<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Tempering</id>
	<title>Tempering - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Tempering"/>
	<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Tempering&amp;action=history"/>
	<updated>2026-10-08T06:23:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Tempering&amp;diff=153&amp;oldid=prev</id>
		<title>Maintenance script: Add Sarim custom boss and Tempering guides with custom content navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Tempering&amp;diff=153&amp;oldid=prev"/>
		<updated>2026-10-01T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;Add Sarim custom boss and Tempering guides with custom content navigation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Feature&lt;br /&gt;
|name = Tempering&lt;br /&gt;
|feature_type = Equipment enhancement&lt;br /&gt;
|access = Talk to Doric at Home&lt;br /&gt;
|location = Home&lt;br /&gt;
|requirements = Eligible equipment and pristine copies of the same item in your inventory&lt;br /&gt;
|cost = 1–5 duplicate items per rank&lt;br /&gt;
|effects = Improves existing positive equipment bonuses&lt;br /&gt;
|limits = Standard +4; Elite +6; Mythic +8&lt;br /&gt;
|progression = Upgrade one rank at a time&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tempering&amp;#039;&amp;#039;&amp;#039; improves equipment by consuming additional copies of the same item. Each upgrade raises the selected item&amp;#039;s temper rank by one and increases its existing combat bonuses. Upgrades have no random failure chance.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
Talk to &amp;#039;&amp;#039;&amp;#039;Doric&amp;#039;&amp;#039;&amp;#039; at [[Sarim Home|Home]] to open Item Tempering. You can also enter &amp;lt;code&amp;gt;::tempering open&amp;lt;/code&amp;gt; while near the station. Stay within eight tiles of the station while selecting or upgrading items.&lt;br /&gt;
&lt;br /&gt;
Bring the item you want to improve and its duplicate copies in your inventory:&lt;br /&gt;
# Select the item in the tempering panel.&lt;br /&gt;
# Check its tier, next rank, duplicate cost and stat preview.&lt;br /&gt;
# Click &amp;#039;&amp;#039;&amp;#039;Temper to +N&amp;#039;&amp;#039;&amp;#039;, then confirm the displayed copy cost to apply the upgrade.&lt;br /&gt;
&lt;br /&gt;
The selected item is kept. Its existing item perks, charges, ammunition and other attached upgrades remain intact. The duplicate copies are permanently consumed.&lt;br /&gt;
&lt;br /&gt;
== Duplicate requirements ==&lt;br /&gt;
Each sacrifice must be a pristine copy of the &amp;#039;&amp;#039;&amp;#039;exact same item&amp;#039;&amp;#039;&amp;#039;, including its variant. Copies with item perks, charges, a temper rank, locks, ammunition or other attached state cannot be sacrificed. A tempered copy does not count as several ordinary copies.&lt;br /&gt;
&lt;br /&gt;
The panel shows how many usable copies you have. The selected item is not included in that count. Banked items do not count; move the copies into your inventory first.&lt;br /&gt;
&lt;br /&gt;
Only single, non-stackable items can be upgraded. The next rank must improve at least one equipment bonus. If the upgrade is unavailable, check the panel&amp;#039;s message for the reason.&lt;br /&gt;
&lt;br /&gt;
== Ranks and costs ==&lt;br /&gt;
Items have one of three tempering tiers. Reaching the item&amp;#039;s cap marks it &amp;#039;&amp;#039;&amp;#039;Perfect&amp;#039;&amp;#039;&amp;#039;. The costs below are additional copies; they do not include the item being upgraded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Maximum rank !! Copies needed from +0 to the cap&lt;br /&gt;
|-&lt;br /&gt;
| Standard || +4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Elite || +6 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Mythic || +8 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Void knight top is Standard, Osmumten&amp;#039;s fang is Elite, and a twisted bow is Mythic. Select an item in the panel to see its tier and available upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! New rank !! Copies consumed for this upgrade !! Total copies from +0&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 5 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment bonuses ==&lt;br /&gt;
Tempering improves bonuses the item already has. Zero and negative bonuses remain unchanged. It does not add prayer, Undead or Slayer bonuses.&lt;br /&gt;
&lt;br /&gt;
The bonuses below are the &amp;#039;&amp;#039;&amp;#039;total increase at a rank&amp;#039;&amp;#039;&amp;#039;, rather than an extra increase added at each upgrade. Percentage increases are rounded to the nearest whole point, with halves rounded up. Where a minimum increase is listed, use whichever is larger: the rounded percentage or the minimum.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack bonuses:&amp;#039;&amp;#039;&amp;#039; +1 to +7 adds 2% per rank, with a minimum increase of the rank plus one point. At +8, the increase is 20%, with a minimum of 10 points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee and ranged strength:&amp;#039;&amp;#039;&amp;#039; +1 to +7 adds one point per rank. At +8, the increase is 10 points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic damage:&amp;#039;&amp;#039;&amp;#039; follows the milestones below. Tumeken&amp;#039;s shadow has a separate progression.&lt;br /&gt;
&lt;br /&gt;
For example, a weapon with 100 attack bonus and 100 strength bonus has 108 attack and 104 strength at Temper +4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! Ordinary weapon magic damage !! Tumeken&amp;#039;s shadow magic damage&lt;br /&gt;
|-&lt;br /&gt;
| +1 || No increase || No increase&lt;br /&gt;
|-&lt;br /&gt;
| +2–+3 || +1 percentage point || No increase&lt;br /&gt;
|-&lt;br /&gt;
| +4–+5 || +2 percentage points || +1 percentage point&lt;br /&gt;
|-&lt;br /&gt;
| +6–+7 || +3 percentage points || +1 percentage point&lt;br /&gt;
|-&lt;br /&gt;
| +8 || +5 percentage points || +2 percentage points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tumeken&amp;#039;s shadow&amp;#039;s magic-damage increase is applied before its equipment multiplier: three times outside Tombs of Amascut and four times inside the raid.&lt;br /&gt;
&lt;br /&gt;
=== Armour and shields ===&lt;br /&gt;
Helmets, body armour, leg armour and shields use the armour progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Existing bonus !! Increase&lt;br /&gt;
|-&lt;br /&gt;
| Defence || 2% per rank, with a minimum of one point per rank; +8 gives 16% with a minimum of 8 points&lt;br /&gt;
|-&lt;br /&gt;
| Attack || One point per rank&lt;br /&gt;
|-&lt;br /&gt;
| Melee or ranged strength || +1 at +2; +2 at +4; +3 at +6; +5 at +8&lt;br /&gt;
|-&lt;br /&gt;
| Magic damage || No increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories ===&lt;br /&gt;
Capes, neck-slot items, gloves, boots, rings and ammunition use the accessory progression. Normal equipment rules still determine whether ammunition contributes to the equipped weapon&amp;#039;s bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Existing bonus !! Increase&lt;br /&gt;
|-&lt;br /&gt;
| Attack or defence || 1% per rank from +1 to +7, with a minimum of one point per rank; +8 gives 10% with a minimum of 8 points&lt;br /&gt;
|-&lt;br /&gt;
| Melee or ranged strength || +1 at +2; +2 at +4; +3 at +6; +4 at +8&lt;br /&gt;
|-&lt;br /&gt;
| Magic damage || No increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Item Workbench|Item perks and materials]] · [[Custom content|Sarim custom content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom content]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>