Account modes: Difference between revisions

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Sarim RSPS offers six account modes. The choice changes who you can trade with, how you store items and whether deaths affect a hardcore status. Your XP rate is a separate choice.


Understand the progression style behind Normal, Ironman, Hardcore Ironman, Ultimate Ironman, and Group Ironman before your first login.
{| class="wikitable"
|+ Compare the six account modes
|-
! Mode
! Trading and storage
! What defines the mode
|-
! [[#normal|Regular]]
| Player trading and a personal bank.
| Build through your own drops, skilling and the player economy.
|-
! [[#ironman|Ironman]]
| No trading with other players; personal bank.
| Earn your own equipment and supplies.
|-
! [[#hardcore|Hardcore Ironman]]
| Ironman restrictions and a personal bank.
| One hardcore life; an unsafe death removes hardcore status.
|-
! [[#ultimate|Ultimate Ironman]]
| No player trading or personal bank.
| Plan progression around inventory and equipment space.
|-
! [[#group|Group Ironman]]
| Trade within your group; personal banks and group storage.
| A self-sufficient team of up to five players.
|-
! [[#hardcore-group|Hardcore Group Ironman]]
| Group Ironman trading and storage.
| Five shared lives; losing them removes the group’s hardcore status.
|}


Account mode determines where help can come from, what risks you're accepting, and how much of your progression must be earned through your own account or group.
<span id="how-to-choose"></span>
== Start with the restriction you want ==


<blockquote>'''Current modes published by Sarim''' Normal · Ironman · Hardcore Ironman · Ultimate Ironman · Group Ironman</blockquote>
If you want to participate in the player economy, choose Regular. If obtaining each upgrade yourself is the appeal, choose Ironman. Add hardcore or Ultimate restrictions because you want that challenge. Choose a group mode when cooperating with a team is part of the plan.


<span id="normal"></span>
<span id="normal"></span>
== Normal accounts ==
== Regular: access to the player economy ==


Normal is the flexible choice for players who want the server economy and other players to remain part of progression. It places the fewest identity restrictions on how an account acquires resources and prepares for content.
The creation screen calls this '''Regular Account'''. It has no Ironman restrictions. You can earn an item yourself or trade with another player for it. This is a useful starting point if you want to explore Sarim’s systems before committing to a self-sufficient route.
 
Choose Normal if you value trading, changing direction without an account-mode rule defining the route, or learning Sarim before committing to a self-sufficient challenge.


<span id="ironman"></span>
<span id="ironman"></span>
== Ironman ==
== Ironman: your own supply chain ==


Ironman makes self-sufficiency the central rule. Upgrades, supplies, and milestones carry a different meaning when the account must build its own route rather than rely on the wider economy.
The creation screen calls this '''Standard IM'''. You cannot trade with other players, but you can bank. Before pursuing an upgrade, check both its drop source and any materials you will need to use or improve it. The [[Ironman|Sarim Ironman guide]] turns that approach into a starting route.
 
Choose Ironman if planning acquisition paths is part of the fun and you want item perks or encounter preparation to reflect what your account has earned directly.


<span id="hardcore"></span>
<span id="hardcore"></span>
== Hardcore Ironman ==
== Hardcore Ironman: protect your status ==


Hardcore Ironman adds a risk identity to self-sufficient progression. The appeal is not simply playing alone; it is making survival and preparation visible parts of the account's story.
Hardcore Ironman adds a survival condition to Ironman. An unsafe death changes the account to ordinary Ironman. Safe-death exceptions exist, so check the activity’s rules before treating a death as safe.


Choose HCIM if the possibility of losing hardcore status makes encounters more meaningful to you. Check the current in-game rules for exactly which deaths, activities, or protections affect that status before taking a risk.
Choose it for the survival challenge. Learning an unfamiliar boss or entering the Wilderness has a different consequence when your hardcore status is at stake.


<span id="ultimate"></span>
<span id="ultimate"></span>
== Ultimate Ironman ==
== Ultimate Ironman: work within your inventory ==


Ultimate Ironman is the inventory-management challenge. It combines self-sufficient acquisition with stricter storage expectations, turning space, routing, and preparation into progression systems of their own.
Ultimate Ironman cannot trade with players or use a personal bank. Supplies, equipment changes and crafting ingredients compete for inventory space. Read an activity’s item requirements and death rules before taking your setup there.
 
Choose UIM if you enjoy solving logistical problems and are comfortable making decisions around what an account can carry or keep. Always use Sarim's current mode-selection information as the authority for its exact restrictions.


<span id="group"></span>
<span id="group"></span>
== Group Ironman ==
== Group Ironman: progress together ==


Group Ironman keeps the identity of restricted progression while making a defined team part of the process. Roles can develop naturally: one player may focus on supplies, another on skills, and another on encounter preparation.
Group Ironman supports up to five players, trading within that group and shared storage. Agree who will gather supplies, pursue equipment and hold shared items before the group starts spending resources.


Choose GIM if you already have a dependable group and want shared goals to matter more than access to the full player economy. Agree on pace and expectations before the group begins.
New group accounts must join or form a group on the island before leaving. Coordinate the account type with your teammates; selecting Group IM is only the first part of setup.


<span id="how-to-choose"></span>
<span id="hardcore-group"></span>
== How to choose a mode ==
== Hardcore Group Ironman: five shared lives ==


* '''Choose Normal''' for flexibility, trading, and the broadest social economy.
Hardcore Group IM combines group progression with five lives shared by the team. Unsafe deaths use those lives. When none remain, the group loses hardcore status. Review encounter risks as a group rather than assuming one member’s equipment protects everyone’s progress.
* '''Choose Ironman''' for self-sufficient upgrades without a hardcore or storage identity.
* '''Choose HCIM''' when survival risk makes progression more engaging.
* '''Choose UIM''' when restricted storage and route planning are the challenge you want.
* '''Choose GIM''' when a committed team should share the progression story.


Mode is only one part of account setup. Sarim also offers 25×, 10×, and 3× experience rates, so consider how restrictions and pace will feel together. The [[XP rates|Sarim XP rate guide]] compares those choices without assuming that faster always means easier.
<span id="rules"></span>
== Account type and XP difficulty are different decisions ==


<span id="rules"></span>
The difficulty selection offers '''Normal 25×''', '''Hard 10×''' and '''Extreme 3×'''. “Normal” here names an XP difficulty; it does not mean the account is Regular.
== Use current Sarim rules as the authority ==


Mode names provide a useful expectation, but private servers can implement details differently. Account setup, official update notes, and current in-game explanations take priority over generic assumptions about another server.
<blockquote>'''Changing XP difficulty resets your skills.''' Party Pete allows up to three difficulty changes. A change resets skills to level 1, with Hitpoints at 10. Read the [[XP rates#changing-rate|full change procedure]] before confirming.</blockquote>


Sarim publishes a no-reset policy for player progression. That makes it worth understanding a mode before investing time, especially when its identity depends on risk, storage, or a fixed group.
Do not choose an Ironman account on the assumption that you can freely switch to another type later. For an account-status removal request, [https://discord.gg/KsrsG93 ask Sarim support] about your specific account before relying on a change. Buying a bond does not remove mode restrictions; check the [https://sarimps.com/store/ purchase details] separately.


<span id="quick-answers"></span>
<span id="quick-answers"></span>
== Quick answers ==
== Before you confirm ==
 
<span id="which-account-modes-are-available-on-sarim"></span>
=== Which account modes are available on Sarim? ===
 
Sarim currently lists Normal, Ironman, Hardcore Ironman, Ultimate Ironman, and Group Ironman.
 
<span id="which-mode-is-best-for-a-first-account"></span>
=== Which mode is best for a first account? ===
 
Normal offers the most flexibility. Ironman is a strong first choice when self-sufficient progression is already the experience you want.
 
<span id="is-hcim-the-same-as-regular-ironman"></span>
=== Is HCIM the same as regular Ironman? ===
 
Both center self-sufficient progression, but Hardcore Ironman adds a survival-based status. Review Sarim's current death rules before relying on assumptions from another game or server.
 
<span id="should-a-group-decide-on-an-xp-rate-together"></span>
=== Should a group decide on an XP rate together? ===
 
Yes. Agreeing on pace, availability, and shared goals helps a Group Ironman team avoid mismatched expectations.
 
== Source ==
 
Adapted from [https://sarimps.com/guide/account-modes/ Choose your Sarim account mode.] on the Sarim website. Published 2026-08-24; Updated 2026-09-09.


See [[Guides]] and [[Wiki index]] for more articles.
* Check the selected account name, especially Regular versus Normal XP difficulty.
* If playing with friends, agree on the group type and first meeting point.
* Choose your [[XP rates|XP rate]] with its change consequences in mind.
* Continue to [[First day#onboarding|first-session setup]] for the optional PIN, group island and free perk.


[[Category:Guides]]
[[Category:Guides]]
[[Category:Getting started]]
[[Category:Getting started]]

Revision as of 23:37, 28 September 2026

Sarim RSPS offers six account modes. The choice changes who you can trade with, how you store items and whether deaths affect a hardcore status. Your XP rate is a separate choice.

Compare the six account modes
Mode Trading and storage What defines the mode
Regular Player trading and a personal bank. Build through your own drops, skilling and the player economy.
Ironman No trading with other players; personal bank. Earn your own equipment and supplies.
Hardcore Ironman Ironman restrictions and a personal bank. One hardcore life; an unsafe death removes hardcore status.
Ultimate Ironman No player trading or personal bank. Plan progression around inventory and equipment space.
Group Ironman Trade within your group; personal banks and group storage. A self-sufficient team of up to five players.
Hardcore Group Ironman Group Ironman trading and storage. Five shared lives; losing them removes the group’s hardcore status.

Start with the restriction you want

If you want to participate in the player economy, choose Regular. If obtaining each upgrade yourself is the appeal, choose Ironman. Add hardcore or Ultimate restrictions because you want that challenge. Choose a group mode when cooperating with a team is part of the plan.

Regular: access to the player economy

The creation screen calls this Regular Account. It has no Ironman restrictions. You can earn an item yourself or trade with another player for it. This is a useful starting point if you want to explore Sarim’s systems before committing to a self-sufficient route.

Ironman: your own supply chain

The creation screen calls this Standard IM. You cannot trade with other players, but you can bank. Before pursuing an upgrade, check both its drop source and any materials you will need to use or improve it. The Sarim Ironman guide turns that approach into a starting route.

Hardcore Ironman: protect your status

Hardcore Ironman adds a survival condition to Ironman. An unsafe death changes the account to ordinary Ironman. Safe-death exceptions exist, so check the activity’s rules before treating a death as safe.

Choose it for the survival challenge. Learning an unfamiliar boss or entering the Wilderness has a different consequence when your hardcore status is at stake.

Ultimate Ironman: work within your inventory

Ultimate Ironman cannot trade with players or use a personal bank. Supplies, equipment changes and crafting ingredients compete for inventory space. Read an activity’s item requirements and death rules before taking your setup there.

Group Ironman: progress together

Group Ironman supports up to five players, trading within that group and shared storage. Agree who will gather supplies, pursue equipment and hold shared items before the group starts spending resources.

New group accounts must join or form a group on the island before leaving. Coordinate the account type with your teammates; selecting Group IM is only the first part of setup.

Hardcore Group Ironman: five shared lives

Hardcore Group IM combines group progression with five lives shared by the team. Unsafe deaths use those lives. When none remain, the group loses hardcore status. Review encounter risks as a group rather than assuming one member’s equipment protects everyone’s progress.

Account type and XP difficulty are different decisions

The difficulty selection offers Normal 25×, Hard 10× and Extreme 3×. “Normal” here names an XP difficulty; it does not mean the account is Regular.

Changing XP difficulty resets your skills. Party Pete allows up to three difficulty changes. A change resets skills to level 1, with Hitpoints at 10. Read the full change procedure before confirming.

Do not choose an Ironman account on the assumption that you can freely switch to another type later. For an account-status removal request, ask Sarim support about your specific account before relying on a change. Buying a bond does not remove mode restrictions; check the purchase details separately.

Before you confirm

  • Check the selected account name, especially Regular versus Normal XP difficulty.
  • If playing with friends, agree on the group type and first meeting point.
  • Choose your XP rate with its change consequences in mind.
  • Continue to first-session setup for the optional PIN, group island and free perk.