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{{Infobox NPC
{{Infobox NPC
|name = Zulrah
|name = Zulrah
|context = Source-reviewed implementation — 1 October 2026
|npc_type = Boss
|npc_type = Boss
|location = Private shrine reached from Zul-Andra
|location = Private shrine reached from Zul-Andra
Line 11: Line 10:
|ranged = 300
|ranged = 300
|attack_styles = Ranged<br />Magic<br />Delayed melee
|attack_styles = Ranged<br />Magic<br />Delayed melee
|attack_ticks = 3 normal/tanzanite; 5 magma; transitions vary
|attack_ticks = 3 normal/tanzanite; 5 magma
|venom = Boss attacks and snakelings can apply venom
|venom = Boss attacks and snakelings can apply venom
|immunities = Poison<br />Venom
|immunities = Poison<br />Venom
|requirements = No boss-specific level or quest gate on this entry route
|loot = [[Zulrah's scales|Zulrah scales]]; [[Tanzanite fang|tanzanite fang]]; [[Magic fang|magic fang]]; [[Serpentine visage|serpentine visage]]; mutagens
|loot = Zulrah scales; tanzanite fang; magic fang; serpentine visage; mutagens
|pet = Pet snakeling
|pet = Pet snakeling; normal/alternating-phase death condition
}}
}}


''Source-reviewed on 1 October 2026. This page describes the reviewed Sarim implementation; the running game version has not yet been compared.''
'''Zulrah''' is a serpent boss fought in a private shrine reached from Zul-Andra. She has 500 hitpoints and changes form and position throughout the fight. Each encounter follows one of four randomly chosen rotations.


[[Bosses|← Boss directory]]
== Getting there ==
 
Choose '''Zulrah''' in the [[Teleports Menu|Sarim Hub]] to reach Zul-Andra. Use the boat and confirm the trip, or choose its second option, to enter the shrine. Entry is free and requires no boss-specific quest or level.
'''Zulrah''' is a private shrine encounter with 500 hitpoints. The boss changes form and location through one of four implemented rotations, selected randomly at encounter start. Forms share the same base combat levels, but their attacks, defensive bonuses and attack intervals differ.


== Getting there ==
After a kill, read the exit object to return to Zul-Andra, or stay for another fight. Zulrah chooses a new rotation when she respawns.
Choose Zulrah in the boss teleports to reach Zul-Andra. Use the boat and confirm the trip, or use its second action, to enter a private shrine. This route has no boss-specific quest or level check and no entry charge in the reviewed implementation. General teleport restrictions remain in effect.


After a kill, you can read the exit object to return to Zul-Andra or remain for the boss to respawn. A fresh rotation is selected when it respawns.
== Fight ==
Zulrah's forms use different attacks and defence bonuses:


== Forms and movement ==
* '''Normal (serpentine) form''' attacks with ranged.
* '''Normal/serpentine form:''' ordinary attacks are ranged.
* '''Tanzanite form''' chooses magic or ranged with equal probability for each attack.
* '''Tanzanite form:''' each ordinary attack chooses ranged or magic with equal probability. The form alone does not identify the next projectile.
* '''Magma form''' marks a position and strikes after a delay. Move out of the marked area. The strike deals 20–41 damage and ignores Defence and protection prayers.
* '''Magma form:''' Zulrah marks a position and strikes after a delay. Move away from the marked area. If the strike reaches you, it rolls 20–41 base damage and ignores defence and protection prayer.
* '''Alternating phase''' uses the normal form and alternates ranged and magic attacks. Two rotations start this phase with ranged; the other two start with magic.
* '''Alternating phase:''' Zulrah uses the normal form while alternating ranged and magic. Two rotations start this phase with ranged; the other two start with magic.


Ordinary magic and ranged attacks roll up to 41 base damage before player effects. Summoning snakelings and spreading fumes can consume phase decisions, so phase timing is not simply a fixed number of projectile hits.
Ordinary magic and ranged attacks hit up to 41. Zulrah attacks every three ticks in her normal and tanzanite forms, and every five ticks in her magma form.


Move out of toxic clouds: their damage ignores defence and protection prayer. Up to three snakelings are tracked by the encounter, and they can use magic or melee, roll up to 15 base damage, and apply venom. Zulrah's own attacks can also apply venom. The boss is immune to poison and venom.
Avoid toxic clouds: their damage ignores Defence and protection prayers. Up to three snakelings appear at a time, attacking with magic or melee and hitting up to 15. Both Zulrah and the snakelings can inflict venom. Zulrah is immune to poison and venom.


== Selected drops ==
== Drops ==
These chances use '''two ordinary loot slots''', zero drop-rate bonus, no Snake Charmer, no extra-roll or seasonal effects, and no quantity or loot-conversion effects. They are the chance of at least one award during a baseline kill and include competition between successful rare entries. Quantity is per selected award, not the maximum total across both slots.
Zulrah drops 100–300 scales and rolls twice for random loot. The table below lists selected rewards. Rates are the chance of receiving an item at least once per normal-world kill, without reward bonuses, extra rolls or Snake Charmer. Quantities are per drop.


{| class="wikitable"
{| class="wikitable"
! Item !! Quantity per award !! Baseline chance per kill
! scope="col" | Item
! scope="col" | Quantity
! scope="col" | Rarity
|-
|-
| Zulrah’s scales || 100–300 || Guaranteed base entry
| [[Zulrah's scales|Zulrah’s scales]]
| 100–300
| Always
|-
|-
| Tanzanite fang || 1 || Approximately 1/207.3 (0.482%)
| [[Tanzanite fang]]
| 1
| 1/207
|-
|-
| Magic fang || 1 || Approximately 1/207.3 (0.482%)
| [[Magic fang]]
| 1
| 1/207
|-
|-
| Serpentine visage || 1 || Approximately 1/207.3 (0.482%)
| [[Serpentine visage]]
| 1
| 1/207
|-
|-
| Uncut onyx || 1 || Approximately 1/207.3 (0.482%)
| Uncut onyx
| 1
| 1/207
|-
|-
| Zulrah’s scales || 500 || Approximately 1/31.1 (3.212%)
| [[Zulrah's scales|Zulrah’s scales]]
| 500
| 1/31
|-
|-
| Jar of swamp || 1 || Approximately 1/1900.9 (0.053%)
| Jar of swamp
| 1
| 1/1901
|-
|-
| Tanzanite mutagen || 1 || Approximately 1/1900.9 (0.053%)
| Tanzanite mutagen
| 1
| 1/1901
|-
|-
| Magma mutagen || 1 || Approximately 1/1900.9 (0.053%)
| Magma mutagen
| 1
| 1/1901
|}
|}


The base 100–300 scales are generated once per kill. The separate 500-scale entry can be selected by a random slot in addition to that base amount. Perks can increase scale quantities. All three form IDs have identical ordinary reward tables in the reviewed data.
The 500-scale drop is additional to the guaranteed scales. Perks can increase scale quantities.
 
=== Pet ===
'''Pet snakeling''' has a '''1/1001''' chance per pet roll before boosts when Zulrah is killed in her normal form, including the alternating phase. Kills in magma or tanzanite form do not roll for the pet.


== Pet ==
[[Bosses|More boss guides]]
The pet snakeling check is currently attached to the '''normal/serpentine form''', including the alternating phase. The magma and tanzanite combat configurations have no pet entry, so the reviewed death path does not establish a pet roll when a kill finishes in those forms. With a normal-form death, no pet-average modifiers and one pet roll, the chance is '''1/1001'''. Extra pet rolls and boosts change that chance.


[[Category:Bosses]]
[[Category:Bosses]]

Latest revision as of 07:01, 2 October 2026

NPCZulrah
Details
NPC typeBoss
LocationPrivate shrine reached from Zul-Andra
Combat
Hitpoints500
Attack1
Strength1
Defence300
Magic300
Ranged300
Attack stylesRanged
Magic
Delayed melee
Attack interval (ticks)3 normal/tanzanite; 5 magma
VenomBoss attacks and snakelings can apply venom
ImmunitiesPoison
Venom
Access and rewards
LootZulrah scales; tanzanite fang; magic fang; serpentine visage; mutagens
PetPet snakeling

Zulrah is a serpent boss fought in a private shrine reached from Zul-Andra. She has 500 hitpoints and changes form and position throughout the fight. Each encounter follows one of four randomly chosen rotations.

Getting there

Choose Zulrah in the Sarim Hub to reach Zul-Andra. Use the boat and confirm the trip, or choose its second option, to enter the shrine. Entry is free and requires no boss-specific quest or level.

After a kill, read the exit object to return to Zul-Andra, or stay for another fight. Zulrah chooses a new rotation when she respawns.

Fight

Zulrah's forms use different attacks and defence bonuses:

  • Normal (serpentine) form attacks with ranged.
  • Tanzanite form chooses magic or ranged with equal probability for each attack.
  • Magma form marks a position and strikes after a delay. Move out of the marked area. The strike deals 20–41 damage and ignores Defence and protection prayers.
  • Alternating phase uses the normal form and alternates ranged and magic attacks. Two rotations start this phase with ranged; the other two start with magic.

Ordinary magic and ranged attacks hit up to 41. Zulrah attacks every three ticks in her normal and tanzanite forms, and every five ticks in her magma form.

Avoid toxic clouds: their damage ignores Defence and protection prayers. Up to three snakelings appear at a time, attacking with magic or melee and hitting up to 15. Both Zulrah and the snakelings can inflict venom. Zulrah is immune to poison and venom.

Drops

Zulrah drops 100–300 scales and rolls twice for random loot. The table below lists selected rewards. Rates are the chance of receiving an item at least once per normal-world kill, without reward bonuses, extra rolls or Snake Charmer. Quantities are per drop.

Item Quantity Rarity
Zulrah’s scales 100–300 Always
Tanzanite fang 1 1/207
Magic fang 1 1/207
Serpentine visage 1 1/207
Uncut onyx 1 1/207
Zulrah’s scales 500 1/31
Jar of swamp 1 1/1901
Tanzanite mutagen 1 1/1901
Magma mutagen 1 1/1901

The 500-scale drop is additional to the guaranteed scales. Perks can increase scale quantities.

Pet

Pet snakeling has a 1/1001 chance per pet roll before boosts when Zulrah is killed in her normal form, including the alternating phase. Kills in magma or tanzanite form do not roll for the pet.

More boss guides