Ophidia
| Details | |
|---|---|
| NPC type | Boss |
| Location | Ophidia's Lair |
| Combat | |
| Hitpoints | 2800 |
| Attack | 130 |
| Strength | 130 |
| Defence | 153 |
| Magic | 333 |
| Ranged | 333 |
| Attack styles | Magic and ranged |
| Maximum hit | 39 ordinary attacks; 55 lightning |
| Immunities | Poison and venom |
| Access and rewards | |
| Loot | Ophidian armour; snake tail |
| Pet | Ophi the brute |
Ophidia is a custom boss in Ophidia's Lair. The fight combines magic and ranged attacks, healing snakes, lightning and portals. Ophidia absorbs one attack style at a time, turning attacks of that style into healing.
Getting there
Choose Ophidia in the Sarim Hub, then select the global lair or an instanced lair. Confirm the private option to create an instance without spending tokens.
Stay inside the fighting area. Attacks made from outside its boundary are absorbed by Ophidia's shield.
Fight
Bring two attack styles so you can switch when Ophidia starts absorbing your current style. Watch the message announcing which style fuels the boss; melee, ranged or magic attacks of that style heal Ophidia instead of damaging it. Every 25 ticks, Ophidia reselects the style it absorbs using the most recent incoming attack.
Ophidia attacks nearby players with magic or ranged, switching after five ordinary attacks. Use Protect from Magic or Protect from Missiles to block the matching attack. Without the correct prayer, ordinary attacks hit up to 39. The fight speeds up below 75%, 50% and 30% hitpoints.
Lightning
Lightning marks the tiles players are standing on and strikes four ticks later for 25–55 damage. Move off the marked tile as soon as it appears.
Snakes
Between 20% and 50% hitpoints, Ophidia summons two healing snakes per nearby player. Each snake heals the boss for 25 hitpoints at a time. Kill them to stop the healing.
Attacking snakes have 50 hitpoints per nearby player and begin firing after 30 ticks. Each hit deals 40 damage. Kill these snakes before they start attacking.
Portals
Below 30% hitpoints, Ophidia covers the arena in repeated waves of marked tiles. Each wave includes the players' current positions and strikes four ticks later. Move onto an unmarked tile; each strike deals 25–45 damage, and overlapping strikes can hit the same tile more than once.
Drops
Ophidia always drops five sacred eels, plus one reward from the main table. Rates below are per normal-world kill without reward bonuses or extra rolls.
| Item | Quantity | Rarity |
|---|---|---|
| Sacred eel | 5 | Always |
| Dragon platelegs | 3–5 | 1/12 |
| Dragon plateskirt | 3–5 | 1/12 |
| Wrath rune | 200–400 | 1/15 |
| Death rune | 300–900 | 1/15 |
| Blood rune | 500–1000 | 1/15 |
| Crushed nest | 100–250 | 1/3 |
| Grimy snapdragon | 40–70 | 1/49 |
| Grimy dwarf weed | 60–90 | 1/49 |
| Red spiders' eggs | 100–150 | 1/49 |
| Adamantite bar | 25–50 | 1/31 |
| Runite bar | 15–30 | 1/31 |
| Dragon bolts | 40–80 | 1/31 |
| Magic logs | 50–80 | 1/31 |
| Mahogany plank | 50–100 | 1/88 |
| Black dragonhide | 30–60 | 1/88 |
| Red dragonhide | 40–70 | 1/88 |
| Clue scroll (master) | 1 | 1/422 |
| Snake tail | 1 | 1/411 |
| Ophidian mask | 1 | 1/205 |
| Ophidian body | 1 | 1/205 |
| Ophidian chaps | 1 | 1/205 |
Pet
The killer has a 1/1801 chance to receive Ophi the brute on each pet roll, before boosts.