No-reset policy: Difference between revisions

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Sarim RSPS doesn't wipe accounts. Our policy is '''“No server resets. Ever.”''', so your progress stays. Changing your own XP difficulty does reset your skills, but that's your choice, not a server wipe.


Server resets are the single biggest risk to long-term RSPS investment. Understand what causes them, what Sarim's policy covers, and why the stakes are different for Ironman accounts.
<span id="sarims-policy"></span>
== The published commitment ==
 
The no-reset commitment concerns server resets. It should be read separately from actions you take on your own account, the consequences of death and changes to the game’s balance.


A server reset wipes all player progress. Stats return to base, banks clear, and everything an account built disappears. Resets happen on private servers for real reasons, and whether a server has a published policy on them is one of the most important things to check before committing time to an account.
<blockquote>'''An XP difficulty change resets your skills.''' Party Pete offers up to three difficulty changes. Confirming one resets skills to level 1 and Hitpoints to 10. This player-requested action is different from a server-wide reset. Read the [[XP rates#changing-rate|XP change procedure]] before using it.</blockquote>


<span id="what-is-a-reset"></span>
<span id="what-is-a-reset"></span>
== What a reset actually does ==
== Keep these situations separate ==
 
When a private server resets, player progression is cleared for all accounts. This typically includes all skills and stats, bank contents, quest completion, currency, and account-specific records like kill counts or collection data.


The exact scope varies by server and how the reset is implemented. Some do a full wipe. Some preserve cosmetics. Some transfer a portion of data from the old version. The default assumption when a server resets should be that nothing carries forward unless the server explicitly says what does. Announcements made under pressure often promise more continuity than is delivered.
{| class="wikitable"
|+ Different changes have different consequences
|-
! Situation
! What it means
! Where to check
|-
! Server reset
| A reset of player progression across the server. Sarim’s published commitment is no server resets.
| This policy page.
|-
! Voluntary XP difficulty change
| Your own skills reset when you confirm a different difficulty.
| [[XP rates#changing-rate|XP rates and changes]].
|-
! Hardcore death
| An unsafe death can remove hardcore status or use a group life.
| [[Account modes#hardcore|Account-mode rules]] and the relevant activity guide.
|-
! Content or balance update
| Mechanics, item effects and rewards may change.
| [https://sarimps.com/news/ Published updates].
|}


<span id="why-resets-happen"></span>
<span id="why-resets-happen"></span>
== Why servers reset ==
== Evaluate a policy by what it actually says ==


Resets aren't arbitrary. They happen for identifiable reasons, and recognizing those reasons helps evaluate the risk on any server.
When comparing private servers, look for a written progression policy rather than assuming that every server follows the same model. A permanent world and a separately announced seasonal mode answer different needs.


<span id="economy-collapse"></span>
Do not infer a future season’s duration, carry-over rules or rewards from the existing world’s policy. Those details need their own announcement. Sarim’s development references to Gridmaster do not establish a released seasonal mode or a launch date.
=== Economy collapse ===
 
The most common cause. Private server economies break down when too many items enter the game relative to demand. This happens fastest on servers with flat drop rate multipliers, because the same multiplier applies to every table in the game simultaneously. Once key items become oversupplied, their value drops to nothing, the economy loses its function, and the only fix the developer can see is starting over.
 
Variable rate systems, where drop rates scale with player progression or XP rate resist this better because the supply curve for different item tiers runs at different rates. An economy built this way doesn't collapse as uniformly.
 
<span id="ownership-changes"></span>
=== Ownership changes ===
 
When a server changes hands, the new team isn't always bound by the previous team's decisions. New ownership may reset to establish their own version of the server, clear technical debt, or simply start fresh because the previous codebase or database is not being transferred cleanly.
 
<span id="server-closure-and-restart"></span>
=== Server closure and restart ===
 
A server that closes, whether announced or without warning, and later returns often comes back without transferring the old database. Players who invested in the previous version start over regardless. This situation is sometimes described as a relaunch rather than a reset, but the effect on player accounts is the same.
 
<span id="balance-decisions"></span>
=== Balance decisions ===
 
Some content or drop rate changes are severe enough that the existing economy cannot absorb them. If a boss that shouldn't have been farmable was farmed for months and flooded the economy with items, fixing the boss doesn't fix the items already in player banks. When the developer decides the only path forward is a clean state, a reset follows.
 
<span id="sarims-policy"></span>
== Sarim's policy ==
 
Sarim publishes a no-reset policy for player progression. The policy covers all player progression: stats, items, banks, and related account data.
 
The policy is part of the server's design intent, not just a current promise. It influences how content is developed and how economy decisions are made. Echo boss drop rates, Demonic Pact crafting components, and the perk system are all built on the assumption that what a player earns stays with the account. That assumption breaks down under a reset-viable economy model.
 
<blockquote>'''What the policy covers''' All player progression — skills, items, banks, and account data — is preserved across updates and content changes.</blockquote>
 
What the policy does not cover: item values in the economy, balance changes that make previous items less dominant, or updates that change how content works. Those changes happen regularly. The policy protects the account, not the competitive standing of every item in it.


<span id="ironman"></span>
<span id="ironman"></span>
== Why it matters more for Ironman accounts ==
== Planning a self-sufficient account ==
 
For Normal accounts, a reset is damaging. An account loses everything, and rebuilding takes time. But a Normal account can participate in the economy during the rebuild. Other players are farming drops and selling through the market. A Normal account can buy its way back to previous upgrade points without having to re-earn every item personally.
 
An Ironman account cannot do that.
 
When a server resets and you play Ironman, you start completely over. Every item has to be re-earned by that account through that account's drops and skilling. The Bandos platebody that took 200 General Graardor kills to obtain is gone, and the path back is 200 more General Graardor kills. There is no market shortcut.


For Hardcore Ironman, the damage is compounded. The hardcore status disappears with everything else. An account that maintained clean survival through difficult content loses that record entirely on reset. Hardcore status starts at zero regardless of history, and there is no way to recover what the account's survival record represented.
For an Ironman, each equipment target also involves a route to its supplies and ingredients. A continuing account lets you plan several linked goals: build combat gear, collect materials, improve attachments and attempt new encounters.


This makes the reset policy question more important for Ironman players than for anyone else. The same reset is more damaging to an Ironman account because there is no recovery path available through the economy.
The same applies to a group’s shared progress. Discuss which resources are shared and which goals each member wants to pursue. The no-reset commitment does not remove Ironman restrictions or hardcore death consequences.


<span id="echo-content"></span>
<span id="echo-content"></span>
== What it means for Echo content ==
== Long-term goals still have changing details ==


Echo boss encounters and Demonic Pact equipment are built for extended farming. The Frozen King Core from Echo King Black Dragon drops at 1-in-320. The Elemental Pact Sigil from Echo Dagannoth Kings trio drops at 1-in-160 per completion. These rates reflect meaningful acquisition over real session time, not one-session windfalls.
Use the [[Echo bosses|Echo boss guides]] and [[Demonic Pact equipment|Demonic Pact reference]] for unlocks, reward sources and crafting conditions. Use [https://sarimps.com/news/ Updates] for changes to those systems.


Farming content at those rates only makes sense if the results are kept. On a server with a reset history or no clear policy, that investment is a risk. The no-reset policy is what makes farming toward a specific drop worth treating as a long-term goal rather than a short-term gamble.
A progression policy is not a guarantee that an item’s market price, effect or place in a build will stay the same. Check the current rules before spending a rare component or planning an upgrade.


<span id="quick-answers"></span>
<span id="quick-answers"></span>
== Quick answers ==
== Quick answers ==


<span id="does-the-policy-cover-all-account-types"></span>
=== Does “no reset” mean I cannot change my XP rate? ===
=== Does the policy cover all account types? ===
 
Yes. All player progression is covered regardless of account mode — Normal, Ironman, HCIM, UIM, or Group Ironman.
 
<span id="can-updates-change-item-stats-or-drop-rates"></span>
=== Can updates change item stats or drop rates? ===
 
Yes. Updates and balance changes happen regularly. The no-reset policy protects what your account holds, not how that item performs relative to new content or how its drop rate may change going forward.
 
<span id="how-is-a-published-policy-different-from-a-server-that-just-hasn-t-reset-yet"></span>
=== How is a published policy different from a server that just hasn't reset yet? ===
 
A server that has never reset but has no stated policy is still a risk. The absence of a reset doesn't mean the policy exists. A published no-reset policy shapes economy design decisions and content development in ways that a policy-free server is not committed to.


<span id="where-is-the-policy-referenced"></span>
No. Difficulty changes are available, with their own explicit skill-reset consequence.
=== Where is the policy referenced? ===


The guide hub, play page FAQ, and in-game documentation all reference it. The update archive covers the economy design philosophy behind it.
=== Does it protect hardcore status from death? ===


== Source ==
No. Hardcore status follows the account mode’s death rules.


Adapted from [https://sarimps.com/guide/no-reset/ No reset. What that means and why it matters.] on the Sarim website. Published 2026-08-26; Updated 2026-09-09.
=== Where should I ask about a situation this page does not cover? ===


See [[Guides]] and [[Wiki index]] for more articles.
[https://discord.gg/KsrsG93 Ask Sarim support] before making the account or progression decision. A future mode’s terms must be stated in its own announcement.


[[Category:Guides]]
[[Category:Guides]]
[[Category:Server information]]
[[Category:Choosing a server]]

Revision as of 23:37, 28 September 2026

Sarim RSPS doesn't wipe accounts. Our policy is “No server resets. Ever.”, so your progress stays. Changing your own XP difficulty does reset your skills, but that's your choice, not a server wipe.

The published commitment

The no-reset commitment concerns server resets. It should be read separately from actions you take on your own account, the consequences of death and changes to the game’s balance.

An XP difficulty change resets your skills. Party Pete offers up to three difficulty changes. Confirming one resets skills to level 1 and Hitpoints to 10. This player-requested action is different from a server-wide reset. Read the XP change procedure before using it.

Keep these situations separate

Different changes have different consequences
Situation What it means Where to check
Server reset A reset of player progression across the server. Sarim’s published commitment is no server resets. This policy page.
Voluntary XP difficulty change Your own skills reset when you confirm a different difficulty. XP rates and changes.
Hardcore death An unsafe death can remove hardcore status or use a group life. Account-mode rules and the relevant activity guide.
Content or balance update Mechanics, item effects and rewards may change. Published updates.

Evaluate a policy by what it actually says

When comparing private servers, look for a written progression policy rather than assuming that every server follows the same model. A permanent world and a separately announced seasonal mode answer different needs.

Do not infer a future season’s duration, carry-over rules or rewards from the existing world’s policy. Those details need their own announcement. Sarim’s development references to Gridmaster do not establish a released seasonal mode or a launch date.

Planning a self-sufficient account

For an Ironman, each equipment target also involves a route to its supplies and ingredients. A continuing account lets you plan several linked goals: build combat gear, collect materials, improve attachments and attempt new encounters.

The same applies to a group’s shared progress. Discuss which resources are shared and which goals each member wants to pursue. The no-reset commitment does not remove Ironman restrictions or hardcore death consequences.

Long-term goals still have changing details

Use the Echo boss guides and Demonic Pact reference for unlocks, reward sources and crafting conditions. Use Updates for changes to those systems.

A progression policy is not a guarantee that an item’s market price, effect or place in a build will stay the same. Check the current rules before spending a rare component or planning an upgrade.

Quick answers

Does “no reset” mean I cannot change my XP rate?

No. Difficulty changes are available, with their own explicit skill-reset consequence.

Does it protect hardcore status from death?

No. Hardcore status follows the account mode’s death rules.

Where should I ask about a situation this page does not cover?

Ask Sarim support before making the account or progression decision. A future mode’s terms must be stated in its own announcement.