Burning claws
| Properties | |
|---|---|
| Item type | Burning claws (pair) |
| Equipment and use | |
| Equipment slot | Weapon |
| Two-handed | Yes |
| Requirements | 60 Attack |
| Attack interval (ticks) | 4 |
| Special attack | 30% base special energy; three hits and possible burns |
| Acquisition | |
| Sources | Combine two burning claws |
Burning claws are a two-handed melee weapon made by combining two singular burning claws dropped by Tormented Demons. The pair requires 60 Attack to equip. Combining the components has no skill-level requirement.
Effects
Melee attacks against demon NPCs gain 80% accuracy and damage before other combat modifiers. They bypass the Tormented Demon's ordinary demonbane shield reduction, but do not damage Doom of Mokhaiotl's demonic shield.
The special costs 30% energy before modifiers and makes three hits. A successful early hit sets the following hit to half its damage, rounded down; if it misses, the later hits get another damage roll. If the first two miss, the final roll can reach 150% of the ordinary maximum.
Damaging special hits can apply a burn, at a 15% chance when the first hit deals damage. If the first hit deals no damage, the remaining branch uses 30%; if both first hits deal no damage, the last uses 45%. Each successful burn deals ten one-damage pulses, four ticks apart. A target can have up to five active burning-claw burns. Later pulses stop if the target dies or is removed, you die or log out, or it moves too far away.
Combat bonuses
| Base equipment bonuses before Tempering and other effects | |
| Attack bonuses | |
|---|---|
| Stab attack | 43 |
| Slash attack | 54 |
| Crush attack | 0 |
| Magic attack | 0 |
| Ranged attack | 0 |
| Defence bonuses | |
| Stab defence | 3 |
| Slash defence | 6 |
| Crush defence | 1 |
| Magic defence | 0 |
| Ranged defence | 0 |
| Other bonuses | |
| Melee strength | 32 |
| Ranged strength | 0 |
| Magic damage | 0% |
| Prayer | 0 |
| Undead | 0 |
| Slayer | 0 |