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Sarim RSPS terms in plain English, from account modes to Echo bosses and the two perk systems. Each definition links to the page that covers it in depth. | |||
[[#a|A]] · [[#b|B]] · [[#c|C]] · [[#d|D]] · [[#e|E]] · [[#f|F]] · [[#g|G]] · [[#h|H]] · [[#i|I]] · [[#l|L]] · [[#p|P]] · [[#r|R]] · [[#s|S]] · [[#t|T]] · [[#u|U]] · [[#w|W]] · [[#x|X]] | |||
<span id="a"></span> | |||
== A == | |||
[[ | ; <span id="account-mode"></span>Account mode | ||
: Your account’s trading, banking and status rules. Sarim has Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman, Hardcore Group Ironman and Lucklocked. [[Account modes|Compare all seven]]. | |||
; <span id="account-perk"></span>Account perk | |||
: Another name for a player perk: an owned account upgrade that must be equipped in an active player-perk slot. It is separate from an equipment attachment. | |||
; <span id="active-perk-slot"></span>Active perk slot | |||
: One of six positions in your player-perk loadout. Unlocking a perk does not automatically put it in a slot. | |||
; <span id="attachment"></span>Attachment | |||
: An item perk applied to a specific piece of equipment through the Item Workbench. Its level is stored on that item. | |||
<span id=" | <span id="b"></span> | ||
== B == | |||
= | ; <span id="binding-catalyst"></span>Binding Catalyst | ||
: A Workbench material formerly called Old Enhancer. It is used in recipes such as Trailblazer. | |||
<span id="c"></span> | |||
== C == | |||
; | ; <span id="canonical-perk-name"></span>Canonical perk name | ||
: The | : The current name shown in the perk catalog. Older names can refer to renamed or merged perks; use the [[#old-perk-names|cross-reference below]]. | ||
; <span id="catalyst"></span>Catalyst | |||
: One of three Workbench recipe materials: Binding, Resonant or Ascendant Catalyst. They are separate ingredients from essences. | |||
; <span id="collection-log-unique"></span>Collection-log unique | |||
: A newly recorded item in the collection log. Unique progress earns perk points; additional collection-count milestones have their own rewards. | |||
<span id="d"></span> | <span id="d"></span> | ||
== D == | == D == | ||
; Dominion of Echoes | ; <span id="disintegration"></span>Disintegration | ||
: | : Destroying registered equipment at the Item Workbench to receive materials in Workbench Storage. It is different from removing an attachment. | ||
; <span id="disintegration-tier"></span>Disintegration tier | |||
; Drop rate | : An equipment classification used for material output and the standard attachment-capacity rules. It is not an attachment’s rolled level. | ||
: The | ; <span id="dominion-of-echoes"></span>Dominion of Echoes | ||
: A separate activity with its own progression and reward rules. Do not apply solo Echo-boss reward assumptions to it. | |||
; <span id="drop-rate"></span>Drop rate | |||
: The chance of receiving a reward from an eligible roll. A 1-in-100 chance is not a promise of a drop by the hundredth kill. | |||
<span id="e"></span> | <span id="e"></span> | ||
== E == | |||
== | ; <span id="echo-boss"></span>Echo boss | ||
: A custom boss variant with its own encounter and reward rules. Use the [[Echo bosses|Echo boss reference]] for the specific encounter. | |||
; <span id="equipment-perk"></span>Equipment perk | |||
: See item perk. | |||
; <span id="essence-workbench"></span>Essence · Workbench | |||
: Fractured, Refined or Prismatic Essence: materials used with catalysts in attachment recipes. These are not rune or pure essence for Runecrafting. | |||
<span id="f"></span> | |||
== F == | |||
; | ; <span id="free-perk-unlock"></span>Free perk unlock | ||
: | : Your starting choice of one player perk at level 5. Unlock it, then equip it in Sarim Perks. Later paid unlocks start at level 1. | ||
<span id="g"></span> | <span id="g"></span> | ||
== G == | == G == | ||
; GIM | ; <span id="gim"></span>GIM | ||
: Group Ironman. | : Group Ironman: a group of up to five players can trade internally and use group storage. New group accounts must join or form their group before leaving the island. | ||
; <span id="gridmaster"></span>Gridmaster | |||
; Gridmaster | : A mode in development. Development references do not establish a public release date or final season rules. | ||
: | |||
<span id="h"></span> | <span id="h"></span> | ||
== H == | == H == | ||
; HCIM | ; <span id="hcim"></span>HCIM | ||
: Hardcore Ironman. | : Hardcore Ironman: Ironman restrictions plus a status lost on an unsafe death. Safe-death exceptions depend on the activity. | ||
; <span id="hcgim"></span>HCGIM | |||
: Hardcore Group Ironman: group progression with five shared lives. Unsafe deaths consume those lives; losing them removes hardcore status. | |||
; <span id="home-restriction"></span>Home restriction | |||
: Some account actions, including player-perk changes and Sarim Shops purchases, require you to be at home. | |||
<span id="i"></span> | <span id="i"></span> | ||
== I == | == I == | ||
; Instance | ; <span id="instance"></span>Instance | ||
: A | : A separate copy of an encounter area. An instance can have its own entry and death rules; the word alone does not mean the activity is safe. | ||
; <span id="ironman"></span>Ironman | |||
: A self-sufficient account mode that cannot trade with other players. Standard Ironman has a personal bank; Ultimate and group variants have different storage rules. | |||
; <span id="item-perk"></span>Item perk | |||
: An effect attached to a particular equipment piece, using Workbench materials. See [[Item Workbench#effects|the 19 attachment effects]]. | |||
<span id="l"></span> | |||
== L == | |||
; | ; <span id="lifetime-perk-points"></span>Lifetime perk points | ||
: | : A record of perk-point progress. Spending points does not reduce it. It does not unlock extra active slots in the current six-slot system. | ||
; <span id="loadout-preset"></span>Loadout / preset | |||
: A saved setup. [[Perks Menu|Player-perk loadouts]] store active player perks, while [[Gear Loadouts]] store inventory and equipment setups. Loading a player-perk preset does not attach perks to equipment. | |||
<span id="p"></span> | <span id="p"></span> | ||
== P == | |||
== | ; <span id="perk-level"></span>Perk level | ||
: The strength level of an individual player perk or item attachment, from 1 to 5. It is separate from the number of active slots. | |||
; <span id="perk-manager-sarim-perks"></span>Perk Manager / Sarim Perks | |||
: The client tool for browsing, unlocking, upgrading and equipping player perks, viewing set bonuses and managing presets. | |||
; <span id="perk-points"></span>Perk points | |||
: The spendable points used to purchase and upgrade player perks. Earned through achievements and collection-log progress; separate from Workbench materials. | |||
; <span id="player-perk"></span>Player perk | |||
: The account-level perk system managed in Sarim Perks. Up to six owned perks can be active. See [[Perks Menu#account-perks|the 34-perk catalog]]. | |||
; <span id="proc"></span>Proc | |||
: An effect that activates when its trigger and chance succeed. An effect can have a cooldown or exclude damage caused by another proc. | |||
; <span id="pvm-pvp"></span>PvM / PvP | |||
: Player-versus-monster and player-versus-player combat. An effect described as PvM does not imply a PvP benefit. | |||
; <span id="private-server-rsps"></span>Private server / RSPS | |||
: An independently operated RuneScape private server. Sarim is independent and is not affiliated with or endorsed by Jagex. | |||
<span id="r"></span> | |||
== R == | |||
; | ; <span id="regular-account"></span>Regular account | ||
: | : The unrestricted account type with player trading and a personal bank. “Normal” also appears as the name of the separate 25× XP difficulty. | ||
; <span id="relative-chance-bonus"></span>Relative chance bonus | |||
: A proportional increase to an eligible base chance. A 5% relative bonus turns 1% into 1.05%, not 6%. | |||
; <span id="rsps"></span>RSPS | |||
: RuneScape private server. The category of game server Sarim belongs to. | |||
; <span id="runelite-based-client"></span>RuneLite-based client | |||
: Sarim’s own client built on RuneLite. Use the [https://sarimps.com/play/ official Sarim launcher]; your regular RuneLite installation is not the Sarim client. | |||
<span id=" | <span id="s"></span> | ||
== S == | |||
== | ; <span id="secondary-hit"></span>Secondary hit | ||
: Damage caused by an effect such as an echo, bleed or follow-up. Its eligibility for other effects can differ from the original direct attack. | |||
; <span id="set-bonus"></span>Set bonus | |||
: An extra effect activated by a qualifying combination of active player perks. See [[Perks Menu#sets|all seven current sets]]. | |||
; <span id="spendable-perk-points"></span>Spendable perk points | |||
: Your currently available perk-point balance. It falls when you pay for a player-perk unlock or upgrade. | |||
<span id="t"></span> | |||
== T == | |||
; | ; <span id="tick"></span>Tick | ||
: | : One game update interval; Sarim’s game tick is 600 milliseconds. Attack delays and some effect durations are measured in ticks. | ||
; <span id="tier"></span>Tier | |||
: A classification whose meaning depends on context. Workbench disintegration tier, perk catalog tier and an attachment’s level are different values. | |||
<span id="u"></span> | <span id="u"></span> | ||
== U == | |||
== | ; <span id="uim"></span>UIM | ||
: Ultimate Ironman: no player trading and no personal bank. Inventory, equipment and activity rules matter when planning a route. | |||
<span id="w"></span> | |||
== W == | |||
; | ; <span id="workbench-storage"></span>Workbench Storage | ||
: | : The material balance managed in the Item Workbench. Disintegration deposits here, and recipes combine stored and carried materials. | ||
<span id="x"></span> | <span id="x"></span> | ||
== X == | == X == | ||
; XP rate | ; <span id="xp-difficulty-xp-rate"></span>XP difficulty / XP rate | ||
: | : Your chosen base XP multiplier: Normal 25×, Hard 10× or Extreme 3×. It is separate from account mode. Up to three changes are available through Party Pete, with a skill reset on each change. [[XP rates|Read the full rules]]. | ||
< | <span id="old-perk-names"></span> | ||
== Reading an older guide: current perk names == | |||
Use these names in the current catalog. A rename does not mean the old effect values still apply. Merged player perks share one build identity; they are not extra active slots. | |||
{| class="wikitable" | |||
|+ Common older perk names and their current references | |||
|- | |||
! Older name or reference | |||
! Current name | |||
! System | |||
|- | |||
! Skilled Ranger; Double Tap; Blessed Bolts; Crimson Chin | |||
| [[Perks Menu#deadeye|Deadeye]] | |||
| Player perk | |||
|- | |||
! The Crusher; The Stabber; The Slasher | |||
| [[Perks Menu#weaponmaster|Weaponmaster]] | |||
| Player perk | |||
|- | |||
! Blood Sacrifice; The Soulsplit | |||
| [[Perks Menu#bloodbound|Bloodbound]] | |||
| Player perk | |||
|- | |||
! Accurate Blows; The Special Attacker | |||
| [[Perks Menu#overdrive|Overdrive]] | |||
| Player perk | |||
|- | |||
! Enhanced Magical Weapons; Arcane Enhancement | |||
| [[Perks Menu#arcane-dominion|Arcane Dominion]] | |||
| Player perk | |||
|- | |||
! A Slaying Experience; Vanquished Foe | |||
| [[Perks Menu#executioner|Executioner]] | |||
| Player perk | |||
|- | |||
! Quick Step | |||
| [[Item Workbench#effect-trailblazer|Trailblazer]] | |||
| Item attachment | |||
|- | |||
! Precision Strike | |||
| [[Item Workbench#effect-true-strike|True Strike]] | |||
| Item attachment | |||
|- | |||
! Fully Loaded | |||
| [[Item Workbench#effect-conservation|Conservation]] | |||
| Item attachment | |||
|- | |||
! Clue Hunter | |||
| [[Item Workbench#effect-cluebound|Cluebound]] | |||
| Item attachment | |||
|} | |||
For Dull, Shiny or Glistening Minerals and the old Enhancer names, use the [[Item Workbench#materials|Workbench material cross-reference]]. For a current starting route, read [[First day|your first session]]. | |||
[[Category:Game systems]] | [[Category:Game systems]] | ||
[[Category:Reference]] | [[Category:Reference]] | ||
Latest revision as of 04:09, 4 October 2026
Sarim RSPS terms in plain English, from account modes to Echo bosses and the two perk systems. Each definition links to the page that covers it in depth.
A · B · C · D · E · F · G · H · I · L · P · R · S · T · U · W · X
A
- Account mode
- Your account’s trading, banking and status rules. Sarim has Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman, Hardcore Group Ironman and Lucklocked. Compare all seven.
- Account perk
- Another name for a player perk: an owned account upgrade that must be equipped in an active player-perk slot. It is separate from an equipment attachment.
- Active perk slot
- One of six positions in your player-perk loadout. Unlocking a perk does not automatically put it in a slot.
- Attachment
- An item perk applied to a specific piece of equipment through the Item Workbench. Its level is stored on that item.
B
- Binding Catalyst
- A Workbench material formerly called Old Enhancer. It is used in recipes such as Trailblazer.
C
- Canonical perk name
- The current name shown in the perk catalog. Older names can refer to renamed or merged perks; use the cross-reference below.
- Catalyst
- One of three Workbench recipe materials: Binding, Resonant or Ascendant Catalyst. They are separate ingredients from essences.
- Collection-log unique
- A newly recorded item in the collection log. Unique progress earns perk points; additional collection-count milestones have their own rewards.
D
- Disintegration
- Destroying registered equipment at the Item Workbench to receive materials in Workbench Storage. It is different from removing an attachment.
- Disintegration tier
- An equipment classification used for material output and the standard attachment-capacity rules. It is not an attachment’s rolled level.
- Dominion of Echoes
- A separate activity with its own progression and reward rules. Do not apply solo Echo-boss reward assumptions to it.
- Drop rate
- The chance of receiving a reward from an eligible roll. A 1-in-100 chance is not a promise of a drop by the hundredth kill.
E
- Echo boss
- A custom boss variant with its own encounter and reward rules. Use the Echo boss reference for the specific encounter.
- Equipment perk
- See item perk.
- Essence · Workbench
- Fractured, Refined or Prismatic Essence: materials used with catalysts in attachment recipes. These are not rune or pure essence for Runecrafting.
F
- Free perk unlock
- Your starting choice of one player perk at level 5. Unlock it, then equip it in Sarim Perks. Later paid unlocks start at level 1.
G
- GIM
- Group Ironman: a group of up to five players can trade internally and use group storage. New group accounts must join or form their group before leaving the island.
- Gridmaster
- A mode in development. Development references do not establish a public release date or final season rules.
H
- HCIM
- Hardcore Ironman: Ironman restrictions plus a status lost on an unsafe death. Safe-death exceptions depend on the activity.
- HCGIM
- Hardcore Group Ironman: group progression with five shared lives. Unsafe deaths consume those lives; losing them removes hardcore status.
- Home restriction
- Some account actions, including player-perk changes and Sarim Shops purchases, require you to be at home.
I
- Instance
- A separate copy of an encounter area. An instance can have its own entry and death rules; the word alone does not mean the activity is safe.
- Ironman
- A self-sufficient account mode that cannot trade with other players. Standard Ironman has a personal bank; Ultimate and group variants have different storage rules.
- Item perk
- An effect attached to a particular equipment piece, using Workbench materials. See the 19 attachment effects.
L
- Lifetime perk points
- A record of perk-point progress. Spending points does not reduce it. It does not unlock extra active slots in the current six-slot system.
- Loadout / preset
- A saved setup. Player-perk loadouts store active player perks, while Gear Loadouts store inventory and equipment setups. Loading a player-perk preset does not attach perks to equipment.
P
- Perk level
- The strength level of an individual player perk or item attachment, from 1 to 5. It is separate from the number of active slots.
- Perk Manager / Sarim Perks
- The client tool for browsing, unlocking, upgrading and equipping player perks, viewing set bonuses and managing presets.
- Perk points
- The spendable points used to purchase and upgrade player perks. Earned through achievements and collection-log progress; separate from Workbench materials.
- Player perk
- The account-level perk system managed in Sarim Perks. Up to six owned perks can be active. See the 34-perk catalog.
- Proc
- An effect that activates when its trigger and chance succeed. An effect can have a cooldown or exclude damage caused by another proc.
- PvM / PvP
- Player-versus-monster and player-versus-player combat. An effect described as PvM does not imply a PvP benefit.
- Private server / RSPS
- An independently operated RuneScape private server. Sarim is independent and is not affiliated with or endorsed by Jagex.
R
- Regular account
- The unrestricted account type with player trading and a personal bank. “Normal” also appears as the name of the separate 25× XP difficulty.
- Relative chance bonus
- A proportional increase to an eligible base chance. A 5% relative bonus turns 1% into 1.05%, not 6%.
- RSPS
- RuneScape private server. The category of game server Sarim belongs to.
- RuneLite-based client
- Sarim’s own client built on RuneLite. Use the official Sarim launcher; your regular RuneLite installation is not the Sarim client.
S
- Secondary hit
- Damage caused by an effect such as an echo, bleed or follow-up. Its eligibility for other effects can differ from the original direct attack.
- Set bonus
- An extra effect activated by a qualifying combination of active player perks. See all seven current sets.
- Spendable perk points
- Your currently available perk-point balance. It falls when you pay for a player-perk unlock or upgrade.
T
- Tick
- One game update interval; Sarim’s game tick is 600 milliseconds. Attack delays and some effect durations are measured in ticks.
- Tier
- A classification whose meaning depends on context. Workbench disintegration tier, perk catalog tier and an attachment’s level are different values.
U
- UIM
- Ultimate Ironman: no player trading and no personal bank. Inventory, equipment and activity rules matter when planning a route.
W
- Workbench Storage
- The material balance managed in the Item Workbench. Disintegration deposits here, and recipes combine stored and carried materials.
X
- XP difficulty / XP rate
- Your chosen base XP multiplier: Normal 25×, Hard 10× or Extreme 3×. It is separate from account mode. Up to three changes are available through Party Pete, with a skill reset on each change. Read the full rules.
Reading an older guide: current perk names
Use these names in the current catalog. A rename does not mean the old effect values still apply. Merged player perks share one build identity; they are not extra active slots.
| Older name or reference | Current name | System |
|---|---|---|
| Skilled Ranger; Double Tap; Blessed Bolts; Crimson Chin | Deadeye | Player perk |
| The Crusher; The Stabber; The Slasher | Weaponmaster | Player perk |
| Blood Sacrifice; The Soulsplit | Bloodbound | Player perk |
| Accurate Blows; The Special Attacker | Overdrive | Player perk |
| Enhanced Magical Weapons; Arcane Enhancement | Arcane Dominion | Player perk |
| A Slaying Experience; Vanquished Foe | Executioner | Player perk |
| Quick Step | Trailblazer | Item attachment |
| Precision Strike | True Strike | Item attachment |
| Fully Loaded | Conservation | Item attachment |
| Clue Hunter | Cluebound | Item attachment |
For Dull, Shiny or Glistening Minerals and the old Enhancer names, use the Workbench material cross-reference. For a current starting route, read your first session.