Raids
Raids are a series of boss encounters completed alone or with a party. Sarim has three raids: Chambers of Xeric, Theatre of Blood and Tombs of Amascut. Each has its own party controls, fights and reward chest.
Raid guides
| Raid | Start here | What to expect |
|---|---|---|
| Chambers of Xeric (CoX) | Use the recruiting board, then choose a mode at the entrance. | Regular Chambers follows Sarim's custom route. Olm-only skips straight to the final boss. Challenge Mode has a longer route. |
| Theatre of Blood (ToB) | Form a party at the noticeboard and enter together. | Six encounters in order, ending with Verzik Vitur. Coordinate combat styles and movement before starting. |
| Tombs of Amascut (ToA) | Create or join a party and select invocations in the lobby. | Four path bosses, then the Wardens. Path entrances lead to the fights without OSRS puzzle rooms. |
Getting there
Open the Sarim Hub, find the raid under Minigames or search its full name, and teleport to its entrance. Form your party there before entering. The individual guides explain each raid's party controls and start steps.
Preparing for a first raid
These are recommendations for learning:
- Bring melee, ranged and magic weapons with a few armour switches. Each guide explains where to change style.
- Carry food, healing potions and prayer restoration. Start with supplies for the whole run while learning.
- Check ammunition, weapon charges, run energy and your perk loadout before entering.
- Agree on roles before team fights, particularly freezing or killing small enemies and calling movement mechanics.
- Start with a mode your party can finish consistently. Raise difficulty after everyone understands the fights.
Sarim's raid routes, supplies and boss attacks have differences from OSRS. Follow the linked guides for each encounter. Read their death and leaving sections before committing to a run.