Ophidia

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NPCOphidia
Details
NPC typeBoss
LocationOphidia's Lair
Combat
Hitpoints2800
Attack130
Strength130
Defence153
Magic333
Ranged333
Attack stylesMagic and ranged
Maximum hit39 ordinary attacks; 55 lightning
ImmunitiesPoison and venom
Access and rewards
LootOphidian armour; snake tail
PetOphi the brute

Ophidia is a custom boss in Ophidia's Lair. The fight combines magic and ranged attacks, healing snakes, lightning and portals. Ophidia absorbs one attack style at a time, turning attacks of that style into healing.

Getting there

Choose Ophidia in the Sarim Hub, then select the global lair or an instanced lair. Confirm the private option to create an instance without spending tokens.

Stay inside the fighting area. Attacks made from outside its boundary are absorbed by Ophidia's shield.

Fight

Bring two attack styles so you can switch when Ophidia starts absorbing your current style. Watch the message announcing which style fuels the boss; melee, ranged or magic attacks of that style heal Ophidia instead of damaging it. Every 25 ticks, Ophidia reselects the style it absorbs using the most recent incoming attack.

Ophidia attacks nearby players with magic or ranged, switching after five ordinary attacks. Use Protect from Magic or Protect from Missiles to block the matching attack. Without the correct prayer, ordinary attacks hit up to 39. The fight speeds up below 75%, 50% and 30% hitpoints.

Lightning

Lightning marks the tiles players are standing on and strikes four ticks later for 25–55 damage. Move off the marked tile as soon as it appears.

Snakes

Between 20% and 50% hitpoints, Ophidia summons two healing snakes per nearby player. Each snake heals the boss for 25 hitpoints at a time. Kill them to stop the healing.

Attacking snakes have 50 hitpoints per nearby player and begin firing after 30 ticks. Each hit deals 40 damage. Kill these snakes before they start attacking.

Portals

Below 30% hitpoints, Ophidia covers the arena in repeated waves of marked tiles. Each wave includes the players' current positions and strikes four ticks later. Move onto an unmarked tile; each strike deals 25–45 damage, and overlapping strikes can hit the same tile more than once.

Drops

Ophidia always drops five sacred eels, plus one reward from the main table. Rates below are per normal-world kill without reward bonuses or extra rolls.

Item Quantity Rarity
Sacred eel 5 Always
Dragon platelegs 3–5 1/12
Dragon plateskirt 3–5 1/12
Wrath rune 200–400 1/15
Death rune 300–900 1/15
Blood rune 500–1000 1/15
Crushed nest 100–250 1/3
Grimy snapdragon 40–70 1/49
Grimy dwarf weed 60–90 1/49
Red spiders' eggs 100–150 1/49
Adamantite bar 25–50 1/31
Runite bar 15–30 1/31
Dragon bolts 40–80 1/31
Magic logs 50–80 1/31
Mahogany plank 50–100 1/88
Black dragonhide 30–60 1/88
Red dragonhide 40–70 1/88
Clue scroll (master) 1 1/422
Snake tail 1 1/411
Ophidian mask 1 1/205
Ophidian body 1 1/205
Ophidian chaps 1 1/205

Pet

The killer has a 1/1801 chance to receive Ophi the brute on each pet roll, before boosts.

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