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	<title>Training amulet - Revision history</title>
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	<updated>2026-10-08T06:40:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sarimps.com/index.php?title=Training_amulet&amp;diff=571&amp;oldid=prev</id>
		<title>Maintenance script: Add 18 source-reviewed custom item guides, a directory and search shortcuts</title>
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		<updated>2026-10-04T08:11:01Z</updated>

		<summary type="html">&lt;p&gt;Add 18 source-reviewed custom item guides, a directory and search shortcuts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Training amulet&lt;br /&gt;
|item_type = Starter amulet&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Neck&lt;br /&gt;
|effects = +30% combat XP below level 75; starter-equipment upgrades&lt;br /&gt;
|sources = [[First day|New-account starter pack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Training amulet&amp;#039;&amp;#039;&amp;#039; is an untradeable starter amulet that boosts early combat experience and upgrades eligible starter equipment as you level. It is included in the new-account starter pack outside Gridmaster.&lt;br /&gt;
&lt;br /&gt;
== Experience boost ==&lt;br /&gt;
Wear the amulet to gain &amp;#039;&amp;#039;&amp;#039;30% more combat XP&amp;#039;&amp;#039;&amp;#039; while the skill receiving the XP is below level 75. This includes Attack, Strength, Defence, Hitpoints, Ranged, Magic and Prayer. Each skill has its own cutoff: reaching 75 in one skill does not remove the bonus from the others. Fixed XP awards that bypass normal XP multipliers do not receive this bonus.&lt;br /&gt;
&lt;br /&gt;
The bonus multiplies with the 25% bonus from a [[Training bow]], [[Training sword]] or [[Training staff]], giving &amp;#039;&amp;#039;&amp;#039;62.5% more combat XP&amp;#039;&amp;#039;&amp;#039; while both apply. Gridmaster uses its own XP rate and does not include these equipment bonuses.&lt;br /&gt;
&lt;br /&gt;
== Starter-equipment upgrades ==&lt;br /&gt;
Keep the amulet and the eligible starter item equipped when gaining levels. Each matching item moves one step after a relevant level-up, once its required levels are met. Equipping the amulet alone does not trigger an upgrade. Upgrades replace the currently equipped item in its starter progression:&lt;br /&gt;
* Iron melee armour progresses through steel, black, mithril and adamant to rune as Defence increases.&lt;br /&gt;
* An iron scimitar progresses through steel, black, mithril, adamant and rune to a dragon scimitar as Attack increases.&lt;br /&gt;
* Shortbows progress from normal through oak, willow, maple and yew to magic as Ranged increases.&lt;br /&gt;
* Leather and dragonhide armour progress with Ranged; body upgrades also need the matching Defence level.&lt;br /&gt;
* Ghostly Magic clothing progresses through Xerician to mystic as Magic and Defence increase.&lt;br /&gt;
&lt;br /&gt;
These upgrades apply to the matching equipped starter items. The three custom training weapons use their own charges and are separate from these upgrade chains.&lt;br /&gt;
&lt;br /&gt;
== Equipment bonuses ==&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Training amulet&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 6&lt;br /&gt;
|slash_attack_bonus = 6&lt;br /&gt;
|crush_attack_bonus = 6&lt;br /&gt;
|magic_attack_bonus = 6&lt;br /&gt;
|range_attack_bonus = 6&lt;br /&gt;
|stab_defence_bonus = 7&lt;br /&gt;
|slash_defence_bonus = 7&lt;br /&gt;
|crush_defence_bonus = 7&lt;br /&gt;
|magic_defence_bonus = 7&lt;br /&gt;
|range_defence_bonus = 7&lt;br /&gt;
|melee_strength_bonus = 6&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 0&lt;br /&gt;
|prayer_bonus = 2&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Custom items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Custom items]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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