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Refresh first-day route, starter supplies and account-mode guidance
 
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Start Sarim RSPS by getting one build working. Finish account setup, equip your free account perk, learn the client’s travel and shop tools, then pick an activity that fits your equipment.
'''Your first day on Sarim''' starts with a free perk, basic equipment and 500,000 coins. Finish account setup, prepare one combat or skilling setup, then complete a short activity and claim its rewards.


{| class="wikitable"
{| class="wikitable"
|+ At a glance
! Starting benefit !! What to do with it
|-
|-
! First unlock
| '''500,000 coins''' || Keep money for food, ammunition, runes and task equipment.
| '''One level-5 perk'''
| Unlock it for free, then equip it.
|-
|-
! Build limit
| '''One free level-5 player perk''' || Choose it for your first activity, then equip it.
| '''Six active perks'''
| Points buy and upgrade perks; they do not unlock more active slots.
|-
|-
! First objective
| '''Six active perk slots''' || Add useful perks as you earn points; slots are available from the start.
| '''One manageable activity'''
| Learn your route and supplies before extending the trip.
|}
|}


<span id="onboarding"></span>
<span id="onboarding"></span>
== 1. Finish account setup ==
== 1. Finish account setup ==
Get the launcher from the [https://sarimps.com/play/ Play page]. In the Sarim client, log in with an unused username and a new password to create your account. Use a password you do not use for OSRS or another service. See [[RuneLite]] for client setup help.


In the Sarim client, enter an unused username and a new password, then log in. This creates your account. Choose your appearance before continuing through the setup screens. Use a password you do not use for OSRS or another service.
# '''Choose your appearance and account type.''' [[Account modes]] compares Regular, Ironman variants, group modes and Lucklocked. Lucklocked is a permanent Ironman mode with extra reward-container and clue chances.
# '''Choose XP difficulty.''' Normal 25×, Hard 10× or Extreme 3×. Your account type and XP difficulty are separate choices. Later difficulty changes reset skills; read [[XP rates#changing-rate|the consequences]] before confirming.
# '''Resolve the optional PIN prompt.''' Choose '''Set an account PIN''' or '''Skip for now'''. You can enable a PIN later with <code>::pin</code>.
# '''Group accounts: join or form your group.''' Group IM and Hardcore Group IM complete this on the island before leaving for home.


# '''Confirm your account type.''' Regular, solo Ironman variants and group modes have different restrictions. The [[Account modes|mode comparison]] explains them.
You receive a '''training amulet''', an '''Achievement Book''', coins, basic combat equipment, runes and arrows. Extreme accounts also receive charged training weapons. Check your inventory for food before leaving home; regular accounts should buy it before their first fight. Lucklocked also starts with 300 noted lobsters, three low tier mystery boxes and one Slayer mystery box.
# '''Choose XP difficulty.''' Normal 25×, Hard 10× or Extreme 3×. Later changes reset skills; read [[XP rates#changing-rate|the consequences]] before confirming.
# '''Resolve the optional PIN prompt.''' Choose “Set an account PIN” or “Skip for now.” You can enable a PIN later with <code>::pin</code> .
# '''Group accounts: join or form your group.''' Group IM and Hardcore Group IM start this part on the island. Complete it before trying to leave for home.


<span id="first-perk"></span>
<span id="first-perk"></span>
== 2. Unlock and equip your free account perk ==
== 2. Unlock and equip your free perk ==
At home, open '''Sarim Perks''' in the client sidebar. Your first free unlock gives one player perk at '''perk level 5'''. Choose a perk for the activity you want to start with:


Open '''Sarim Perks''' at home. Your first free unlock starts at level 5. Choose a perk that works with the style and equipment you intend to use.
{| class="wikitable"
! First activity !! Consider !! What it helps
|-
| Melee against monsters || '''Speedy Strikes''' || Faster melee attacks.
|-
| Ranged against monsters || '''Deadeye''' || Faster ranged attacks, accuracy and damage.
|-
| Magic against monsters || '''Arcane Dominion''' || Faster Magic attacks, accuracy and damage.
|-
| Woodcutting || '''Lumberjack''' || Log handling and chances to keep trees from depleting.
|-
| Fishing || '''Master Angler''' || Automatic cooking and banking of eligible catches.
|-
| Mining || '''Prospector''' || Eligible ore banking and chances to keep rocks from depleting.
|}
 
Read the perk's effect and conditions before confirming. These are starting suggestions for different routes. [[Perk builds]] explains supporting perks, set bonuses and skilling restrictions.
 
'''Ultimate Ironmen:''' Master Angler's automatic cooking and banking do not work for your mode, so choose another first perk. Lumberjack and Prospector can still help with resource depletion, but cannot bank resources for you. Automatic cooking on other accounts needs the Cooking level and can burn food.


After unlocking, press '''Equip''' and check the active-perk list. '''Owned perks must be equipped to work.''' Perk changes require you to be at home. You can swap owned perks and save loadouts for later trips.
Your build holds up to '''six active player perks'''. Spendable perk points buy and upgrade perks; Lifetime Perk Points record what you have earned. Equipment attachments are a separate system and do not take those six slots.
<span id="plugins-to-know"></span>
== 3. Prepare your first setup ==
{| class="wikitable"
{| class="wikitable"
|+ Two combat starting options
! Client tool !! Use it for
|-
|-
! If you plan to use…
| '''Sarim Perks''' || Unlocks, equipped perks and saved loadouts.
! Consider…
! Why it is relevant
|-
|-
! Ranged PvM
| '''Sarim Hub''' || Teleports, drop tables and the Tasks tab.
| Deadeye
| Combines ranged attack-speed, accuracy, damage and range effects.
|-
|-
! Melee
| '''Sarim Shops''' || Eligible equipment and supply purchases while at home.
| Speedy Strikes
| Reduces melee attack delay.
|}
|}


These are starting suggestions, not a ranking of every build. Read the effect and its conditions before using your free unlock.
Equip the '''training amulet''' before combat. It adds 30% combat XP while the skill being trained is below level 75. Wearing it also allows matching equipped starter gear to upgrade as your levels rise.


<blockquote>'''Unlocked is not the same as active.''' After unlocking the perk, equip it and check the active-perk list. Perk changes require you to be at home. You can change your active selection later and save loadouts.</blockquote>
Choose one of your starting weapons: an '''iron scimitar''', '''shortbow with iron arrows''', or '''staff of air with runes for your spell'''. Equip armour for that style and leave room for food and drops. Bank spare equipment if your mode allows it. Use [[Equipment progression]] when you are ready for another weapon.


Your build can hold up to six active account perks. Spendable perk points buy and upgrade perks; Lifetime Perk Points record what you have earned. Equipment attachments use a separate system described in the [[Perks Menu|perk reference]].
* '''Regular accounts:''' open Sarim Shops at home and buy food from the '''Consumables Store'''. Carry coins in your inventory and check the price before buying.
* '''Ironman accounts:''' check the '''Iron Man Store''' for eligible tools and supplies, including food.
* Bring any protection or finishing item your Slayer target needs, plus enough ammunition or runes for a short trip.


<span id="plugins-to-know"></span>
Food bought from a shop or included in a starter package may be noted. Use noted food on a banker and enter an amount to unnote it, leaving free inventory slots for the food. This exchange also works for Ultimate Ironmen. Take unnoted food into the fight.
== 3. Learn the three client tools ==
 
[[File:Sarim-guide-sarim-home-world-2.webp|thumb|alt=Sarim home viewed from above, with the central portal and surrounding buildings.|Return home to prepare supplies, change perks and choose your next destination.]]
 
<span id="achievements"></span>
== 4. Claim your first home rewards ==
These four Easy [[Sarim Achievements]] give another '''1,000,000 coins in total'''. Each can be claimed once:


{| class="wikitable"
{| class="wikitable"
|+ Where to do the next task
! Achievement !! Action !! Coins
|-
|-
! Tool
| Just a little boost || Use <code>::home</code> or a restoration pool. || 100,000
! Use it now
|-
|-
! Sarim Perks
| Nexworking || Teleport to Sand crabs through Sarim Hub, then return home. || 200,000
| Confirm your chosen perk is active.
|-
|-
! Sarim Hub
| Oh cul || Use the occult altar and select a '''different''' spellbook. || 200,000
| Find teleports, inspect drops and review Daily Tasks.
|-
|-
! Sarim Shops
| Feeling like a new man || Unequip all gear and open the Makeover Mage's appearance menu. || 500,000
| Check supplies and eligible purchases while at home.
|}
|}


[[File:Sarim-guide-sarim-home-world-2.webp|thumb|alt=Sarim home viewed from above, with the central portal and surrounding buildings|Use home as your preparation stop: change perks, check shops and choose your next destination.]]
Open your '''Achievement Book''', select each completed achievement and press '''Claim reward'''. Completing the action does not collect the reward. Leave inventory space for its items, re-equip your gear and choose the spellbook you intend to use afterwards. Magic users should select their spell or autocast again after changing spellbooks.
 
Each normal achievement claim gives five perk points. Your first perk-point award from either a Sarim achievement or a Combat Achievement also gives a ten-point milestone bonus. Spend points on perks that help your chosen route, and equip each new perk before leaving home.


<span id="slayer"></span>
<span id="slayer"></span>
== 4. Choose a manageable Slayer task ==
== 5. Complete one manageable activity ==
=== Combat: an ordinary Slayer task ===
Use <code>::slayer</code> to reach the masters and start with '''Turael'''. Check your assignment with <code>::task</code>. Buy any required protection or finishing item from the '''Slayer Coin Shop''', then use Sarim Hub to reach your target.


[[Slayer]] gives your first combat trip a clear target. Use <code>::slayer</code> to reach the masters and start with Turael. Before leaving, check the assignment, your equipment, food and the target’s requirements. Use Sarim Hub to inspect the target and its drops.
Bring food and supplies, complete the assignment and return for your next task. [[Slayer]] explains master requirements, task locations, skips and rewards.


Ordinary Slayer is a useful starting route while you learn the server. Wilderness Slayer is optional: take it only when you accept the area’s risks, especially on a hardcore account. Do not carry your whole resource supply into an unfamiliar activity.
[[Wilderness|Wilderness Slayer]] is optional and has different risks, especially for hardcore accounts. Read [[Death]] before taking valuable equipment into an unfamiliar fight.


<span id="achievements"></span>
=== Skilling: use a tool and a matching perk ===
== 5. Check the progress you are already making ==
If you prefer gathering, buy the appropriate axe, pickaxe or fishing tools from an eligible shop. Use Sarim Hub to reach a training destination and start with the skill matching your free perk. [[Skilling]] covers tools, starting spots and level goals.


Check [[Daily Tasks]] in Sarim Hub for activities you can complete on the same trip. Open your Achievement Book and review Combat Achievements with <code>::cas</code>. These reward perk points. Choose a nearby objective that fits the activity you are already doing rather than forcing a difficult task immediately.
Check '''Tasks''' in Sarim Hub before choosing the trip. A Daily Task that matches your activity lets you make progress towards another reward at the same time.


<span id="clog"></span>
<span id="clog"></span>
== Collection-log entries also earn points ==
== 6. Collect progress rewards ==
{| class="wikitable"
! System !! What to check
|-
| [[Daily Tasks]] || Claim each completed card for its displayed item, coins and Sarim points. Finishing all five also unlocks a separate completion claim.
|-
| [[Sarim Achievements]] || Claim completed achievements through the Achievement Book for their rewards and perk points.
|-
| [[Combat Achievements]] || Open <code>::cas</code> to review tasks. Task perk points arrive on completion; claim eligible tier item rewards from Ghommal at home.
|-
| [[Collection log]] || Open <code>::clog</code> to inspect missing items and manually claim completed log rewards.
|}


Each new unique collection-log entry awards one perk point. Milestones add bonuses; reaching 100 unique entries adds 40 bonus points. Check the collection log’s rewards as well as its missing items when choosing another goal.
Each new unique collection-log entry awards one perk point, with milestone bonuses. Your first unique gives five extra points; 100 unique entries gives a 40-point bonus. The entry's points are awarded when it is recorded; a completed log's reward is a separate claim.


<span id="clues"></span>
<span id="clues"></span>
== 6. Read clues and inspect the rewards ==
=== Read clue scrolls ===
Clue scrolls do not require a puzzle route on Sarim. Use '''Read''' to claim the rewards directly. Leave inventory space and check your bank for overflow rewards. Ultimate Ironmen receive overflow on the ground and should pick it up before teleporting away. Keep useful equipment and supplies before deciding what to sell or break down.


Clue scrolls do not require a puzzle route on Sarim. Use '''Read''' to claim the clue’s rewards directly. Keep useful equipment and inspect spare items at the Workbench before breaking them down.
<span id="vote"></span>
=== Voting and claiming ===
Use <code>::vote</code> to open the [https://sarimps.com/vote/ voting page]. After completing eligible provider votes, return to the game and use <code>::claimvote</code>. Leave inventory space and read the claim response. The voting page explains provider timing, rewards and streak rules.


<span id="quick-step"></span>
<span id="quick-step"></span>
== An optional first attachment: Trailblazer ==
== Optional equipment attachments ==
 
At the [[Item Workbench]], inspect spare equipment, the materials it returns and the attachment recipe before spending resources. Disintegration consumes the selected items. Keep the equipment you are using for your first trips.
'''Trailblazer''' attaches to boots. When you gain non-Agility XP, it can award bonus Agility XP. It is an equipment attachment, so it does not occupy an account-perk slot.
 
At the [[Item Workbench|Item Workbench]], inspect eligible spare items, their material return and the attachment recipe. Disintegration consumes the selected items. A roll is not a promise of an improvement, so read the outcome rules before spending materials.


[[File:Sarim-guide-screenshot-2026-09-08-225414-2.webp|thumb|alt=Item Workbench with its disintegration selection and stored Essence and Catalyst materials|Inspect the selection before disintegrating. Workbench Storage holds materials used for equipment attachments.]]
'''Trailblazer''' is a boot attachment that can add Agility XP when you gain eligible XP in another skill. The boots must be equipped for the effect. Item attachments do not use player-perk slots. Read the Workbench's costs and roll outcomes before attempting an upgrade.
 
<span id="vote"></span>
== Voting and claiming ==
 
Use <code>::vote</code> to open the [https://sarimps.com/vote/ voting page]. After completing eligible provider votes, return to the game and use <code>::claimvote</code>. Leave inventory space and read the claim response. The voting page explains provider timing, rewards and the separate streak rules.


<span id="dark-bow"></span>
<span id="dark-bow"></span>
== A later ranged goal: Dark beasts ==
At 90 Slayer, Dark beasts become an equipment target for their Dark bow drop. Treat this as a later goal, not a requirement to finish your first session. Look up the drop in Sarim Hub and compare it with the equipment you already have.
<span id="argentavis"></span>
<span id="argentavis"></span>
== A later boss goal: Argentavis ==
Argentavis has drops including the Superior Potion, Merlin’s Cloak, Argentavis Feather and Ring of AoE. The Superior Potion boosts Attack, Strength, Defence, Ranged and Magic to 126 when those base stats are 99; it cannot be used in the Wilderness.
Check the encounter and your preparation before taking it on. You do not need to obtain a rare drop to call your first session complete. A working perk, a completed activity and a clear next upgrade are useful progress.
<span id="related"></span>
<span id="related"></span>
== Choose your next page ==
== Pick your next goal ==
A completed activity, an equipped perk and enough supplies for another trip are useful first-session progress. Choose your next upgrade around what you can already do:


* [[Ironman|Ironman progression]]: adapt the route to a self-sufficient account.
* [[Equipment progression]]: weapons, armour and supplies for your next setup.
* [[Perks Menu|Account perks and item attachments]]: understand the two build systems.
* [[Money making]]: first coins, Daily Tasks and repeatable trips.
* [[Item Workbench|Item Workbench]]: materials, eligibility and upgrade outcomes.
* [[Perk builds]]: combat cores, supporting perks and gathering loadouts.
* [[Echo bosses|Echo bosses]]: encounter requirements and rewards for later progression.
* [[Ironman]]: a route for self-sufficient accounts.
* [[RuneLite|Client help]]: tools, setup and troubleshooting.
* [[Bosses]] and [[Argentavis]]: read the fight and preparation before taking on a boss.
* [[Raids]] and [[Echo bosses]]: later encounters with their own entry requirements and rewards.
* [[RuneLite]]: client setup and troubleshooting.


[[Category:Game systems]]
[[Category:Game systems]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Getting started]]
[[Category:Getting started]]

Latest revision as of 23:49, 3 October 2026

Your first day on Sarim starts with a free perk, basic equipment and 500,000 coins. Finish account setup, prepare one combat or skilling setup, then complete a short activity and claim its rewards.

Starting benefit What to do with it
500,000 coins Keep money for food, ammunition, runes and task equipment.
One free level-5 player perk Choose it for your first activity, then equip it.
Six active perk slots Add useful perks as you earn points; slots are available from the start.

1. Finish account setup

Get the launcher from the Play page. In the Sarim client, log in with an unused username and a new password to create your account. Use a password you do not use for OSRS or another service. See RuneLite for client setup help.

  1. Choose your appearance and account type. Account modes compares Regular, Ironman variants, group modes and Lucklocked. Lucklocked is a permanent Ironman mode with extra reward-container and clue chances.
  2. Choose XP difficulty. Normal 25×, Hard 10× or Extreme 3×. Your account type and XP difficulty are separate choices. Later difficulty changes reset skills; read the consequences before confirming.
  3. Resolve the optional PIN prompt. Choose Set an account PIN or Skip for now. You can enable a PIN later with ::pin.
  4. Group accounts: join or form your group. Group IM and Hardcore Group IM complete this on the island before leaving for home.

You receive a training amulet, an Achievement Book, coins, basic combat equipment, runes and arrows. Extreme accounts also receive charged training weapons. Check your inventory for food before leaving home; regular accounts should buy it before their first fight. Lucklocked also starts with 300 noted lobsters, three low tier mystery boxes and one Slayer mystery box.

2. Unlock and equip your free perk

At home, open Sarim Perks in the client sidebar. Your first free unlock gives one player perk at perk level 5. Choose a perk for the activity you want to start with:

First activity Consider What it helps
Melee against monsters Speedy Strikes Faster melee attacks.
Ranged against monsters Deadeye Faster ranged attacks, accuracy and damage.
Magic against monsters Arcane Dominion Faster Magic attacks, accuracy and damage.
Woodcutting Lumberjack Log handling and chances to keep trees from depleting.
Fishing Master Angler Automatic cooking and banking of eligible catches.
Mining Prospector Eligible ore banking and chances to keep rocks from depleting.

Read the perk's effect and conditions before confirming. These are starting suggestions for different routes. Perk builds explains supporting perks, set bonuses and skilling restrictions.

Ultimate Ironmen: Master Angler's automatic cooking and banking do not work for your mode, so choose another first perk. Lumberjack and Prospector can still help with resource depletion, but cannot bank resources for you. Automatic cooking on other accounts needs the Cooking level and can burn food.

After unlocking, press Equip and check the active-perk list. Owned perks must be equipped to work. Perk changes require you to be at home. You can swap owned perks and save loadouts for later trips.

Your build holds up to six active player perks. Spendable perk points buy and upgrade perks; Lifetime Perk Points record what you have earned. Equipment attachments are a separate system and do not take those six slots.

3. Prepare your first setup

Client tool Use it for
Sarim Perks Unlocks, equipped perks and saved loadouts.
Sarim Hub Teleports, drop tables and the Tasks tab.
Sarim Shops Eligible equipment and supply purchases while at home.

Equip the training amulet before combat. It adds 30% combat XP while the skill being trained is below level 75. Wearing it also allows matching equipped starter gear to upgrade as your levels rise.

Choose one of your starting weapons: an iron scimitar, shortbow with iron arrows, or staff of air with runes for your spell. Equip armour for that style and leave room for food and drops. Bank spare equipment if your mode allows it. Use Equipment progression when you are ready for another weapon.

  • Regular accounts: open Sarim Shops at home and buy food from the Consumables Store. Carry coins in your inventory and check the price before buying.
  • Ironman accounts: check the Iron Man Store for eligible tools and supplies, including food.
  • Bring any protection or finishing item your Slayer target needs, plus enough ammunition or runes for a short trip.

Food bought from a shop or included in a starter package may be noted. Use noted food on a banker and enter an amount to unnote it, leaving free inventory slots for the food. This exchange also works for Ultimate Ironmen. Take unnoted food into the fight.

Sarim home viewed from above, with the central portal and surrounding buildings.
Return home to prepare supplies, change perks and choose your next destination.

4. Claim your first home rewards

These four Easy Sarim Achievements give another 1,000,000 coins in total. Each can be claimed once:

Achievement Action Coins
Just a little boost Use ::home or a restoration pool. 100,000
Nexworking Teleport to Sand crabs through Sarim Hub, then return home. 200,000
Oh cul Use the occult altar and select a different spellbook. 200,000
Feeling like a new man Unequip all gear and open the Makeover Mage's appearance menu. 500,000

Open your Achievement Book, select each completed achievement and press Claim reward. Completing the action does not collect the reward. Leave inventory space for its items, re-equip your gear and choose the spellbook you intend to use afterwards. Magic users should select their spell or autocast again after changing spellbooks.

Each normal achievement claim gives five perk points. Your first perk-point award from either a Sarim achievement or a Combat Achievement also gives a ten-point milestone bonus. Spend points on perks that help your chosen route, and equip each new perk before leaving home.

5. Complete one manageable activity

Combat: an ordinary Slayer task

Use ::slayer to reach the masters and start with Turael. Check your assignment with ::task. Buy any required protection or finishing item from the Slayer Coin Shop, then use Sarim Hub to reach your target.

Bring food and supplies, complete the assignment and return for your next task. Slayer explains master requirements, task locations, skips and rewards.

Wilderness Slayer is optional and has different risks, especially for hardcore accounts. Read Death before taking valuable equipment into an unfamiliar fight.

Skilling: use a tool and a matching perk

If you prefer gathering, buy the appropriate axe, pickaxe or fishing tools from an eligible shop. Use Sarim Hub to reach a training destination and start with the skill matching your free perk. Skilling covers tools, starting spots and level goals.

Check Tasks in Sarim Hub before choosing the trip. A Daily Task that matches your activity lets you make progress towards another reward at the same time.

6. Collect progress rewards

System What to check
Daily Tasks Claim each completed card for its displayed item, coins and Sarim points. Finishing all five also unlocks a separate completion claim.
Sarim Achievements Claim completed achievements through the Achievement Book for their rewards and perk points.
Combat Achievements Open ::cas to review tasks. Task perk points arrive on completion; claim eligible tier item rewards from Ghommal at home.
Collection log Open ::clog to inspect missing items and manually claim completed log rewards.

Each new unique collection-log entry awards one perk point, with milestone bonuses. Your first unique gives five extra points; 100 unique entries gives a 40-point bonus. The entry's points are awarded when it is recorded; a completed log's reward is a separate claim.

Read clue scrolls

Clue scrolls do not require a puzzle route on Sarim. Use Read to claim the rewards directly. Leave inventory space and check your bank for overflow rewards. Ultimate Ironmen receive overflow on the ground and should pick it up before teleporting away. Keep useful equipment and supplies before deciding what to sell or break down.

Voting and claiming

Use ::vote to open the voting page. After completing eligible provider votes, return to the game and use ::claimvote. Leave inventory space and read the claim response. The voting page explains provider timing, rewards and streak rules.

Optional equipment attachments

At the Item Workbench, inspect spare equipment, the materials it returns and the attachment recipe before spending resources. Disintegration consumes the selected items. Keep the equipment you are using for your first trips.

Trailblazer is a boot attachment that can add Agility XP when you gain eligible XP in another skill. The boots must be equipped for the effect. Item attachments do not use player-perk slots. Read the Workbench's costs and roll outcomes before attempting an upgrade.

Pick your next goal

A completed activity, an equipped perk and enough supplies for another trip are useful first-session progress. Choose your next upgrade around what you can already do:

  • Equipment progression: weapons, armour and supplies for your next setup.
  • Money making: first coins, Daily Tasks and repeatable trips.
  • Perk builds: combat cores, supporting perks and gathering loadouts.
  • Ironman: a route for self-sufficient accounts.
  • Bosses and Argentavis: read the fight and preparation before taking on a boss.
  • Raids and Echo bosses: later encounters with their own entry requirements and rewards.
  • RuneLite: client setup and troubleshooting.