Corporeal Beast: Difference between revisions

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''Source-reviewed on 1 October 2026 from Sarim's implementation. The running game's build, cache and configuration have not yet been matched to this review.''
[[Bosses|← Bosses]]
{{Infobox NPC
{{Infobox NPC
|name = Corporeal Beast
|name = Corporeal Beast
|variant = Normal encounter
|context = Base stats; personal item loot
|npc_type = Boss
|npc_type = Boss
|location = Corporeal Beast cave
|location = Corporeal Beast cave
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|ranged = 150
|ranged = 150
|attack_styles = Crush and magic
|attack_styles = Crush and magic
|max_hit = 51 melee; 65 magic before player modifiers
|max_hit = 51 melee; 65 magic
|attack_ticks = 6
|attack_ticks = 6
|immunities = Poison and venom
|immunities = Poison and venom
Line 22: Line 16:
}}
}}


'''Corporeal Beast''' is a boss with 2,000 base hitpoints and independent item loot for participating players. To qualify for personal item loot, deal positive damage after its weapon resistance and remain in the boss's region until rewards are distributed. The ordinary item rewards are not limited to the highest-damage player.
The '''Corporeal Beast''' is a boss with 2,000 hitpoints found in the Corporeal Beast cave. Each player who damages the boss and remains in its area receives their own item drops.


== Getting there ==
== Getting there ==
Select '''Corporeal beast''' in the boss teleport menu, then use the passage to reach the chamber. Standard teleport restrictions apply, including teleblock, the level-20 Wilderness teleport limit, and restrictions imposed by your current activity.
Choose '''Corporeal beast''' in the [[Teleports Menu|Sarim Hub]], then use the passage to enter the chamber.


The external cave entrance rejects entry while teleblocked or recently defending in combat. The cave exit leads to the '''Wilderness''' and asks for confirmation. Take care when choosing the exit rather than a teleport.
The external cave entrance cannot be used while teleblocked or recently defending in combat. The cave exit leads into the '''Wilderness''' and asks for confirmation before leaving.


== Combat ==
== Fight ==
Corporeal Beast halves styled player-hit damage unless your weapon is accepted by its weapon check. '''Sunlight spear''' and '''Osmumten's fang''' are explicit exceptions, as are the fang's ornamented form and Osmumten's scythe. Some weapon categories are also accepted. The weapon-resistance check caps damage at '''100''' before later hit modifiers.
Corporeal Beast halves damage from many weapons. '''Sunlight spear''', '''Osmumten's fang''' and its ornamented form, and '''Osmumten's scythe''' bypass this resistance. Damage is capped at '''100''' before critical hits and other damage boosts.


The boss has a base '''six-tick''' attack interval and uses melee plus several magic attacks:
Corp attacks every six ticks with melee and magic:


* '''Melee:''' a base maximum of 51.
* '''Melee''' hits up to 51.
* '''Basic magic:''' a base maximum of 65.
* '''Basic magic''' hits up to 65.
* '''Powered magic:''' rolls 30–65 damage without Protect from Magic. With that prayer active, it rolls 10–35 and bypasses the ordinary prayer reduction and defence accuracy checks.
* '''Powered magic''' deals 30–65 damage, reduced to 10–35 with Protect from Magic. It ignores Defence and receives no further reduction from that prayer.
* '''Split magic:''' initially hits for up to 42, then scatters five impact locations near the target. Standing on an impact location can inflict 15–35 damage, ignoring prayer and defence. More than one impact can strike the same tile.
* '''Split magic''' hits up to 42, then scatters five impacts near the target. Each impact deals 15–35 damage and ignores Defence and protection prayers. Several impacts can land on the same tile; move away from them.


=== Dark energy core ===
=== Dark energy core ===
When Corp survives a hit of at least 32 damage and no core is active, there is a '''1 in 8''' chance to spawn a dark energy core. The core jumps near players and drains players within one tile, dealing up to 12 damage per drain and healing Corp by the damage dealt. Move away from its landing position. A poisoned core suppresses its drain in this implementation.
When Corp survives a hit of at least 32 damage, it has a '''1/8''' chance to summon a dark energy core if none is active. The core jumps near players and drains anyone within one tile, dealing up to 12 damage and healing Corp by the same amount. Move away from its landing position. A poisoned core does not drain players.


If nobody remains visible to Corp, it checks every three ticks and restores itself. Leaving the chamber can therefore undo progress rather than preserve the fight indefinitely.
Corp restores its health when no players remain visible to it. Leaving the chamber allows it to heal.


<div style="clear:both;"></div>
<div style="clear:both;"></div>
== Drops ==
== Drops ==
Each eligible contributor receives an independent loot receipt. The table lists every main-table entry, using baseline chances for '''one ordinary roll with no drop-rate bonuses, extra rolls, reward-set effects or special-mode changes'''. Chances describe the selected item. Quantities are before item-processing effects; separate coin, pet and other auxiliary rewards are excluded.
Deal damage and remain in the boss's area until drops are awarded to receive your own item drops. Rates below are for one normal-world drop roll per player, without reward bonuses or extra rolls.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Item !! Quantity !! Baseline chance
! Item !! Quantity !! Rarity
|-
|-
| Adamant arrow || 750 || 1/33
| Adamant arrow || 750 || 1/33
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=== Additional rewards ===
=== Additional rewards ===
The '''pet dark core''' has a baseline chance of '''1 in 1,001 per pet roll'''. This pet check belongs to the resolved killer; personal item-loot eligibility does not grant every contributor a pet roll. Pet modifiers and additional pet rolls change that baseline.
Only the killer receives the pet roll, with a '''1/1001''' chance of '''pet dark core''' per roll before boosts. Other players still receive their own item drops.
 
Three separate bonus-coin rolls can award 500,000 or 2,000,000 coins, 2,000,000 or 5,000,000 coins, and 25,000,000 or 50,000,000 coins. These rolls are independent of the main table and can succeed together. Donation benefits can change the amounts.


Separate bonus-coin rolls can award 500,000 or 2,000,000 coins, 2,000,000 or 5,000,000 coins, and 25,000,000 or 50,000,000 coins without donation benefits. The three rolls are independent of the main table and can succeed together.
[[Bosses|More boss guides]]


[[Category:Bosses]]
[[Category:Bosses]]

Revision as of 22:16, 1 October 2026

NPCCorporeal Beast
Details
NPC typeBoss
LocationCorporeal Beast cave
Combat
Hitpoints2000
Attack320
Strength320
Defence310
Magic350
Ranged150
Attack stylesCrush and magic
Maximum hit51 melee; 65 magic
Attack interval (ticks)6
ImmunitiesPoison and venom
Access and rewards
PetPet dark core

The Corporeal Beast is a boss with 2,000 hitpoints found in the Corporeal Beast cave. Each player who damages the boss and remains in its area receives their own item drops.

Getting there

Choose Corporeal beast in the Sarim Hub, then use the passage to enter the chamber.

The external cave entrance cannot be used while teleblocked or recently defending in combat. The cave exit leads into the Wilderness and asks for confirmation before leaving.

Fight

Corporeal Beast halves damage from many weapons. Sunlight spear, Osmumten's fang and its ornamented form, and Osmumten's scythe bypass this resistance. Damage is capped at 100 before critical hits and other damage boosts.

Corp attacks every six ticks with melee and magic:

  • Melee hits up to 51.
  • Basic magic hits up to 65.
  • Powered magic deals 30–65 damage, reduced to 10–35 with Protect from Magic. It ignores Defence and receives no further reduction from that prayer.
  • Split magic hits up to 42, then scatters five impacts near the target. Each impact deals 15–35 damage and ignores Defence and protection prayers. Several impacts can land on the same tile; move away from them.

Dark energy core

When Corp survives a hit of at least 32 damage, it has a 1/8 chance to summon a dark energy core if none is active. The core jumps near players and drains anyone within one tile, dealing up to 12 damage and healing Corp by the same amount. Move away from its landing position. A poisoned core does not drain players.

Corp restores its health when no players remain visible to it. Leaving the chamber allows it to heal.

Drops

Deal damage and remain in the boss's area until drops are awarded to receive your own item drops. Rates below are for one normal-world drop roll per player, without reward bonuses or extra rolls.

Item Quantity Rarity
Adamant arrow 750 1/33
Runite bolts 250 1/33
Mystic air staff 1 1/66
Mystic water staff 1 1/66
Mystic earth staff 1 1/66
Mystic fire staff 1 1/66
Mystic robe top (blue) 1 1/75
Mystic robe bottom (blue) 1 1/75
Onyx bolts (e) 175 1/112
Cannonball 2,000 1/112
Spirit shield 1 1/112
Arcane sigil 1 1/963
Spectral sigil 1 1/963
Divine sigil 1 1/2890
Core spirit 1 1/963
Elysian sigil 1 1/1445
Pure essence 2,500 1/23
Law rune 250 1/23
Cosmic rune 500 1/35
Death rune 300 1/35
Soul rune 250 1/35
Adamantite ore 125 1/3
Runite ore 20 1/39
Adamantite bar 35 1/39
Teak plank 100 1/76
Mahogany logs 150 1/76
Magic logs 75 1/63
Green dragonhide 100 1/63
Watermelon seed 24 1/44
Raw shark 70 1/44
White berries 120 1/44
Desert goat horn 120 1/44
Tuna potato 30 1/48
Antidote++(4) 40 1/48
Ranarr seed 10 1/48
Crystal key 1–5 1/73
Holy elixir 1 1/73
Clue scroll (elite) 1 1/73

Additional rewards

Only the killer receives the pet roll, with a 1/1001 chance of pet dark core per roll before boosts. Other players still receive their own item drops.

Three separate bonus-coin rolls can award 500,000 or 2,000,000 coins, 2,000,000 or 5,000,000 coins, and 25,000,000 or 50,000,000 coins. These rolls are independent of the main table and can succeed together. Donation benefits can change the amounts.

More boss guides