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	<title>Warriors Guild - Revision history</title>
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	<updated>2026-10-22T21:29:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sarimps.com/index.php?title=Warriors_Guild&amp;diff=842&amp;oldid=prev</id>
		<title>Maintenance script: Add practical Barrows and Warriors Guild gameplay guides with source-checked rewards and defender steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarimps.com/index.php?title=Warriors_Guild&amp;diff=842&amp;oldid=prev"/>
		<updated>2026-10-22T07:37:02Z</updated>

		<summary type="html">&lt;p&gt;Add practical Barrows and Warriors Guild gameplay guides with source-checked rewards and defender steps&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Activity&lt;br /&gt;
|name = Warriors Guild&lt;br /&gt;
|notes = Wearing an Attack cape removes the token requirement and drain.&lt;br /&gt;
|activity_type = Tokens and defender progression&lt;br /&gt;
|start_point = [[Teleports Menu|Sarim Hub]] → Warriors guild&lt;br /&gt;
|entry_cost = 100 tokens carried to enter a cyclops room; 10 spent on entry and each minute inside&lt;br /&gt;
|rewards = Bronze through dragon defenders&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Warriors Guild&amp;#039;&amp;#039;&amp;#039; is where you earn defenders for your melee offhand slot. Animate armour for tokens, work up to a rune defender upstairs, then head to the basement for a dragon defender.&lt;br /&gt;
&lt;br /&gt;
== Getting there and supplies ==&lt;br /&gt;
Open [[Teleports Menu|Sarim Hub]], search &amp;#039;&amp;#039;&amp;#039;Warriors guild&amp;#039;&amp;#039;&amp;#039; and teleport. If you enter through the guild&amp;#039;s front door, it requires a combined &amp;#039;&amp;#039;&amp;#039;130 unboosted Attack and Strength&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Bring food, combat gear and a matching &amp;#039;&amp;#039;&amp;#039;full helm, platebody and platelegs&amp;#039;&amp;#039;&amp;#039; in your inventory. These are the pieces you will animate, so keep your fighting gear equipped separately. Plate skirts and med helms do not make an animator set.&lt;br /&gt;
&lt;br /&gt;
== Earn tokens ==&lt;br /&gt;
# Find the &amp;#039;&amp;#039;&amp;#039;magical animator&amp;#039;&amp;#039;&amp;#039; in the ground-floor room with Shanomi.&lt;br /&gt;
# Use one of your armour pieces on it with all three matching pieces in your inventory.&lt;br /&gt;
# Kill the animated armour.&lt;br /&gt;
# Pick up your &amp;#039;&amp;#039;&amp;#039;armour and Warrior Guild Tokens&amp;#039;&amp;#039;&amp;#039; from the floor, then repeat.&lt;br /&gt;
&lt;br /&gt;
Choose a set you can kill comfortably. Rune armour gives the most tokens per kill, but a weaker set may be easier with starter gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour set !! Tokens per kill&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 5&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 10&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 15&lt;br /&gt;
|-&lt;br /&gt;
| Black || 20&lt;br /&gt;
|-&lt;br /&gt;
| Mithril || 25&lt;br /&gt;
|-&lt;br /&gt;
| Adamant || 30&lt;br /&gt;
|-&lt;br /&gt;
| Rune || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You need &amp;#039;&amp;#039;&amp;#039;at least 100 tokens in your inventory&amp;#039;&amp;#039;&amp;#039; to enter a cyclops room. Bring more for a longer trip: &amp;#039;&amp;#039;&amp;#039;10 tokens are spent when you enter, then 10 each minute&amp;#039;&amp;#039;&amp;#039; while you stay inside. Running out sends you back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Wearing an &amp;#039;&amp;#039;&amp;#039;Attack cape&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;trimmed Attack cape&amp;#039;&amp;#039;&amp;#039; removes both the 100-token entry requirement and the token drain.&lt;br /&gt;
&lt;br /&gt;
== Bronze to rune defender ==&lt;br /&gt;
# Take the staircase in the south-west of the guild to the top floor.&lt;br /&gt;
# Enter the cyclops room with your tokens. The chat message tells you which defender can drop.&lt;br /&gt;
# Kill cyclopes until that defender drops, then &amp;#039;&amp;#039;&amp;#039;pick it up&amp;#039;&amp;#039;&amp;#039;. Protect from Melee helps with their attacks.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Leave the room and re-enter with the new defender in your inventory or equipped.&amp;#039;&amp;#039;&amp;#039; Check the chat message for the next tier.&lt;br /&gt;
# Repeat until you have a rune defender.&lt;br /&gt;
&lt;br /&gt;
The order is &amp;#039;&amp;#039;&amp;#039;bronze → iron → steel → black → mithril → adamant → rune&amp;#039;&amp;#039;&amp;#039;. Each eligible cyclops kill upstairs has a &amp;#039;&amp;#039;&amp;#039;1/10 chance&amp;#039;&amp;#039;&amp;#039; to drop your current target defender.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Banked defenders do not count.&amp;#039;&amp;#039;&amp;#039; Keep your best defender with you when entering. Staying in the room after a drop keeps the old tier active until you leave and come back.&lt;br /&gt;
&lt;br /&gt;
== Dragon defender ==&lt;br /&gt;
Once you have a rune defender, take the &amp;#039;&amp;#039;&amp;#039;ladder outside the west side of the guild&amp;#039;&amp;#039;&amp;#039; down to the basement. Bring the rune defender in your inventory or equip it, along with at least 100 tokens unless you are wearing an Attack cape.&lt;br /&gt;
&lt;br /&gt;
Enter the basement cyclops room and kill cyclopes for a &amp;#039;&amp;#039;&amp;#039;1/20 chance per kill&amp;#039;&amp;#039;&amp;#039; at a dragon defender. A carried or equipped dragon defender also lets you return for spares. Upstairs cyclopes stop at rune defenders.&lt;br /&gt;
&lt;br /&gt;
Keep a spare rune defender in the bank after unlocking dragon. If you lose your best defender, bring the spare back to the basement.&lt;br /&gt;
&lt;br /&gt;
== Quick fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The animator will not start:&amp;#039;&amp;#039;&amp;#039; carry an ordinary matching full helm, platebody and platelegs, and finish any fight you are already in.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The door says you need tokens:&amp;#039;&amp;#039;&amp;#039; carry at least 100, or wear an Attack cape.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You keep getting the same defender:&amp;#039;&amp;#039;&amp;#039; pick up the new one, leave the cyclops room and re-enter with it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The basement refuses entry:&amp;#039;&amp;#039;&amp;#039; bring a rune or dragon defender. Having one only in the bank is not enough.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Equipment progression]]&lt;br /&gt;
* [[Barrows]]&lt;br /&gt;
* [[Prayer]]&lt;br /&gt;
* [[Gear Loadouts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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