Emberlight
| Equipment and use | |
|---|---|
| Equipment slot | Weapon |
| Two-handed | No |
| Requirements | 77 Attack |
| Attack interval (ticks) | 4 |
| Special attack | 50% base special energy; stat drain |
| Charges | Does not use Arclight charges |
| Acquisition | |
| Sources | Arclight + Tormented synapse; 74 Smithing |
Emberlight is a melee demonbane weapon made by using a Tormented synapse on Arclight. You need 74 Smithing and an Arclight with at least 10,000 combined remaining charges and infusion. Charges spent on demon attacks build infusion. The combination awards 730 base Smithing XP and removes Arclight's old charge and infusion counters.
The base item keeps its existing item perks. Account Temper stays with its original equipment family and does not transfer to a different family. Remove attached state from the consumed component first.
Effects
Melee attacks against demon NPCs gain 125% accuracy and damage before other combat modifiers. Emberlight does not need charging.
Its special attack costs 50% energy before cost modifiers and adds 50% accuracy. An unblocked attack drains the target's Attack, Strength and Defence by 5%, increased to 15% against demons.
Emberlight can damage Doom of Mokhaiotl's demonic shield and kills an ordinary unprotected larva in one hit; giant larvae need two.
Combat bonuses
| Base equipment bonuses before Tempering and other effects | |
| Attack bonuses | |
|---|---|
| Stab attack | 63 |
| Slash attack | 70 |
| Crush attack | 0 |
| Magic attack | 0 |
| Ranged attack | 0 |
| Defence bonuses | |
| Stab defence | 0 |
| Slash defence | 3 |
| Crush defence | 2 |
| Magic defence | 5 |
| Ranged defence | 0 |
| Other bonuses | |
| Melee strength | 13 |
| Ranged strength | 0 |
| Magic damage | 0% |
| Prayer | 0 |
| Undead | 0 |
| Slayer | 0 |