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<span id="main"></span>
'''Your first day on Sarim''' starts with a free perk, basic equipment and 500,000 coins. Finish account setup, prepare one combat or skilling setup, then complete a short activity and claim its rewards.
 
A checklist for day one. Pick a perk, start slayer, grab clue scrolls, and take down your first boss.
 
Sarim has a lot going on from the start. Perks, slayer keys, achievements, plugins, collection logs, and a boss waiting for you at the end. This page covers the most important things to do on your first day and why each one matters.


{| class="wikitable"
{| class="wikitable"
! Detail !! Value !! Notes
! Starting benefit !! What to do with it
|-
| First perk || Deadeye or Speedy Strikes || Both boost attack speed. Pick the one that matches your combat style.
|-
|-
| Best early income || Wilderness Slayer || Normal slayer keys plus Larran's keys for solid early supply drops.
| '''500,000 coins''' || Keep money for food, ammunition, runes and task equipment.
|-
|-
| Free perk points || Achievements + Clue scrolls || Both reward perk points you can spend on more perk slots.
| '''One free level-5 player perk''' || Choose it for your first activity, then equip it.
|-
|-
| First boss target || Argentavis || Farm for the Superior Potion. It boosts combat to 126 at 99 and is needed for a later upgrade.
| '''Six active perk slots''' || Add useful perks as you earn points; slots are available from the start.
|}
|}


<span id="first-perk"></span>
<span id="onboarding"></span>
== Pick your first perk ==
== 1. Finish account setup ==
Get the launcher from the [https://sarimps.com/play/ Play page]. In the Sarim client, log in with an unused username and a new password to create your account. Use a password you do not use for OSRS or another service. See [[RuneLite]] for client setup help.


When you log in for the first time, your first task is claiming a perk. Two good options for new players:
# '''Choose your appearance and account type.''' [[Account modes]] compares Regular, Ironman variants, group modes and Lucklocked. Lucklocked is a permanent Ironman mode with extra reward-container and clue chances.
# '''Choose XP difficulty.''' Normal 25×, Hard 10× or Extreme 3×. Your account type and XP difficulty are separate choices. Later difficulty changes reset skills; read [[XP rates#changing-rate|the consequences]] before confirming.
# '''Resolve the optional PIN prompt.''' Choose '''Set an account PIN''' or '''Skip for now'''. You can enable a PIN later with <code>::pin</code>.
# '''Group accounts: join or form your group.''' Group IM and Hardcore Group IM complete this on the island before leaving for home.


* '''Deadeye''' if you prefer to spec range first
You receive a '''training amulet''', an '''Achievement Book''', coins, basic combat equipment, runes and arrows. Extreme accounts also receive charged training weapons. Check your inventory for food before leaving home; regular accounts should buy it before their first fight. Lucklocked also starts with 300 noted lobsters, three low tier mystery boxes and one Slayer mystery box.
** Boosts range attack speed
** At Tier 5 it provides 10% ranged accuracy, 5% ranged damage and +3 range
* '''Speedy Strikes''' if you prefer to spec melee first
** Boosts melee attack speed


You can view all available perks through the Sarim Perks plugin found at the top of your client.
<span id="first-perk"></span>
== 2. Unlock and equip your free perk ==
At home, open '''Sarim Perks''' in the client sidebar. Your first free unlock gives one player perk at '''perk level 5'''. Choose a perk for the activity you want to start with:


Perk changes can only be made while you are at home, so pick something you will use and move on. More perk slots open up as you earn Lifetime Perk Points.
{| class="wikitable"
! First activity !! Consider !! What it helps
|-
| Melee against monsters || '''Speedy Strikes''' || Faster melee attacks.
|-
| Ranged against monsters || '''Deadeye''' || Faster ranged attacks, accuracy and damage.
|-
| Magic against monsters || '''Arcane Dominion''' || Faster Magic attacks, accuracy and damage.
|-
| Woodcutting || '''Lumberjack''' || Log handling and chances to keep trees from depleting.
|-
| Fishing || '''Master Angler''' || Automatic cooking and banking of eligible catches.
|-
| Mining || '''Prospector''' || Eligible ore banking and chances to keep rocks from depleting.
|}


<span id="slayer"></span>
Read the perk's effect and conditions before confirming. These are starting suggestions for different routes. [[Perk builds]] explains supporting perks, set bonuses and skilling restrictions.
== Start slayer ==


Once you have your perk, head to the slayer masters found around the building north home. Wilderness Slayer is a strong choice early on as you get the Slayer Key drops as well as Larran's keys. Both key types drop supplies, and the extra income from Larran's keys gives you a noticeable head start.
'''Ultimate Ironmen:''' Master Angler's automatic cooking and banking do not work for your mode, so choose another first perk. Lumberjack and Prospector can still help with resource depletion, but cannot bank resources for you. Automatic cooking on other accounts needs the Cooking level and can burn food.


If you would rather avoid the Wilderness, any Slayer Master works. The keys from standard slayer alone are still a decent supply source early on.
After unlocking, press '''Equip''' and check the active-perk list. '''Owned perks must be equipped to work.''' Perk changes require you to be at home. You can swap owned perks and save loadouts for later trips.


<span id="achievements"></span>
Your build holds up to '''six active player perks'''. Spendable perk points buy and upgrade perks; Lifetime Perk Points record what you have earned. Equipment attachments are a separate system and do not take those six slots.
== Achievements / Combat Achievements ==


Achievements and Combat Achievements both reward perk points when you complete them. Perk points are how you unlock additional perk slots, and more slots mean more flexibility in how you build your account.
<span id="plugins-to-know"></span>
== 3. Prepare your first setup ==
{| class="wikitable"
! Client tool !! Use it for
|-
| '''Sarim Perks''' || Unlocks, equipped perks and saved loadouts.
|-
| '''Sarim Hub''' || Teleports, drop tables and the Tasks tab.
|-
| '''Sarim Shops''' || Eligible equipment and supply purchases while at home.
|}


You do not need to grind achievements in isolation. Work through them alongside your slayer tasks and they will complete naturally. Check the list regularly so you know what is close to completion.
Equip the '''training amulet''' before combat. It adds 30% combat XP while the skill being trained is below level 75. Wearing it also allows matching equipped starter gear to upgrade as your levels rise.


Achievements can be viewed via the button at the top of your client.
Choose one of your starting weapons: an '''iron scimitar''', '''shortbow with iron arrows''', or '''staff of air with runes for your spell'''. Equip armour for that style and leave room for food and drops. Bank spare equipment if your mode allows it. Use [[Equipment progression]] when you are ready for another weapon.


Combat Achievements can be viewed by typing ::cas
* '''Regular accounts:''' open Sarim Shops at home and buy food from the '''Consumables Store'''. Carry coins in your inventory and check the price before buying.
* '''Ironman accounts:''' check the '''Iron Man Store''' for eligible tools and supplies, including food.
* Bring any protection or finishing item your Slayer target needs, plus enough ammunition or runes for a short trip.


<span id="vote"></span>
Food bought from a shop or included in a starter package may be noted. Use noted food on a banker and enter an amount to unnote it, leaving free inventory slots for the food. This exchange also works for Ultimate Ironmen. Take unnoted food into the fight.
== Vote daily ==


You can vote every 12 hours.
[[File:Sarim-guide-sarim-home-world-2.webp|thumb|alt=Sarim home viewed from above, with the central portal and surrounding buildings.|Return home to prepare supplies, change perks and choose your next destination.]]


Type '''::vote''' in-game to open the voting page. Voting rewards you with vote boxes and a raffle ticket for the Daily Raffle.
<span id="achievements"></span>
== 4. Claim your first home rewards ==
These four Easy [[Sarim Achievements]] give another '''1,000,000 coins in total'''. Each can be claimed once:


This takes less than a minute, provides some great rewards and helps grow the server.
{| class="wikitable"
! Achievement !! Action !! Coins
|-
| Just a little boost || Use <code>::home</code> or a restoration pool. || 100,000
|-
| Nexworking || Teleport to Sand crabs through Sarim Hub, then return home. || 200,000
|-
| Oh cul || Use the occult altar and select a '''different''' spellbook. || 200,000
|-
| Feeling like a new man || Unequip all gear and open the Makeover Mage's appearance menu. || 500,000
|}


If you vote consecutively, you earn rewards shown to you when you claim your votes. The higher the streak, the better the rewards.
Open your '''Achievement Book''', select each completed achievement and press '''Claim reward'''. Completing the action does not collect the reward. Leave inventory space for its items, re-equip your gear and choose the spellbook you intend to use afterwards. Magic users should select their spell or autocast again after changing spellbooks.


<span id="clues"></span>
Each normal achievement claim gives five perk points. Your first perk-point award from either a Sarim achievement or a Combat Achievement also gives a ten-point milestone bonus. Spend points on perks that help your chosen route, and equip each new perk before leaving home.
== Collect clue scrolls ==


Clue scrolls on Sarim auto-complete when you open them. No puzzle solving required. The items inside can be broken down into upgrade materials, which you will need for the next step.
<span id="slayer"></span>
 
== 5. Complete one manageable activity ==
Clue scrolls also feed your collection log. Each unique collection log entry you hit provides you with a perk point. Reaching 100 unique unlocks, for example, gives 40 bonus perk points on top of the standard rewards. Keep opening clues.
=== Combat: an ordinary Slayer task ===
 
Use <code>::slayer</code> to reach the masters and start with '''Turael'''. Check your assignment with <code>::task</code>. Buy any required protection or finishing item from the '''Slayer Coin Shop''', then use Sarim Hub to reach your target.
<span id="quick-step"></span>
== Put Trailblazer on your boots ==
 
Use the upgrade materials from clue scrolls to add the Trailblazer upgrade to whatever boots you're wearing. Every time you earn experience, it has a chance to provide a percentage of that as Agility XP.


As your agility level climbs, shortcuts start opening up across the map, which saves time and occasionally saves your run.
Bring food and supplies, complete the assignment and return for your next task. [[Slayer]] explains master requirements, task locations, skips and rewards.


<span id="dark-bow"></span>
[[Wilderness|Wilderness Slayer]] is optional and has different risks, especially for hardcore accounts. Read [[Death]] before taking valuable equipment into an unfamiliar fight.
== Work toward 90 Slayer ==


A good medium-term goal is 90 Slayer. At that level you can kill Dark Beasts for the Dark Bow.
=== Skilling: use a tool and a matching perk ===
If you prefer gathering, buy the appropriate axe, pickaxe or fishing tools from an eligible shop. Use Sarim Hub to reach a training destination and start with the skill matching your free perk. [[Skilling]] covers tools, starting spots and level goals.


With the Deadeye perk active the Dark Bow does strong damage and becomes a solid ranged weapon, opening avenues for you to start bossing.
Check '''Tasks''' in Sarim Hub before choosing the trip. A Daily Task that matches your activity lets you make progress towards another reward at the same time.


<span id="clog"></span>
<span id="clog"></span>
== Collection log rewards ==
== 6. Collect progress rewards ==
{| class="wikitable"
! System !! What to check
|-
| [[Daily Tasks]] || Claim each completed card for its displayed item, coins and Sarim points. Finishing all five also unlocks a separate completion claim.
|-
| [[Sarim Achievements]] || Claim completed achievements through the Achievement Book for their rewards and perk points.
|-
| [[Combat Achievements]] || Open <code>::cas</code> to review tasks. Task perk points arrive on completion; claim eligible tier item rewards from Ghommal at home.
|-
| [[Collection log]] || Open <code>::clog</code> to inspect missing items and manually claim completed log rewards.
|}


Beyond the perk point milestones, the collection log has dedicated rewards that boost your account as you fill it out. Check the reward list so you know what you are working toward. The grind is more engaging when you can see what is coming next.
Each new unique collection-log entry awards one perk point, with milestone bonuses. Your first unique gives five extra points; 100 unique entries gives a 40-point bonus. The entry's points are awarded when it is recorded; a completed log's reward is a separate claim.


<span id="plugins-to-know"></span>
<span id="clues"></span>
== Plugins to know ==
=== Read clue scrolls ===
Clue scrolls do not require a puzzle route on Sarim. Use '''Read''' to claim the rewards directly. Leave inventory space and check your bank for overflow rewards. Ultimate Ironmen receive overflow on the ground and should pick it up before teleporting away. Keep useful equipment and supplies before deciding what to sell or break down.


Sarim ships with three custom plugins. They are installed with the client and available from the plugin panel.
<span id="vote"></span>
=== Voting and claiming ===
Use <code>::vote</code> to open the [https://sarimps.com/vote/ voting page]. After completing eligible provider votes, return to the game and use <code>::claimvote</code>. Leave inventory space and read the claim response. The voting page explains provider timing, rewards and streak rules.


* '''Sarim Perks''' - opens your perk menu. You can read through the full perk list or check which perks you have active. Changes only take effect at home.
<span id="quick-step"></span>
* '''Sarim Hub''' - teleports to bosses, minigames, raids, and other NPCs. Has a built-in drop table viewer. Also shows your Daily Tasks and lets you claim the rewards when they are done.
== Optional equipment attachments ==
* '''Sarim Shops''' - access shop inventories from a single interface without running around to different shopkeepers.
At the [[Item Workbench]], inspect spare equipment, the materials it returns and the attachment recipe before spending resources. Disintegration consumes the selected items. Keep the equipment you are using for your first trips.


Read your Daily Tasks in the Hub each time you log in. They rotate regularly and the rewards add up quickly.
'''Trailblazer''' is a boot attachment that can add Agility XP when you gain eligible XP in another skill. The boots must be equipped for the effect. Item attachments do not use player-perk slots. Read the Workbench's costs and roll outcomes before attempting an upgrade.


<span id="dark-bow"></span>
<span id="argentavis"></span>
<span id="argentavis"></span>
== First boss: Argentavis ==
Argentavis is a good first boss target. It has a small drop table focused on unique items:
* '''Superior Potion''' - the main item to go for. At 99 combat it boosts your combat stats to 126. It is also required for an upgrade path later on.
* '''Merlin's Cloak'''
* '''Argentavis Feather'''
* '''Ring of AoE'''
The Superior Potion is the priority. Farm Argentavis until you have it, then move on to the next stage of progression.
<span id="related"></span>
<span id="related"></span>
== Related pages ==
== Pick your next goal ==
 
A completed activity, an equipped perk and enough supplies for another trip are useful first-session progress. Choose your next upgrade around what you can already do:
* [[Guides|Getting started guide]] - download and account setup if you have not done that yet
* [[Perks Menu|Item and account perks]] - full breakdown of the perk system and what each perk does
* [[Echo bosses]] - the next tier of bosses after you are established
* [[Demonic Pact equipment]] - endgame gear from Echo boss encounters
* [https://sarimps.com/vote/ Voting] - daily vote rewards
 
== Source ==
 
Adapted from [https://sarimps.com/wiki/first-day/ First day guide] on the Sarim website. Published 2026-09-08; Updated 2026-09-09.


See [[Guides]] and [[Wiki index]] for more articles.
* [[Equipment progression]]: weapons, armour and supplies for your next setup.
* [[Money making]]: first coins, Daily Tasks and repeatable trips.
* [[Perk builds]]: combat cores, supporting perks and gathering loadouts.
* [[Ironman]]: a route for self-sufficient accounts.
* [[Bosses]] and [[Argentavis]]: read the fight and preparation before taking on a boss.
* [[Raids]] and [[Echo bosses]]: later encounters with their own entry requirements and rewards.
* [[RuneLite]]: client setup and troubleshooting.


[[Category:Game systems]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Getting started]]
[[Category:Getting started]]

Latest revision as of 23:49, 3 October 2026

Your first day on Sarim starts with a free perk, basic equipment and 500,000 coins. Finish account setup, prepare one combat or skilling setup, then complete a short activity and claim its rewards.

Starting benefit What to do with it
500,000 coins Keep money for food, ammunition, runes and task equipment.
One free level-5 player perk Choose it for your first activity, then equip it.
Six active perk slots Add useful perks as you earn points; slots are available from the start.

1. Finish account setup

Get the launcher from the Play page. In the Sarim client, log in with an unused username and a new password to create your account. Use a password you do not use for OSRS or another service. See RuneLite for client setup help.

  1. Choose your appearance and account type. Account modes compares Regular, Ironman variants, group modes and Lucklocked. Lucklocked is a permanent Ironman mode with extra reward-container and clue chances.
  2. Choose XP difficulty. Normal 25×, Hard 10× or Extreme 3×. Your account type and XP difficulty are separate choices. Later difficulty changes reset skills; read the consequences before confirming.
  3. Resolve the optional PIN prompt. Choose Set an account PIN or Skip for now. You can enable a PIN later with ::pin.
  4. Group accounts: join or form your group. Group IM and Hardcore Group IM complete this on the island before leaving for home.

You receive a training amulet, an Achievement Book, coins, basic combat equipment, runes and arrows. Extreme accounts also receive charged training weapons. Check your inventory for food before leaving home; regular accounts should buy it before their first fight. Lucklocked also starts with 300 noted lobsters, three low tier mystery boxes and one Slayer mystery box.

2. Unlock and equip your free perk

At home, open Sarim Perks in the client sidebar. Your first free unlock gives one player perk at perk level 5. Choose a perk for the activity you want to start with:

First activity Consider What it helps
Melee against monsters Speedy Strikes Faster melee attacks.
Ranged against monsters Deadeye Faster ranged attacks, accuracy and damage.
Magic against monsters Arcane Dominion Faster Magic attacks, accuracy and damage.
Woodcutting Lumberjack Log handling and chances to keep trees from depleting.
Fishing Master Angler Automatic cooking and banking of eligible catches.
Mining Prospector Eligible ore banking and chances to keep rocks from depleting.

Read the perk's effect and conditions before confirming. These are starting suggestions for different routes. Perk builds explains supporting perks, set bonuses and skilling restrictions.

Ultimate Ironmen: Master Angler's automatic cooking and banking do not work for your mode, so choose another first perk. Lumberjack and Prospector can still help with resource depletion, but cannot bank resources for you. Automatic cooking on other accounts needs the Cooking level and can burn food.

After unlocking, press Equip and check the active-perk list. Owned perks must be equipped to work. Perk changes require you to be at home. You can swap owned perks and save loadouts for later trips.

Your build holds up to six active player perks. Spendable perk points buy and upgrade perks; Lifetime Perk Points record what you have earned. Equipment attachments are a separate system and do not take those six slots.

3. Prepare your first setup

Client tool Use it for
Sarim Perks Unlocks, equipped perks and saved loadouts.
Sarim Hub Teleports, drop tables and the Tasks tab.
Sarim Shops Eligible equipment and supply purchases while at home.

Equip the training amulet before combat. It adds 30% combat XP while the skill being trained is below level 75. Wearing it also allows matching equipped starter gear to upgrade as your levels rise.

Choose one of your starting weapons: an iron scimitar, shortbow with iron arrows, or staff of air with runes for your spell. Equip armour for that style and leave room for food and drops. Bank spare equipment if your mode allows it. Use Equipment progression when you are ready for another weapon.

  • Regular accounts: open Sarim Shops at home and buy food from the Consumables Store. Carry coins in your inventory and check the price before buying.
  • Ironman accounts: check the Iron Man Store for eligible tools and supplies, including food.
  • Bring any protection or finishing item your Slayer target needs, plus enough ammunition or runes for a short trip.

Food bought from a shop or included in a starter package may be noted. Use noted food on a banker and enter an amount to unnote it, leaving free inventory slots for the food. This exchange also works for Ultimate Ironmen. Take unnoted food into the fight.

Sarim home viewed from above, with the central portal and surrounding buildings.
Return home to prepare supplies, change perks and choose your next destination.

4. Claim your first home rewards

These four Easy Sarim Achievements give another 1,000,000 coins in total. Each can be claimed once:

Achievement Action Coins
Just a little boost Use ::home or a restoration pool. 100,000
Nexworking Teleport to Sand crabs through Sarim Hub, then return home. 200,000
Oh cul Use the occult altar and select a different spellbook. 200,000
Feeling like a new man Unequip all gear and open the Makeover Mage's appearance menu. 500,000

Open your Achievement Book, select each completed achievement and press Claim reward. Completing the action does not collect the reward. Leave inventory space for its items, re-equip your gear and choose the spellbook you intend to use afterwards. Magic users should select their spell or autocast again after changing spellbooks.

Each normal achievement claim gives five perk points. Your first perk-point award from either a Sarim achievement or a Combat Achievement also gives a ten-point milestone bonus. Spend points on perks that help your chosen route, and equip each new perk before leaving home.

5. Complete one manageable activity

Combat: an ordinary Slayer task

Use ::slayer to reach the masters and start with Turael. Check your assignment with ::task. Buy any required protection or finishing item from the Slayer Coin Shop, then use Sarim Hub to reach your target.

Bring food and supplies, complete the assignment and return for your next task. Slayer explains master requirements, task locations, skips and rewards.

Wilderness Slayer is optional and has different risks, especially for hardcore accounts. Read Death before taking valuable equipment into an unfamiliar fight.

Skilling: use a tool and a matching perk

If you prefer gathering, buy the appropriate axe, pickaxe or fishing tools from an eligible shop. Use Sarim Hub to reach a training destination and start with the skill matching your free perk. Skilling covers tools, starting spots and level goals.

Check Tasks in Sarim Hub before choosing the trip. A Daily Task that matches your activity lets you make progress towards another reward at the same time.

6. Collect progress rewards

System What to check
Daily Tasks Claim each completed card for its displayed item, coins and Sarim points. Finishing all five also unlocks a separate completion claim.
Sarim Achievements Claim completed achievements through the Achievement Book for their rewards and perk points.
Combat Achievements Open ::cas to review tasks. Task perk points arrive on completion; claim eligible tier item rewards from Ghommal at home.
Collection log Open ::clog to inspect missing items and manually claim completed log rewards.

Each new unique collection-log entry awards one perk point, with milestone bonuses. Your first unique gives five extra points; 100 unique entries gives a 40-point bonus. The entry's points are awarded when it is recorded; a completed log's reward is a separate claim.

Read clue scrolls

Clue scrolls do not require a puzzle route on Sarim. Use Read to claim the rewards directly. Leave inventory space and check your bank for overflow rewards. Ultimate Ironmen receive overflow on the ground and should pick it up before teleporting away. Keep useful equipment and supplies before deciding what to sell or break down.

Voting and claiming

Use ::vote to open the voting page. After completing eligible provider votes, return to the game and use ::claimvote. Leave inventory space and read the claim response. The voting page explains provider timing, rewards and streak rules.

Optional equipment attachments

At the Item Workbench, inspect spare equipment, the materials it returns and the attachment recipe before spending resources. Disintegration consumes the selected items. Keep the equipment you are using for your first trips.

Trailblazer is a boot attachment that can add Agility XP when you gain eligible XP in another skill. The boots must be equipped for the effect. Item attachments do not use player-perk slots. Read the Workbench's costs and roll outcomes before attempting an upgrade.

Pick your next goal

A completed activity, an equipped perk and enough supplies for another trip are useful first-session progress. Choose your next upgrade around what you can already do:

  • Equipment progression: weapons, armour and supplies for your next setup.
  • Money making: first coins, Daily Tasks and repeatable trips.
  • Perk builds: combat cores, supporting perks and gathering loadouts.
  • Ironman: a route for self-sufficient accounts.
  • Bosses and Argentavis: read the fight and preparation before taking on a boss.
  • Raids and Echo bosses: later encounters with their own entry requirements and rewards.
  • RuneLite: client setup and troubleshooting.