Perks Menu
Two connected layers that turn equipment and account progression into build decisions.

Sarim uses properties attached to equipment and league-inspired account choices to create recognizable playstyles. A perk matters when it changes a decision, not when it merely adds invisible stat noise.
| Detail | Value | Notes |
|---|---|---|
| Layer | Item perks | Effects attached to individual equipment pieces. |
| Layer | Account perks | Longer-term choices attached to the account. |
| Purpose | Build identity | Combat, resource, defensive, and utility decisions. |
Item perks
Item perks are applied to pieces of equipment via the Item Workbench to provide additional purposes and bonuses.
You can apply either 1 or 2 perks to a weapon depending on it's tier, for example an Abyssal Whip can take 1 perk whereas a Scythe of Vitur can take 2.
When comparing two items, evaluate the full setup: the activity, the effect you can consistently activate, the resources it saves, and the other perks already in the build. The useful question is not only “which has larger stats?” but “which effect advances this goal?”
See the Item Workbench page for information on the tiers of perks and how to attempt tier upgrades.
Perk Manager
The live Perk Manager keeps active perk slots, recommended Bossing, Slayer, and Profession paths, set bonuses, progress, and saved loadouts visible together. Treat its current in-game descriptions as authoritative for exact effect values and activation rules.

Account perks
These are applied via the Perk Manager and are a broader, more league-like progression system. They can complement a preferred combat style or add utility outside combat. Because these choices operate above a single equipment slot, consider how they support the activities you intend to repeat.
Item and account perks are connected rather than competing systems. Equipment provides situational pieces; account choices supply the longer-term direction. A coherent build uses both layers toward the same purpose.
Building around perks
- Choose an activity. Start with the encounter, skill, or resource problem you want to solve.
- Read exact effects. Check the current in-game wording before planning around an activation condition.
- Combine complementary effects. Prefer a clear plan over collecting unrelated bonuses.
- Test the result. Compare consistency, resource use, and survival—not only maximum damage.
- Save useful loadouts. Keep specialized setups easy to return to.
Balance changes over time Exact perk names, values, slots, and interactions can be adjusted. Use this article for the system model, then confirm numerical details in the client and latest patch notes.
Sources and related pages
- Designing item and account perks — official development notes.
- Echo bosses — encounters where a planned build can be tested.
- XP rates — choose the pace surrounding perk progression.
Source
Adapted from Item & account perks on the Sarim website. Published 2026-09-08; Updated 2026-09-09.
See Guides and Wiki index for more articles.