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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Skill_prestige</id>
	<title>Skill prestige - Revision history</title>
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	<updated>2026-10-22T22:20:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=Skill_prestige&amp;diff=722&amp;oldid=prev</id>
		<title>Maintenance script: Add source-reviewed perk ascension and skill prestige guides, XP-mode rules and navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Skill_prestige&amp;diff=722&amp;oldid=prev"/>
		<updated>2026-10-20T23:17:49Z</updated>

		<summary type="html">&lt;p&gt;Add source-reviewed perk ascension and skill prestige guides, XP-mode rules and navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Skill prestige&lt;br /&gt;
|feature_type = Per-skill progression&lt;br /&gt;
|access = Skill Prestige button in the Sarim client sidebar&lt;br /&gt;
|location = Prestige safely at Home&lt;br /&gt;
|requirements = Mode-specific XP target; all equipment removed; outside combat&lt;br /&gt;
|cost = Selected skill resets to level 1; Hitpoints resets to 10&lt;br /&gt;
|effects = Permanent skill bonuses and Prestige Points&lt;br /&gt;
|limits = 10 ranks per skill; unavailable in seasonal Gridmaster&lt;br /&gt;
|progression = Retrain the selected skill for each next rank&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill prestige&amp;#039;&amp;#039;&amp;#039; lets you restart one skill after reaching its XP target to gain a permanent bonus and Prestige Points. All 23 skills have ten ranks, from &amp;#039;&amp;#039;&amp;#039;P1&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;P10&amp;#039;&amp;#039;&amp;#039;. Your earned bonus remains active while you train that skill again.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prestiging resets only the selected skill to level 1 and 0 XP. Hitpoints resets to level 10 and 1,154 XP.&amp;#039;&amp;#039;&amp;#039; Your other skills keep their levels. Plan to retrain equipment and activity requirements after the reset.&lt;br /&gt;
&lt;br /&gt;
== How to prestige a skill ==&lt;br /&gt;
# Open &amp;#039;&amp;#039;&amp;#039;Skill Prestige&amp;#039;&amp;#039;&amp;#039; in the Sarim client sidebar. The &amp;#039;&amp;#039;&amp;#039;Sarim Skill Prestige&amp;#039;&amp;#039;&amp;#039; plugin is enabled by default; enable it in plugin settings if its button is missing.&lt;br /&gt;
# Select a skill and check its current XP, next rank, permanent reward and Prestige Point award. &amp;#039;&amp;#039;&amp;#039;Milestones &amp;amp; XP&amp;#039;&amp;#039;&amp;#039; lists the requirements for your XP difficulty.&lt;br /&gt;
# Reach the listed XP target, return to [[Sarim Home|Home]], leave combat and remove &amp;#039;&amp;#039;&amp;#039;all equipped items&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Click &amp;#039;&amp;#039;&amp;#039;Prestige to P1&amp;#039;&amp;#039;&amp;#039; or the next available rank. Read the selected-skill reset warning, then confirm if you want to restart that skill.&lt;br /&gt;
&lt;br /&gt;
You must be alive, outside the tutorial and free to act. The service rejects prestige attempts made during recent combat. Skill prestige is unavailable in seasonal [[Gridmaster]] worlds; its [[Gridmaster prestige board|prestige board]] is a separate activity.&lt;br /&gt;
&lt;br /&gt;
== XP requirements ==&lt;br /&gt;
Each rank needs a fresh cycle of skill XP. The table shows your &amp;#039;&amp;#039;&amp;#039;current skill XP required to earn the new rank&amp;#039;&amp;#039;&amp;#039;, including the XP needed for level 99. Lifetime XP from earlier prestige cycles does not meet the next cycle&amp;#039;s target.&lt;br /&gt;
&lt;br /&gt;
All modes require level 99. The XP needed after 99 scales with the difficulty&amp;#039;s base training rate. Ordinary training bonuses still affect XP you earn, so check the total in the window rather than dividing a Normal target by the rate difference.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! New rank !! Normal 25× !! Hard 10× !! Extreme 3× !! Masochist 1×&lt;br /&gt;
|-&lt;br /&gt;
| P1 || 14,000,000 || 13,420,659 || 13,150,299 || 13,073,054&lt;br /&gt;
|-&lt;br /&gt;
| P2 || 25,000,000 || 17,820,659 || 14,470,299 || 13,513,054&lt;br /&gt;
|-&lt;br /&gt;
| P3 || 40,000,000 || 23,820,659 || 16,270,299 || 14,113,054&lt;br /&gt;
|-&lt;br /&gt;
| P4 || 65,000,000 || 33,820,659 || 19,270,299 || 15,113,054&lt;br /&gt;
|-&lt;br /&gt;
| P5 || 100,000,000 || 47,820,659 || 23,470,299 || 16,513,054&lt;br /&gt;
|-&lt;br /&gt;
| P6 || 150,000,000 || 67,820,659 || 29,470,299 || 18,513,054&lt;br /&gt;
|-&lt;br /&gt;
| P7 || 225,000,000 || 97,820,659 || 38,470,299 || 21,513,054&lt;br /&gt;
|-&lt;br /&gt;
| P8 || 300,000,000 || 127,820,659 || 47,470,299 || 24,513,054&lt;br /&gt;
|-&lt;br /&gt;
| P9 || 400,000,000 || 167,820,659 || 59,470,299 || 28,513,054&lt;br /&gt;
|-&lt;br /&gt;
| P10 || 500,000,000 || 207,820,659 || 71,470,299 || 32,513,054&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All XP in the completed cycle is added to that skill&amp;#039;s lifetime record when you prestige. Surplus XP above the target is recorded there and does not start the next cycle early.&lt;br /&gt;
&lt;br /&gt;
== Prestige Points ==&lt;br /&gt;
A new rank gives its rank number multiplied by your difficulty&amp;#039;s point multiplier. For example, P4 gives 4 points on Normal or 16 on Masochist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Points for rank Pn !! Total from P1 through P10 in one skill&lt;br /&gt;
|-&lt;br /&gt;
| Normal || n || 55&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 2 × n || 110&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 3 × n || 165&lt;br /&gt;
|-&lt;br /&gt;
| Masochist || 4 × n || 220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prestige Points are saved for future spending rewards. The permanent skill bonuses are earned directly from ranks; they do not consume these points. Opening the window also credits any missing difficulty-point bonus for existing ranks.&lt;br /&gt;
&lt;br /&gt;
== Permanent skill bonuses ==&lt;br /&gt;
The matching skill&amp;#039;s rank determines its bonus, even while that skill is being retrained. Output bonuses below are averages: small quantities use a chance of an extra item, while larger quantities can give a whole extra amount plus a chance for the remainder. Extra prestige output does not award extra skill XP.&lt;br /&gt;
&lt;br /&gt;
=== Combat and supplies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Bonus per rank !! At P10&lt;br /&gt;
|-&lt;br /&gt;
| Attack || 1% more melee accuracy against monsters || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 0.5% more melee damage against monsters || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || 0.5% more ranged damage against monsters || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Magic || 0.5% more magic damage against monsters || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Defence || 0.5% less damage from NPC attacks || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 2% stronger normal food healing, rounded down || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 2% less Prayer drain; drain timing rounds to whole intervals || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prestige does not replace the levels needed to wield a weapon, wear armour, cast a spell or use a prayer. Prayer prestige deactivates your prayers when that skill resets.&lt;br /&gt;
&lt;br /&gt;
Damage bonuses increase the matching normal hit&amp;#039;s maximum damage against monsters, with whole-number rounding. Fixed-damage hits do not use this maximum-hit bonus. A [[Master capes|master cape]] requires &amp;#039;&amp;#039;&amp;#039;200M current XP&amp;#039;&amp;#039;&amp;#039; in its skill; lifetime prestige XP does not satisfy that equipment check after a reset.&lt;br /&gt;
&lt;br /&gt;
=== Gathering and Farming ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Bonus per rank !! Additional unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Mining || 3% chance for an extra base resource per ordinary gathering action || P5: optional auto-note. P10: improves the ordinary Rock golem pet chance; other pet bonuses still apply.&lt;br /&gt;
|-&lt;br /&gt;
| Fishing || 3% chance for an extra base fish per ordinary catch || P5: optional auto-note.&lt;br /&gt;
|-&lt;br /&gt;
| Woodcutting || 3% chance for an extra base log per ordinary chop || P5: optional auto-note.&lt;br /&gt;
|-&lt;br /&gt;
| Farming || 3% more produce from supported harvests || P5: 10% seed preservation; P10: 20% seed preservation on supported non-tree patches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At P10, the output bonus is 30%. The normal gathering action still needs its tools, levels, bait or other supplies. Banking and automatic processing retain their own rules.&lt;br /&gt;
&lt;br /&gt;
For Mining, Fishing and Woodcutting, select the skill after P5 and use &amp;#039;&amp;#039;&amp;#039;Auto-note: On/Off&amp;#039;&amp;#039;&amp;#039;. Resources need a noted form for this to change their output. The toggle is separate for each skill.&lt;br /&gt;
&lt;br /&gt;
Farming&amp;#039;s seed bonus applies to herb, allotment, flower, hops, bush and mushroom patches. It does not preserve tree saplings. The P10 value replaces the P5 value.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
Each production skill below gives &amp;#039;&amp;#039;&amp;#039;3% material preservation per rank&amp;#039;&amp;#039;&amp;#039;, up to &amp;#039;&amp;#039;&amp;#039;30% at P10&amp;#039;&amp;#039;&amp;#039;, on its listed training actions. You still need the materials and tools to begin the action.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Where the bonus applies&lt;br /&gt;
|-&lt;br /&gt;
| Smithing || Materials used by ordinary furnace smelting and anvil recipes.&lt;br /&gt;
|-&lt;br /&gt;
| Crafting || Materials in supported recipes, including leather armour and jewellery.&lt;br /&gt;
|-&lt;br /&gt;
| Herblore || Ingredients used when mixing potions.&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || Logs cut into products; bow and crossbow stringing inputs; refunded arrow, bolt and dart inputs.&lt;br /&gt;
|-&lt;br /&gt;
| Construction || Plank costs while building furniture. Other furniture materials keep their normal costs.&lt;br /&gt;
|-&lt;br /&gt;
| Firemaking || Inventory logs used to light ordinary fires are returned when the save succeeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Smithing, Crafting and Herblore check prestige preservation before their profession-perk preservation chance. Their chances are separate rather than being added into one percentage. Batch Fletching refunds use whole quantities plus a chance for a fractional remainder.&lt;br /&gt;
&lt;br /&gt;
=== Other skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Bonus per rank !! At P10&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 5% more marks when a rooftop mark reward appears || 50% more marks; the mark-spawn chance is unchanged.&lt;br /&gt;
|-&lt;br /&gt;
| Thieving || 3% more coins and noted pickpocket loot || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Cooking || 3% more successfully cooked food || 30%; successful Master Angler cooking also qualifies.&lt;br /&gt;
|-&lt;br /&gt;
| Runecrafting || 3% more runes from ordinary altar crafting || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || 3% more outputs from supported creature catches || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || 3% more normal and boss assignment completion points || 30%, plus unlimited free task picks and skips.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Agility prestige has no daily supply-cache claim. Its rank reward increases rooftop mark quantities.&lt;br /&gt;
&lt;br /&gt;
== Slayer P10 task choice ==&lt;br /&gt;
At &amp;#039;&amp;#039;&amp;#039;Slayer P10&amp;#039;&amp;#039;&amp;#039;, open the Skill Prestige window&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039; tab to pick a supported normal or boss task, or skip your current assignment for free. These actions have no daily limit and consume no task pick scrolls or Prestige Points.&lt;br /&gt;
&lt;br /&gt;
Leave combat first. You must have no active task before choosing another; use the free skip if necessary. The supported-task catalogue, requested-quantity limits and location restrictions still apply. &amp;lt;code&amp;gt;::skiptask&amp;lt;/code&amp;gt; also uses the free skip once Slayer P10 is unlocked. See [[Slayer task pick scroll]] for the shared task-choice rules.&lt;br /&gt;
&lt;br /&gt;
== Lifetime XP and milestone rewards ==&lt;br /&gt;
The window&amp;#039;s lifetime XP adds the XP retired by completed prestige cycles to your current skill XP. It lets you reach the 200M, 500M and 1B skill-XP milestones across several cycles.&lt;br /&gt;
&lt;br /&gt;
Level-99 and XP milestone rewards remain &amp;#039;&amp;#039;&amp;#039;one-time rewards for each skill&amp;#039;&amp;#039;&amp;#039;. Prestiging and reaching the same level again does not repeat an already-recorded milestone reward. Prestige Points are a separate balance from Sarim points and perk points.&lt;br /&gt;
&lt;br /&gt;
== Changing XP difficulty ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changing XP difficulty through Party Pete resets all skill levels, all skill prestige ranks, all rank-based unlocks and your remaining Prestige Points.&amp;#039;&amp;#039;&amp;#039; This is a separate confirmed action from prestiging one skill. You can change difficulty up to three times.&lt;br /&gt;
&lt;br /&gt;
Previously retired prestige-cycle XP and recorded milestone claims remain recorded. Current skill XP resets with the skills; it is not added to retired XP by the difficulty change. The reset also removes auto-note choices and Slayer P10&amp;#039;s free task-choice unlock. Read [[XP rates#changing-rate|the difficulty-change warning]] before confirming.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Skilling]]&lt;br /&gt;
* [[XP rates]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Progression]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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