Training staff
| Properties | |
|---|---|
| Item type | Charged Magic weapon |
| Tradeable | No |
| Equipment and use | |
| Equipment slot | Weapon |
| Two-handed | No |
| Charges | 10,000 starting charges |
| Effects | +25% combat XP; powered spell against NPCs |
| Acquisition | |
| Sources | Extreme starter pack |
Training staff is an untradeable starter Magic weapon with a powered spell and +25 Magic attack.
Powered spell
Its built-in spell targets NPCs and cannot be used against other players. Before equipment Magic damage and other combat modifiers, its maximum hit is 3 + one-third of your current Magic level, rounded down. For example, its base maximum is 13 at 30 Magic and 36 at 99 Magic.
Obtaining
The weapon is included in the Extreme difficulty starter pack outside Gridmaster, alongside the other two training weapons and a Training amulet. See XP rates before choosing a difficulty.
Experience and charges
While equipped, it grants 25% more combat XP. With a Training amulet, the combined bonus is 62.5% while the skill receiving XP is below level 75. Fixed XP awards that bypass normal XP multipliers do not receive these bonuses. Gridmaster uses its own XP rate without these equipment bonuses.
The starter weapon has 10,000 charges. Each outgoing hit consumes a charge while it is equipped. Use Check in your inventory or equipment to see the remaining charges. When used with no charges left, the weapon turns to dust.
Equipment bonuses
| Attack bonuses | |
|---|---|
| Stab attack | 0 |
| Slash attack | 0 |
| Crush attack | 0 |
| Magic attack | 25 |
| Ranged attack | 0 |
| Defence bonuses | |
| Stab defence | 2 |
| Slash defence | 3 |
| Crush defence | 1 |
| Magic defence | 15 |
| Ranged defence | 0 |
| Other bonuses | |
| Melee strength | 0 |
| Ranged strength | 0 |
| Magic damage | 0 |
| Prayer | 0 |
| Undead | 0 |
| Slayer | 0 |