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<span id="main"></span>
Demonic Pact equipment on '''Sarim RSPS''' is a set of seven untradeable equipment targets connected to solo Echo bosses. Each has a component recipe and a rarer direct finished-item drop. This reference explains both routes and the conditions behind the combat effects.


Seven items, all from Echo boss encounters. Each has a crafting component path and a direct drop path.
<span id="acquisition"></span>
== Two routes to the same finished item ==


Demonic Pact equipment is a group of seven items tied exclusively to Echo boss encounters on Sarim. None of them appear on normal boss drop tables. The source guide describes these as encounter rewards; check current in-game trading restrictions. Every piece traces back to a specific Echo boss, either through a crafting component or a direct rare drop.
{| class="wikitable"
|+ Choose the reward path
|-
! Route
! What you need
! What to expect
|-
! Component recipe
| The correct Echo component plus the listed equipment ingredients
| A 50% base upgrade attempt; donor rank adds percentage points. Failure consumes the component.
|-
! Direct finished drop
| A successful separate roll from the matching solo Echo encounter
| The finished item, without a recipe attempt. No fixed kill count guarantees a drop.
|}
 
Use <code>::upgrade</code> to inspect [[Item Creation Bench|equipment recipes]]. Carry the required ingredients in your inventory and select the result you intend to make. Review the displayed chance before attempting the upgrade. This equipment-recipe system is separate from [[Item Workbench|Workbench material rolls for item attachments]].


{| class="wikitable"
{| class="wikitable"
! Detail !! Value !! Notes
|+ Seven items and their solo Echo sources
|-
|-
| Set size || 7 items || One per Echo boss source, with KQ and Sol each providing two.
! Finished equipment
! Echo source
! Component
! Component rate
! Direct item rate
|-
|-
| Sources || Echo bosses only || Not obtainable from normal boss encounters.
! [[Nature's recurve|Nature’s recurve]]
| [[Echo Kalphite Queen|Echo Kalphite Queen]]
| Queen’s recurve limb
| 1 in 256 per kill
| 1 in 1,024
|-
|-
| Acquisition || Two paths || Craft from a component, or receive the finished item directly.
! [[Infernal tecpatl]]
| [[Echo Kalphite Queen|Echo Kalphite Queen]]
| Chitinous pact fang
| 1 in 256 per kill
| 1 in 1,024
|-
|-
| Direct drops || Global broadcast || All direct Demonic Pact drops are announced to the server.
! [[King's barrage|King’s barrage]]
| [[Echo King Black Dragon|Echo King Black Dragon]]
| Frozen king core
| 1 in 320 per kill
| 1 in 1,024
|-
! [[Fang of the hound]]
| [[Echo Cerberus|Echo Cerberus]]
| Houndfire fang
| 1 in 256 per kill
| 1 in 1,024
|-
! [[Devil's element|Devil’s element]]
| [[Echo Dagannoth Kings|Echo Dagannoth Kings]]
| Elemental pact sigil
| 1 in 160 per trio
| 1 in 768 per trio
|-
! [[Shadowflame quadrant]]
| [[Echo Sol Heredit|Echo Sol Heredit]]
| Shadowflame prism
| 1 in 160 per kill
| 1 in 1,024
|-
! [[V's helm|V’s helm]]
| [[Echo Sol Heredit|Echo Sol Heredit]]
| Viking pact crest
| 1 in 160 per kill
| 1 in 1,024
|}
|}


<span id="acquisition"></span>
Kalphite Queen awards at most one of its two components from a shared 1-in-128 component roll. Sol awards at most one of its two components from a shared 1-in-80 roll. Their finished-item rolls are separate. These are dedicated solo Echo rates, not Forsaken Trials reward rates.
== How acquisition works ==
 
Every Demonic Pact item can be obtained in one of two ways.
 
The first is through a crafting component. Each Echo boss drops a specific component at a stated rate. Once you have the component, you combine it to create the finished item. Component rates across the five bosses range from 1-in-80 to 1-in-320 per kill.
 
The second is a direct drop of the finished item, with no crafting step involved. Direct drop rates are 1-in-768 for Devil's Element and 1-in-1024 for all other items. All direct drops are announced globally. The component path is faster on average for every item. Farming toward a direct drop specifically is not realistic — if it happens, treat it as a bonus.


<span id="kq"></span>
<span id="kq"></span>
== From Echo Kalphite Queen ==
== Nature’s recurve and Infernal tecpatl ==


The Kalphite Queen drops two separate crafting components from a single 1-in-128 combined roll. When the roll succeeds, the component received is chosen at random — 50/50 between the two.
{| class="wikitable"
|+ Kalphite Queen recipes — one of each listed ingredient
|-
! Result
! Echo component
! Equipment ingredients
|-
! [[Nature's recurve|Nature’s recurve]]
| Queen’s recurve limb
| Venator bow (charged or uncharged) + Magic shortbow (i)
|-
! [[Infernal tecpatl]]
| Chitinous pact fang
| Arclight + Tzhaar-ket-om
|}


* '''Queen's Recurve Limb''' (1-in-256) crafts into Nature's Recurve. Direct drop at 1-in-1024.
'''Nature’s recurve — sustain from NPC hits.''' A qualifying damaging hit has about a 49.5% chance to restore both Hitpoints and Prayer. Each restores 10% of the hit’s damage, rounded up, with a minimum of one. The effect requires an NPC target and positive damage; it is not restoration on every shot.
* '''Chitinous Pact Fang''' (1-in-256) crafts into Infernal Tecpatl. Direct drop at 1-in-1024.


Farming both Nature's Recurve and Infernal Tecpatl from Echo KQ means waiting for two separate component drops. The 1-in-128 combined rate is the roll, but which component arrives is random each time it lands. Expect the total kill count to climb significantly before both components are secured.
'''Infernal tecpatl — built-in double hit.''' Normal attacks against NPCs produce a primary hit and a second hit with half the primary maximum, rounded down. Against NPCs marked as demons, its accuracy boost increases by 0.10 and its maximum damage is multiplied by 1.10, rounded up. The two hits are separate damage rolls.
 
[[Echo Kalphite Queen|Echo Kalphite Queen encounter guide]]


<span id="kbd"></span>
<span id="kbd"></span>
== From Echo King Black Dragon ==
== King’s barrage ==


The King Black Dragon has a single component at 1-in-320. It's the slowest component rate of the solo-boss Echoes.
'''Recipe:''' Frozen king core + Dragon hunter crossbow + Armadyl crossbow.


* '''Frozen King Core''' (1-in-320) crafts into King's Barrage. Direct drop at 1-in-1024.
Against NPCs, King’s barrage produces a primary ranged hit and a second hit with half the normal maximum damage, rounded down. A damaging second hit freezes the target for '''32 seconds''' when its freeze effect is enabled. You need at least two bolts equipped to fire.


[[Echo King Black Dragon|Echo King Black Dragon encounter guide]]
Use '''Toggle-freeze''' on the weapon in your inventory or equipment to switch the freeze effect. It starts enabled. Choose the setting around whether immobilising the target helps your encounter; the second hit and its freeze require an NPC target.


<span id="cerberus"></span>
<span id="cerberus"></span>
== From Echo Cerberus ==
== Fang of the hound ==


Cerberus drops one component at 1-in-256.
'''Recipe:''' Houndfire fang + Abyssal dagger + Primordial crystal. The ingredient is the crystal, not Primordial boots.


* '''Houndfire Fang''' (1-in-256) crafts into Fang of the Hound. Direct drop at 1-in-1024.
A damaging normal NPC attack has a '''approximately 4.95% chance''' to trigger Flames of Cerberus. Flames add 40% of the primary damage, rounded up, with a minimum of one.
 
{| class="wikitable"
|+ Ferocity special attack — 50% special energy
|-
! Part
! Implemented result
|-
! Primary hit
| A normal maximum-damage roll. If it deals no damage, there are no flames or burn.
|-
! Flames of Cerberus
| Always follows a damaging primary hit; 40% of primary damage, rounded up.
|-
! Burn
| Total damage is 50% of primary damage, rounded up, plus 15. It is divided across three hits at two-tick intervals.
|}


[[Echo Cerberus|Echo Cerberus encounter guide]]
For a 40-damage primary hit, the flames add 16 and the burn totals 35, split 12 + 12 + 11. The burn stops if the attacker or target can no longer continue, such as on death. The special’s flames are guaranteed after a damaging primary hit; the normal-attack proc is not.


<span id="dks"></span>
<span id="dks"></span>
== From Echo Dagannoth Kings ==
== Devil’s element ==
 
The Dagannoth Kings work differently from the other Echo bosses. The component and direct drop only roll after a trio completion — all three Kings (Supreme, Rex, and Prime) must be defeated in a single instance. Killing fewer than three gives no Demonic Pact roll for that run.


* '''Elemental Pact Sigil''' (1-in-160 per trio) crafts into Devil's Element. Direct drop at 1-in-768 per trio.
'''Recipe:''' Elemental pact sigil + Mage’s book + Tome of fire + Tome of water. Charged or empty versions of each tome are accepted.


Devil's Element is the only Demonic Pact item with a direct drop rate better than 1-in-1024. Its 1-in-768 rate per trio completion reflects the additional cost of clearing all three Kings each time.
While equipped, Devil’s element boosts '''modern elemental spells against NPCs''': maximum damage is multiplied by 1.30, and the accuracy boost gains 0.30. This is applied in addition to the spell’s elemental-weakness handling. It does not give the same bonus to every spellbook or to PvP.
 
[[Echo Dagannoth Kings|Echo Dagannoth Kings encounter guide]]


<span id="sol"></span>
<span id="sol"></span>
== From Echo Sol Heredit ==
== Shadowflame quadrant and V’s helm ==


Sol Heredit drops two components from a single 1-in-80 combined roll, the best component rate of any Echo boss. The encounter itself is the most demanding.
{| class="wikitable"
 
|+ Sol Heredit recipes — one of each listed ingredient
* '''Shadowflame Prism''' (1-in-160) crafts into Shadowflame Quadrant. Direct drop at 1-in-1024.
|-
* '''Viking Pact Crest''' (1-in-160) crafts into VS Helm. Direct drop at 1-in-1024.
! Result
! Echo component
! Equipment ingredients
|-
! [[Shadowflame quadrant]]
| Shadowflame prism
| Kodai wand + Smoke battlestaff
|-
! [[V's helm|V’s helm]]
| Viking pact crest
| Slayer helmet (i) + Neitiznot faceguard
|}


The same two-component variance that applies to Echo KQ applies here: each successful combined roll gives one component at random, so both pieces require accumulating enough successes to have a reasonable chance of seeing both.
'''Shadowflame quadrant — modern elemental casting.''' When casting a modern elemental spell at an NPC, the weapon uses the strongest of that NPC’s air, water, earth and fire weakness values. A damaging primary hit adds a follow-up hit for 40% of its damage, rounded down. The staff supplies elemental runes; other rune requirements still apply.


[[Echo Sol Heredit|Echo Sol Heredit encounter guide]]
'''V’s helm — Slayer functionality and a defensive proc.''' The helm is registered for imbued Slayer-helmet combat boosts and protections. A qualifying incoming damaging hit with an NPC attacker has an approximately 4.95% chance to be blocked. Damage without an NPC attacker is outside that proc, so it is not protection from every encounter hazard.


<span id="rates"></span>
<span id="rates"></span>
== Component rate comparison ==
== Upgrade chance, failure and donor ranks ==


Ranked by how quickly a component drops per kill, from fastest to slowest:
<blockquote>'''Read the loss rule before attempting a recipe.''' All seven recipes have a 50% base success chance. Failure consumes the Echo component and retains the equipment ingredients. Success consumes the component and equipment ingredients, then gives the finished item. These recipes have no escalating failure-based pity bonus.</blockquote>


* '''Echo Sol Heredit''': 1-in-80 combined (2 items, random per success)
{| class="wikitable"
* '''Echo Kalphite Queen''': 1-in-128 combined (2 items, random per success)
|+ Demonic Pact recipe success chance by donor rank
* '''Echo Dagannoth Kings''': 1-in-160 per trio (1 item, requires full trio)
|-
* '''Echo Cerberus''': 1-in-256 (1 item)
! Rank
* '''Echo King Black Dragon''': 1-in-320 (1 item)
! Added percentage points
! Final chance
|-
! No donor rank
| 0
| 50%
|-
! Donator
| +1
| 51%
|-
! Super
| +2
| 52%
|-
! Elite
| +3
| 53%
|-
! Noble
| +4
| 54%
|-
! Gold
| +5
| 55%
|-
! Platinum
| +7
| 57%
|-
! Legendary
| +9
| 59%
|-
! Supreme
| +11
| 61%
|}


Rate alone doesn't decide which boss to farm. Sol's 1-in-80 rate is the fastest, but Sol is also the hardest encounter. The Kalphite Queen at 1-in-128 combined is a strong middle-ground if you want two items from one boss and the encounter is manageable at your gear level.
A percentage-point increase adds directly to the base: 50% + 3 points = 53%. See [https://sarimps.com/store/#benefits donor benefits and thresholds] for the rank system. Workbench material-saving benefits are a different process; they do not replace this component-loss rule.


If you're targeting one specific item, farm its boss regardless of relative rates. The only choice is between component path and hoping for a direct drop, and the component path wins every time on expected value.
A drop denominator is a probability per roll, not a deadline. The listed 1-in-256 component chance does not guarantee a component by kill 256, and receiving a component does not guarantee a successful recipe.


<span id="perks"></span>
<span id="perks"></span>
== Build context ==
== Fit the item into your build ==
 
Start with the effect’s conditions. An elemental-spell setup, a demon target, repeated NPC hits and a Slayer assignment are different reasons to choose equipment. Compare the finished item with your [[Perks Menu|active account perks and item attachments]] before committing ingredients.


Demonic Pact items have perk effects that affect combat. For the specific effects and how they integrate into a build, see the [[Perks Menu|item and account perks wiki page]].
These seven finished items are untradeable. Their effects are individual equipment behaviors, not a seven-piece set bonus. A listed effect does not by itself establish that an item accepts a particular Workbench attachment; inspect eligibility in the game.


<span id="sources"></span>
<span id="sources"></span>
== Sources and related pages ==
== About this reference ==
 
* [[Echo bosses]] — overview of all five encounters and their drop tables
* [[Echo Kalphite Queen]] — Queen's Recurve Limb, Chitinous Pact Fang
* [[Echo King Black Dragon]] — Frozen King Core
* [[Echo Cerberus]] — Houndfire Fang
* [[Echo Dagannoth Kings]] — Elemental Pact Sigil
* [[Echo Sol Heredit]] — Shadowflame Prism, Viking Pact Crest
* [[Perks Menu|Item and account perks]] — Demonic Pact equipment build effects
* [https://sarimps.com/news/ Update archive] — later balance changes affecting rates or crafting
 
== Source ==
 
Adapted from [https://sarimps.com/wiki/demonic-pact/ Demonic Pact equipment] on the Sarim website. Published 2026-09-08; Updated 2026-09-09.


See [[Guides]] and [[Wiki index]] for more articles.
Recipes, drop units and effect conditions were reviewed against Sarim’s current game source on September 9, 2026, including the combat handlers rather than recipe descriptions alone. The approximate proc percentages above reflect the implemented rolls. For the fight and its unlock, return to the [[Echo bosses|solo Echo encounter reference]].


[[Category:Game systems]]
[[Category:Game systems]]
[[Category:Equipment]]
[[Category:Equipment]]

Latest revision as of 01:45, 4 October 2026

Demonic Pact equipment on Sarim RSPS is a set of seven untradeable equipment targets connected to solo Echo bosses. Each has a component recipe and a rarer direct finished-item drop. This reference explains both routes and the conditions behind the combat effects.

Two routes to the same finished item

Choose the reward path
Route What you need What to expect
Component recipe The correct Echo component plus the listed equipment ingredients A 50% base upgrade attempt; donor rank adds percentage points. Failure consumes the component.
Direct finished drop A successful separate roll from the matching solo Echo encounter The finished item, without a recipe attempt. No fixed kill count guarantees a drop.

Use ::upgrade to inspect equipment recipes. Carry the required ingredients in your inventory and select the result you intend to make. Review the displayed chance before attempting the upgrade. This equipment-recipe system is separate from Workbench material rolls for item attachments.

Seven items and their solo Echo sources
Finished equipment Echo source Component Component rate Direct item rate
Nature’s recurve Echo Kalphite Queen Queen’s recurve limb 1 in 256 per kill 1 in 1,024
Infernal tecpatl Echo Kalphite Queen Chitinous pact fang 1 in 256 per kill 1 in 1,024
King’s barrage Echo King Black Dragon Frozen king core 1 in 320 per kill 1 in 1,024
Fang of the hound Echo Cerberus Houndfire fang 1 in 256 per kill 1 in 1,024
Devil’s element Echo Dagannoth Kings Elemental pact sigil 1 in 160 per trio 1 in 768 per trio
Shadowflame quadrant Echo Sol Heredit Shadowflame prism 1 in 160 per kill 1 in 1,024
V’s helm Echo Sol Heredit Viking pact crest 1 in 160 per kill 1 in 1,024

Kalphite Queen awards at most one of its two components from a shared 1-in-128 component roll. Sol awards at most one of its two components from a shared 1-in-80 roll. Their finished-item rolls are separate. These are dedicated solo Echo rates, not Forsaken Trials reward rates.

Nature’s recurve and Infernal tecpatl

Kalphite Queen recipes — one of each listed ingredient
Result Echo component Equipment ingredients
Nature’s recurve Queen’s recurve limb Venator bow (charged or uncharged) + Magic shortbow (i)
Infernal tecpatl Chitinous pact fang Arclight + Tzhaar-ket-om

Nature’s recurve — sustain from NPC hits. A qualifying damaging hit has about a 49.5% chance to restore both Hitpoints and Prayer. Each restores 10% of the hit’s damage, rounded up, with a minimum of one. The effect requires an NPC target and positive damage; it is not restoration on every shot.

Infernal tecpatl — built-in double hit. Normal attacks against NPCs produce a primary hit and a second hit with half the primary maximum, rounded down. Against NPCs marked as demons, its accuracy boost increases by 0.10 and its maximum damage is multiplied by 1.10, rounded up. The two hits are separate damage rolls.

King’s barrage

Recipe: Frozen king core + Dragon hunter crossbow + Armadyl crossbow.

Against NPCs, King’s barrage produces a primary ranged hit and a second hit with half the normal maximum damage, rounded down. A damaging second hit freezes the target for 32 seconds when its freeze effect is enabled. You need at least two bolts equipped to fire.

Use Toggle-freeze on the weapon in your inventory or equipment to switch the freeze effect. It starts enabled. Choose the setting around whether immobilising the target helps your encounter; the second hit and its freeze require an NPC target.

Fang of the hound

Recipe: Houndfire fang + Abyssal dagger + Primordial crystal. The ingredient is the crystal, not Primordial boots.

A damaging normal NPC attack has a approximately 4.95% chance to trigger Flames of Cerberus. Flames add 40% of the primary damage, rounded up, with a minimum of one.

Ferocity special attack — 50% special energy
Part Implemented result
Primary hit A normal maximum-damage roll. If it deals no damage, there are no flames or burn.
Flames of Cerberus Always follows a damaging primary hit; 40% of primary damage, rounded up.
Burn Total damage is 50% of primary damage, rounded up, plus 15. It is divided across three hits at two-tick intervals.

For a 40-damage primary hit, the flames add 16 and the burn totals 35, split 12 + 12 + 11. The burn stops if the attacker or target can no longer continue, such as on death. The special’s flames are guaranteed after a damaging primary hit; the normal-attack proc is not.

Devil’s element

Recipe: Elemental pact sigil + Mage’s book + Tome of fire + Tome of water. Charged or empty versions of each tome are accepted.

While equipped, Devil’s element boosts modern elemental spells against NPCs: maximum damage is multiplied by 1.30, and the accuracy boost gains 0.30. This is applied in addition to the spell’s elemental-weakness handling. It does not give the same bonus to every spellbook or to PvP.

Shadowflame quadrant and V’s helm

Sol Heredit recipes — one of each listed ingredient
Result Echo component Equipment ingredients
Shadowflame quadrant Shadowflame prism Kodai wand + Smoke battlestaff
V’s helm Viking pact crest Slayer helmet (i) + Neitiznot faceguard

Shadowflame quadrant — modern elemental casting. When casting a modern elemental spell at an NPC, the weapon uses the strongest of that NPC’s air, water, earth and fire weakness values. A damaging primary hit adds a follow-up hit for 40% of its damage, rounded down. The staff supplies elemental runes; other rune requirements still apply.

V’s helm — Slayer functionality and a defensive proc. The helm is registered for imbued Slayer-helmet combat boosts and protections. A qualifying incoming damaging hit with an NPC attacker has an approximately 4.95% chance to be blocked. Damage without an NPC attacker is outside that proc, so it is not protection from every encounter hazard.

Upgrade chance, failure and donor ranks

Read the loss rule before attempting a recipe. All seven recipes have a 50% base success chance. Failure consumes the Echo component and retains the equipment ingredients. Success consumes the component and equipment ingredients, then gives the finished item. These recipes have no escalating failure-based pity bonus.

Demonic Pact recipe success chance by donor rank
Rank Added percentage points Final chance
No donor rank 0 50%
Donator +1 51%
Super +2 52%
Elite +3 53%
Noble +4 54%
Gold +5 55%
Platinum +7 57%
Legendary +9 59%
Supreme +11 61%

A percentage-point increase adds directly to the base: 50% + 3 points = 53%. See donor benefits and thresholds for the rank system. Workbench material-saving benefits are a different process; they do not replace this component-loss rule.

A drop denominator is a probability per roll, not a deadline. The listed 1-in-256 component chance does not guarantee a component by kill 256, and receiving a component does not guarantee a successful recipe.

Fit the item into your build

Start with the effect’s conditions. An elemental-spell setup, a demon target, repeated NPC hits and a Slayer assignment are different reasons to choose equipment. Compare the finished item with your active account perks and item attachments before committing ingredients.

These seven finished items are untradeable. Their effects are individual equipment behaviors, not a seven-piece set bonus. A listed effect does not by itself establish that an item accepts a particular Workbench attachment; inspect eligibility in the game.

About this reference

Recipes, drop units and effect conditions were reviewed against Sarim’s current game source on September 9, 2026, including the combat handlers rather than recipe descriptions alone. The approximate proc percentages above reflect the implemented rolls. For the fight and its unlock, return to the solo Echo encounter reference.