Nightmare

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NPCNightmare
Details
NPC typeBoss
Combat
Attack stylesMagic and Ranged; special attacks
Access and rewards
LootInquisitor equipment; Nightmare staff; Nightmare orbs

The Nightmare is an instanced boss fought alone or with other players. Break her shield, charge the four totems and deal with the creatures and hazards between stages.

Access and preparation

Choose Nightmare in Sarim Hub, then Disturb the Nightmare. Start a new instance or join a friend's instance by name. Cannon parts cannot be brought inside. Use the energy barrier and confirm to leave.

Bring food, Prayer restoration and a weapon for attacking both the boss and the totems.

Fight

Attack the Nightmare until the shield-failure message appears. Switch to the four activated totems and attack them until all four are fully charged. Their attacks damage the Nightmare; return to her when the next shield stage begins. Kill the sleepwalkers during the transitions.

  • Match Protect from Magic or Protect from Missiles to her ordinary attack. The matching prayer blocks that hit.
  • Step off marked claw tiles before the delayed strike.
  • When the curse message appears, check your active protection prayer: the curse changes it.
  • Keep away from spores. Moving close to one turns run off, which can disrupt your next dodge.

Drops

Deal at least 100 damage to the Nightmare and remain in the room to qualify for personal loot. Each eligible player receives two base reward rolls, one ash and 100,000–150,000 coins at their feet. Extra-roll effects can increase the number of rolls.

These are notable ordinary-mode rewards per reward roll; Lucklocked uses its reward conversion.

Item Quantity Rarity
Inquisitor’s great helm 1 Unknown
Inquisitor’s hauberk 1 Unknown
Inquisitor’s plateskirt 1 Unknown
Inquisitor’s mace 1 Unknown
Nightmare staff 1 Unknown
Harmonised orb 1 Unknown
Volatile orb 1 Unknown
Eldritch orb 1 Unknown