Sol Heredit

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NPCSol Heredit
Details
NPC typeBoss
Combat
Hitpoints4000
ImmunitiesPoison and venom
Access and rewards
LootDizana’s quiver; Sunfire fanatic armour; Osmumten’s spirit
PetSmol heredit

Sol Heredit is a solo boss with 4,000 hitpoints. His fight combines directional spear attacks, shield patterns, molten sand and moving prisms. See Echo Sol Heredit for the separate Echo encounter.

Access and preparation

Choose Sol Heredit in Sarim Hub and confirm the instance. This entrance does not charge an instance token. Collect your reward before leaving; leaving destroys the instance.

Bring a melee weapon, food, Prayer restoration and a teleport. His Magic and Ranged defences are much higher than his melee defences.

Fight

Keep moving onto clear tiles and leave space for the next pattern.

Attack Response
Spear Move out of the threatened lanes during the wind-up. The spear has two directional patterns.
Shield Move to the safe ring around Sol. Its distance changes between four and five tiles from his centre.
Molten sand Leave marked impact tiles and avoid the molten tiles that remain afterward.
Prism beam Watch the moving prisms. When a prism stops and charges, get out of its beam line.
Three-hit combo Time Protect from Melee separately for each strike. Activating it too early causes it to be turned off before the hit.

The fight adds hazards below 90%, 75%, 50% and 25% health. Below 75%, Sol attacks faster. From the phase below 50%, the third combo strike comes one tick later. At 10% health or lower, molten sand continues to appear.

Drops

Sol gives one base reward roll, with additional rolls possible from reward effects. The reward drops at your feet. Smol heredit has a separate pet roll. The table lists notable items per reward roll.

Item Quantity Rarity
Dizana’s quiver 1 Unknown
Sunfire fanatic helm 1 Unknown
Sunfire fanatic cuirass 1 Unknown
Sunfire fanatic chausses 1 Unknown
Osmumten’s spirit 1 Unknown
Donator mystery box 1 Unknown
Sunfire splinters 2,000 Unknown
Perk point scroll 1–3 Unknown