Grotesque Guardians

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NPCGrotesque Guardians
Details
NPC typeBoss duo
LocationPrivate Grotesque Guardians arena
Combat
Hitpoints750 each
Attack stylesMelee, ranged; ground hazards
Attack interval (ticks)7
Access and rewards
Requirements85 Slayer to attack
Entry costFree through the Grotesque Guardians teleport
Slayer requirement85
LootGranite equipment, black tourmaline core, jar of stone
PetNoon

The Grotesque Guardians are the gargoyle duo Dawn and Dusk. Bring ranged or magic for Dawn and melee for Dusk, and switch targets as the fight progresses.

Getting there

Use the Grotesque Guardians teleport in Sarim Hub and confirm the instance. This route does not consume an instance token. You need 85 Slayer to attack the guardians. After both are defeated, ring the bell and confirm to start another fight.

Fight

Start with Dawn using ranged or magic; melee cannot reach her. Dusk blocks your damage while Dawn is visible and alive. When Dawn falls below 55% health, she hides and Dusk becomes vulnerable to melee.

When Dusk falls below 55%, both guardians move to the sides and create ground hazards. Move off the marked tiles during this transition. Once they return, finish Dawn with ranged or magic, then defeat Dusk with melee.

Protect from Missiles against their ranged volleys and Protect from Melee when threatened by melee. Step off Dawn's marked stun-ball tile: it can deal 45 damage, stun you and disable your prayers. Move away from falling-rock markers and keep out of the glowing ground hazards.

Back away when Dusk glows orange to avoid his knockback. After Dawn dies, Dusk pushes you away and marks a small area around your landing position. Move outside it before the explosion, which can deal 50–77 damage.

Drops

Dusk awards two standard random rewards per completed fight outside Gridmaster, before extra-roll bonuses. Dawn does not award a separate item table. Selected rewards are listed below; quantities are per drop.

Item Quantity Rarity
Granite maul 1 Unknown
Granite gloves 1 Unknown
Granite ring 1 Unknown
Black tourmaline core 1 Unknown
Rune pickaxe 1 Unknown
Rune full helm 1 Unknown
Rune platelegs 1 Unknown
Rune 2h sword 1 Unknown
Rune battleaxe 1 Unknown
Dragon med helm 1 Unknown
Coins 150,000–500,000 Unknown
Crystal key 1–3 Unknown
Wrath rune 80–150 Unknown
Blood rune 100–200 Unknown
Death rune 100–200 Unknown
Dragon dart tip 40–100 Unknown
Jar of stone 1 Unknown


Noon is rolled separately when Dusk is defeated.

See also