Skill prestige
| Details | |
|---|---|
| Feature type | Per-skill progression |
| Access | Skill Prestige button in the Sarim client sidebar |
| Location | Prestige safely at Home |
| Rules and progression | |
| Requirements | Mode-specific XP target; all equipment removed; outside combat |
| Cost | Selected skill resets to level 1; Hitpoints resets to 10 |
| Effects | Permanent skill bonuses and Prestige Points |
| Limits | 10 ranks per skill; unavailable in seasonal Gridmaster |
| Progression | Retrain the selected skill for each next rank |
Skill prestige lets you restart one skill after reaching its XP target to gain a permanent bonus and Prestige Points. All 23 skills have ten ranks, from P1 to P10. Your earned bonus remains active while you train that skill again.
Prestiging resets only the selected skill to level 1 and 0 XP. Hitpoints resets to level 10 and 1,154 XP. Your other skills keep their levels. Plan to retrain equipment and activity requirements after the reset.
How to prestige a skill
- Open Skill Prestige in the Sarim client sidebar. The Sarim Skill Prestige plugin is enabled by default; enable it in plugin settings if its button is missing.
- Select a skill and check its current XP, next rank, permanent reward and Prestige Point award. Milestones & XP lists the requirements for your XP difficulty.
- Reach the listed XP target, return to Home, leave combat and remove all equipped items.
- Click Prestige to P1 or the next available rank. Read the selected-skill reset warning, then confirm if you want to restart that skill.
You must be alive, outside the tutorial and free to act. The service rejects prestige attempts made during recent combat. Skill prestige is unavailable in seasonal Gridmaster worlds; its prestige board is a separate activity.
XP requirements
Each rank needs a fresh cycle of skill XP. The table shows your current skill XP required to earn the new rank, including the XP needed for level 99. Lifetime XP from earlier prestige cycles does not meet the next cycle's target.
All modes require level 99. The XP needed after 99 scales with the difficulty's base training rate. Ordinary training bonuses still affect XP you earn, so check the total in the window rather than dividing a Normal target by the rate difference.
| New rank | Normal 25× | Hard 10× | Extreme 3× | Masochist 1× |
|---|---|---|---|---|
| P1 | 14,000,000 | 13,420,659 | 13,150,299 | 13,073,054 |
| P2 | 25,000,000 | 17,820,659 | 14,470,299 | 13,513,054 |
| P3 | 40,000,000 | 23,820,659 | 16,270,299 | 14,113,054 |
| P4 | 65,000,000 | 33,820,659 | 19,270,299 | 15,113,054 |
| P5 | 100,000,000 | 47,820,659 | 23,470,299 | 16,513,054 |
| P6 | 150,000,000 | 67,820,659 | 29,470,299 | 18,513,054 |
| P7 | 225,000,000 | 97,820,659 | 38,470,299 | 21,513,054 |
| P8 | 300,000,000 | 127,820,659 | 47,470,299 | 24,513,054 |
| P9 | 400,000,000 | 167,820,659 | 59,470,299 | 28,513,054 |
| P10 | 500,000,000 | 207,820,659 | 71,470,299 | 32,513,054 |
All XP in the completed cycle is added to that skill's lifetime record when you prestige. Surplus XP above the target is recorded there and does not start the next cycle early.
Prestige Points
A new rank gives its rank number multiplied by your difficulty's point multiplier. For example, P4 gives 4 points on Normal or 16 on Masochist.
| Difficulty | Points for rank Pn | Total from P1 through P10 in one skill |
|---|---|---|
| Normal | n | 55 |
| Hard | 2 × n | 110 |
| Extreme | 3 × n | 165 |
| Masochist | 4 × n | 220 |
Prestige Points are saved for future spending rewards. The permanent skill bonuses are earned directly from ranks; they do not consume these points. Opening the window also credits any missing difficulty-point bonus for existing ranks.
Permanent skill bonuses
The matching skill's rank determines its bonus, even while that skill is being retrained. Output bonuses below are averages: small quantities use a chance of an extra item, while larger quantities can give a whole extra amount plus a chance for the remainder. Extra prestige output does not award extra skill XP.
Combat and supplies
| Skill | Bonus per rank | At P10 |
|---|---|---|
| Attack | 1% more melee accuracy against monsters | 10% |
| Strength | 0.5% more melee damage against monsters | 5% |
| Ranged | 0.5% more ranged damage against monsters | 5% |
| Magic | 0.5% more magic damage against monsters | 5% |
| Defence | 0.5% less damage from NPC attacks | 5% |
| Hitpoints | 2% stronger normal food healing, rounded down | 20% |
| Prayer | 2% less Prayer drain; drain timing rounds to whole intervals | 20% |
Prestige does not replace the levels needed to wield a weapon, wear armour, cast a spell or use a prayer. Prayer prestige deactivates your prayers when that skill resets.
Damage bonuses increase the matching normal hit's maximum damage against monsters, with whole-number rounding. Fixed-damage hits do not use this maximum-hit bonus. A master cape requires 200M current XP in its skill; lifetime prestige XP does not satisfy that equipment check after a reset.
Gathering and Farming
| Skill | Bonus per rank | Additional unlocks |
|---|---|---|
| Mining | 3% chance for an extra base resource per ordinary gathering action | P5: optional auto-note. P10: improves the ordinary Rock golem pet chance; other pet bonuses still apply. |
| Fishing | 3% chance for an extra base fish per ordinary catch | P5: optional auto-note. |
| Woodcutting | 3% chance for an extra base log per ordinary chop | P5: optional auto-note. |
| Farming | 3% more produce from supported harvests | P5: 10% seed preservation; P10: 20% seed preservation on supported non-tree patches. |
At P10, the output bonus is 30%. The normal gathering action still needs its tools, levels, bait or other supplies. Banking and automatic processing retain their own rules.
For Mining, Fishing and Woodcutting, select the skill after P5 and use Auto-note: On/Off. Resources need a noted form for this to change their output. The toggle is separate for each skill.
Farming's seed bonus applies to herb, allotment, flower, hops, bush and mushroom patches. It does not preserve tree saplings. The P10 value replaces the P5 value.
Production
Each production skill below gives 3% material preservation per rank, up to 30% at P10, on its listed training actions. You still need the materials and tools to begin the action.
| Skill | Where the bonus applies |
|---|---|
| Smithing | Materials used by ordinary furnace smelting and anvil recipes. |
| Crafting | Materials in supported recipes, including leather armour and jewellery. |
| Herblore | Ingredients used when mixing potions. |
| Fletching | Logs cut into products; bow and crossbow stringing inputs; refunded arrow, bolt and dart inputs. |
| Construction | Plank costs while building furniture. Other furniture materials keep their normal costs. |
| Firemaking | Inventory logs used to light ordinary fires are returned when the save succeeds. |
Smithing, Crafting and Herblore check prestige preservation before their profession-perk preservation chance. Their chances are separate rather than being added into one percentage. Batch Fletching refunds use whole quantities plus a chance for a fractional remainder.
Other skills
| Skill | Bonus per rank | At P10 |
|---|---|---|
| Agility | 5% more marks when a rooftop mark reward appears | 50% more marks; the mark-spawn chance is unchanged. |
| Thieving | 3% more coins and noted pickpocket loot | 30% |
| Cooking | 3% more successfully cooked food | 30%; successful Master Angler cooking also qualifies. |
| Runecrafting | 3% more runes from ordinary altar crafting | 30% |
| Hunter | 3% more outputs from supported creature catches | 30% |
| Slayer | 3% more normal and boss assignment completion points | 30%, plus unlimited free task picks and skips. |
Agility prestige has no daily supply-cache claim. Its rank reward increases rooftop mark quantities.
Slayer P10 task choice
At Slayer P10, open the Skill Prestige window's Rewards tab to pick a supported normal or boss task, or skip your current assignment for free. These actions have no daily limit and consume no task pick scrolls or Prestige Points.
Leave combat first. You must have no active task before choosing another; use the free skip if necessary. The supported-task catalogue, requested-quantity limits and location restrictions still apply. ::skiptask also uses the free skip once Slayer P10 is unlocked. See Slayer task pick scroll for the shared task-choice rules.
Lifetime XP and milestone rewards
The window's lifetime XP adds the XP retired by completed prestige cycles to your current skill XP. It lets you reach the 200M, 500M and 1B skill-XP milestones across several cycles.
Level-99 and XP milestone rewards remain one-time rewards for each skill. Prestiging and reaching the same level again does not repeat an already-recorded milestone reward. Prestige Points are a separate balance from Sarim points and perk points.
Changing XP difficulty
Changing XP difficulty through Party Pete resets all skill levels, all skill prestige ranks, all rank-based unlocks and your remaining Prestige Points. This is a separate confirmed action from prestiging one skill. You can change difficulty up to three times.
Previously retired prestige-cycle XP and recorded milestone claims remain recorded. Current skill XP resets with the skills; it is not added to retired XP by the difficulty change. The reset also removes auto-note choices and Slayer P10's free task-choice unlock. Read the difficulty-change warning before confirming.