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Sarim RSPS terms in plain English, from account modes to Echo bosses and the two perk systems. Each definition links to the page that covers it in depth.


Plain-language definitions for common Sarim and RSPS terms.
[[#a|A]] · [[#b|B]] · [[#c|C]] · [[#d|D]] · [[#e|E]] · [[#f|F]] · [[#g|G]] · [[#h|H]] · [[#i|I]] · [[#l|L]] · [[#p|P]] · [[#r|R]] · [[#s|S]] · [[#t|T]] · [[#u|U]] · [[#w|W]] · [[#x|X]]


Use this page as a quick companion while reading guides, update notes, or in-game descriptions. Terms can be specific to Sarim even when their names also appear elsewhere.
<span id="a"></span>
== A ==


[[#a|A]] · [[#d|D]] · [[#e|E]] · [[#g|G]] · [[#h|H]] · [[#i|I]] · [[#p|P]] · [[#r|R]] · [[#u|U]] · [[#x|X]]
; <span id="account-mode"></span>Account mode
: Your account’s trading, banking and status rules. Sarim has Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman, Hardcore Group Ironman and Lucklocked. [[Account modes|Compare all seven]].
; <span id="account-perk"></span>Account perk
: Another name for a player perk: an owned account upgrade that must be equipped in an active player-perk slot. It is separate from an equipment attachment.
; <span id="active-perk-slot"></span>Active perk slot
: One of six positions in your player-perk loadout. Unlocking a perk does not automatically put it in a slot.
; <span id="attachment"></span>Attachment
: An item perk applied to a specific piece of equipment through the Item Workbench. Its level is stored on that item.


<span id="a"></span>
<span id="b"></span>
== B ==


== A ==
; <span id="binding-catalyst"></span>Binding Catalyst
: A Workbench material formerly called Old Enhancer. It is used in recipes such as Trailblazer.


; Account perk
<span id="c"></span>
: A longer-term, league-inspired choice attached to an account. Account perks can support a combat style or provide utility outside combat.
== C ==


; Account mode
; <span id="canonical-perk-name"></span>Canonical perk name
: The rule set defining how an account participates in progression. Sarim lists Normal, Ironman, Hardcore Ironman, Ultimate Ironman, and Group Ironman.
: The current name shown in the perk catalog. Older names can refer to renamed or merged perks; use the [[#old-perk-names|cross-reference below]].
; <span id="catalyst"></span>Catalyst
: One of three Workbench recipe materials: Binding, Resonant or Ascendant Catalyst. They are separate ingredients from essences.
; <span id="collection-log-unique"></span>Collection-log unique
: A newly recorded item in the collection log. Unique progress earns perk points; additional collection-count milestones have their own rewards.


<span id="d"></span>
<span id="d"></span>
== D ==
== D ==


; Dominion of Echoes
; <span id="disintegration"></span>Disintegration
: An activity with its own rooms, progression, and rewards. It is separate from private solo Echo boss encounters.
: Destroying registered equipment at the Item Workbench to receive materials in Workbench Storage. It is different from removing an attachment.
 
; <span id="disintegration-tier"></span>Disintegration tier
; Drop rate
: An equipment classification used for material output and the standard attachment-capacity rules. It is not an attachment’s rolled level.
: The probability model governing loot. Sarim uses variable drop rates influenced by factors including selected XP rate and account progression, rather than one flat server-wide multiplier.
; <span id="dominion-of-echoes"></span>Dominion of Echoes
: A separate activity with its own progression and reward rules. Do not apply solo Echo-boss reward assumptions to it.
; <span id="drop-rate"></span>Drop rate
: The chance of receiving a reward from an eligible roll. A 1-in-100 chance is not a promise of a drop by the hundredth kill.


<span id="e"></span>
<span id="e"></span>
== E ==


== E ==
; <span id="echo-boss"></span>Echo boss
: A custom boss variant with its own encounter and reward rules. Use the [[Echo bosses|Echo boss reference]] for the specific encounter.
; <span id="equipment-perk"></span>Equipment perk
: See item perk.
; <span id="essence-workbench"></span>Essence · Workbench
: Fractured, Refined or Prismatic Essence: materials used with catalysts in attachment recipes. These are not rune or pure essence for Runecrafting.


; Echo boss
<span id="f"></span>
: A boss variant presented as a private solo instance with an encounter-specific identity and separate reward table.
== F ==


; Equipment perk
; <span id="free-perk-unlock"></span>Free perk unlock
: See [[Perks Menu|item perk]].
: Your starting choice of one player perk at level 5. Unlock it, then equip it in Sarim Perks. Later paid unlocks start at level 1.


<span id="g"></span>
<span id="g"></span>
== G ==
== G ==


; GIM
; <span id="gim"></span>GIM
: Group Ironman. A restricted account mode in which a defined team progresses together.
: Group Ironman: a group of up to five players can trade internally and use group storage. New group accounts must join or form their group before leaving the island.
 
; <span id="gridmaster"></span>Gridmaster
; Gridmaster
: A mode in development. Development references do not establish a public release date or final season rules.
: An upcoming limited-time mode centered on grid-based progression, relic choices, area unlocks, and seasonal competition. Current development details are published in the update log.


<span id="h"></span>
<span id="h"></span>
== H ==
== H ==


; HCIM
; <span id="hcim"></span>HCIM
: Hardcore Ironman. A self-sufficient account mode with a survival-based status. Current in-game death rules are authoritative.
: Hardcore Ironman: Ironman restrictions plus a status lost on an unsafe death. Safe-death exceptions depend on the activity.
; <span id="hcgim"></span>HCGIM
: Hardcore Group Ironman: group progression with five shared lives. Unsafe deaths consume those lives; losing them removes hardcore status.
; <span id="home-restriction"></span>Home restriction
: Some account actions, including player-perk changes and Sarim Shops purchases, require you to be at home.


<span id="i"></span>
<span id="i"></span>
== I ==
== I ==


; Instance
; <span id="instance"></span>Instance
: A private copy of an encounter area. Echo instances isolate a solo fight from interference by other players.
: A separate copy of an encounter area. An instance can have its own entry and death rules; the word alone does not mean the activity is safe.
; <span id="ironman"></span>Ironman
: A self-sufficient account mode that cannot trade with other players. Standard Ironman has a personal bank; Ultimate and group variants have different storage rules.
; <span id="item-perk"></span>Item perk
: An effect attached to a particular equipment piece, using Workbench materials. See [[Item Workbench#effects|the 19 attachment effects]].


; Ironman
<span id="l"></span>
: A mode built around self-sufficient acquisition rather than reliance on the wider player economy.
== L ==


; Item perk
; <span id="lifetime-perk-points"></span>Lifetime perk points
: An effect attached to an individual piece of equipment that can reward a combat pattern, resource strategy, defensive choice, or specialized setup.
: A record of perk-point progress. Spending points does not reduce it. It does not unlock extra active slots in the current six-slot system.
; <span id="loadout-preset"></span>Loadout / preset
: A saved setup. [[Perks Menu|Player-perk loadouts]] store active player perks, while [[Gear Loadouts]] store inventory and equipment setups. Loading a player-perk preset does not attach perks to equipment.


<span id="p"></span>
<span id="p"></span>
== P ==


== P ==
; <span id="perk-level"></span>Perk level
: The strength level of an individual player perk or item attachment, from 1 to 5. It is separate from the number of active slots.
; <span id="perk-manager-sarim-perks"></span>Perk Manager / Sarim Perks
: The client tool for browsing, unlocking, upgrading and equipping player perks, viewing set bonuses and managing presets.
; <span id="perk-points"></span>Perk points
: The spendable points used to purchase and upgrade player perks. Earned through achievements and collection-log progress; separate from Workbench materials.
; <span id="player-perk"></span>Player perk
: The account-level perk system managed in Sarim Perks. Up to six owned perks can be active. See [[Perks Menu#account-perks|the 34-perk catalog]].
; <span id="proc"></span>Proc
: An effect that activates when its trigger and chance succeed. An effect can have a cooldown or exclude damage caused by another proc.
; <span id="pvm-pvp"></span>PvM / PvP
: Player-versus-monster and player-versus-player combat. An effect described as PvM does not imply a PvP benefit.
; <span id="private-server-rsps"></span>Private server / RSPS
: An independently operated RuneScape private server. Sarim is independent and is not affiliated with or endorsed by Jagex.


; Perk Manager
<span id="r"></span>
: The in-game interface for viewing active perk slots, recommended paths, set bonuses, progress, and saved loadouts.
== R ==


; Private server / RSPS
; <span id="regular-account"></span>Regular account
: An independently operated game server inspired by RuneScape. Sarim is independent and is not affiliated with or endorsed by Jagex.
: The unrestricted account type with player trading and a personal bank. “Normal” also appears as the name of the separate 25× XP difficulty.
; <span id="relative-chance-bonus"></span>Relative chance bonus
: A proportional increase to an eligible base chance. A 5% relative bonus turns 1% into 1.05%, not 6%.
; <span id="rsps"></span>RSPS
: RuneScape private server. The category of game server Sarim belongs to.
; <span id="runelite-based-client"></span>RuneLite-based client
: Sarim’s own client built on RuneLite. Use the [https://sarimps.com/play/ official Sarim launcher]; your regular RuneLite installation is not the Sarim client.


<span id="r"></span>
<span id="s"></span>
== S ==


== R ==
; <span id="secondary-hit"></span>Secondary hit
: Damage caused by an effect such as an echo, bleed or follow-up. Its eligibility for other effects can differ from the original direct attack.
; <span id="set-bonus"></span>Set bonus
: An extra effect activated by a qualifying combination of active player perks. See [[Perks Menu#sets|all seven current sets]].
; <span id="spendable-perk-points"></span>Spendable perk points
: Your currently available perk-point balance. It falls when you pay for a player-perk unlock or upgrade.


; RuneLite
<span id="t"></span>
: The client and plugin ecosystem supported by Sarim's official desktop client. Download Sarim's launcher only from the official Play page.
== T ==


; RSPS
; <span id="tick"></span>Tick
: RuneScape private server. See private server.
: One game update interval; Sarim’s game tick is 600 milliseconds. Attack delays and some effect durations are measured in ticks.
; <span id="tier"></span>Tier
: A classification whose meaning depends on context. Workbench disintegration tier, perk catalog tier and an attachment’s level are different values.


<span id="u"></span>
<span id="u"></span>
== U ==


== U ==
; <span id="uim"></span>UIM
: Ultimate Ironman: no player trading and no personal bank. Inventory, equipment and activity rules matter when planning a route.
 
<span id="w"></span>
== W ==


; UIM
; <span id="workbench-storage"></span>Workbench Storage
: Ultimate Ironman. A self-sufficient mode where restricted storage and route planning form part of the challenge.
: The material balance managed in the Item Workbench. Disintegration deposits here, and recipes combine stored and carried materials.


<span id="x"></span>
<span id="x"></span>
== X ==
== X ==


; XP rate
; <span id="xp-difficulty-xp-rate"></span>XP difficulty / XP rate
: The pace at which an account gains experience. Sarim offers selectable 25×, 10×, and 3× rates.
: Your chosen base XP multiplier: Normal 25×, Hard 10× or Extreme 3×. It is separate from account mode. Up to three changes are available through Party Pete, with a skill reset on each change. [[XP rates|Read the full rules]].


<blockquote>'''Context matters''' A familiar term may be implemented differently across private servers. Sarim's current in-game descriptions and update notes take priority over assumptions from another game or server.</blockquote>
<span id="old-perk-names"></span>
== Reading an older guide: current perk names ==


== Source ==
Use these names in the current catalog. A rename does not mean the old effect values still apply. Merged player perks share one build identity; they are not extra active slots.


Adapted from [https://sarimps.com/wiki/glossary/ Glossary] on the Sarim website. Published 2026-09-08; Updated 2026-09-09.
{| class="wikitable"
|+ Common older perk names and their current references
|-
! Older name or reference
! Current name
! System
|-
! Skilled Ranger; Double Tap; Blessed Bolts; Crimson Chin
| [[Perks Menu#deadeye|Deadeye]]
| Player perk
|-
! The Crusher; The Stabber; The Slasher
| [[Perks Menu#weaponmaster|Weaponmaster]]
| Player perk
|-
! Blood Sacrifice; The Soulsplit
| [[Perks Menu#bloodbound|Bloodbound]]
| Player perk
|-
! Accurate Blows; The Special Attacker
| [[Perks Menu#overdrive|Overdrive]]
| Player perk
|-
! Enhanced Magical Weapons; Arcane Enhancement
| [[Perks Menu#arcane-dominion|Arcane Dominion]]
| Player perk
|-
! A Slaying Experience; Vanquished Foe
| [[Perks Menu#executioner|Executioner]]
| Player perk
|-
! Quick Step
| [[Item Workbench#effect-trailblazer|Trailblazer]]
| Item attachment
|-
! Precision Strike
| [[Item Workbench#effect-true-strike|True Strike]]
| Item attachment
|-
! Fully Loaded
| [[Item Workbench#effect-conservation|Conservation]]
| Item attachment
|-
! Clue Hunter
| [[Item Workbench#effect-cluebound|Cluebound]]
| Item attachment
|}


See [[Guides]] and [[Wiki index]] for more articles.
For Dull, Shiny or Glistening Minerals and the old Enhancer names, use the [[Item Workbench#materials|Workbench material cross-reference]]. For a current starting route, read [[First day|your first session]].


[[Category:Game systems]]
[[Category:Game systems]]
[[Category:Reference]]
[[Category:Reference]]

Latest revision as of 04:09, 4 October 2026

Sarim RSPS terms in plain English, from account modes to Echo bosses and the two perk systems. Each definition links to the page that covers it in depth.

A · B · C · D · E · F · G · H · I · L · P · R · S · T · U · W · X

A

Account mode
Your account’s trading, banking and status rules. Sarim has Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman, Hardcore Group Ironman and Lucklocked. Compare all seven.
Account perk
Another name for a player perk: an owned account upgrade that must be equipped in an active player-perk slot. It is separate from an equipment attachment.
Active perk slot
One of six positions in your player-perk loadout. Unlocking a perk does not automatically put it in a slot.
Attachment
An item perk applied to a specific piece of equipment through the Item Workbench. Its level is stored on that item.

B

Binding Catalyst
A Workbench material formerly called Old Enhancer. It is used in recipes such as Trailblazer.

C

Canonical perk name
The current name shown in the perk catalog. Older names can refer to renamed or merged perks; use the cross-reference below.
Catalyst
One of three Workbench recipe materials: Binding, Resonant or Ascendant Catalyst. They are separate ingredients from essences.
Collection-log unique
A newly recorded item in the collection log. Unique progress earns perk points; additional collection-count milestones have their own rewards.

D

Disintegration
Destroying registered equipment at the Item Workbench to receive materials in Workbench Storage. It is different from removing an attachment.
Disintegration tier
An equipment classification used for material output and the standard attachment-capacity rules. It is not an attachment’s rolled level.
Dominion of Echoes
A separate activity with its own progression and reward rules. Do not apply solo Echo-boss reward assumptions to it.
Drop rate
The chance of receiving a reward from an eligible roll. A 1-in-100 chance is not a promise of a drop by the hundredth kill.

E

Echo boss
A custom boss variant with its own encounter and reward rules. Use the Echo boss reference for the specific encounter.
Equipment perk
See item perk.
Essence · Workbench
Fractured, Refined or Prismatic Essence: materials used with catalysts in attachment recipes. These are not rune or pure essence for Runecrafting.

F

Free perk unlock
Your starting choice of one player perk at level 5. Unlock it, then equip it in Sarim Perks. Later paid unlocks start at level 1.

G

GIM
Group Ironman: a group of up to five players can trade internally and use group storage. New group accounts must join or form their group before leaving the island.
Gridmaster
A mode in development. Development references do not establish a public release date or final season rules.

H

HCIM
Hardcore Ironman: Ironman restrictions plus a status lost on an unsafe death. Safe-death exceptions depend on the activity.
HCGIM
Hardcore Group Ironman: group progression with five shared lives. Unsafe deaths consume those lives; losing them removes hardcore status.
Home restriction
Some account actions, including player-perk changes and Sarim Shops purchases, require you to be at home.

I

Instance
A separate copy of an encounter area. An instance can have its own entry and death rules; the word alone does not mean the activity is safe.
Ironman
A self-sufficient account mode that cannot trade with other players. Standard Ironman has a personal bank; Ultimate and group variants have different storage rules.
Item perk
An effect attached to a particular equipment piece, using Workbench materials. See the 19 attachment effects.

L

Lifetime perk points
A record of perk-point progress. Spending points does not reduce it. It does not unlock extra active slots in the current six-slot system.
Loadout / preset
A saved setup. Player-perk loadouts store active player perks, while Gear Loadouts store inventory and equipment setups. Loading a player-perk preset does not attach perks to equipment.

P

Perk level
The strength level of an individual player perk or item attachment, from 1 to 5. It is separate from the number of active slots.
Perk Manager / Sarim Perks
The client tool for browsing, unlocking, upgrading and equipping player perks, viewing set bonuses and managing presets.
Perk points
The spendable points used to purchase and upgrade player perks. Earned through achievements and collection-log progress; separate from Workbench materials.
Player perk
The account-level perk system managed in Sarim Perks. Up to six owned perks can be active. See the 34-perk catalog.
Proc
An effect that activates when its trigger and chance succeed. An effect can have a cooldown or exclude damage caused by another proc.
PvM / PvP
Player-versus-monster and player-versus-player combat. An effect described as PvM does not imply a PvP benefit.
Private server / RSPS
An independently operated RuneScape private server. Sarim is independent and is not affiliated with or endorsed by Jagex.

R

Regular account
The unrestricted account type with player trading and a personal bank. “Normal” also appears as the name of the separate 25× XP difficulty.
Relative chance bonus
A proportional increase to an eligible base chance. A 5% relative bonus turns 1% into 1.05%, not 6%.
RSPS
RuneScape private server. The category of game server Sarim belongs to.
RuneLite-based client
Sarim’s own client built on RuneLite. Use the official Sarim launcher; your regular RuneLite installation is not the Sarim client.

S

Secondary hit
Damage caused by an effect such as an echo, bleed or follow-up. Its eligibility for other effects can differ from the original direct attack.
Set bonus
An extra effect activated by a qualifying combination of active player perks. See all seven current sets.
Spendable perk points
Your currently available perk-point balance. It falls when you pay for a player-perk unlock or upgrade.

T

Tick
One game update interval; Sarim’s game tick is 600 milliseconds. Attack delays and some effect durations are measured in ticks.
Tier
A classification whose meaning depends on context. Workbench disintegration tier, perk catalog tier and an attachment’s level are different values.

U

UIM
Ultimate Ironman: no player trading and no personal bank. Inventory, equipment and activity rules matter when planning a route.

W

Workbench Storage
The material balance managed in the Item Workbench. Disintegration deposits here, and recipes combine stored and carried materials.

X

XP difficulty / XP rate
Your chosen base XP multiplier: Normal 25×, Hard 10× or Extreme 3×. It is separate from account mode. Up to three changes are available through Party Pete, with a skill reset on each change. Read the full rules.

Reading an older guide: current perk names

Use these names in the current catalog. A rename does not mean the old effect values still apply. Merged player perks share one build identity; they are not extra active slots.

Common older perk names and their current references
Older name or reference Current name System
Skilled Ranger; Double Tap; Blessed Bolts; Crimson Chin Deadeye Player perk
The Crusher; The Stabber; The Slasher Weaponmaster Player perk
Blood Sacrifice; The Soulsplit Bloodbound Player perk
Accurate Blows; The Special Attacker Overdrive Player perk
Enhanced Magical Weapons; Arcane Enhancement Arcane Dominion Player perk
A Slaying Experience; Vanquished Foe Executioner Player perk
Quick Step Trailblazer Item attachment
Precision Strike True Strike Item attachment
Fully Loaded Conservation Item attachment
Clue Hunter Cluebound Item attachment

For Dull, Shiny or Glistening Minerals and the old Enhancer names, use the Workbench material cross-reference. For a current starting route, read your first session.