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; <span id="account-mode"></span>Account mode | ; <span id="account-mode"></span>Account mode | ||
: Your account’s trading, banking and status rules. Sarim has Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman | : Your account’s trading, banking and status rules. Sarim has Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman, Hardcore Group Ironman and Lucklocked. [[Account modes|Compare all seven]]. | ||
; <span id="account-perk"></span>Account perk | ; <span id="account-perk"></span>Account perk | ||
: Another name for a player perk: an owned account upgrade that must be equipped in an active player-perk slot. It is separate from an equipment attachment. | : Another name for a player perk: an owned account upgrade that must be equipped in an active player-perk slot. It is separate from an equipment attachment. | ||
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: A record of perk-point progress. Spending points does not reduce it. It does not unlock extra active slots in the current six-slot system. | : A record of perk-point progress. Spending points does not reduce it. It does not unlock extra active slots in the current six-slot system. | ||
; <span id="loadout-preset"></span>Loadout / preset | ; <span id="loadout-preset"></span>Loadout / preset | ||
: A saved | : A saved setup. [[Perks Menu|Player-perk loadouts]] store active player perks, while [[Gear Loadouts]] store inventory and equipment setups. Loading a player-perk preset does not attach perks to equipment. | ||
<span id="p"></span> | <span id="p"></span> | ||
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[[Category:Game systems]] | [[Category:Game systems]] | ||
[[Category:Reference]] | |||
Latest revision as of 04:09, 4 October 2026
Sarim RSPS terms in plain English, from account modes to Echo bosses and the two perk systems. Each definition links to the page that covers it in depth.
A · B · C · D · E · F · G · H · I · L · P · R · S · T · U · W · X
A
- Account mode
- Your account’s trading, banking and status rules. Sarim has Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman, Hardcore Group Ironman and Lucklocked. Compare all seven.
- Account perk
- Another name for a player perk: an owned account upgrade that must be equipped in an active player-perk slot. It is separate from an equipment attachment.
- Active perk slot
- One of six positions in your player-perk loadout. Unlocking a perk does not automatically put it in a slot.
- Attachment
- An item perk applied to a specific piece of equipment through the Item Workbench. Its level is stored on that item.
B
- Binding Catalyst
- A Workbench material formerly called Old Enhancer. It is used in recipes such as Trailblazer.
C
- Canonical perk name
- The current name shown in the perk catalog. Older names can refer to renamed or merged perks; use the cross-reference below.
- Catalyst
- One of three Workbench recipe materials: Binding, Resonant or Ascendant Catalyst. They are separate ingredients from essences.
- Collection-log unique
- A newly recorded item in the collection log. Unique progress earns perk points; additional collection-count milestones have their own rewards.
D
- Disintegration
- Destroying registered equipment at the Item Workbench to receive materials in Workbench Storage. It is different from removing an attachment.
- Disintegration tier
- An equipment classification used for material output and the standard attachment-capacity rules. It is not an attachment’s rolled level.
- Dominion of Echoes
- A separate activity with its own progression and reward rules. Do not apply solo Echo-boss reward assumptions to it.
- Drop rate
- The chance of receiving a reward from an eligible roll. A 1-in-100 chance is not a promise of a drop by the hundredth kill.
E
- Echo boss
- A custom boss variant with its own encounter and reward rules. Use the Echo boss reference for the specific encounter.
- Equipment perk
- See item perk.
- Essence · Workbench
- Fractured, Refined or Prismatic Essence: materials used with catalysts in attachment recipes. These are not rune or pure essence for Runecrafting.
F
- Free perk unlock
- Your starting choice of one player perk at level 5. Unlock it, then equip it in Sarim Perks. Later paid unlocks start at level 1.
G
- GIM
- Group Ironman: a group of up to five players can trade internally and use group storage. New group accounts must join or form their group before leaving the island.
- Gridmaster
- A mode in development. Development references do not establish a public release date or final season rules.
H
- HCIM
- Hardcore Ironman: Ironman restrictions plus a status lost on an unsafe death. Safe-death exceptions depend on the activity.
- HCGIM
- Hardcore Group Ironman: group progression with five shared lives. Unsafe deaths consume those lives; losing them removes hardcore status.
- Home restriction
- Some account actions, including player-perk changes and Sarim Shops purchases, require you to be at home.
I
- Instance
- A separate copy of an encounter area. An instance can have its own entry and death rules; the word alone does not mean the activity is safe.
- Ironman
- A self-sufficient account mode that cannot trade with other players. Standard Ironman has a personal bank; Ultimate and group variants have different storage rules.
- Item perk
- An effect attached to a particular equipment piece, using Workbench materials. See the 19 attachment effects.
L
- Lifetime perk points
- A record of perk-point progress. Spending points does not reduce it. It does not unlock extra active slots in the current six-slot system.
- Loadout / preset
- A saved setup. Player-perk loadouts store active player perks, while Gear Loadouts store inventory and equipment setups. Loading a player-perk preset does not attach perks to equipment.
P
- Perk level
- The strength level of an individual player perk or item attachment, from 1 to 5. It is separate from the number of active slots.
- Perk Manager / Sarim Perks
- The client tool for browsing, unlocking, upgrading and equipping player perks, viewing set bonuses and managing presets.
- Perk points
- The spendable points used to purchase and upgrade player perks. Earned through achievements and collection-log progress; separate from Workbench materials.
- Player perk
- The account-level perk system managed in Sarim Perks. Up to six owned perks can be active. See the 34-perk catalog.
- Proc
- An effect that activates when its trigger and chance succeed. An effect can have a cooldown or exclude damage caused by another proc.
- PvM / PvP
- Player-versus-monster and player-versus-player combat. An effect described as PvM does not imply a PvP benefit.
- Private server / RSPS
- An independently operated RuneScape private server. Sarim is independent and is not affiliated with or endorsed by Jagex.
R
- Regular account
- The unrestricted account type with player trading and a personal bank. “Normal” also appears as the name of the separate 25× XP difficulty.
- Relative chance bonus
- A proportional increase to an eligible base chance. A 5% relative bonus turns 1% into 1.05%, not 6%.
- RSPS
- RuneScape private server. The category of game server Sarim belongs to.
- RuneLite-based client
- Sarim’s own client built on RuneLite. Use the official Sarim launcher; your regular RuneLite installation is not the Sarim client.
S
- Secondary hit
- Damage caused by an effect such as an echo, bleed or follow-up. Its eligibility for other effects can differ from the original direct attack.
- Set bonus
- An extra effect activated by a qualifying combination of active player perks. See all seven current sets.
- Spendable perk points
- Your currently available perk-point balance. It falls when you pay for a player-perk unlock or upgrade.
T
- Tick
- One game update interval; Sarim’s game tick is 600 milliseconds. Attack delays and some effect durations are measured in ticks.
- Tier
- A classification whose meaning depends on context. Workbench disintegration tier, perk catalog tier and an attachment’s level are different values.
U
- UIM
- Ultimate Ironman: no player trading and no personal bank. Inventory, equipment and activity rules matter when planning a route.
W
- Workbench Storage
- The material balance managed in the Item Workbench. Disintegration deposits here, and recipes combine stored and carried materials.
X
- XP difficulty / XP rate
- Your chosen base XP multiplier: Normal 25×, Hard 10× or Extreme 3×. It is separate from account mode. Up to three changes are available through Party Pete, with a skill reset on each change. Read the full rules.
Reading an older guide: current perk names
Use these names in the current catalog. A rename does not mean the old effect values still apply. Merged player perks share one build identity; they are not extra active slots.
| Older name or reference | Current name | System |
|---|---|---|
| Skilled Ranger; Double Tap; Blessed Bolts; Crimson Chin | Deadeye | Player perk |
| The Crusher; The Stabber; The Slasher | Weaponmaster | Player perk |
| Blood Sacrifice; The Soulsplit | Bloodbound | Player perk |
| Accurate Blows; The Special Attacker | Overdrive | Player perk |
| Enhanced Magical Weapons; Arcane Enhancement | Arcane Dominion | Player perk |
| A Slaying Experience; Vanquished Foe | Executioner | Player perk |
| Quick Step | Trailblazer | Item attachment |
| Precision Strike | True Strike | Item attachment |
| Fully Loaded | Conservation | Item attachment |
| Clue Hunter | Cluebound | Item attachment |
For Dull, Shiny or Glistening Minerals and the old Enhancer names, use the Workbench material cross-reference. For a current starting route, read your first session.