Kalphite Queen: Difference between revisions

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Display boss drop chances as whole-number 1/N ratios
Add existing Sarim encounter screenshots and a boss gallery; simplify teleport-based travel guidance.
 
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''Source-reviewed on 1 October 2026 from Sarim's implementation. The running game's build, cache and configuration have not yet been matched to this review.''
[[Bosses|← Bosses]]
{{Infobox NPC
{{Infobox NPC
|name = Kalphite Queen
|name = Kalphite Queen
|variant = First form
|variant = First form
|context = Normal encounter; base stats
|npc_type = Boss
|npc_type = Boss
|location = Kalphite Lair
|location = Kalphite Lair
Line 16: Line 11:
|ranged = 1
|ranged = 1
|attack_styles = Stab, magic and ranged
|attack_styles = Stab, magic and ranged
|max_hit = 31 before player modifiers
|max_hit = 31
|attack_ticks = 4
|attack_ticks = 4
|immunities = Venom
|immunities = Venom
Line 22: Line 17:
}}
}}


'''Kalphite Queen''' is a two-form boss in the Kalphite Lair. Defeating the beetle form restores her hitpoints and starts the second form; ordinary loot is awarded after the second form dies. Each form has 255 base hitpoints, so a full encounter requires defeating both health bars.
The '''Kalphite Queen''' is a two-form boss in the Kalphite Lair. Each form has 255 hitpoints. Defeating her first form restores her hitpoints and starts the second; defeat both forms to receive drops. For the Echo encounter, see [[Echo Kalphite Queen]].
 
This page covers the normal encounter. [[Echo Kalphite Queen]] has separate access and reward rules.


== Getting there ==
== Getting there ==
Select '''Kalphite queen''' in the boss teleport menu. The destination is the upper lair near the route to the hive. The normal hive entrance requires a rope to have been set up: use a rope on the entrance once, then enter. Travelling from the surface also requires a separate rope at the outer entrance. Each setup consumes one rope.
Choose '''Kalphite queen''' in the [[Teleports Menu|Sarim Hub]] to reach the upper lair. Bring a '''rope''' on your first visit and use it on the hive entrance to open the route to the boss. The rope is consumed when you first open this entrance.
 
An optional shortcut requires '''86 Agility'''. That shortcut level is separate from the normal entrance. Standard teleport restrictions still apply, including teleblock, the level-20 Wilderness teleport limit, and restrictions imposed by your current activity.


== Forms and combat ==
== Fight ==
The first form resists ranged and magic attacks. The second form resists melee attacks. These resistances increase her defence against those styles; they do not make her immune to them. Her base defence bonuses also change between forms: crush has the lowest first-form bonus, while magic and ranged have the lowest second-form bonuses.
The first form has stronger defence against magic and ranged, with its lowest defence bonus against crush. The second form has stronger defence against melee, with its lowest bonuses against magic and ranged. These resistances do not make either form immune to an attack style.


{{Infobox NPC
{{Infobox NPC
|name = Kalphite Queen
|name = Kalphite Queen
|variant = Second form
|variant = Second form
|context = Normal encounter; base stats
|hitpoints = 255
|hitpoints = 255
|attack = 300
|attack = 300
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|ranged = 1
|ranged = 1
|attack_styles = Stab, magic and ranged
|attack_styles = Stab, magic and ranged
|max_hit = 31 before player modifiers
|max_hit = 31
|attack_ticks = 4
|attack_ticks = 4
|immunities = Venom
|immunities = Venom
Line 51: Line 41:
}}
}}


Both forms use melee, magic and ranged attacks, with a base four-tick attack interval. Magic and ranged attacks bypass the ordinary defence accuracy check. Her magic can chain between nearby players, hitting up to four times in total; subsequent targets must be within two tiles of the previous target. Spreading out limits those chains. Her ranged attack can also hit other attackable players around its target.
Both forms attack every four ticks with melee, magic or ranged, hitting up to 31. Magic and ranged attacks ignore the target's Defence.


The Queen can bring idle nearby NPCs into combat. Both normal forms are susceptible to poison and immune to venom. During the transformation she is temporarily locked and protected from damage; wait for the new form to become attackable.
Her magic chains between nearby players, hitting up to four times. Each new target must be within two tiles of the previous one, so spread out to limit the chain. Her ranged attack also hits other players near its target. Nearby idle NPCs can join the fight.
 
The Queen is immune to venom, but can be poisoned. She cannot be damaged during the transformation; wait for the second form to become attackable.


<div style="clear:both;"></div>
<div style="clear:both;"></div>
== Drops ==
== Drops ==
The table lists every entry in the normal second-form main drop table. Chances are calculated for '''one ordinary loot roll with no drop-rate bonuses, extra rolls, reward-set effects or special-mode changes'''. They describe the selected item, rather than an initial chance before selection. Quantities are before item-processing effects. Coins, pets and other additional reward systems are separate.
Drops are awarded after the second form dies. Rates below are for one normal-world drop roll without reward bonuses or extra rolls.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Item !! Quantity !! Baseline chance
! Item !! Quantity !! Rarity
|-
|-
| Rune chainbody || 1 || 1/32
| Rune chainbody || 1 || 1/32
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=== Additional rewards ===
=== Additional rewards ===
The '''Kalphite princess''' pet has a baseline chance of '''1 in 1,001 per pet roll''' for the resolved killer, before pet and drop-rate modifiers. Extra pet rolls change the chance per encounter.
The killer has a '''1/1001''' chance to receive '''Kalphite princess''' on each pet roll, before boosts.
 
Three separate bonus-coin rolls can award 500,000 or 2,000,000 coins, 2,000,000 or 5,000,000 coins, and 25,000,000 or 50,000,000 coins. These rolls are independent of the main table and can succeed together. Donation benefits can change the amounts.


The boss also has separate bonus-coin rolls. Without donation benefits, those can award 500,000 or 2,000,000 coins from the common roll, 2,000,000 or 5,000,000 from the medium roll, and 25,000,000 or 50,000,000 from the rare roll. These rolls can succeed independently of the main table.
[[Bosses|More boss guides]]


[[Category:Bosses]]
[[Category:Bosses]]

Latest revision as of 05:25, 2 October 2026

NPCKalphite QueenFirst form
Details
NPC typeBoss
LocationKalphite Lair
Combat
Hitpoints255
Attack300
Strength300
Defence300
Magic150
Ranged1
Attack stylesStab, magic and ranged
Maximum hit31
Attack interval (ticks)4
ImmunitiesVenom
Access and rewards
PetKalphite princess

The Kalphite Queen is a two-form boss in the Kalphite Lair. Each form has 255 hitpoints. Defeating her first form restores her hitpoints and starts the second; defeat both forms to receive drops. For the Echo encounter, see Echo Kalphite Queen.

Getting there

Choose Kalphite queen in the Sarim Hub to reach the upper lair. Bring a rope on your first visit and use it on the hive entrance to open the route to the boss. The rope is consumed when you first open this entrance.

Fight

The first form has stronger defence against magic and ranged, with its lowest defence bonus against crush. The second form has stronger defence against melee, with its lowest bonuses against magic and ranged. These resistances do not make either form immune to an attack style.

NPCKalphite QueenSecond form
Combat
Hitpoints255
Attack300
Strength300
Defence300
Magic150
Ranged1
Attack stylesStab, magic and ranged
Maximum hit31
Attack interval (ticks)4
ImmunitiesVenom
WeaknessLower magic/ranged defence bonuses

Both forms attack every four ticks with melee, magic or ranged, hitting up to 31. Magic and ranged attacks ignore the target's Defence.

Her magic chains between nearby players, hitting up to four times. Each new target must be within two tiles of the previous one, so spread out to limit the chain. Her ranged attack also hits other players near its target. Nearby idle NPCs can join the fight.

The Queen is immune to venom, but can be poisoned. She cannot be damaged during the transformation; wait for the second form to become attackable.

Drops

Drops are awarded after the second form dies. Rates below are for one normal-world drop roll without reward bonuses or extra rolls.

Item Quantity Rarity
Rune chainbody 1 1/32
Lava battlestaff 1 1/32
Red d'hide body 1 1/66
Rune knife (poisoned) 25 1/73
Battlestaff 10–30 1/73
Dragon chainbody 1 1/110
Dragon 2h sword 1 1/110
Monkfish 3 1/43
Shark 2 1/66
Super combat potion(2) 1 1/66
Ranging potion(3) 1 1/66
Superantipoison(2) 1 1/72
Dark crab 2 1/72
Saradomin brew(4) 1 1/108
Super restore(4) 1 1/108
Prayer potion(4) 2 1/108
Watermelon seed 25 1/26
Torstol seed 2 1/37
Magic seed 2 1/53
Papaya tree seed 2 1/60
Palm tree seed 2 1/88
Blood rune 100 1/24
Mithril arrow 500 1/32
Rune arrow 250 1/66
Death rune 150 1/55
Uncut ruby 25 1/3
Uncut emerald 25 1/37
Uncut diamond 25 1/55
Potato cactus 100 1/76
Wine of zamorak 60 1/76
Coins 15,000–20,000 1/76
Ensouled kalphite head 1 1/56
Runite bar 3 1/56
Magic logs 60 1/84
Grapes 100 1/84
Bucket of sand 100 1/84
Cactus spine 10 1/84
Gold ore 250 1/168
Weapon poison(++) 5 1/168
Clue scroll (elite) 1 1/252
Kalphite Queen head 1 1/252
Jar of sand 1 1/252
Dragon pickaxe 1 1/504

Additional rewards

The killer has a 1/1001 chance to receive Kalphite princess on each pet roll, before boosts.

Three separate bonus-coin rolls can award 500,000 or 2,000,000 coins, 2,000,000 or 5,000,000 coins, and 25,000,000 or 50,000,000 coins. These rolls are independent of the main table and can succeed together. Donation benefits can change the amounts.

More boss guides