Demonic Pact equipment: Difference between revisions

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Use <code>::upgrade</code> to inspect equipment recipes. Carry the required ingredients in your inventory and select the result you intend to make. Review the displayed chance before attempting the upgrade. This equipment-recipe system is separate from [[Item Workbench|Workbench material rolls for item attachments]].
Use <code>::upgrade</code> to inspect [[Item Creation Bench|equipment recipes]]. Carry the required ingredients in your inventory and select the result you intend to make. Review the displayed chance before attempting the upgrade. This equipment-recipe system is separate from [[Item Workbench|Workbench material rolls for item attachments]].


{| class="wikitable"
{| class="wikitable"
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! Direct item rate
! Direct item rate
|-
|-
! Nature’s recurve
! [[Nature's recurve|Nature’s recurve]]
| [[Echo Kalphite Queen|Echo Kalphite Queen]]
| [[Echo Kalphite Queen|Echo Kalphite Queen]]
| Queen’s recurve limb
| Queen’s recurve limb
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| 1 in 1,024
| 1 in 1,024
|-
|-
! Infernal tecpatl
! [[Infernal tecpatl]]
| [[Echo Kalphite Queen|Echo Kalphite Queen]]
| [[Echo Kalphite Queen|Echo Kalphite Queen]]
| Chitinous pact fang
| Chitinous pact fang
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| 1 in 1,024
| 1 in 1,024
|-
|-
! King’s barrage
! [[King's barrage|King’s barrage]]
| [[Echo King Black Dragon|Echo King Black Dragon]]
| [[Echo King Black Dragon|Echo King Black Dragon]]
| Frozen king core
| Frozen king core
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| 1 in 1,024
| 1 in 1,024
|-
|-
! Fang of the hound
! [[Fang of the hound]]
| [[Echo Cerberus|Echo Cerberus]]
| [[Echo Cerberus|Echo Cerberus]]
| Houndfire fang
| Houndfire fang
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| 1 in 1,024
| 1 in 1,024
|-
|-
! Devil’s element
! [[Devil's element|Devil’s element]]
| [[Echo Dagannoth Kings|Echo Dagannoth Kings]]
| [[Echo Dagannoth Kings|Echo Dagannoth Kings]]
| Elemental pact sigil
| Elemental pact sigil
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| 1 in 768 per trio
| 1 in 768 per trio
|-
|-
! Shadowflame quadrant
! [[Shadowflame quadrant]]
| [[Echo Sol Heredit|Echo Sol Heredit]]
| [[Echo Sol Heredit|Echo Sol Heredit]]
| Shadowflame prism
| Shadowflame prism
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| 1 in 1,024
| 1 in 1,024
|-
|-
! V’s helm
! [[V's helm|V’s helm]]
| [[Echo Sol Heredit|Echo Sol Heredit]]
| [[Echo Sol Heredit|Echo Sol Heredit]]
| Viking pact crest
| Viking pact crest
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! Equipment ingredients
! Equipment ingredients
|-
|-
! Nature’s recurve
! [[Nature's recurve|Nature’s recurve]]
| Queen’s recurve limb
| Queen’s recurve limb
| Venator bow (charged or uncharged) + Magic shortbow (i)
| Venator bow (charged or uncharged) + Magic shortbow (i)
|-
|-
! Infernal tecpatl
! [[Infernal tecpatl]]
| Chitinous pact fang
| Chitinous pact fang
| Arclight + Tzhaar-ket-om
| Arclight + Tzhaar-ket-om
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! Equipment ingredients
! Equipment ingredients
|-
|-
! Shadowflame quadrant
! [[Shadowflame quadrant]]
| Shadowflame prism
| Shadowflame prism
| Kodai wand + Smoke battlestaff
| Kodai wand + Smoke battlestaff
|-
|-
! V’s helm
! [[V's helm|V’s helm]]
| Viking pact crest
| Viking pact crest
| Slayer helmet (i) + Neitiznot faceguard
| Slayer helmet (i) + Neitiznot faceguard
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[[Category:Game systems]]
[[Category:Game systems]]
[[Category:Equipment]]

Latest revision as of 01:45, 4 October 2026

Demonic Pact equipment on Sarim RSPS is a set of seven untradeable equipment targets connected to solo Echo bosses. Each has a component recipe and a rarer direct finished-item drop. This reference explains both routes and the conditions behind the combat effects.

Two routes to the same finished item

Choose the reward path
Route What you need What to expect
Component recipe The correct Echo component plus the listed equipment ingredients A 50% base upgrade attempt; donor rank adds percentage points. Failure consumes the component.
Direct finished drop A successful separate roll from the matching solo Echo encounter The finished item, without a recipe attempt. No fixed kill count guarantees a drop.

Use ::upgrade to inspect equipment recipes. Carry the required ingredients in your inventory and select the result you intend to make. Review the displayed chance before attempting the upgrade. This equipment-recipe system is separate from Workbench material rolls for item attachments.

Seven items and their solo Echo sources
Finished equipment Echo source Component Component rate Direct item rate
Nature’s recurve Echo Kalphite Queen Queen’s recurve limb 1 in 256 per kill 1 in 1,024
Infernal tecpatl Echo Kalphite Queen Chitinous pact fang 1 in 256 per kill 1 in 1,024
King’s barrage Echo King Black Dragon Frozen king core 1 in 320 per kill 1 in 1,024
Fang of the hound Echo Cerberus Houndfire fang 1 in 256 per kill 1 in 1,024
Devil’s element Echo Dagannoth Kings Elemental pact sigil 1 in 160 per trio 1 in 768 per trio
Shadowflame quadrant Echo Sol Heredit Shadowflame prism 1 in 160 per kill 1 in 1,024
V’s helm Echo Sol Heredit Viking pact crest 1 in 160 per kill 1 in 1,024

Kalphite Queen awards at most one of its two components from a shared 1-in-128 component roll. Sol awards at most one of its two components from a shared 1-in-80 roll. Their finished-item rolls are separate. These are dedicated solo Echo rates, not Forsaken Trials reward rates.

Nature’s recurve and Infernal tecpatl

Kalphite Queen recipes — one of each listed ingredient
Result Echo component Equipment ingredients
Nature’s recurve Queen’s recurve limb Venator bow (charged or uncharged) + Magic shortbow (i)
Infernal tecpatl Chitinous pact fang Arclight + Tzhaar-ket-om

Nature’s recurve — sustain from NPC hits. A qualifying damaging hit has about a 49.5% chance to restore both Hitpoints and Prayer. Each restores 10% of the hit’s damage, rounded up, with a minimum of one. The effect requires an NPC target and positive damage; it is not restoration on every shot.

Infernal tecpatl — built-in double hit. Normal attacks against NPCs produce a primary hit and a second hit with half the primary maximum, rounded down. Against NPCs marked as demons, its accuracy boost increases by 0.10 and its maximum damage is multiplied by 1.10, rounded up. The two hits are separate damage rolls.

King’s barrage

Recipe: Frozen king core + Dragon hunter crossbow + Armadyl crossbow.

Against NPCs, King’s barrage produces a primary ranged hit and a second hit with half the normal maximum damage, rounded down. A damaging second hit freezes the target for 32 seconds when its freeze effect is enabled. You need at least two bolts equipped to fire.

Use Toggle-freeze on the weapon in your inventory or equipment to switch the freeze effect. It starts enabled. Choose the setting around whether immobilising the target helps your encounter; the second hit and its freeze require an NPC target.

Fang of the hound

Recipe: Houndfire fang + Abyssal dagger + Primordial crystal. The ingredient is the crystal, not Primordial boots.

A damaging normal NPC attack has a approximately 4.95% chance to trigger Flames of Cerberus. Flames add 40% of the primary damage, rounded up, with a minimum of one.

Ferocity special attack — 50% special energy
Part Implemented result
Primary hit A normal maximum-damage roll. If it deals no damage, there are no flames or burn.
Flames of Cerberus Always follows a damaging primary hit; 40% of primary damage, rounded up.
Burn Total damage is 50% of primary damage, rounded up, plus 15. It is divided across three hits at two-tick intervals.

For a 40-damage primary hit, the flames add 16 and the burn totals 35, split 12 + 12 + 11. The burn stops if the attacker or target can no longer continue, such as on death. The special’s flames are guaranteed after a damaging primary hit; the normal-attack proc is not.

Devil’s element

Recipe: Elemental pact sigil + Mage’s book + Tome of fire + Tome of water. Charged or empty versions of each tome are accepted.

While equipped, Devil’s element boosts modern elemental spells against NPCs: maximum damage is multiplied by 1.30, and the accuracy boost gains 0.30. This is applied in addition to the spell’s elemental-weakness handling. It does not give the same bonus to every spellbook or to PvP.

Shadowflame quadrant and V’s helm

Sol Heredit recipes — one of each listed ingredient
Result Echo component Equipment ingredients
Shadowflame quadrant Shadowflame prism Kodai wand + Smoke battlestaff
V’s helm Viking pact crest Slayer helmet (i) + Neitiznot faceguard

Shadowflame quadrant — modern elemental casting. When casting a modern elemental spell at an NPC, the weapon uses the strongest of that NPC’s air, water, earth and fire weakness values. A damaging primary hit adds a follow-up hit for 40% of its damage, rounded down. The staff supplies elemental runes; other rune requirements still apply.

V’s helm — Slayer functionality and a defensive proc. The helm is registered for imbued Slayer-helmet combat boosts and protections. A qualifying incoming damaging hit with an NPC attacker has an approximately 4.95% chance to be blocked. Damage without an NPC attacker is outside that proc, so it is not protection from every encounter hazard.

Upgrade chance, failure and donor ranks

Read the loss rule before attempting a recipe. All seven recipes have a 50% base success chance. Failure consumes the Echo component and retains the equipment ingredients. Success consumes the component and equipment ingredients, then gives the finished item. These recipes have no escalating failure-based pity bonus.

Demonic Pact recipe success chance by donor rank
Rank Added percentage points Final chance
No donor rank 0 50%
Donator +1 51%
Super +2 52%
Elite +3 53%
Noble +4 54%
Gold +5 55%
Platinum +7 57%
Legendary +9 59%
Supreme +11 61%

A percentage-point increase adds directly to the base: 50% + 3 points = 53%. See donor benefits and thresholds for the rank system. Workbench material-saving benefits are a different process; they do not replace this component-loss rule.

A drop denominator is a probability per roll, not a deadline. The listed 1-in-256 component chance does not guarantee a component by kill 256, and receiving a component does not guarantee a successful recipe.

Fit the item into your build

Start with the effect’s conditions. An elemental-spell setup, a demon target, repeated NPC hits and a Slayer assignment are different reasons to choose equipment. Compare the finished item with your active account perks and item attachments before committing ingredients.

These seven finished items are untradeable. Their effects are individual equipment behaviors, not a seven-piece set bonus. A listed effect does not by itself establish that an item accepts a particular Workbench attachment; inspect eligibility in the game.

About this reference

Recipes, drop units and effect conditions were reviewed against Sarim’s current game source on September 9, 2026, including the combat handlers rather than recipe descriptions alone. The approximate proc percentages above reflect the implemented rolls. For the fight and its unlock, return to the solo Echo encounter reference.