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	<id>https://wiki.sarimps.com/index.php?action=history&amp;feed=atom&amp;title=Training_staff</id>
	<title>Training staff - Revision history</title>
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	<updated>2026-10-08T06:40:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Training_staff&amp;diff=568&amp;oldid=prev</id>
		<title>Maintenance script: Add 18 source-reviewed custom item guides, a directory and search shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Training_staff&amp;diff=568&amp;oldid=prev"/>
		<updated>2026-10-04T08:11:01Z</updated>

		<summary type="html">&lt;p&gt;Add 18 source-reviewed custom item guides, a directory and search shortcuts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Training staff&lt;br /&gt;
|item_type = Charged Magic weapon&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|slot = Weapon&lt;br /&gt;
|two_handed = No&lt;br /&gt;
|charges = 10,000 starting charges&lt;br /&gt;
|effects = +25% combat XP; powered spell against NPCs&lt;br /&gt;
|sources = Extreme starter pack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Training staff&amp;#039;&amp;#039;&amp;#039; is an untradeable starter Magic weapon with a powered spell and +25 Magic attack.&lt;br /&gt;
&lt;br /&gt;
== Powered spell ==&lt;br /&gt;
Its built-in spell targets NPCs and cannot be used against other players. Before equipment Magic damage and other combat modifiers, its maximum hit is &amp;#039;&amp;#039;&amp;#039;3 + one-third of your current Magic level, rounded down&amp;#039;&amp;#039;&amp;#039;. For example, its base maximum is 13 at 30 Magic and 36 at 99 Magic.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
The weapon is included in the &amp;#039;&amp;#039;&amp;#039;Extreme&amp;#039;&amp;#039;&amp;#039; difficulty starter pack outside Gridmaster, alongside the other two training weapons and a [[Training amulet]]. See [[XP rates]] before choosing a difficulty.&lt;br /&gt;
&lt;br /&gt;
== Experience and charges ==&lt;br /&gt;
While equipped, it grants &amp;#039;&amp;#039;&amp;#039;25% more combat XP&amp;#039;&amp;#039;&amp;#039;. With a Training amulet, the combined bonus is &amp;#039;&amp;#039;&amp;#039;62.5%&amp;#039;&amp;#039;&amp;#039; while the skill receiving XP is below level 75. Fixed XP awards that bypass normal XP multipliers do not receive these bonuses. Gridmaster uses its own XP rate without these equipment bonuses.&lt;br /&gt;
&lt;br /&gt;
The starter weapon has &amp;#039;&amp;#039;&amp;#039;10,000 charges&amp;#039;&amp;#039;&amp;#039;. Each outgoing hit consumes a charge while it is equipped. Use &amp;#039;&amp;#039;&amp;#039;Check&amp;#039;&amp;#039;&amp;#039; in your inventory or equipment to see the remaining charges. When used with no charges left, the weapon turns to dust.&lt;br /&gt;
&lt;br /&gt;
== Equipment bonuses ==&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|name = Training staff&lt;br /&gt;
|alignment = none&lt;br /&gt;
|stab_attack_bonus = 0&lt;br /&gt;
|slash_attack_bonus = 0&lt;br /&gt;
|crush_attack_bonus = 0&lt;br /&gt;
|magic_attack_bonus = 25&lt;br /&gt;
|range_attack_bonus = 0&lt;br /&gt;
|stab_defence_bonus = 2&lt;br /&gt;
|slash_defence_bonus = 3&lt;br /&gt;
|crush_defence_bonus = 1&lt;br /&gt;
|magic_defence_bonus = 15&lt;br /&gt;
|range_defence_bonus = 0&lt;br /&gt;
|melee_strength_bonus = 0&lt;br /&gt;
|ranged_strength_bonus = 0&lt;br /&gt;
|magic_damage_bonus = 0&lt;br /&gt;
|prayer_bonus = 0&lt;br /&gt;
|undead_bonus = 0&lt;br /&gt;
|slayer_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Custom items]]&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Custom items]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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