Zulrah

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NPCZulrah
Details
NPC typeBoss
LocationPrivate shrine reached from Zul-Andra
Combat
Hitpoints500
Attack1
Strength1
Defence300
Magic300
Ranged300
Attack stylesRanged
Magic
Delayed melee
Attack interval (ticks)3 normal/tanzanite; 5 magma
VenomBoss attacks and snakelings can apply venom
ImmunitiesPoison
Venom
Access and rewards
LootZulrah scales; tanzanite fang; magic fang; serpentine visage; mutagens
PetPet snakeling

Zulrah is a serpent boss fought in a private shrine reached from Zul-Andra. She has 500 hitpoints and changes form and position throughout the fight. Each encounter follows one of four randomly chosen rotations.

Getting there

Choose Zulrah in the Sarim Hub to reach Zul-Andra. Use the boat and confirm the trip, or choose its second option, to enter the shrine. Entry is free and requires no boss-specific quest or level.

After a kill, read the exit object to return to Zul-Andra, or stay for another fight. Zulrah chooses a new rotation when she respawns.

Fight

Zulrah's forms use different attacks and defence bonuses:

  • Normal (serpentine) form attacks with ranged.
  • Tanzanite form chooses magic or ranged with equal probability for each attack.
  • Magma form marks a position and strikes after a delay. Move out of the marked area. The strike deals 20–41 damage and ignores Defence and protection prayers.
  • Alternating phase uses the normal form and alternates ranged and magic attacks. Two rotations start this phase with ranged; the other two start with magic.

Ordinary magic and ranged attacks hit up to 41. Zulrah attacks every three ticks in her normal and tanzanite forms, and every five ticks in her magma form.

Avoid toxic clouds: their damage ignores Defence and protection prayers. Up to three snakelings appear at a time, attacking with magic or melee and hitting up to 15. Both Zulrah and the snakelings can inflict venom. Zulrah is immune to poison and venom.

Drops

Zulrah drops 100–300 scales and rolls twice for random loot. The table below lists selected rewards. Rates are the chance of receiving an item at least once per normal-world kill, without reward bonuses, extra rolls or Snake Charmer. Quantities are per drop.

Item Quantity Rarity
Zulrah’s scales 100–300 Always
Tanzanite fang 1 1/207
Magic fang 1 1/207
Serpentine visage 1 1/207
Uncut onyx 1 1/207
Zulrah’s scales 500 1/31
Jar of swamp 1 1/1901
Tanzanite mutagen 1 1/1901
Magma mutagen 1 1/1901

The 500-scale drop is additional to the guaranteed scales. Perks can increase scale quantities.

Pet

Pet snakeling has a 1/1001 chance per pet roll before boosts when Zulrah is killed in her normal form, including the alternating phase. Kills in magma or tanzanite form do not roll for the pet.

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