Echo Sol Heredit
Echo Sol Heredit on Sarim RSPS combines spear and shield attacks with molten sand, moving prisms and healing totems. Its two component paths lead to Shadowflame quadrant and V’s helm.

Unlock and enter
Complete Perfect Footwork. The Combat Achievement asks you to defeat Sol Heredit without taking damage from his spear, shield, light beam or triple attack. Once recorded, select Echo Sol Heredit in the teleport interface.
The encounter’s layers
| Mechanic | What to watch | Response |
|---|---|---|
| Spear attacks | Directional patterns extend from Sol toward your position; the two spear variants alternate. | Move out of the threatened lanes during the wind-up. |
| Shield attacks | The safe ring alternates between five and four tiles from Sol’s centre. | Read the shield pattern and move to the matching ring; distance alone is not always safe. |
| Molten sand | Dangerous floor persists and deals repeated damage while occupied. | Preserve clear routes as the fight progresses. |
| Prisms | Moving prisms stop, charge and project a beam. | Leave the beam line before it fires. |
| Healing totems | Totems start healing Sol after a delay and continue healing while alive. | Switch to the totems so they do not undo your damage. |
| Triple attack | Three melee checks; prayer activated too early is repeatedly turned off. | Time Protect from Melee for each strike. From the phase below 50% health, the third strike is delayed by an extra tick. |
An individual incoming hit on Sol is capped at 120 damage. The fight rewards handling its mechanics throughout the kill, not relying on a single large hit.
| Threshold | Change |
|---|---|
| Below 90% | First prism and healing totems; combo attacks become available. |
| Below 75% | Another prism and totems; regular attack delay shortens. |
| Below 50% | Another prism and totems; stronger combo with a later third strike. |
| Below 25% | Another prism and more totems. |
| 10% or lower | Final totems and additional recurring molten-sand pressure. |
Solo drop rates
| Reward | Amount or chance |
|---|---|
| Coin floor | 500,000 every kill |
| Additional coins | 2,000,000 at 1 in 26 |
| Shadowflame prism | 1 in 160 |
| Viking pact crest | 1 in 160 |
| Shadowflame quadrant | 1 in 1,024, separate finished-item roll |
| V’s helm | 1 in 1,024, separate finished-item roll |
The two components share one 1-in-80 roll, awarding either the prism or the crest. The two finished-item rolls are separate. Ordinary Sol Heredit loot is included, with a 25% chance of one additional ordinary-table roll; that does not improve the dedicated Pact rates.
Choose the equipment path
| Component | Additional ingredients | Result |
|---|---|---|
| Shadowflame prism | Kodai wand + Smoke battlestaff | Shadowflame quadrant |
| Viking pact crest | Slayer helmet (i) + Neitiznot faceguard | V’s helm |
A component is an upgrade attempt. The equipment recipe has a 50% base success rate, increased by your donor rank. A failed attempt consumes the Echo component and keeps the listed equipment ingredients. A successful attempt consumes both. See the complete upgrade rules before crafting.
Shadowflame quadrant uses an NPC’s strongest elemental weakness for modern elemental spells and adds a follow-up hit. V’s helm retains imbued Slayer-helmet functionality and can block a qualifying NPC hit. Read the full effect conditions.
Plan for the transitions
- Keep totem targeting accessible alongside movement and prayer controls.
- Before pushing through a health threshold, leave yourself space to answer the new hazards.
- Learn the combo timing separately from the spear and shield movement. Holding Protect from Melee throughout the combo does not keep it active.
About this reference
Encounter and reward details were reviewed against Sarim’s current game source on September 9, 2026. This page describes the solo Echo teleport. Forsaken Trials uses a separate encounter sequence and reward system. Check the in-game teleport, Combat Achievements and Sarim Hub when planning your next trip.