Account modes: Difference between revisions
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Sarim RSPS offers six account modes. The choice changes who you can trade with, how you store items and whether deaths affect a hardcore status. Your XP rate is a separate choice. | |||
{| class="wikitable" | |||
|+ Compare the six account modes | |||
|- | |||
! Mode | |||
! Trading and storage | |||
! What defines the mode | |||
|- | |||
! [[#normal|Regular]] | |||
| Player trading and a personal bank. | |||
| Build through your own drops, skilling and the player economy. | |||
|- | |||
! [[#ironman|Ironman]] | |||
| No trading with other players; personal bank. | |||
| Earn your own equipment and supplies. | |||
|- | |||
! [[#hardcore|Hardcore Ironman]] | |||
| Ironman restrictions and a personal bank. | |||
| One hardcore life; an unsafe death removes hardcore status. | |||
|- | |||
! [[#ultimate|Ultimate Ironman]] | |||
| No player trading or personal bank. | |||
| Plan progression around inventory and equipment space. | |||
|- | |||
! [[#group|Group Ironman]] | |||
| Trade within your group; personal banks and group storage. | |||
| A self-sufficient team of up to five players. | |||
|- | |||
! [[#hardcore-group|Hardcore Group Ironman]] | |||
| Group Ironman trading and storage. | |||
| Five shared lives; losing them removes the group’s hardcore status. | |||
|} | |||
<span id="how-to-choose"></span> | |||
== Start with the restriction you want == | |||
If you want to participate in the player economy, choose Regular. If obtaining each upgrade yourself is the appeal, choose Ironman. Add hardcore or Ultimate restrictions because you want that challenge. Choose a group mode when cooperating with a team is part of the plan. | |||
<span id="normal"></span> | <span id="normal"></span> | ||
== | == Regular: access to the player economy == | ||
The creation screen calls this '''Regular Account'''. It has no Ironman restrictions. You can earn an item yourself or trade with another player for it. This is a useful starting point if you want to explore Sarim’s systems before committing to a self-sufficient route. | |||
<span id="ironman"></span> | <span id="ironman"></span> | ||
== Ironman == | == Ironman: your own supply chain == | ||
The creation screen calls this '''Standard IM'''. You cannot trade with other players, but you can bank. Before pursuing an upgrade, check both its drop source and any materials you will need to use or improve it. The [[Ironman|Sarim Ironman guide]] turns that approach into a starting route. | |||
<span id="hardcore"></span> | <span id="hardcore"></span> | ||
== Hardcore Ironman == | == Hardcore Ironman: protect your status == | ||
Hardcore Ironman adds a | Hardcore Ironman adds a survival condition to Ironman. An unsafe death changes the account to ordinary Ironman. Safe-death exceptions exist, so check the activity’s rules before treating a death as safe. | ||
Choose | Choose it for the survival challenge. Learning an unfamiliar boss or entering the Wilderness has a different consequence when your hardcore status is at stake. | ||
<span id="ultimate"></span> | <span id="ultimate"></span> | ||
== Ultimate Ironman == | == Ultimate Ironman: work within your inventory == | ||
Ultimate Ironman | Ultimate Ironman cannot trade with players or use a personal bank. Supplies, equipment changes and crafting ingredients compete for inventory space. Read an activity’s item requirements and death rules before taking your setup there. | ||
<span id="group"></span> | <span id="group"></span> | ||
== Group Ironman == | == Group Ironman: progress together == | ||
Group Ironman | Group Ironman supports up to five players, trading within that group and shared storage. Agree who will gather supplies, pursue equipment and hold shared items before the group starts spending resources. | ||
New group accounts must join or form a group on the island before leaving. Coordinate the account type with your teammates; selecting Group IM is only the first part of setup. | |||
<span id=" | <span id="hardcore-group"></span> | ||
== | == Hardcore Group Ironman: five shared lives == | ||
Hardcore Group IM combines group progression with five lives shared by the team. Unsafe deaths use those lives. When none remain, the group loses hardcore status. Review encounter risks as a group rather than assuming one member’s equipment protects everyone’s progress. | |||
<span id="rules"></span> | |||
== Account type and XP difficulty are different decisions == | |||
The difficulty selection offers '''Normal 25×''', '''Hard 10×''' and '''Extreme 3×'''. “Normal” here names an XP difficulty; it does not mean the account is Regular. | |||
<blockquote>'''Changing XP difficulty resets your skills.''' Party Pete allows up to three difficulty changes. A change resets skills to level 1, with Hitpoints at 10. Read the [[XP rates#changing-rate|full change procedure]] before confirming.</blockquote> | |||
Sarim | Do not choose an Ironman account on the assumption that you can freely switch to another type later. For an account-status removal request, [https://discord.gg/KsrsG93 ask Sarim support] about your specific account before relying on a change. Buying a bond does not remove mode restrictions; check the [https://sarimps.com/store/ purchase details] separately. | ||
<span id="quick-answers"></span> | <span id="quick-answers"></span> | ||
== | == Before you confirm == | ||
* Check the selected account name, especially Regular versus Normal XP difficulty. | |||
* If playing with friends, agree on the group type and first meeting point. | |||
* Choose your [[XP rates|XP rate]] with its change consequences in mind. | |||
* Continue to [[First day#onboarding|first-session setup]] for the optional PIN, group island and free perk. | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Getting started]] | [[Category:Getting started]] | ||
Revision as of 23:37, 28 September 2026
Sarim RSPS offers six account modes. The choice changes who you can trade with, how you store items and whether deaths affect a hardcore status. Your XP rate is a separate choice.
| Mode | Trading and storage | What defines the mode |
|---|---|---|
| Regular | Player trading and a personal bank. | Build through your own drops, skilling and the player economy. |
| Ironman | No trading with other players; personal bank. | Earn your own equipment and supplies. |
| Hardcore Ironman | Ironman restrictions and a personal bank. | One hardcore life; an unsafe death removes hardcore status. |
| Ultimate Ironman | No player trading or personal bank. | Plan progression around inventory and equipment space. |
| Group Ironman | Trade within your group; personal banks and group storage. | A self-sufficient team of up to five players. |
| Hardcore Group Ironman | Group Ironman trading and storage. | Five shared lives; losing them removes the group’s hardcore status. |
Start with the restriction you want
If you want to participate in the player economy, choose Regular. If obtaining each upgrade yourself is the appeal, choose Ironman. Add hardcore or Ultimate restrictions because you want that challenge. Choose a group mode when cooperating with a team is part of the plan.
Regular: access to the player economy
The creation screen calls this Regular Account. It has no Ironman restrictions. You can earn an item yourself or trade with another player for it. This is a useful starting point if you want to explore Sarim’s systems before committing to a self-sufficient route.
Ironman: your own supply chain
The creation screen calls this Standard IM. You cannot trade with other players, but you can bank. Before pursuing an upgrade, check both its drop source and any materials you will need to use or improve it. The Sarim Ironman guide turns that approach into a starting route.
Hardcore Ironman: protect your status
Hardcore Ironman adds a survival condition to Ironman. An unsafe death changes the account to ordinary Ironman. Safe-death exceptions exist, so check the activity’s rules before treating a death as safe.
Choose it for the survival challenge. Learning an unfamiliar boss or entering the Wilderness has a different consequence when your hardcore status is at stake.
Ultimate Ironman: work within your inventory
Ultimate Ironman cannot trade with players or use a personal bank. Supplies, equipment changes and crafting ingredients compete for inventory space. Read an activity’s item requirements and death rules before taking your setup there.
Group Ironman: progress together
Group Ironman supports up to five players, trading within that group and shared storage. Agree who will gather supplies, pursue equipment and hold shared items before the group starts spending resources.
New group accounts must join or form a group on the island before leaving. Coordinate the account type with your teammates; selecting Group IM is only the first part of setup.
Hardcore Group Ironman: five shared lives
Hardcore Group IM combines group progression with five lives shared by the team. Unsafe deaths use those lives. When none remain, the group loses hardcore status. Review encounter risks as a group rather than assuming one member’s equipment protects everyone’s progress.
Account type and XP difficulty are different decisions
The difficulty selection offers Normal 25×, Hard 10× and Extreme 3×. “Normal” here names an XP difficulty; it does not mean the account is Regular.
Changing XP difficulty resets your skills. Party Pete allows up to three difficulty changes. A change resets skills to level 1, with Hitpoints at 10. Read the full change procedure before confirming.
Do not choose an Ironman account on the assumption that you can freely switch to another type later. For an account-status removal request, ask Sarim support about your specific account before relying on a change. Buying a bond does not remove mode restrictions; check the purchase details separately.
Before you confirm
- Check the selected account name, especially Regular versus Normal XP difficulty.
- If playing with friends, agree on the group type and first meeting point.
- Choose your XP rate with its change consequences in mind.
- Continue to first-session setup for the optional PIN, group island and free perk.