Ironman

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Ironman on Sarim RSPS means planning your own equipment and supplies. Start by choosing the restrictions you want, then use account perks, the drop browser and the Item Workbench to connect your next few goals.

Choose your Ironman variant

Choose the constraint you want
Mode Additional consideration
Ironman No player trading; use your personal bank to organise supplies and upgrades.
Hardcore Ironman Ironman with a hardcore status lost on an unsafe death.
Ultimate Ironman No player trading and no personal bank. Inventory space is part of every route.
Group Ironman Trade and share storage within a team of up to five players. Join or form the group before leaving the island.
Hardcore Group Ironman Group progression with five shared lives and hardcore death consequences.

Use the full mode comparison for restrictions and status changes. Do not start a restricted account assuming you can later switch freely; ask support about any removal request before relying on it.

Your first useful actions

  1. Finish account setup. Confirm account type and XP difficulty. Set the optional PIN or choose “Skip for now.” Group accounts must also join or form a group.
  2. Unlock and equip your free perk. In Sarim Perks, choose an account perk you will use with your starting style. The free unlock begins at level 5. Verify it is active.
  3. Check your starter supplies. The training amulet is supplied at the start. Extreme difficulty also receives training weapons. Use the supplies your own account has before planning a route around an item you cannot obtain yet.
  4. Look up one target. Use Sarim Hub to find the creature, inspect its drops and choose a reachable next upgrade.
  5. Plan the return trip. Leave room for loot, check your food and choose a task appropriate to your equipment.

A route you can adapt

For a first activity, ordinary Slayer gives you a concrete target while you learn combat and travel. Check the assignment, the target’s requirements and your supplies before travelling. Wilderness Slayer is an optional risk choice, especially for hardcore accounts; it is not required for this starting route.

As you collect duplicate equipment, inspect it at the Item Workbench. Eligible items can become attachment materials. Keep the equipment you use and check a recipe before destroying something you may need later.

Item Workbench showing Disintegrate Items and Workbench Storage
Inspect an item at the Workbench before disintegrating it. Its materials can support a later attachment; the item itself is consumed.

One optional equipment goal is Trailblazer, an attachment for boots that can award Agility XP while you earn non-Agility XP. This is an item attachment, separate from the account perk you selected at login. See the Workbench reference for materials and roll outcomes.

Choose a source, not a promised kill count

Look up both the equipment and its ingredients in Sarim Hub. A rare item’s displayed chance does not guarantee a drop within that many kills. Alternative equipment can keep your account moving while you work toward it.

Collection-log progress also earns perk points. New unique entries award points, with additional milestones; use those points to buy or upgrade account perks. The active build limit is six perks. Lifetime earned points record progression rather than opening extra active slots.

XP difficulty is a separate restriction

Normal 25×, Hard 10× and Extreme 3× change the base pace of skill training. They do not remove Ironman’s resource requirements. Decide how much of your route you want to spend training and how much gathering equipment or learning encounters.

Changing difficulty has a cost. Up to three changes are available through Party Pete, but each resets skills. Read the XP-rate change rules before choosing a rate as a temporary stepping stone.

Plan around the published progression policy

Sarim publishes a no-server-reset commitment. Voluntary XP changes and hardcore deaths have separate consequences; the policy does not cancel them.

Before your next upgrade

  • Can this account obtain every required item without prohibited trading?
  • Does the activity have a level, task or equipment requirement?
  • Is the perk owned and active?
  • Will crafting or disintegration consume an item you still need?
  • For Ultimate or hardcore accounts, have you checked storage and death consequences?

Continue with the first-session checklist, then use the Wiki for the specific upgrade or encounter you choose.

Self-supply and group tools

Use Farming and Herblore together to build potion supplies. Prayer covers protection-prayer goals and altar choices; Construction covers buying and training a house.

For cooperation and shared storage, read Group Ironman before choosing a group mode. Lucklocked has its own permanent rules and Fortune systems. Gear Loadouts helps bank users prepare repeated trips.