Grotesque Guardians
| Details | |
|---|---|
| NPC type | Boss duo |
| Location | Private Grotesque Guardians arena |
| Combat | |
| Hitpoints | 750 each |
| Attack styles | Melee, ranged; ground hazards |
| Attack interval (ticks) | 7 |
| Access and rewards | |
| Requirements | 85 Slayer to attack |
| Entry cost | Free through the Grotesque Guardians teleport |
| Slayer requirement | 85 |
| Loot | Granite equipment, black tourmaline core, jar of stone |
| Pet | Noon |
The Grotesque Guardians are the gargoyle duo Dawn and Dusk. Bring ranged or magic for Dawn and melee for Dusk, and switch targets as the fight progresses.
Getting there
Use the Grotesque Guardians teleport in Sarim Hub and confirm the instance. This route does not consume an instance token. You need 85 Slayer to attack the guardians. After both are defeated, ring the bell and confirm to start another fight.
Fight
Start with Dawn using ranged or magic; melee cannot reach her. Dusk blocks your damage while Dawn is visible and alive. When Dawn falls below 55% health, she hides and Dusk becomes vulnerable to melee.
When Dusk falls below 55%, both guardians move to the sides and create ground hazards. Move off the marked tiles during this transition. Once they return, finish Dawn with ranged or magic, then defeat Dusk with melee.
Protect from Missiles against their ranged volleys and Protect from Melee when threatened by melee. Step off Dawn's marked stun-ball tile: it can deal 45 damage, stun you and disable your prayers. Move away from falling-rock markers and keep out of the glowing ground hazards.
Back away when Dusk glows orange to avoid his knockback. After Dawn dies, Dusk pushes you away and marks a small area around your landing position. Move outside it before the explosion, which can deal 50–77 damage.
Drops
Dusk awards two standard random rewards per completed fight outside Gridmaster, before extra-roll bonuses. Dawn does not award a separate item table. Selected rewards are listed below; quantities are per drop.
| Item | Quantity | Rarity |
|---|---|---|
| Granite maul | 1 | Unknown |
| Granite gloves | 1 | Unknown |
| Granite ring | 1 | Unknown |
| Black tourmaline core | 1 | Unknown |
| Rune pickaxe | 1 | Unknown |
| Rune full helm | 1 | Unknown |
| Rune platelegs | 1 | Unknown |
| Rune 2h sword | 1 | Unknown |
| Rune battleaxe | 1 | Unknown |
| Dragon med helm | 1 | Unknown |
| Coins | 150,000–500,000 | Unknown |
| Crystal key | 1–3 | Unknown |
| Wrath rune | 80–150 | Unknown |
| Blood rune | 100–200 | Unknown |
| Death rune | 100–200 | Unknown |
| Dragon dart tip | 40–100 | Unknown |
| Jar of stone | 1 | Unknown |
Noon is rolled separately when Dusk is defeated.