Avernic treads (max): Difference between revisions

From Sarim Wiki
Jump to navigation Jump to search
Add reviewed October game updates: Tempering, Gridmaster prestige, rewards, shops and encounters
Add remaining source-reviewed gameplay guides, item rules, rewards and navigation
 
Line 17: Line 17:
| [[Corrupted boots]] || 1
| [[Corrupted boots]] || 1
|-
|-
| Avernic treads || 1
| [[Avernic treads]] || 1
|-
|-
| Ethereal essence '''(binding component)''' || 1
| Ethereal essence '''(binding component)''' || 1

Latest revision as of 23:46, 20 October 2026

ItemAvernic treads (max)
Properties
TradeableYes
Equipment and use
Equipment slotFeet
Requirements80 Defence
Acquisition
SourcesItem Creation Bench

Avernic treads (max) is a pair of boots made at Item Creation Bench.

Creation

Use ::upgrade to open Item Creation Bench. Carry one of each listed item in your inventory and select the recipe. Check the displayed chance before confirming.

Required item Quantity
Corrupted boots 1
Avernic treads 1
Ethereal essence (binding component) 1

Base success chance: 70% per attempt. Donor rank can increase this chance; use the chance shown for your account.

On failure, only the Ethereal essence is consumed. The equipment ingredients remain. On success, all listed items are consumed and you receive the result.

This recipe has no increasing bonus from failed attempts.

Creating this item preserves your account's Temper levels. An ingredient's level does not transfer to a different family; the result uses any account Temper that applies to it when equipped. See bench success and failure for old item Temper and ingredient rules.

Combat bonuses

Base equipment bonuses before Tempering and other equipment effects.

BonusesAvernic treads (max)
Attack bonuses
Stab attack20
Slash attack20
Crush attack20
Magic attack20
Ranged attack25
Defence bonuses
Stab defence40
Slash defence40
Crush defence40
Magic defence25
Ranged defence0
Other bonuses
Melee strength10
Ranged strength6
Magic damage5%
Prayer0
Undead0
Slayer0

See also