Echo Cerberus: Difference between revisions
Migrate official Sarim guides and wiki content; preserve source attribution |
Add existing Sarim encounter screenshots and a boss gallery; simplify teleport-based travel guidance. |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
Echo Cerberus on '''Sarim RSPS''' uses magic attacks, recurring lava lines and nine-soul waves. Its solo reward path leads to Fang of the hound, a dagger with Flames of Cerberus and a damaging special attack. | |||
[[File:Sarim-guide-echo-boss-encounter.webp|thumb|none|640px|alt=Echo Cerberus, a purple three-headed hound with cyan markings, facing a player beside lava.|Echo Cerberus during an encounter on Sarim.]] | |||
<span id="access"></span> | |||
== Unlock and enter == | |||
Complete '''Unrequired Antifire''', which asks you to kill Cerberus without taking lava-pool damage. Check the task in <code>::cas</code>, then select '''Echo Cerberus''' in the teleport interface. | |||
<span id="encounter"></span> | |||
== The repeating attack sequence == | |||
{| class="wikitable" | {| class="wikitable" | ||
! | |+ Cerberus cues and responses | ||
|- | |||
! Cue | |||
! What happens | |||
! Response | |||
|- | |||
! Regular attacks | |||
| Cerberus uses magic between specials. | |||
| Protect from Magic between the attacks that need a different response. | |||
|- | |- | ||
| | ! Every fourth attack: “Grrrrrrrrrr” | ||
| Two lava lines travel toward your saved position. Their tiles remain dangerous for the rest of the kill. | |||
| Move away from the saved tile and plan around the lines already on the floor. | |||
|- | |- | ||
| | ! Every twelfth attack: howl and souls | ||
| A nine-soul wave takes priority over the lava attack. There is no additional health-threshold wave. | |||
| Read each soul and use its matching protection prayer. | |||
|- | |- | ||
| | ! Soul attack | ||
| Correct prayer blocks the hit. An unprotected soul deals 30 damage. | |||
| Match Protect from Missiles, Magic or Melee to each soul; do not assume the previous wave’s order. | |||
|- | |- | ||
! Standing in lava | |||
| Lava deals 15–18 damage every two ticks. | |||
| Keep moving onto clear tiles, including while changing prayers. | |||
|} | |} | ||
The wave is three shuffled groups of ranged, magic and melee souls. All nine matter. Soul attacks are staggered, so stay focused after the first group has passed. Cerberus also caps an individual incoming hit at 120 damage. | |||
<span id="drops"></span> | <span id="drops"></span> | ||
== | == Solo drop rates == | ||
= | {| class="wikitable" | ||
|+ Rewards per Echo Cerberus kill | |||
|- | |||
! Reward | |||
! Amount or chance | |||
|- | |||
! Coin floor | |||
| 350,000 every kill | |||
|- | |||
! Additional coins | |||
| 1,500,000 at 1 in 26 | |||
|- | |||
! Houndfire fang | |||
| 1 in 256 | |||
|- | |||
! Fang of the hound | |||
| 1 in 1,024, separate finished-item roll | |||
|} | |||
The ordinary boss’s guaranteed drops are included once, alongside a normal potential-drop roll. There is a separate 25% chance of one extra normal potential-drop roll. That extra roll does not increase the dedicated Echo component or finished-item rates below. | |||
<span id="rewards"></span> | <span id="rewards"></span> | ||
== | == Fang of the hound recipe == | ||
'''Houndfire fang + Abyssal dagger + Primordial crystal → Fang of the hound.''' The recipe uses the crystal, not Primordial boots. | |||
A | <blockquote>'''A component is an upgrade attempt.''' The equipment recipe has a 50% base success rate, increased by your donor rank. A failed attempt consumes the Echo component and keeps the listed equipment ingredients. A successful attempt consumes both. See the [[Demonic Pact equipment#rates|complete upgrade rules]] before crafting.</blockquote> | ||
The dagger can add Flames of Cerberus to successful normal NPC hits. Its 50%-energy special adds guaranteed flames after a damaging primary hit and a three-part burn. Read the [[Demonic Pact equipment#cerberus|damage rules and conditions]]. | |||
<span id="preparing"></span> | <span id="preparing"></span> | ||
== | == Make room for the soul wave == | ||
* | * Use a prayer layout you can switch without losing track of your movement. | ||
* | * Avoid filling your next standing area with lava. Old lines remain dangerous. | ||
* | * Carry enough food and Prayer restoration for repeated waves; a fast start does not guarantee a soul-free kill. | ||
<span id="sources"></span> | <span id="sources"></span> | ||
== | == About this reference == | ||
Encounter and reward details were reviewed against Sarim’s current game source on September 9, 2026. This page describes the '''solo Echo teleport'''. Forsaken Trials uses a separate encounter sequence and reward system. Check the in-game teleport, Combat Achievements and Sarim Hub when planning your next trip. | |||
[[Category:Game systems]] | [[Category:Game systems]] | ||
[[Category:Echo bosses]] | [[Category:Echo bosses]] | ||
Latest revision as of 05:25, 2 October 2026
Echo Cerberus on Sarim RSPS uses magic attacks, recurring lava lines and nine-soul waves. Its solo reward path leads to Fang of the hound, a dagger with Flames of Cerberus and a damaging special attack.

Unlock and enter
Complete Unrequired Antifire, which asks you to kill Cerberus without taking lava-pool damage. Check the task in ::cas, then select Echo Cerberus in the teleport interface.
The repeating attack sequence
| Cue | What happens | Response |
|---|---|---|
| Regular attacks | Cerberus uses magic between specials. | Protect from Magic between the attacks that need a different response. |
| Every fourth attack: “Grrrrrrrrrr” | Two lava lines travel toward your saved position. Their tiles remain dangerous for the rest of the kill. | Move away from the saved tile and plan around the lines already on the floor. |
| Every twelfth attack: howl and souls | A nine-soul wave takes priority over the lava attack. There is no additional health-threshold wave. | Read each soul and use its matching protection prayer. |
| Soul attack | Correct prayer blocks the hit. An unprotected soul deals 30 damage. | Match Protect from Missiles, Magic or Melee to each soul; do not assume the previous wave’s order. |
| Standing in lava | Lava deals 15–18 damage every two ticks. | Keep moving onto clear tiles, including while changing prayers. |
The wave is three shuffled groups of ranged, magic and melee souls. All nine matter. Soul attacks are staggered, so stay focused after the first group has passed. Cerberus also caps an individual incoming hit at 120 damage.
Solo drop rates
| Reward | Amount or chance |
|---|---|
| Coin floor | 350,000 every kill |
| Additional coins | 1,500,000 at 1 in 26 |
| Houndfire fang | 1 in 256 |
| Fang of the hound | 1 in 1,024, separate finished-item roll |
The ordinary boss’s guaranteed drops are included once, alongside a normal potential-drop roll. There is a separate 25% chance of one extra normal potential-drop roll. That extra roll does not increase the dedicated Echo component or finished-item rates below.
Fang of the hound recipe
Houndfire fang + Abyssal dagger + Primordial crystal → Fang of the hound. The recipe uses the crystal, not Primordial boots.
A component is an upgrade attempt. The equipment recipe has a 50% base success rate, increased by your donor rank. A failed attempt consumes the Echo component and keeps the listed equipment ingredients. A successful attempt consumes both. See the complete upgrade rules before crafting.
The dagger can add Flames of Cerberus to successful normal NPC hits. Its 50%-energy special adds guaranteed flames after a damaging primary hit and a three-part burn. Read the damage rules and conditions.
Make room for the soul wave
- Use a prayer layout you can switch without losing track of your movement.
- Avoid filling your next standing area with lava. Old lines remain dangerous.
- Carry enough food and Prayer restoration for repeated waves; a fast start does not guarantee a soul-free kill.
About this reference
Encounter and reward details were reviewed against Sarim’s current game source on September 9, 2026. This page describes the solo Echo teleport. Forsaken Trials uses a separate encounter sequence and reward system. Check the in-game teleport, Combat Achievements and Sarim Hub when planning your next trip.