the perk reaches rank 5.&lt;br /&gt;
# Upgrade the perk to &amp;#039;&amp;#039;&amp;#039;rank 5&amp;#039;&amp;#039;&amp;#039;. Your free starting rank 5 perk still needs its own mastery and paid ascension attempt.&lt;br /&gt;
# Return to [[Sarim Home|home]] after finishing onboarding. Carry &amp;#039;&amp;#039;&amp;#039;25 million coins in your inventory&amp;#039;&amp;#039;&amp;#039; and have &amp;#039;&amp;#039;&amp;#039;250 spendable perk points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Open &amp;#039;&amp;#039;&amp;#039;Sarim Perks&amp;#039;&amp;#039;&amp;#039; or the &amp;#039;&amp;#039;&amp;#039;Perk Table&amp;#039;&amp;#039;&amp;#039;, select the perk and press &amp;#039;&amp;#039;&amp;#039;Ascend · 250 pts + 25m&amp;#039;&amp;#039;&amp;#039;. Review and confirm the attempt.&lt;br /&gt;
# If it fails, you can pay for another attempt immediately once you have the points and coins.&lt;br /&gt;
&lt;br /&gt;
Ascension is available once for each of the &amp;#039;&amp;#039;&amp;#039;37 player perks&amp;#039;&amp;#039;&amp;#039;. It does not reset your skills, remove other perks or add an active slot. You still need to equip an Ascended perk to receive its benefits, and can have six player perks active. Saved loadouts use the improved effect automatically. Set bonuses still cap at level 5.&lt;br /&gt;
&lt;br /&gt;
The perk tree and ascension are unavailable in [[Gridmaster]]. [[Item perks]] on equipment are a separate system.&lt;br /&gt;
&lt;br /&gt;
== Mastery challenges ==&lt;br /&gt;
Use &amp;lt;code&amp;gt;::sarimperks mastery&amp;lt;/code&amp;gt; to see each owned perk&amp;#039;s progress. Progress belongs to that individual perk and is retained when you unequip it or switch loadouts.&lt;br /&gt;
&lt;br /&gt;
For the skilling perks below, perform the listed training actions while the perk is equipped. A perk gains at most &amp;#039;&amp;#039;&amp;#039;one action per game tick&amp;#039;&amp;#039;&amp;#039;, even if the action has several XP components or produces many items. Lamp and generic reward XP do not count. A supported training action can count even when your XP is locked or capped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk !! Actions needed for mastery&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjack || Woodcutting, Firemaking or Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Master Angler || Fishing or Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Prospector || Mining&lt;br /&gt;
|-&lt;br /&gt;
| Trapper; Taking It On The Chin || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Light Fingers || Thieving&lt;br /&gt;
|-&lt;br /&gt;
| Runebound || Runecrafting&lt;br /&gt;
|-&lt;br /&gt;
| Green Thumb || Farming&lt;br /&gt;
|-&lt;br /&gt;
| Forgemaster || Smithing&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || Agility&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary || Herblore&lt;br /&gt;
|-&lt;br /&gt;
| Artisan || Crafting&lt;br /&gt;
|-&lt;br /&gt;
| Architect || Construction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All other perks need &amp;#039;&amp;#039;&amp;#039;5,000 credited NPC kills&amp;#039;&amp;#039;&amp;#039; with that perk equipped. The NPC must have a combat level above zero. The normal kill-credit recipient gets mastery, rather than every player who dealt damage. One qualifying kill can advance several equipped perks at once; the kill does not have to use a particular attack style.&lt;br /&gt;
&lt;br /&gt;
== Ascended benefits ==&lt;br /&gt;
The tables compare ordinary rank 5 with &amp;#039;&amp;#039;&amp;#039;Ascended&amp;#039;&amp;#039;&amp;#039;. Values are before Polymath, other sets, equipment and skill-prestige bonuses. Combat attack bonuses apply against monsters; stated activity, target and potion restrictions still apply. Proc damage and healing use whole-number rounding when applied. Permanent monster damage reduction still shares the normal 40% ceiling.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk !! Rank 5 !! Ascended&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#juggernaut|Juggernaut]] || 12% less monster damage; reflects 40%, capped at 35 per hit. || 15% less monster damage; reflects 50%, capped at 43 per hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#speedy-strikes|Speedy Strikes]] || Melee delay is the starting delay divided by 2.75, rounded down. || Divides melee delay by 3, rounded down; +1% melee accuracy. Minimum one tick.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#aftershock|Aftershock]] || 20% proc chance; three extra hits at 20% of the triggering damage each. || 25% proc chance; three extra hits at 25% each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#bloodbound|Bloodbound]] || 44% direct-hit proc chance to heal 30% of damage; blood spells heal 50% more. || 55% proc chance to heal 37.5%; blood spells heal 62.5% more. Secondary perk-hit healing remains at one-quarter strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#overdrive|Overdrive]] || Special attacks gain 35% accuracy and 20% damage; 20% less special energy outside the Wilderness. || 43.75% accuracy, 25% damage and 25% less energy. Energy costs round up; minimum cost still applies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#heavy-hitter|Heavy Hitter]] || 35% accuracy and 65% damage; adds two attack ticks. || 43.75% accuracy and 81.25% damage. The two-tick penalty remains.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#weaponmaster|Weaponmaster]] || 22% melee accuracy and 12% melee damage. || 27.5% accuracy and 15% damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#arcane-dominion|Arcane Dominion]] || 22.5% Magic accuracy and 37.5% Magic damage; two-tick spell delay. || 28.125% accuracy and 46.875% damage. The two-tick spell delay remains.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#deadeye|Deadeye]] || 10% Ranged accuracy; 5% damage; 8% follow-up chance; enchanted bolts activate 10% more often. || 12.5% accuracy; 6.25% damage; 10% follow-up chance; bolts activate 12.5% more often. Follow-up damage stays at 40%; speed and three-tile range bonus remain unchanged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#spellweaver|Spellweaver]] || 20% proc chance for a Magic echo at 50% of the triggering damage. || 25% proc chance for an echo at 62.5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#lucky-shot|Lucky Shot]] || 40% extra-shot chance; +20 percentage points to eligible bolt activation; extra shot deals 100% of the triggering hit. || Extra shot deals 125% of the triggering hit. The 40% shot chance and 20-point bolt bonus remain unchanged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#demonsbane|Demonsbane]] || 25% damage against demons, with another 10 percentage points for a matching demonbane weapon. || 31.25% damage, plus another 11 points with a matching demonbane weapon: 42.25% combined.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialisations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk !! Rank 5 !! Ascended&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#executioner|Executioner]] || 25% accuracy and damage on a Slayer task; 50% Slayer XP. || 31.25% accuracy and damage on task; 62.5% Slayer XP. Existing kill healing remains unchanged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#godslayer|Godslayer]] || 30% accuracy and 25% damage against God Wars generals and Nex. || 37.5% accuracy and 31.25% damage. Kill-count bypass remains unchanged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#raider|Raider]] || 15% damage and damage reduction in raids; 20% relative unique-chance bonus. || 18.75% damage and damage reduction; 25% relative unique-chance bonus on supported raid reward rolls.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#dragonsbane|Dragonsbane]] || 30% accuracy, 25% damage and 30% dragonfire reduction against dragons. || 37.5% accuracy, 31.25% damage and 37.5% dragonfire reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#serpent-bane|Serpent Bane]] || 25% Zulrah damage; 100% more scales; one guaranteed extra standard loot roll. || 31.25% damage; 125% more scales; the same extra standard roll. It does not add a pet roll. Scale amounts round down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#crystalborn|Crystalborn]] || 25% damage and 18% damage reduction in the Gauntlet; 50% double-resource chance. || 31.25% damage, 22.5% damage reduction and 62.5% double-resource chance. Starting-loadout choices remain available.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#wildstalker|Wildstalker]] || 32% accuracy, 25% damage and 20% damage reduction against Wilderness monsters. || 40% accuracy, 31.25% damage and 25% damage reduction. No benefit against players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skilling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk !! Rank 5 !! Ascended&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#lumberjack|Lumberjack]] || 50% auto-bank or chosen auto-processing chance; 25% non-depletion chance. || 62% auto-bank or auto-processing chance; 31% non-depletion chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#master-angler|Master Angler]] || 50% chance to cook and bank a catch. || 62% chance. Cooking requirements, burn rolls and the Ultimate Ironman restriction remain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#prospector|Prospector]] || 50% ordinary-ore banking chance; 25% rock non-depletion. || 62% banking chance; 31% non-depletion. Existing ore-source exclusions remain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#trapper|Trapper]] || +20 percentage points to catch chance; 35% auto-collect/reset; 20% double ordinary loot. || +25 points; 43% auto-collect/reset; 25% double loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#taking-it-on-the-chin|Taking It On The Chin]] || Three chinchompas per catch; 17.5% more chinchompa Hunter XP. || Three chinchompas per catch; 20.5% more Hunter XP. Still excluded from Polymath.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#light-fingers|Light Fingers]] || Five minutes of automatic pickpocketing; 85% minimum success chance. || Six minutes; 95% minimum success. Normal requirements, damage and stuns still apply.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#runebound|Runebound]] || Giant pouch: 150 essence; colossal pouch: 178. || Giant: 187; colossal: 215. Their Runecrafting requirements remain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#green-thumb|Green Thumb]] || 25% extra Farming yield; 20% seed-save chance. || 31% extra yield; 25% seed-save chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#forgemaster|Forgemaster]] || No coal needed; 20% ore/bar-save chance. || No coal needed; 25% material-save chance. Coal reduction stays capped at 100%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#momentum|Momentum]] || No run-energy drain; 20% extra Agility XP; bypasses Agility level checks. || No run-energy drain; 25% extra Agility XP; the same level-check bypass. Run-drain reduction stays capped at 100%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#apothecary|Apothecary]] || Full Make-X run in one timed batch; 20% ingredient-save chance. || Full Make-X batch; 25% ingredient-save chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#artisan|Artisan]] || Full Make-X run in one timed batch; 20% material-save chance. || Full Make-X batch; 25% material-save chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#architect|Architect]] || 20% Construction XP; 25% material-save chance; 25% shorter building delay. || 25% XP; 31% material-save chance; 26% shorter delay. Whole-tick timing and the one-tick minimum still apply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk !! Rank 5 !! Ascended&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#devotion|Devotion]] || 25% slower Prayer drain; automatically buries all eligible bone drops. || 31.25% slower Prayer drain. Automatic burial remains guaranteed for eligible bones.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#survivalist|Survivalist]] || 15% more food healing; 15% food-save and 20% potion-dose-save chances; 25% slower boosted-stat decay. || 18% more food healing; 18% food-save and 24% potion-dose-save chances; 30% slower boosted-stat decay. Dose saving keeps its existing Wilderness and potion exclusions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#midas-touch|Midas Touch]] || Collects owned coin and clue-scroll rewards within six tiles. || Seven-tile radius. Normal inventory and pickup rules remain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#companion-seeker|Companion Seeker]] || 25% relative pet-chance bonus. || 27% relative bonus on supported pet rolls. No extra rolls or change to guaranteed pets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perks Menu#drop-catcher|Drop Catcher]] || Collects owned drops within six tiles, except excluded items. || Seven-tile radius. Exclusions and normal pickup rules remain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choosing what to ascend ==&lt;br /&gt;
Choose perks you will keep equipped for your regular activity. A perk that already reaches a speed or resource cap can improve its other bonuses without breaking that cap. For example, Forgemaster still needs no coal, while its material-save chance rises to 25%. Lucky Shot keeps its 40% extra-shot chance and makes that extra hit stronger.&lt;br /&gt;
&lt;br /&gt;
A four-tick melee weapon already reaches one tick with rank 5 Speedy Strikes. Ascension keeps that one-tick floor, so it does not make that weapon faster. Speed changes depend on the starting delay and whole-tick rounding; the extra melee accuracy still applies.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Perks Menu]]&lt;br /&gt;
* [[Perk builds]]&lt;br /&gt;
* [[Skill prestige]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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