Scurrius: Difference between revisions

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{{Infobox NPC
{{Infobox NPC
|name = Scurrius
|name = Scurrius
|variant = Ordinary encounter
|context = Source-reviewed implementation; deployment unverified
|notes = Base stats and damage rolls; player effects and special modes can differ.
|npc_type = Boss
|npc_type = Boss
|location = Varrock sewers; private encounter
|location = Varrock sewers; private encounter
Line 13: Line 10:
|ranged = 210
|ranged = 210
|attack_styles = Melee, magic and ranged
|attack_styles = Melee, magic and ranged
|max_hit = Tail/magic/ranged: base up to 55; falling rubble: 18–25
|max_hit = Tail/magic/ranged: 55; falling rubble: 18–25
|attack_ticks = 4
|attack_ticks = 4
|loot = Scurrius' spine; supplies; equipment
|loot = Scurrius' spine; supplies; equipment
Line 19: Line 16:
}}
}}


'''Scurrius''' is the rat boss reached through the Sarim Hub's '''Scurrius''' destination. This sends you to the sewer entrance rather than starting the fight immediately. The encounter combines a tail swipe, ranged and magic projectiles, summoned rats and falling rubble. His base 1,100 Hitpoints make sustained damage and correct protection prayers useful throughout the fight.
'''Scurrius''' is a rat boss in the Varrock sewers. He fights with tail swipes, magic and ranged attacks, and summons rats and falling rubble during the encounter.


== Getting there ==
== Getting there ==
Choose '''Scurrius''' in the teleport Hub, then use the entrance's '''private''' option and confirm creation of the instance. This entrance route skips the instance-token charge. The public option currently directs players to use private entry.
Choose '''Scurrius''' in the [[Teleports Menu|Sarim Hub]], then select the entrance's '''private''' option and confirm. Entry is free. The public option directs players to the private entrance.


Instance creation respects teleport restrictions and blocks creation from Wilderness locations outside its allowed exception. Hub travel also uses the usual teleport checks, including teleblock, locked states and the level-20 Wilderness departure limit. Use the exit's '''cross''' option for a confirmation, or '''quick-escape''' to return to the sewer entrance.
Use '''cross''' at the exit to leave after confirming, or '''quick-escape''' to return to the sewer entrance immediately.


== Fighting Scurrius ==
== Fight ==
Scurrius begins with melee tail swipes. His first health transition is below 80%, when he moves toward a food trough. During the trough sequence he continues to launch magic or ranged projectiles and can heal. The healing amount scales with the number of nearby players, so this is a useful time to keep attacking rather than treating his movement as a complete pause.
Scurrius begins with melee tail swipes. Below 80% hitpoints, he moves towards a food trough and heals while continuing to use magic and ranged attacks. Larger groups increase the amount he heals. Keep attacking during this phase.


Below 31% health, the low-health phase uses ranged and magic attacks with occasional falling rubble. The fight reevaluates its phase from current health, so healing can move it back toward an earlier phase. Watch the attack itself instead of assuming that a health threshold permanently locks a phase.
Below 31% hitpoints, he uses magic and ranged attacks with occasional falling rubble. Healing can return him to an earlier phase.


Protection prayers reduce the boss's scripted base damage ranges rather than eliminating every attack. Tail swipes roll up to 55 without protection, or 9 with Protect from Melee. Magic rolls up to 55, or 5 with Protect from Magic; ranged rolls up to 55, or 7 with Protect from Missiles. These are base rolls before additional player damage modifiers.
Use the protection prayer matching his attack. Tail swipes hit up to 55, reduced to 9 by Protect from Melee. Magic attacks hit up to 55, reduced to 5 by Protect from Magic. Ranged attacks hit up to 55, reduced to 7 by Protect from Missiles.


Move away from marked rubble tiles: after a two-tick delay, players still on an affected tile face a base hit of 18–25. A rubble sequence marks ten positions, including the targeted player's current position. Summoned rats arrive in groups of six; their damage listener allows a normal incoming hit to remove their remaining health. Deal with them while continuing to watch projectiles and rubble.
Move off tiles marked for falling rubble. Each sequence marks ten tiles, including the target's position; rubble lands two ticks later and deals 18–25 damage. Scurrius summons rats in groups of six. Each rat can be killed with one successful hit.


== Rewards ==
== Drops ==
Scurrius' spine is a notable reward. The sewer trader exchanges one spine for one antique lamp after confirmation. '''Scurry''' is associated with a separate pet-unlock roll.
Scurrius always drops big bones and raw rat meat. His other rewards include equipment, supplies and '''Scurrius' spine'''. The sewer trader exchanges one spine for an antique lamp.
 
== Main drop table ==
The table lists the ordinary boss's configured main loot and quantity per awarded outcome, before player effects. Guaranteed entries are separate from optional rewards. It excludes shared bonus cash, clue, rare-table and event rewards. Rates are omitted because candidate selection, priority and player modifiers affect the final chance.


{| class="wikitable"
{| class="wikitable"
! Item !! Quantity !! Delivery
! Item !! Quantity !! Rarity
|-
|-
| Big bones || 1 || Guaranteed
| Big bones || 1 || Always
|-
|-
| Raw rat meat || 1 || Guaranteed
| Raw rat meat || 1 || Always
|-
|-
| Adamant platebody || 1 || Possible
| Adamant platebody || 1 || Unknown
|-
|-
| Rune med helm || 1 || Possible
| Rune med helm || 1 || Unknown
|-
|-
| Rune full helm || 1 || Possible
| Rune full helm || 1 || Unknown
|-
|-
| Rune sq shield || 1 || Possible
| Rune sq shield || 1 || Unknown
|-
|-
| Rune chainbody || 1 || Possible
| Rune chainbody || 1 || Unknown
|-
|-
| Rune battleaxe || 1 || Possible
| Rune battleaxe || 1 || Unknown
|-
|-
| Adamant arrow || 20–50 || Possible
| Adamant arrow || 20–50 || Unknown
|-
|-
| Rune arrow || 20–50 || Possible
| Rune arrow || 20–50 || Unknown
|-
|-
| Chaos rune || 70–125 || Possible
| Chaos rune || 70–125 || Unknown
|-
|-
| Death rune || 40–90 || Possible
| Death rune || 40–90 || Unknown
|-
|-
| Law rune || 10–30 || Possible
| Law rune || 10–30 || Unknown
|-
|-
| Trout || 1–3 || Possible
| Trout || 1–3 || Unknown
|-
|-
| Tuna || 1–3 || Possible
| Tuna || 1–3 || Unknown
|-
|-
| Lobster || 1–3 || Possible
| Lobster || 1–3 || Unknown
|-
|-
| Prayer potion (4) || 1 || Possible
| Prayer potion (4) || 1 || Unknown
|-
|-
| Shark || 1 || Possible
| Shark || 1 || Unknown
|-
|-
| Ranging potion (1) || 1 || Possible
| Ranging potion (1) || 1 || Unknown
|-
|-
| Super strength (1) || 1 || Possible
| Super strength (1) || 1 || Unknown
|-
|-
| Coins || 100000–500000 || Possible
| Coins || 100000–500000 || Unknown
|-
|-
| Clue scroll medium || 1 || Possible
| Clue scroll medium || 1 || Unknown
|-
|-
| Scurrius' spine || 1 || Possible
| Scurrius' spine || 1 || Unknown
|-
|-
| Cheese || 1 || Possible
| Cheese || 1 || Unknown
|}
|}


== Verification scope ==
=== Pet ===
Source-reviewed on 1 October 2026; deployment remains unverified. Cache-derived combat level, footprint and examine text are unspecified.
'''Scurry''' is rolled separately from the item drops.


Return to [[Bosses]].
[[Bosses|More boss guides]]


[[Category:Bosses]]
[[Category:Bosses]]

Latest revision as of 22:16, 1 October 2026

NPCScurrius
Details
NPC typeBoss
LocationVarrock sewers; private encounter
Combat
Hitpoints1100
Attack320
Strength320
Defence24
Magic190
Ranged210
Attack stylesMelee, magic and ranged
Maximum hitTail/magic/ranged: 55; falling rubble: 18–25
Attack interval (ticks)4
Access and rewards
LootScurrius' spine; supplies; equipment
PetScurry

Scurrius is a rat boss in the Varrock sewers. He fights with tail swipes, magic and ranged attacks, and summons rats and falling rubble during the encounter.

Getting there

Choose Scurrius in the Sarim Hub, then select the entrance's private option and confirm. Entry is free. The public option directs players to the private entrance.

Use cross at the exit to leave after confirming, or quick-escape to return to the sewer entrance immediately.

Fight

Scurrius begins with melee tail swipes. Below 80% hitpoints, he moves towards a food trough and heals while continuing to use magic and ranged attacks. Larger groups increase the amount he heals. Keep attacking during this phase.

Below 31% hitpoints, he uses magic and ranged attacks with occasional falling rubble. Healing can return him to an earlier phase.

Use the protection prayer matching his attack. Tail swipes hit up to 55, reduced to 9 by Protect from Melee. Magic attacks hit up to 55, reduced to 5 by Protect from Magic. Ranged attacks hit up to 55, reduced to 7 by Protect from Missiles.

Move off tiles marked for falling rubble. Each sequence marks ten tiles, including the target's position; rubble lands two ticks later and deals 18–25 damage. Scurrius summons rats in groups of six. Each rat can be killed with one successful hit.

Drops

Scurrius always drops big bones and raw rat meat. His other rewards include equipment, supplies and Scurrius' spine. The sewer trader exchanges one spine for an antique lamp.

Item Quantity Rarity
Big bones 1 Always
Raw rat meat 1 Always
Adamant platebody 1 Unknown
Rune med helm 1 Unknown
Rune full helm 1 Unknown
Rune sq shield 1 Unknown
Rune chainbody 1 Unknown
Rune battleaxe 1 Unknown
Adamant arrow 20–50 Unknown
Rune arrow 20–50 Unknown
Chaos rune 70–125 Unknown
Death rune 40–90 Unknown
Law rune 10–30 Unknown
Trout 1–3 Unknown
Tuna 1–3 Unknown
Lobster 1–3 Unknown
Prayer potion (4) 1 Unknown
Shark 1 Unknown
Ranging potion (1) 1 Unknown
Super strength (1) 1 Unknown
Coins 100000–500000 Unknown
Clue scroll medium 1 Unknown
Scurrius' spine 1 Unknown
Cheese 1 Unknown

Pet

Scurry is rolled separately from the item drops.

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